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Dagait edited this page Apr 18, 2022 · 9 revisions

Tools

In this course, we are going to work with three windows, which are part of the engine itself.

  • Hierarchy (A list of all game objects placed in the world)
  • Project (All Assets: Materials, Scripts, Textures, etc.)
  • Tile Palette (Draw the world)

UnityEditor

The Hierarchy and Project Window should already open from the beginning.

Hierarchy

The Hierarchy is located on the left-hand side of the Unity Engine.

Hierarchy

Project

The Project Window is located at the bottom of the Unity Engine.

Project

Tile Palette

The “Tile Palette” is not there on the startup. Select the menu on the top:

Window --> 2D --> Tile Palette

There should now be a window where you can see some textures. With this window, you can draw new worlds or add new stuff to existing ones.

TilePalette

Hint for working with the Tile Palette

E.g., If you want to draw an additional/new floor in the world, you should select “Floor” as the “Active Tilemap”. After that, you have to select on the left of “Edit” also “Floor” (Outlined in red).

TilePalette_Tilemap


How to draw what tile:

  • Wall: Select "Floor" as "Activ Tilemap" and "Wall" left of "Edit". (Only the wall texture)
  • Floor: Select "Floor" as "Activ Tilemap" and "Floor" left of "Edit".
  • Items: Select "Items" as "Activ Tilemap" and "Items" left of "Edit".
  • Lights: Select "Light" as "Activ Tilemap" and "Wall" left of "Edit". (Not the wall texture)