Title: LSFML Readme
Author: Christian Neumüller
Lua Simple and Fast Multimedia Library (or LSFML for short) is a binding of SFML to Lua.
The following libraries are needed:
- SFML in the latest (git) version, available at http://github.com/LaurentGomila/SFML.
- Boost in version 1.56 (later versions may/should also work).
- Lua >= 5.1
- apollo in the newest github revision (probably (yes, this is very alpha)).
- A reasonably C++11 compliant compiler, for MSVC, at least version 12 (2013) is needed.
The build system used is CMake in a recent 3.0.x version, but 2.8.x should also work.
Especially on Windows, make sure to set any environment variables neccessary to
let CMake find the librarys are set correctly: SFML_ROOT
, BOOST_ROOT
,
LUA_DIR
, APOLLO_DIR
(they should point to the root directories of what is
created when running make install
, except for Boost, where it should contain
the root path of the dowloaded library, where e.g. boostrap.bat
is located).
As an alternative to setting the variables you can also install the libraries
to the (CMake) standard locations or add the containing directories to
CMAKE_PREFIX_PATH
.
The CMakeLists.txt
for apollo calls find_package()
with some libraries where
the corresponding Find*.cmake
does not ship with CMake:
FindLua.cmake
andFindApollo.cmake
are contained in the apollo library.FindSFML.cmake
comes with SFML
To make CMake find them you have two options:
- Copy the files to your CMake installation's module directory. This is the
directory where e.g. the
AddFileDependencies.cmake
module is located. It usually lies in<prefix>/share/cmake-2.8/Modules
, where<prefix>
is the installation directory on Windows (usuallyC:\Program Files (x86)\CMake 2.8
) and usually simply/usr
on Linux. - Specify the directories where the files are located
as a semicolon
;
separated list in theCMAKE_MODULE_PATH
CMake cache variable: Add entry, type string in the Windows GUI; or-DCMAKE_MODULE_PATH=<path-list>
on the command line.
What's left to do is a standard CMake build. The following contains nothing special, so if you are familiar with CMake, you can just skip the rest.
Navigate to the LSFML root directory in your shell, then execute the following commands:
mkdir build # Name basically arbitrary, but build is already in .gitignore
cd build #
cmake .. # You may need to add the module path modifications here.
make
sudo make install # Optional.
Use the Visual Studio command prompt as your shell and do as in Unix, with the
following modifications: You may need to add -G "Visual Studio 12"
to the
cmake command line. Then use msbuild ALL_BUILD.vcxproj
instead of make
and
msbuild INSTALL.vcxproj
instead of sudo make install
if you want to install
the Jade Engine. As in Unix, you will need administrative rights for installing,
but because Windows has no sudo
equivalent, you may need to e.g. launch a new
VS command prompt as administrator.
LSFML -- Copyright © Christian Neumüller 2015 This file is subject to the terms of the BSD 2-Clause License. See LICENSE.txt or http://opensource.org/licenses/BSD-2-Clause.