From 88c0d7d9f60f745962907868a95ff3707bc0717d Mon Sep 17 00:00:00 2001 From: Xottab-DUTY Date: Sun, 17 Dec 2017 19:06:52 +0500 Subject: [PATCH] Add Steam COP items.ltx --- res/gamedata/configs/misc/items.ltx | 742 ++++++++++++++++++++++++++++ 1 file changed, 742 insertions(+) create mode 100644 res/gamedata/configs/misc/items.ltx diff --git a/res/gamedata/configs/misc/items.ltx b/res/gamedata/configs/misc/items.ltx new file mode 100644 index 00000000000..bba61cf7304 --- /dev/null +++ b/res/gamedata/configs/misc/items.ltx @@ -0,0 +1,742 @@ +[booster]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency = +;$spawn = "food and drugs\booster" +$prefetch = 8 +class = S_FOOD +cform = skeleton +visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf +description = default +inv_name = default +inv_name_short = default +inv_weight = 0.01 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 3 +inv_grid_y = 18 +cost = 1 + +; eatable item +eat_health = 0 +eat_satiety = 0 +eat_power = 0 +eat_max_power = 0 +eat_radiation = 0 +eat_alcohol = 0 +wounds_heal_perc = 0 +eat_portions_num = 1 + +boost_time = 0.0 +boost_max_weight = 0.0 +boost_health_restore = 0.0 +boost_power_restore = 0.0 +boost_radiation_restore = 0.0 +boost_bleeding_restore = 0.0 + +boost_radiation_protection = 0.0 +boost_telepat_protection = 0.0 +boost_chemburn_protection = 0.0 + +boost_burn_immunity = 0.0 +boost_shock_immunity = 0.0 +boost_radiation_immunity = 0.0 +boost_telepat_immunity = 0.0 +boost_chemburn_immunity = 0.0 +boost_strike_immunity = 0.0 +boost_wound_immunity = 0.0 +boost_explosion_immunity = 0.0 +boost_fire_wound_immunity = 0.0 +;use_sound = characters_voice\multiplayer\team_1\voice_roger_3 + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; FOOD +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +[bread]:booster +$spawn = "food and drugs\bread" +visual = dynamics\devices\dev_bred\dev_bred.ogf +description = st_bread_descr + +inv_name = st_bread +inv_name_short = st_bread +inv_weight = 0.4 ;0.2 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 11 +inv_grid_y = 9 +cost = 10 + +attach_angle_offset = -0.287979, 1.560923, 1.544060 +attach_position_offset = 0.096910, -0.013594, 0.107925 +attach_bone_name = bip01_r_hand +auto_attach = false + +// should be deleted after update +bone_name = bip01_r_hand +position_offset = 0.0,0.0,0.0 +angle_offset = 1.570790,1.570790,3.92699 + +boost_time = 5.0 +boost_health_restore = 0.002 +eat_satiety = 0.6 + +use_sound = interface\inv_food + +[kolbasa]:booster +$spawn = "food and drugs\kolbasa" +visual = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf +description = st_kolbasa_descr + +inv_name = st_kolbasa +inv_name_short = st_kolbasa +inv_weight = 0.5 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 19 +inv_grid_y = 12 +cost = 70 + +attach_angle_offset = 0.440521, 1.378287, -0.644026 +attach_position_offset = 0.104196, -0.010821, 0.076969 +attach_bone_name = bip01_r_hand +auto_attach = false + +// should be deleted after update +bone_name = bip01_r_hand +position_offset = 0.0,0.0,0.0 +angle_offset = 1.570790,1.570790,3.92699 + +boost_time = 5.0 +boost_health_restore = 0.002 +eat_satiety = 1 + +use_sound = interface\inv_food + +[conserva]:booster +$spawn = "food and drugs\conserva" +visual = dynamics\devices\dev_conserv\dev_conserv.ogf +description = st_conserva_descr + +inv_name = st_conserva +inv_name_short = st_conserva +inv_weight = 0.3 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 9 +inv_grid_y = 13 +cost = 40 + +boost_time = 5.0 +boost_health_restore = 0.002 +eat_satiety = 1 + + +attach_angle_offset = 0.440521, 1.378287, -0.644026 +attach_position_offset = 0.104196, -0.010821, 0.076969 +attach_bone_name = bip01_r_hand +auto_attach = false + +// should be deleted after update +bone_name = bip01_r_hand +position_offset = 0.0,0.0,0.0 +angle_offset = 1.570790,1.570790,3.92699 + +use_sound = interface\inv_food + +[vodka]:booster +$spawn = "food and drugs\vodka" +cform = skeleton +visual = dynamics\devices\dev_vodka\dev_vodka.ogf +description = st_vodka_descr + +inv_name = st_vodka +inv_name_short = st_vodka +inv_weight = 0.6 ;0.2 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 5 +inv_grid_y = 2 +cost = 40 + +attach_angle_offset = 0.000000, 0.000000, 0.000000 +attach_position_offset = 0.087266, -0.078540, 0.052360 +attach_bone_name = bip01_r_hand +auto_attach = false + +bone_name = bip01_r_hand +position_offset = 0.0,0.0,0.0 +angle_offset = 1.570790,1.570790,3.92699 + +break_particles = destroy_fx\destroy_bottle +break_sound = material\bottle\collide\bottle_break_1 + +boost_time = 5.0 +boost_radiation_restore = 0.005 +eat_alcohol = 0.1 +eat_satiety = -0.2 + +use_sound = interface\inv_vodka + +[vodka_script]:vodka ; не использовать +$spawn = "food and drugs\vodka_script" +inv_weight = 0 + +[guitar_a]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency = +$spawn = "food and drugs\guitar_a" +cform = skeleton +class = II_ATTCH +visual = dynamics\devices\dev_guitar\dev_guitar.ogf +cost = 35 +inv_name = st_guitar_name +inv_name_short = st_guitar_name +description = st_guitar_descr +inv_weight = 1.5 +inv_grid_width = 4 +inv_grid_height = 2 +inv_grid_x = 10 +inv_grid_y = 19 +attach_angle_offset = -0.415, -1.262, 0.808 +;-1.512, -1.392, -0.242 +attach_position_offset = -0.014, 0.010, 0.020 +;0.010, -0.090, 0.000 +attach_bone_name = bip01_l_hand +auto_attach = false + +[harmonica_a]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency = +$spawn = "food and drugs\harmonica_a" +cform = skeleton +class = II_ATTCH +visual = dynamics\devices\dev_harmonica\dev_harmonica.ogf +cost = 35 +inv_name = "harmonica" +inv_name_short = "harmonica" +inv_weight = 0.35 +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 11 +inv_grid_y = 2 +attach_angle_offset = 0.000000, -1.204452, -1.262921 +attach_position_offset = 0.081856, -0.035081, 0.011694 +attach_bone_name = bip01_l_hand +auto_attach = false + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; Scaner B6 +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +[anomaly_scaner]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency = +$spawn = "equipment\anomaly_scaner" +cform = skeleton +class = II_ATTCH +visual = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf +cost = 0 +inv_name = "hand_radio" +inv_name_short = "hand_radio" +inv_weight = 0.5 +inv_grid_width = 2 +inv_grid_height = 1 +inv_grid_x = 16 +inv_grid_y = 12 +attach_angle_offset = -1.571,-1.308,-1.458 ;устанавливается в радианах Angle*PI/180 +attach_position_offset = 0.105, -0.004, 0.003 +attach_bone_name = bip01_l_hand +auto_attach = false + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; MEDICAL +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +[energy_drink]:vodka +$spawn = "food and drugs\energy_drink" +inv_name = st_energy_drink +inv_name_short = st_energy_drink +visual = dynamics\devices\dev_drink_stalker\dev_drink_stalker +description = st_energy_drink_descr +cost = 50 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 11 ;19 ;11 +inv_grid_y = 0 ;7 ;0 +inv_weight = 0.2 + +attach_angle_offset = 0.000000, 0.000000, 0.000000 +attach_position_offset = 0.087266, -0.078540, 0.052360 +attach_bone_name = bip01_r_hand +auto_attach = false + +boost_time = 60.0 +boost_radiation_restore = 0 +boost_power_restore = 0.005 ;0.001 + +eat_alcohol = 0.0 +eat_satiety = 0.0 + +use_sound = interface\inv_softdrink + +[bandage]:booster +$spawn = "food and drugs\bandage" +visual = dynamics\devices\dev_bandage\dev_bandage.ogf +description = st_bandage_descr + +inv_name = st_bandage +inv_name_short = st_bandage +inv_weight = 0.05 ;0.2 +cost = 80 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 3 +inv_grid_y = 18 + +boost_time = 5.0 +boost_bleeding_restore = 0.02 + +use_sound = interface\inv_bandage + +;antirad new +[antirad]:booster +$spawn = "food and drugs\antirad" +visual = dynamics\devices\dev_antirad\dev_antirad.ogf +inv_name = st_antirad +inv_name_short = st_antirad +description = st_antirad_descr +inv_weight = 0.05 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 18 +inv_grid_y = 12 +cost = 250 + +;eatable item +;eat_radiation = -0.5 + +boost_time = 10.0 +boost_radiation_restore = 0.01 + +use_sound = interface\inv_pills + +;medikits new +[medkit_script]:booster ;Do not use! Used in xr_wounded +;$spawn = "food and drugs\medkit_script" +visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf +inv_name = st_medkit +inv_name_short = st_medkit +description = st_medkit_descr +inv_weight = 0.1 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 6 +inv_grid_y = 14 +cost = 300 + +;eatable item +eat_health = 0.5 +eat_max_power = 0.1 +eat_radiation = -0.05 +wounds_heal_perc = 0.1 +eat_portions_num = 1 + +use_sound = interface\inv_medkit + + +[medkit]:booster +$spawn = "food and drugs\medkit" +visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf +inv_name = st_medkit +inv_name_short = st_medkit +description = st_medkit_descr +inv_weight = 0.1 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 6 +inv_grid_y = 14 +cost = 250 + +boost_time = 10.0 +boost_health_restore = 0.01 +boost_radiation_restore = 0.0 +boost_bleeding_restore = 0.005 + +use_sound = interface\inv_medkit + +[medkit_army]:booster +$spawn = "food and drugs\medkit_army" +visual = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf +inv_name = st_medkit_army +inv_name_short = st_medkit_army +description = st_medkit_army_descr +inv_weight = 0.1 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 10 +inv_grid_y = 10 +cost = 650 + +boost_time = 5.0 +boost_health_restore = 0.02 +boost_radiation_restore = 0.0 +boost_bleeding_restore = 0.02 + +use_sound = interface\inv_medkit + +[medkit_scientic]:booster +$spawn = "food and drugs\medkit_scientic" +visual = dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf +inv_name = st_medkit_science +inv_name_short = st_medkit_science +description = st_medkit_science_descr +inv_weight = 0.1 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 12 +inv_grid_y = 9 +cost = 800 + +boost_time = 10.0 +boost_health_restore = 0.01 +boost_radiation_restore = 0.01 +boost_bleeding_restore = 0.005 + +use_sound = interface\inv_medkit + +;boosters +[drug_booster]:booster +$spawn = "food and drugs\drug_booster" +visual = dynamics\equipments\medical\drug_booster.ogf +inv_name = st_drug_booster +inv_name_short = st_drug_booster +description = st_drug_booster_descr + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 18 +inv_grid_y = 7 +cost = 200 + +boost_time = 300.0 +boost_max_weight = 20.0 + +use_sound = interface\inv_softdrink + +[drug_coagulant]:booster +$spawn = "food and drugs\drug_coagulant" +visual = dynamics\equipments\medical\drug_coagulant.ogf +inv_name = st_drug_coagulant +inv_name_short = st_drug_coagulant +description = st_drug_coagulant_descr + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 13 +inv_grid_y = 12 +cost = 200 + +boost_time = 20.0 +;boost_wound_immunity = 1 +boost_bleeding_restore = 0.03 + +use_sound = interface\inv_pills + +[drug_psy_blockade]:booster +$spawn = "food and drugs\drug_psy_blockade" +visual = dynamics\equipments\medical\drug_psy_blockade.ogf +inv_name = st_drug_psy_blockade +inv_name_short = st_drug_psy_blockade +description = st_drug_psy_blockade_descr + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 8 +inv_grid_y = 11 +cost = 550 + +boost_time = 60.0 +;boost_telepat_immunity = 0.05 +boost_telepat_protection = 0.05 + +use_sound = interface\inv_pills + +[drug_antidot]:booster +$spawn = "food and drugs\drug_antidot" +visual = dynamics\equipments\medical\drug_antidot.ogf +inv_name = st_drug_antidot +inv_name_short = st_drug_antidot +description = st_drug_antidot_descr + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 9 +inv_grid_y = 11 +cost = 300 + +boost_time = 60.0 +;boost_chemburn_immunity = 0.1 +boost_chemburn_protection = 0.1 + +use_sound = interface\inv_pills + +[drug_radioprotector]:booster +$spawn = "food and drugs\drug_radioprotector" +visual = dynamics\equipments\medical\drug_radioprotector.ogf +inv_name = st_drug_radioprotector +inv_name_short = st_drug_radioprotector +description = st_drug_radioprotector_descr + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 9 +inv_grid_y = 10 +cost = 300 + +boost_time = 60.0 +;boost_radiation_immunity = 0.015 +boost_radiation_protection = 0.015 + +use_sound = interface\inv_pills + +[drug_anabiotic]:booster +$spawn = "food and drugs\drug_anabiotic" +visual = dynamics\equipments\medical\drug_anabiotic.ogf +inv_name = st_drug_anabiotic +inv_name_short = st_drug_anabiotic +description = st_drug_anabiotic_descr + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 4 +inv_grid_y = 8 +cost = 1000 + +use_sound = interface\inv_pills + +;boosters below are not used for now +;[health_restore_booster]:booster +;$spawn = "food and drugs\health_restore_booster" +;boost_time = 20.0 +;boost_health_restore = 0.1 +; +;[max_weight_booster]:booster +;$spawn = "food and drugs\max_weight_booster" +;boost_time = 20.0 +;boost_max_weight = 100.0 +; +;[wound_immunity_booster]:booster +;$spawn = "food and drugs\wound_immunity_booster" +;boost_time = 20.0 +;boost_wound_immunity = 1 +; +;[telepat_immunity_booster]:booster +;$spawn = "food and drugs\telepat_immunity_booster" +;boost_time = 20.0 +;boost_telepat_immunity = 1 +; +;[chemburn_immunity_booster]:booster +;$spawn = "food and drugs\chemburn_immunity_booster" +;boost_time = 20.0 +;boost_chemburn_immunity = 1 +; +;[radiation_restore_booster]:booster +;$spawn = "food and drugs\radiation_restore_booster" +;boost_time = 20.0 +;boost_radiation_restore = 0.1 +; +;[shock_immunity_booster]:booster +;$spawn = "food and drugs\shock_immunity_booster" +;boost_time = 20.0 +;boost_shock_immunity = 1 +; +;[power_restore_booster]:booster +;$spawn = "food and drugs\power_restore_booster" +;boost_time = 20.0 +;boost_power_restore = 0.1 +; +;[bleeding_restore_booster]:booster +;$spawn = "food and drugs\bleeding_restore_booster" +;boost_time = 20.0 +;boost_bleeding_restore = 0.1 +; +;[burn_immunity_booster]:booster +;$spawn = "food and drugs\burn_immunity_booster" +;boost_time = 20.0 +;boost_burn_immunity = 1 +; +;[explosion_immunity_booster]:booster +;$spawn = "food and drugs\explosion_immunity_booster" +;boost_time = 20.0 +;boost_explosion_immunity = 1 +; +;[fire_wound_immunity_booster]:booster +;$spawn = "food and drugs\fire_wound_immunity_booster" +;boost_time = 20.0 +;boost_fire_wound_immunity = 1 +; +;[strike_immunity_booster]:booster +;$spawn = "food and drugs\strike_immunity_booster" +;boost_time = 20.0 +;boost_strike_immunity = 1 +; +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; DEVICES +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +[device_pda]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency= +$spawn = "devices\pda" +$prefetch = 16 +class = S_PDA +cform = skeleton +visual = dynamics\devices\dev_pda\dev_pda.ogf +description = st_pda_descr +radius = 68; 50 +slot = 7 +default_to_ruck = false +sprint_allowed = true +control_inertion_factor = 1 +script_binding = bind_physic_object.init + +inv_name = st_pda_name +inv_name_short = st_pda_name +inv_weight = 0.1 ;0.2 + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 6 +inv_grid_y = 13 +cost = 20 +attach_angle_offset = -1.303,0.107,-1.702 ;устанавливается в радианах Angle*PI/180 +attach_position_offset = 0.14,0.001,0.02 +attach_bone_name = bip01_l_hand +auto_attach = false + +[dev_flash_1]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency= +$spawn = "devices\dev_flash_1" +$prefetch = 16 +class = D_PDA +cform = skeleton +visual = dynamics\devices\dev_flash_1\dev_flash_1.ogf + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 11 +inv_grid_y = 22 + +slot = 7 +radius = 50 +default_to_ruck = false +inv_weight = 0.05 + +inv_name = st_pda_name +inv_name_short = st_pda_name +description = st_pda_descr +cost = 50 +can_trade = false + +[dev_flash_2]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency= +$spawn = "devices\dev_flash_2" +$prefetch = 16 +class = D_PDA +cform = skeleton +visual = dynamics\devices\dev_flash_2\dev_flash_2.ogf + +inv_grid_width = 1 +inv_grid_height = 1 +inv_grid_x = 11 +inv_grid_y = 23 + +slot = 7 +radius = 50 +default_to_ruck = false +inv_weight = 0.05 + +inv_name = st_pda_name +inv_name_short = st_pda_name +description = st_pda_descr +cost = 50 +can_trade = false + +[device_torch]:identity_immunities +GroupControlSection = spawn_group +discovery_dependency = +$spawn = "devices\torch" +$prefetch = 32 +class = TORCH_S +cform = skeleton +visual = dynamics\devices\dev_torch_light\dev_torch_light.ogf +description = st_device_torch_descr +cost = 100 +inv_name = st_device_torch_name +inv_name_short = st_device_torch_name +inv_weight = 0.0 +inv_grid_width = 2 +inv_grid_height = 1 +inv_grid_x = 16 +inv_grid_y = 12 + +;вещью нельзя торговать +can_trade = true + +position = 0.35,0.25,0.0 +light_trace_bone = lights_bone + +attach_angle_offset = 3.062, 0.008, -1.532 +attach_position_offset = 0.134, -0.007, 0.09 + +attach_bone_name = bip01_head +auto_attach = false + +night_vision = on +night_vision_texture = wpn\wpn_night +night_vision_effector = postprocess_night + +snd_night_vision_on = weapons\nv_start +snd_night_vision_off = weapons\nv_off +snd_night_vision_idle = weapons\nv_loop +snd_night_vision_broken = weapons\nv_off + +night_vision_recharge_time = 6 ;(c) время зарядки аккeмулятора +night_vision_recharge_time_min = 2 ;(c) мин. время зарядки аккeмулятора, после которого уст-во уже может работать +night_vision_discharge_time = 20 ;(c) время разрядки (работы) устройства после полной зарядки +slot = 9 +default_to_ruck = false +sprint_allowed = true +control_inertion_factor = 1 +disabled_maps = ai_test,ai_test2, andy_test_ + + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; OTHERS +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +[wpn_vodka_hud]:identity_immunities,hud_base +fire_point = 0.0, 0.0, 0.06 +fire_bone = bip01_head +orientation = 0, 0, 0 +position = 0, 0, 0 +visual = dynamics\devices\dev_vodka\dev_vodka.ogf + +anim_idle = vodka_2 +anim_show = vodka_1 +anim_hide = vodka_4 +anim_play = vodka_5 +anim_prepare = vodka_5 +anim_eat = vodka_3