-
Notifications
You must be signed in to change notification settings - Fork 0
/
button.py
32 lines (26 loc) · 1.09 KB
/
button.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
import pygame.font
class Button():
def __init__(self, ai_settings, screen, msg):
# Initialize button attributes.
self.screen = screen
self.screen_rect = screen.get_rect()
# Set the dimensions and properties of the button.
self.width, self.height = 200, 50
self.button_color = (105, 105, 105)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
# 48 = size of text and None to use default font
# Build the button's rect object and center it.
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# The button message needs to be prepped only once.
self.prep_msg(msg)
def prep_msg(self, msg):
# Turn msg into a rendered image and center text on the button.
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# Draw blank button and then draw message.
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)