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Instead of users directly controlling a single player, they could write a simple microservice that receives the game board and decides what direction to turn at each game tick. This could be implemented where each player stands up an OpenLiberty server with an app implementing our AI interface. Participants would also need a way to register their AI with the host service.
This would allow Liberty Bikes to become a hands-on lab, and at the end of the lab everyone could register their AI and compete against each other for a prize at the end.
This would also make a great guide on openliberty.io.
The text was updated successfully, but these errors were encountered:
Instead of users directly controlling a single player, they could write a simple microservice that receives the game board and decides what direction to turn at each game tick. This could be implemented where each player stands up an OpenLiberty server with an app implementing our
AI
interface. Participants would also need a way to register their AI with the host service.This would allow Liberty Bikes to become a hands-on lab, and at the end of the lab everyone could register their AI and compete against each other for a prize at the end.
This would also make a great guide on openliberty.io.
The text was updated successfully, but these errors were encountered: