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Description
I've noticed a size difference with the map between D3 and BFG/OTE, the BSP brushes seem slightly larger in the old Doom 3 engine compared to BFG and OTE. I could confirm the difference upon counting the bricks of the texture on one of the beams on the map. In DarkRadiant it has 9 bricks on the surface and 10 in the map running under OTE.
It shouldn't be a major issue other than that it creates an offset in textures using the natural mapping settings. I used the "scale" code in the material script to scale larger textures to give the correct result for the natural setting.
Another issue is that the scaling of the map is smaller in OTE, not sure why. Could possibly scale the player entity down a bit or try and match the grid from Radiant.