Releases: OpenTTD/game-coordinator
Releases · OpenTTD/game-coordinator
1.5.0
What's Changed
- Fix: on shutdown only close connections which the instance owns by @TrueBrain in #70
- Add: application performance monitoring via Honeycomb by @TrueBrain in #71
- Fix: several application performance monitoring related fixes by @TrueBrain in #72
Full Changelog: 1.4.1...1.5.0
1.4.1
1.4.0
Add
- #68 - Add: updates TURN usage stats as we go, instead of on-connection-close (@TrueBrain)
- #67 - Add: implement graceful shutdown to clean up open sockets (@TrueBrain)
Fix
- #66 - Fix: ensure that if a coroutine is cancelled, it always stops (@TrueBrain)
- #65 - Fix: don't give up on the same connection more than once (@TrueBrain)
- #64 - Fix: race condition when a client aborts just at the wrong moment (@TrueBrain)
1.3.4
1.3.3
1.3.2
Fix
- #59 - Fix: broadcast server connect-failed / stun-result to other GC instances (@TrueBrain)
- #58 - Fix: don't close client connection when the invite-code is invalid (@TrueBrain)
1.3.1
1.3.0
Add
- #56 - Add: keep stats about the openttd-version used for listing (@TrueBrain)
Fix
- #55 - Fix: if a server leaves while a client is connecting, abort the attempt (@TrueBrain)
- #54 - Fix: exception if a server leaves during registration (@TrueBrain)
- #53 - Fix: clean up verify tokens once we are done with them (@TrueBrain)
- #52 - Fix: one client could attempt multiple simultaneous connections to the same server (@TrueBrain)
1.2.1
1.2.0
Fix
- #48 - Fix: conclude server-probe earlier if all results are in (@TrueBrain)
- #47 - Fix: track better why a connection (method) failed (@TrueBrain)
Codechange
- #49 - Codechange: rework how connections are setup (@TrueBrain)