Before showing the usage of PythonSDK in Jupyter Notebook, we will require a SCORE to be interacted with. For this documentation we chose one of the SCORE having highest number of transactions in ICON blockchain ie Dice SCORE of ICONbet.
Some changes have been made to the actual SCORE to make it easier for demonstration purpose. You can access the project folder from Github.
The following is the code snippet for the dice SCORE:-
from iconservice import *
TAG = "DICE"
UPPER_LIMIT = 99
LOWER_LIMIT = 0
MAIN_BET_MULTIPLIER = 98.5
SIDE_BET_MULTIPLIER = 95
BET_MIN = 1000000000000000
SIDE_BET_TYPES = ["digits_match", "icon_logo1", "icon_logo2"]
SIDE_BET_MULTIPLIERS = {"digits_match": 9.5, "icon_logo1": 5, "icon_logo2": 95}
BET_LIMIT_RATIOS_SIDE_BET = {"digits_match": 1140, "icon_logo1": 540, "icon_logo2": 12548}
MINIMUM_TREASURY = 250
class Dice(IconScoreBase):
_GAME_ON = "game_on"
def __init__(self, db: IconScoreDatabase) -> None:
super().__init__(db)
self._game_on = VarDB(self._GAME_ON, db, value_type=bool)
@eventlog(indexed=2)
def BetSource(self, _from: Address, timestamp: int):
pass
@eventlog(indexed=3)
def PayoutAmount(self, payout: int, main_bet_payout: int, side_bet_payout: int):
pass
@eventlog(indexed=3)
def BetResult(self, spin: str, winningNumber: int, payout: int):
pass
@eventlog(indexed=2)
def FundTransfer(self, recipient: Address, amount: int, note: str):
pass
def on_install(self) -> None:
super().on_install()
self._game_on.set(False)
def on_update(self) -> None:
super().on_update()
@external
def toggle_game_status(self) -> None:
if self.msg.sender != self.owner:
revert('Only the owner can call the toggle_game_status method')
self._game_on.set(not self._game_on.get() )
@external(readonly=True)
def get_game_status(self) -> bool:
return self._game_on.get()
def get_random(self, user_seed: str = '') -> float:
seed = (str(bytes.hex(self.tx.hash)) + str(self.now()) + user_seed)
spin = (int.from_bytes(sha3_256(seed.encode()), "big") % 100000) / 100000.0
return spin
@payable
@external
def call_bet(self, upper: int, lower: int, user_seed: str = '', side_bet_amount: int = 0,
side_bet_type: str = '') -> None:
return self.__bet(upper, lower, user_seed, side_bet_amount, side_bet_type)
def __bet(self, upper: int, lower: int, user_seed: str, side_bet_amount: int, side_bet_type: str) -> None:
side_bet_win = False
side_bet_set = False
side_bet_payout = 0
self.BetSource(self.tx.origin, self.tx.timestamp)
#condition checks
if not self._game_on.get():
revert(f'Game not active yet.')
if not (0 <= upper <= 99 and 0 <= lower <= 99):
revert(f'Invalid bet. Choose a number between 0 to 99')
if not (0 <= upper - lower <= 95):
revert(f'Invalid gap. Choose upper and lower values such that gap is between 0 to 95')
if (side_bet_type == '' and side_bet_amount != 0) or (side_bet_type != '' and side_bet_amount == 0):
revert(f'should set both side bet type as well as side bet amount')
if side_bet_amount < 0:
revert(f'Bet amount cannot be negative')
if side_bet_type != '' and side_bet_amount != 0:
side_bet_set = True
if side_bet_type not in SIDE_BET_TYPES:
revert(f'Invalid side bet type.')
side_bet_limit = MINIMUM_TREASURY // BET_LIMIT_RATIOS_SIDE_BET[side_bet_type]
if side_bet_amount < BET_MIN or side_bet_amount > side_bet_limit:
revert(f'Betting amount {side_bet_amount} out of range ({BET_MIN} ,{side_bet_limit}).')
side_bet_payout = int(SIDE_BET_MULTIPLIERS[side_bet_type] * 100) * side_bet_amount // 100
main_bet_amount = self.msg.value - side_bet_amount
gap = (upper - lower) + 1
if main_bet_amount == 0:
Logger.debug(f'No main bet amount provided', TAG)
revert(f'No main bet amount provided')
main_bet_limit = (MINIMUM_TREASURY * 1.5 * gap) // (68134 - 681.34 * gap)
if main_bet_amount < BET_MIN or main_bet_amount > main_bet_limit:
revert(f'Main Bet amount {main_bet_amount} out of range {BET_MIN},{main_bet_limit} ')
main_bet_payout = int(MAIN_BET_MULTIPLIER * 100) * main_bet_amount // (100 * gap)
payout = side_bet_payout + main_bet_payout
if self.icx.get_balance(self.address) < payout:
revert('Not enough in treasury to make the play.')
spin = self.get_random(user_seed)
winningNumber = int(spin * 100)
if lower <= winningNumber <= upper:
main_bet_win = True
else:
main_bet_win = False
if side_bet_set:
side_bet_win = self.check_side_bet_win(side_bet_type, winningNumber)
if not side_bet_win:
side_bet_payout = 0
main_bet_payout = main_bet_payout * main_bet_win
payout = main_bet_payout + side_bet_payout
self.BetResult(str(spin), winningNumber, payout)
self.PayoutAmount(payout, main_bet_payout, side_bet_payout)
if main_bet_win or side_bet_win:
try:
self.icx.transfer(self.msg.sender,payout)
except BaseException as e:
revert('Network problem. Winnings not sent. Returning funds.')
# check for bet limits and side limits
def check_side_bet_win(self, side_bet_type: str, winning_number: int) -> bool:
if side_bet_type == SIDE_BET_TYPES[0]: # digits_match
return winning_number % 11 == 0
if side_bet_type == SIDE_BET_TYPES[1]: # for icon logo1 ie for numbers having 1 zero in it
return str(0) in str(winning_number) or winning_number in range(1, 10)
if side_bet_type == SIDE_BET_TYPES[2]: # for icon logo2 ie for 0
return winning_number == 0
@payable
def fallback(self):
if self.msg.sender != self.owner:
revert("Treasury can only be filled by the SCORE owner")