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In later Forge 1.7.2 builds and 1.7.10 on-wards, Forge does a check between client and server for missing block mappings when a player joins. Only after that check does Forge fire events for player/client join. Obsidian sends addons that add blocks/items when a player joins.
This is a classic chicken and egg issue that is a blocker. We need to figure out a way to download/initialize addons before the mappings check.
The text was updated successfully, but these errors were encountered:
I know exactly one method that runs before the mappings check, because it's
there for mods to do their own check. It's a NetworkCheckHandler method,
but it does't seem to have enough parameters to load up the addons list
because we don't have any idea what server we are connecting to or what
player is connecting to us.
On Fri, Jun 27, 2014 at 9:43 AM, Chris Sanders [email protected]
wrote:
In later Forge 1.7.2 builds and 1.7.10 on-wards, Forge does a check
between client and server for missing block mappings when a player joins.
Only after that check does Forge fire events for player/client join.
Obsidian sends addons that add blocks/items when a player joins.
This is a classic chicken and egg issue that is a blocker. We need to
figure out a way to download initialize addons before the mappings check.
—
Reply to this email directly or view it on GitHub #4.
In later Forge 1.7.2 builds and 1.7.10 on-wards, Forge does a check between client and server for missing block mappings when a player joins. Only after that check does Forge fire events for player/client join. Obsidian sends addons that add blocks/items when a player joins.
This is a classic chicken and egg issue that is a blocker. We need to figure out a way to download/initialize addons before the mappings check.
The text was updated successfully, but these errors were encountered: