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Pong.c
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#include <Uefi.h>
#include <Library/UefiApplicationEntryPoint.h>
#include <Library/UefiLib.h>
#include <Library/UefiBootServicesTableLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Protocol/GraphicsOutput.h>
#include "Numbers.h"
#define CELLSIZE 10
#define BALLSIZE CELLSIZE
#define BATCELLS 10
static EFI_GRAPHICS_OUTPUT_PROTOCOL* Gop = NULL;
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL White = {0xFF, 0xFF, 0xFF, 0};
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL Black = {0, 0, 0, 0};
VOID
DrawCell(UINT32 X, UINT32 Y, BOOLEAN Reset)
{
EFI_GRAPHICS_OUTPUT_BLT_PIXEL Color = (Reset)?Black:White;
Gop->Blt(Gop, &Color, EfiBltVideoFill,
0, 0,
X*CELLSIZE, Y*CELLSIZE,
CELLSIZE, CELLSIZE,
0);
}
VOID
DrawBall(UINT32 X, UINT32 Y)
{
DrawCell(X, Y, FALSE);
}
VOID
EraseBall(UINT32 X, UINT32 Y)
{
DrawCell(X, Y, TRUE);
}
VOID
DrawBat(UINT32 X, UINT32 Y)
{
UINT32 i;
for(i = 0; i < BATCELLS; i++){
DrawCell(X, Y+i, 0);
}
}
VOID
EraseBat(UINT32 X, UINT32 Y)
{
UINT32 i;
for(i = 0; i < BATCELLS; i++){
DrawCell(X, Y+i, 1);
}
}
BOOLEAN
BatBlockBall(UINT32 BatX, UINT32 BatY, UINT32 BallX, UINT32 BallY)
{
INT32 SBatX = BatX;
INT32 SBallX = BallX;
if(ABS(SBatX-SBallX) != 1){
return FALSE;
}
return (BatY <= BallY) && ((BatY + BATCELLS) >= BallY);
}
VOID
DrawOneNumber(UINT8 Score, UINT32 X)
{
UINT32 i, j;
for(i = 0; i < NUMBERHEIGHT; i++){
for(j = 0; j < NUMBERWIDTH; j++){
if(NUMBERS[Score][i][j]){
DrawCell(X+j, i, 0);
}
}
}
}
VOID
DrawScore(UINT8 RightScore, UINT8 LeftScore, CONST UINT32 GameWidth)
{
UINT32 X = (GameWidth / 2);
DrawOneNumber(RightScore, X-1-NUMBERWIDTH);
DrawOneNumber(LeftScore, X+1);
}
VOID
EraseScore(CONST UINT32 GameWidth)
{
UINT32 i, j;
UINT32 start = (GameWidth / 2) - 1 - NUMBERWIDTH;
for(i = 0 ; i < NUMBERHEIGHT; i++){
for(j = start; j < start + 2 + 2*NUMBERWIDTH; j++){
DrawCell(j, i, 1);
}
}
}
EFI_STATUS EFIAPI
UefiMain(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable)
{
// Initialize the screen
EFI_STATUS St = gBS->LocateProtocol(&gEfiGraphicsOutputProtocolGuid,
NULL,
(VOID**) &Gop);
if (EFI_ERROR(St)) {
Print(L"Unable to locate Graphics Output Protocol\n");
Print(L"Press any key to exit...\n");
UINTN EventIndex;
gBS->WaitForEvent(1, &gST->ConIn->WaitForKey, &EventIndex);
Exit(1);
}
CONST UINT32 ScreenWidth = Gop->Mode->Info->HorizontalResolution;
CONST UINT32 ScreenHeight = Gop->Mode->Info->VerticalResolution;
CONST UINT32 GameWidth = ScreenWidth / CELLSIZE;
