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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "EffekseerEffect",
"language": "NativeScript",
"path": "res://assets/addons/effekseer/src/EffekseerEffect.gdns"
}, {
"base": "Spatial",
"class": "EffekseerEmitter",
"language": "NativeScript",
"path": "res://assets/addons/effekseer/src/EffekseerEmitter.gdns"
}, {
"base": "Node2D",
"class": "EffekseerEmitter2D",
"language": "NativeScript",
"path": "res://assets/addons/effekseer/src/EffekseerEmitter2D.gdns"
}, {
"base": "Resource",
"class": "EffekseerResource",
"language": "NativeScript",
"path": "res://assets/addons/effekseer/src/EffekseerResource.gdns"
} ]
_global_script_class_icons={
"EffekseerEffect": "res://addons/effekseer/icon16.png",
"EffekseerEmitter": "res://addons/effekseer/icon16.png",
"EffekseerEmitter2D": "res://addons/effekseer/icon16.png",
"EffekseerResource": "res://addons/effekseer/icon16.png"
}
[application]
config/name="Sentience"
run/main_scene="res://ui_scenes/title_screen.tscn"
config/icon="res://assets/images/icon.png"
[autoload]
EffekseerSystem="*res://addons/effekseer/src/EffekseerSystem.gdns"
GameState="*res://singletons/game_state.gd"
DataManager="*res://singletons/data_manager.gd"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[editor_plugins]
enabled=PoolStringArray( "effekseer" )
[input]
ui_lmb={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
ui_rmb={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"