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Releases: OneSignal/OneSignal-Unity-SDK

1.12.4 Release

25 Jan 22:47
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Unity 5 Android build fix - manifest merge with other plugins

  • Fixed Android manifest merge errors with uses-sdk values when building and using some other Android plugins.
    • This includes errors with Android targetSdkVersion and minSdkVersion.

1.12.3 Release

19 Jan 04:59
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Android fixes - default sound and rare registration issues

  • Fixed bug where onesignal_default_sound was not being used by default when included in res/raw.
  • Fixed rare registration issue when the device has an intermittent connection or a mixture of 8.3.0 and 8.4.0 GMS aar files are used.
  • Removed unused play-services-analytics aar file.
  • Renamed 4.6 unitypackage to include 4.7 for compatibly clarity.

1.12.2 Release

09 Jan 04:02
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PostNotification callback and Android old GMS library fixes

  • Fixed issue where a 2nd PostNotification callback would not fire if another one was started from within the success or failure the first one.
  • Updated native Android SDK library to fix a registration issue if a very old GMS library was used instead of the provided library.

1.12.1 Release

19 Dec 08:10
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Android GMS registration fix.

  • Fixed issue where Android device would not register in some cases if Google Play services 8.1.0 or newer was used in the project.

1.12.0 Release

18 Dec 02:51
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Android OneSignal Native SDK 2.0 and Misc fixes

  • Updated Android native OneSignal to version 2.0.1 from 1.10.7
  • Moved most SDK files into a OneSignal folder for Unity 5 for a cleaner import.
    • 4.6 SDK package exists for backwards compatibility.
  • Updated to latest version of Google Play services and Android Support library v4 with AAR files.
    • This fixes compatibility when also using the Google Play Games for Unity plugin in a project.
  • Fixed Log link error when using some other Unity plugins.

1.11.3 Release

09 Nov 22:28
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Fixed WP8.1 build error with Unity 4.6

  • Fixed error when building for Windows Phone 8.1 in Unity 4.6
  • Added Android/OneSignalNotificationRes to unitypackage to make customizing android notification icons easier.

1.11.2 Release

30 Sep 22:30
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Enabled bitcode on iOS

  • Turned on bitcode for the iOS library
    • No change to the SDK Code base itself.
NOTE: Requires Xcode 7.0+ for simulator builds
  • Due to Xcode incompatibility issues from Xcode 6 to 7.

1.11.1 Release

18 Aug 05:10
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WP80, Android getIds, and Unity 4.6 fixes.

  • Fixed build error for all platforms when using Unity 4.6
  • Fixed namespace/class errors with WP80.
  • Fixed Android bug where idsAvailable could fire with a userId of null if the device is having intermittent connection issues.

1.11.0 Release

11 Aug 20:08
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WP8.1 support + other fixes

  • Added support for Windows Phone 8.1 projects.
  • Fixed Android issue where postNotification was not formatting UTF-8 notifications correctly.
  • Fixed iOS bug where notifications would clear when opening / resuming the app.
    • Notifications will still be cleared in this way when a badge is set.
      • This is due to an iOS limitation where clearing the badge count has a side effect of clearing all notifications from the app.
    • iOS 6 & 7 - When a notification is opened all other notifications from the app will still be cleared.
      • This logic remains otherwise notifications can be tapped on multiple times.
  • Fixed bug where if content-available was set the notification would be marked opened when received and again when it was opened.

1.10.2 Release

16 Jul 00:35
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Android callback bug fix

  • Fixed bug where notification opened callback would not fire when opening a notification from an app cold start.