Cocos2d-x examples
Tutorial 001 - The bouncing ball, is a bouncing ball. This is an example which runs on iPhone.
http://smallgaming.tumblr.com/post/39372473403/tutorial-001-the-bouncing-ball
Tutorial 010 - Menu, is about making a menu. This is an example which runs on iPhone.
http://smallgaming.tumblr.com/post/40542004711/tutorial-010-menu
Tutorial 011 - Touch Events, is about how to track touch events. This is an example which runs on iPad. The tutorial text is not online, yet.
http://smallgaming.tumblr.com/post/44449336152/tutorial-011-touch-events
Information about the Ouya support for Cocos2d-x example
For this project I use Cocos2d-x version cocos2d-2.1rc0-x-2.1.3. Copy the dropping_2 directory to the following directory: cocos2d-2.1rc0-x-2.1.3/samples/Cpp. The proj.mac and proj.ouya are the directories I worked in. To compile the Ouya project you will have to edit the build_native.sh file. On the first line the NDK_ROOT is defined. Place the correct path to your android-NDK directory.