diff --git a/res/gamedata/shaders/gl/accum_mask.vs b/res/gamedata/shaders/gl/accum_mask.vs new file mode 100644 index 00000000000..45709f2ad29 --- /dev/null +++ b/res/gamedata/shaders/gl/accum_mask.vs @@ -0,0 +1,10 @@ +#include "common.h" + +out gl_PerVertex { vec4 gl_Position; }; + +layout(location = POSITION) in float4 P; + +void main () +{ + gl_Position = mul ( m_WVP, P ); +}