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alien.py
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alien.py
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# -*- coding: utf-8 -*-
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
# A class to represent a single alien in the fleet.
def __init__(self, ai_settings, screen):
# Initialize the alien and set its starting position.
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the alien image and set its rect attribute.
self.image = pygame.image.load('images/alien.bmp')
self.image = pygame.transform.scale(self.image, (50,50))
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position.
self.x = float(self.rect.x)
def blitme(self):
# Draw the alien at its current location.
self.screen.blit(self.image, self.rect)
def check_edges(self):
# Return True if alien is at edge of screen.
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
# # alien exact position by self.x
# self.x += self.ai_settings.alien_speed_factor
# Move the alien right or left.
self.x += (self.ai_settings.alien_speed_factor *self.ai_settings.fleet_direction)
self.rect.x = self.x