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After looking at all the different APIs, it's better to create render objects to perform the low level rendering, much like uber shaders, so rendering can be performed at a much higher level and performed at the low level going as far down to the metal as possible.
RenderObject2D for rendering 2D objects will satisfy this issue, as new objects are found to be needed, add new issues
The text was updated successfully, but these errors were encountered:
After looking at all the different APIs, it's better to create render objects to perform the low level rendering, much like uber shaders, so rendering can be performed at a much higher level and performed at the low level going as far down to the metal as possible.
RenderObject2D for rendering 2D objects will satisfy this issue, as new objects are found to be needed, add new issues
The text was updated successfully, but these errors were encountered: