Releases: OneSignal/OneSignal-Unity-SDK
Releases · OneSignal/OneSignal-Unity-SDK
1.12.4 Release
Unity 5 Android build fix - manifest merge with other plugins
- Fixed Android manifest merge errors with uses-sdk values when building and using some other Android plugins.
- This includes errors with Android targetSdkVersion and minSdkVersion.
1.12.3 Release
Android fixes - default sound and rare registration issues
- Fixed bug where onesignal_default_sound was not being used by default when included in res/raw.
- Fixed rare registration issue when the device has an intermittent connection or a mixture of 8.3.0 and 8.4.0 GMS aar files are used.
- Removed unused play-services-analytics aar file.
- Renamed 4.6 unitypackage to include 4.7 for compatibly clarity.
1.12.2 Release
PostNotification callback and Android old GMS library fixes
- Fixed issue where a 2nd PostNotification callback would not fire if another one was started from within the success or failure the first one.
- Updated native Android SDK library to fix a registration issue if a very old GMS library was used instead of the provided library.
1.12.1 Release
Android GMS registration fix.
- Fixed issue where Android device would not register in some cases if Google Play services 8.1.0 or newer was used in the project.
1.12.0 Release
Android OneSignal Native SDK 2.0 and Misc fixes
- Updated Android native OneSignal to version 2.0.1 from 1.10.7
- See [these release notes](https://github.com/one-signal/OneSignal-Android-SDK/releases#2.0.1 Release) for more details
- Moved most SDK files into a OneSignal folder for Unity 5 for a cleaner import.
- 4.6 SDK package exists for backwards compatibility.
- Updated to latest version of Google Play services and Android Support library v4 with AAR files.
- This fixes compatibility when also using the Google Play Games for Unity plugin in a project.
- Fixed Log link error when using some other Unity plugins.
1.11.3 Release
Fixed WP8.1 build error with Unity 4.6
- Fixed error when building for Windows Phone 8.1 in Unity 4.6
- Added Android/OneSignalNotificationRes to unitypackage to make customizing android notification icons easier.
1.11.2 Release
Enabled bitcode on iOS
- Turned on bitcode for the iOS library
- No change to the SDK Code base itself.
NOTE: Requires Xcode 7.0+ for simulator builds
- Due to Xcode incompatibility issues from Xcode 6 to 7.
1.11.1 Release
WP80, Android getIds, and Unity 4.6 fixes.
- Fixed build error for all platforms when using Unity 4.6
- Fixed namespace/class errors with WP80.
- Fixed Android bug where idsAvailable could fire with a userId of null if the device is having intermittent connection issues.
1.11.0 Release
WP8.1 support + other fixes
- Added support for Windows Phone 8.1 projects.
- Fixed Android issue where postNotification was not formatting UTF-8 notifications correctly.
- Fixed iOS bug where notifications would clear when opening / resuming the app.
- Notifications will still be cleared in this way when a badge is set.
- This is due to an iOS limitation where clearing the badge count has a side effect of clearing all notifications from the app.
- iOS 6 & 7 - When a notification is opened all other notifications from the app will still be cleared.
- This logic remains otherwise notifications can be tapped on multiple times.
- Notifications will still be cleared in this way when a badge is set.
- Fixed bug where if content-available was set the notification would be marked opened when received and again when it was opened.
1.10.2 Release
Android callback bug fix
- Fixed bug where notification opened callback would not fire when opening a notification from an app cold start.