You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, items in the GUI will be updated whenever the trigger ticks when block states pass.
Once the update chain is breached, then GUI can't update in the next tick:
any GUI items in the player's inventory won't be removed and can be used (place block, crafting) normally.
items in the item slots like Assembly Table can move into player inventory causing items to dup.
Even adding an update after the last, it still needs to handle the duped items.
The text was updated successfully, but these errors were encountered:
Currently, items in the GUI will be updated whenever the trigger ticks when block states pass.
Once the update chain is breached, then GUI can't update in the next tick:
Even adding an update after the last, it still needs to handle the duped items.
The text was updated successfully, but these errors were encountered: