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ship.py
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ship.py
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# -*- coding: utf-8 -*-
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
# constructor
def __init__(self, ai_settings, screen):
# Initialize the ship and set its starting position.
super(Ship, self).__init__()
self.screen = screen
# access speed settings
self.ai_settings = ai_settings
# Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.image = pygame.transform.scale(self.image, (50,50))
# to access the surface’s rect attribute
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store a decimal value for the ship's center aswe are using in speed
self.center = float(self.rect.centerx)
# Movement flags
self.moving_right = False
self.moving_left = False
def update(self):
# Update the ship's position based on the movement flag.
# limiting the range of ship
if self.moving_right and self.rect.right < self.screen_rect.right:
# Update the ship's center value, not the rect.
self.center += self.ai_settings.ship_speed_factor
# self.rect.centerx += 1
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# self.rect.centerx -= 1
# Update rect object from self.center.
self.rect.centerx = self.center
def blitme(self):
# Draw the ship at its current location.
self.screen.blit(self.image, self.rect)
def center_ship(self):
# Center the ship on the screen.
self.center = self.screen_rect.centerx
# centerx store only integer values and not decimal and we are using decimal values for speed