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[Hero]Silver Halabardier #384

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Wujekklawy opened this issue Feb 12, 2018 · 1 comment
Open

[Hero]Silver Halabardier #384

Wujekklawy opened this issue Feb 12, 2018 · 1 comment

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@Wujekklawy
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Wujekklawy commented Feb 12, 2018

Melee

Q [Lance of Ancestors] Push all non-allays in front of u away, grants temporary bonus attack range and ability to damage all non-allay units between caster and attacking target.

W [Weapon Throw] [Ground target] Throws projectile that deal damage, roots if hit enemy hero, dash to target when hit or get to target destination, projectile cannot pass unpassable terrain.

E [Infused Shield] Decrease movement and turn speed significantly, give magic immunity and decrease damage taken from front and sides, after short delay shoots projectiles in cone in front of caster that deal damage enhanced by damage taken while under effect. Effect ends when projectiles are shoot. Duration of ~3s.

Damage taken is calculated before reductions so damage "taken" from spells is also calculating.

R [Wall of Shields] Surrounds area with "illusions" that attacks enemies inside that get in to caster attack range. "Illusions" cannot be targeted or damaged.

large aoe, "illusions" work like monkey ones instead they are placed, enemies cannot walk out, similarly to disruptor wall.

Tree

  • lvl 10 Lance of Ancestors slows enemy / x% critical strike (x2)
  • lvl 15 Weapon throw can pass unpassable terrain / increase movement and turns speed under Infused Shield effect.
  • lvl 20 Infused Shield can target an enemy to taunt him / +attack speed
  • lvl 25 Wall of Shields deal damage to all units when ends / increase twice duration of Infused Shield.

when duration ends decrease size and "illusions" have one more opportunity to attack, decrease enough to have no safe zones and "illusions" have range to attack other side of wall. "Illusions" can target same hero / also increase number of times projectiles are shoot, they are launched at same rate that before taking this. For eg. Duration of effect is 3s so projectiles are shoot at the end, after taking this projectiles are shoot at 3'rd and 6'th second of duration. Don't lose bonus damage after shooting projectiles.

(i can write Lore and flavored spell description)

@Wujekklawy
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#393

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