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Score.md

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Score

Properties

Name Type Description Notes
Score Pointer to float32 [optional]
ScoreType Pointer to string Specifies the type of score [optional] [default to "skillScore"]

Methods

NewScore

func NewScore() *Score

NewScore instantiates a new Score object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewScoreWithDefaults

func NewScoreWithDefaults() *Score

NewScoreWithDefaults instantiates a new Score object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetScore

func (o *Score) GetScore() float32

GetScore returns the Score field if non-nil, zero value otherwise.

GetScoreOk

func (o *Score) GetScoreOk() (*float32, bool)

GetScoreOk returns a tuple with the Score field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetScore

func (o *Score) SetScore(v float32)

SetScore sets Score field to given value.

HasScore

func (o *Score) HasScore() bool

HasScore returns a boolean if a field has been set.

GetScoreType

func (o *Score) GetScoreType() string

GetScoreType returns the ScoreType field if non-nil, zero value otherwise.

GetScoreTypeOk

func (o *Score) GetScoreTypeOk() (*string, bool)

GetScoreTypeOk returns a tuple with the ScoreType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetScoreType

func (o *Score) SetScoreType(v string)

SetScoreType sets ScoreType field to given value.

HasScoreType

func (o *Score) HasScoreType() bool

HasScoreType returns a boolean if a field has been set.

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