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[Hero]Wind Cavalier #391

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Wujekklawy opened this issue Feb 12, 2018 · 1 comment
Open

[Hero]Wind Cavalier #391

Wujekklawy opened this issue Feb 12, 2018 · 1 comment

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@Wujekklawy
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Wujekklawy commented Feb 12, 2018

melee, agility [looks similar to LC, mounted]

Q [Charge] Enable to charge attack that will deal additional damage. attack is charged by moving x units. Fully charged also increase movement speed. Passive. (can using buff system, to count, if not clear enough just ask)

W [Gallop] Charges to target, damage and slows, target ground only, can damage multiple targets. if hit impassable terrain stun itself[damage physical, slow magical, trigger Q on first hit enemy hero]

E [Spiky trap] AoE, slows enemy, deals damage if enemy is moving (similarly to bs ult) [physical, pierce magic immunity]

R [Wind blow] passive, increase armor, increase movement speed, give evasion for projectiles.

Tree

  • lvl 10 Gallop now bash / Reduce all cc effects duration
  • lvl 15 Gallop now deal more damage from back / +x charges for Spiky trap
  • lvl 20 +AoE Spiky Trap / charge decrease armor
  • lvl 25 units affected by Spiky Trap now lose evasion(apply debuff, work for like 4s from leaving spiky trap) / immune for everything while Gallop

(i can write Lore and flavored spell description)

@Wujekklawy
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#393

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