CONST UINT32 GameHeight = ScreenHeight / CELLSIZE;
//Ball at the center of the game, bats on the sides
UINT32 BallX = GameWidth / 2;
UINT32 BallY = GameHeight / 2;
UINT32 LeftBatPos = (GameHeight / 2) - (BATCELLS / 2);
UINT32 RightBatPos = (GameHeight / 2) - (BATCELLS / 2);
CONST UINT32 LOWESTPOS = GameHeight - BATCELLS;
CONST UINT32 XRIGHTBAT = GameWidth-1;
DrawBat(0, LeftBatPos);
DrawBat(XRIGHTBAT, RightBatPos);
DrawBall(BallX, BallY);
//Setup speeds and score
INT32 SpeedX = -1;
INT32 SpeedY = 1;
CONST INT32 BATSPEED = 4;
UINT8 LeftScore = 0;
UINT8 RightScore = 0;
DrawScore(LeftScore, RightScore, GameWidth);
//Main loop
BOOLEAN Stop = FALSE;
while(!Stop){
//Check for keys event
EFI_STATUS Poll;
do{
//Check the keys and move the bats if needed
EFI_INPUT_KEY Key;
Poll = gST->ConIn->ReadKeyStroke(gST->ConIn, &Key);
if(Poll == EFI_SUCCESS){
if(Key.ScanCode == 0 && Key.UnicodeChar == 's'){
EraseBat(0, LeftBatPos);
if(LeftBatPos < BATSPEED){
LeftBatPos = 0;
} else {
LeftBatPos -= BATSPEED;
}
DrawBat(0, LeftBatPos);
} else if(Key.ScanCode == 0 && Key.UnicodeChar == 'x'){
EraseBat(0, LeftBatPos);
LeftBatPos += BATSPEED;
if(LeftBatPos > LOWESTPOS)
LeftBatPos = LOWESTPOS;
DrawBat(0, LeftBatPos);
} else if(Key.ScanCode == 1){
EraseBat(XRIGHTBAT, RightBatPos);
if(RightBatPos < BATSPEED){
RightBatPos = 0;
} else {
RightBatPos -= BATSPEED;
}
DrawBat(XRIGHTBAT, RightBatPos);
} else if(Key.ScanCode == 2){
EraseBat(XRIGHTBAT, RightBatPos);
RightBatPos += BATSPEED;
if(RightBatPos > LOWESTPOS)
RightBatPos = LOWESTPOS;
DrawBat(XRIGHTBAT, RightBatPos);
}
}
}while(Poll == EFI_SUCCESS);
//Check and change ball position
EraseBall(BallX, BallY);
if(BallX == 0){
++RightScore;
if(RightScore >= 9){
Stop = TRUE;
}
BallX = GameWidth / 2;
BallY = GameHeight / 2;
SpeedX *= -1;
EraseScore(GameWidth);
DrawScore(LeftScore, RightScore, GameWidth);
} else if(BallX == GameWidth){
++LeftScore;
if(LeftScore >= 9){
Stop = TRUE;
}
BallX = GameWidth / 2;
BallY = GameHeight / 2;
SpeedX *= -1;
EraseScore(GameWidth);
DrawScore(LeftScore, RightScore, GameWidth);
} else if(BatBlockBall(0, LeftBatPos, BallX, BallY) ||
BatBlockBall(XRIGHTBAT, RightBatPos, BallX, BallY)){
SpeedX *= -1;
}
if(BallY <= 0 || BallY >= GameHeight) {
SpeedY *= -1;
}
BallX += SpeedX;
BallY += SpeedY;
DrawBall(BallX, BallY);
gBS->Stall(50000);
}
Print(L"Game over !\nPress any key to exit...\n");
EFI_INPUT_KEY Key;
UINTN EventIndex;
gBS->WaitForEvent(1, &gST->ConIn->WaitForKey, &EventIndex);
gST->ConIn->ReadKeyStroke (gST->ConIn, &Key);
return EFI_SUCCESS;
}