Name | Type | Description | Notes |
---|---|---|---|
Score | Pointer to float32 | [optional] | |
ScoreType | Pointer to string | Specifies the type of score | [optional] [default to "skillScore"] |
func NewScore() *Score
NewScore instantiates a new Score object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewScoreWithDefaults() *Score
NewScoreWithDefaults instantiates a new Score object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Score) GetScore() float32
GetScore returns the Score field if non-nil, zero value otherwise.
func (o *Score) GetScoreOk() (*float32, bool)
GetScoreOk returns a tuple with the Score field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetScore(v float32)
SetScore sets Score field to given value.
func (o *Score) HasScore() bool
HasScore returns a boolean if a field has been set.
func (o *Score) GetScoreType() string
GetScoreType returns the ScoreType field if non-nil, zero value otherwise.
func (o *Score) GetScoreTypeOk() (*string, bool)
GetScoreTypeOk returns a tuple with the ScoreType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetScoreType(v string)
SetScoreType sets ScoreType field to given value.
func (o *Score) HasScoreType() bool
HasScoreType returns a boolean if a field has been set.