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Transporter_Particle.sbc
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<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ParticleEffects>
<ParticleEffect xsi:type="MyObjectBuilder_ParticleEffect">
<Id>
<TypeId>ParticleEffect</TypeId>
<SubtypeId>Transporter</SubtypeId>
</Id>
<Version>0</Version>
<ParticleId>1571</ParticleId> <!-- Must be unique if custom effect -->
<Length>300</Length> <!-- Length of the effect -->
<DurationMin>10</DurationMin> <!-- minimum duration of effect -->
<DurationMax>300</DurationMax> <!-- maximum duration of effect -->
<DistanceMax>1000</DistanceMax>
<Loop>false</Loop> <!-- Loops effect in world true = repeats / false = plays once per initiation -->
<ParticleGenerations>
<ParticleGeneration Name="TransporterBeam" Version="0">
<GenerationType>GPU</GenerationType>
<Properties>
<Property Name="Array size" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>16</X>
<Y>16</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Array offset" Type="Int" AnimationType="Const">
<ValueInt>64</ValueInt>
</Property>
<Property Name="Array modulo" Type="Int" AnimationType="Const">
<ValueInt>1</ValueInt>
</Property>
<Property Name="Color" Type="Vector4" AnimationType="Animated2D"> <!-- Color of effect -->
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueVector4>
<W>0</W>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</ValueVector4>
</Key>
<Key>
<Time>10</Time>
<ValueVector4>
<W>0</W>
<X>0.01</X>
<Y>0.01</Y>
<Z>1</Z>
</ValueVector4>
</Key>
<Key>
<Time>20</Time>
<ValueVector4>
<W>0.2157644</W>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</ValueVector4>
</Key>
<Key>
<Time>30</Time>
<ValueVector4>
<W>0.5</W>
<X>0.01</X>
<Y>0.01</Y>
<Z>1</Z>
</ValueVector4>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Color intensity" Type="Float" AnimationType="Animated2D"> <!-- Intensity of colors over time-->
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>10</ValueFloat>
</Key>
<Key>
<Time>0.33</Time>
<ValueFloat>10</ValueFloat>
</Key>
<Key>
<Time>0.66</Time>
<ValueFloat>10</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>10</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Bounciness" Type="Float" AnimationType="Const">
<ValueFloat>0.1</ValueFloat> <!-- how bouncy the particles are -->
</Property>
<Property Name="Emitter size" Type="Vector3" AnimationType="Animated"> <!-- Size of emitter (must be smaller than Inner size to have a torus effect) -->
<Keys>
<Key>
<Time>0</Time>
<ValueVector3>
<X>50</X> <!-- depth -->
<Y>50</Y> <!-- width -->
<Z>-5</Z> <!-- height of emitter on z axis -->
</ValueVector3>
</Key>
</Keys>
</Property>
<Property Name="Emitter inner size" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>5</ValueFloat> <!-- size of emitter, think of torus like, torus thickness -->
</Key>
</Keys>
</Property>
<Property Name="Direction" Type="Vector3" AnimationType="Const"> <!-- Direction of the particles -->
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>1</Z>
</ValueVector3>
</Property>
<Property Name="Velocity" Type="Float" AnimationType="Animated"> <!-- speed of particles -->
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0.01</ValueFloat>
</Key>
<Key>
<Time>5</Time>
<ValueFloat>10</ValueFloat>
</Key>
<Key>
<Time>10</Time>
<ValueFloat>10</ValueFloat>
</Key>
<Key>
<Time>15</Time>
<ValueFloat>0.01</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Velocity var" Type="Float" AnimationType="Animated"> <!-- Variation of speed of particles -->
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>3</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Direction inner cone" Type="Float" AnimationType="Animated"> <!-- Inner direction in degrees from 0 -->
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Direction cone" Type="Float" AnimationType="Animated"> <!-- Outer Direction in degrees from 0 -->
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Acceleration" Type="Vector3" AnimationType="Const"> <!-- Acceleration of particles from emitters -->
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0.88</Z> <!-- length of effect propegation from emitter -->
</ValueVector3>
</Property>
<Property Name="Rotation velocity" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Radius" Type="Float" AnimationType="Animated2D"> <!-- Size of each particle -->
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0.038</ValueFloat>
</Key>
<Key>
<Time>5.015</Time>
<ValueFloat>0.038</ValueFloat>
</Key>
<Key>
<Time>10.050</Time>
<ValueFloat>0.038</ValueFloat>
</Key>
<Key>
<Time>15.155</Time>
<ValueFloat>0.038</ValueFloat>
</Key>
<Key>
<Time>20.255</Time>
<ValueFloat>0.038</ValueFloat>
</Key>
<Key>
<Time>25.355</Time>
<ValueFloat>0.038</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Life" Type="Float" AnimationType="Const"> <!-- lifespan of each particle -->
<ValueFloat>20</ValueFloat>
</Property>
<Property Name="Soft particle distance scale" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Streak multiplier" Type="Float" AnimationType="Const">
<ValueFloat>20</ValueFloat> <!-- particle trail length, stretches particle -->
</Property>
<Property Name="Animation frame time" Type="Float" AnimationType="Const">
<ValueFloat>20</ValueFloat>
</Property>
<Property Name="Enabled" Type="Bool" AnimationType="Const"> <!-- Enables Particle -->
<ValueBool>true</ValueBool>
</Property>
<Property Name="Particles per second" Type="Float" AnimationType="Animated"> <!-- Particle generated per second -->
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>4000</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Material" Type="MyTransparentMaterial" AnimationType="Const">
<ValueString>Atlas_E_01</ValueString>
</Property>
<Property Name="OIT weight factor" Type="Float" AnimationType="Const"> <!-- OIT is order independent transparency. The weight factor is used to determine how important the material is. A high weight factor will occlude a low weight factor at the same depth.-->
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Collide" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool> <!-- collides with models -->
</Property>
<Property Name="SleepState" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Light" Type="Bool" AnimationType="Const">
<ValueBool>true</ValueBool>
</Property>
<Property Name="VolumetricLight" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Target coverage" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Gravity" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Offset" Type="Vector3" AnimationType="Const"> <!-- Particle Generation Offset axis sets Height of emitter and Offset interact with each other-->
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Rotation velocity var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Color var" Type="Float" AnimationType="Const">
<ValueFloat>6</ValueFloat>
</Property>
<Property Name="Hue var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Rotation enabled" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Motion inheritance" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Life var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Streaks" Type="Bool" AnimationType="Const">
<ValueBool>true</ValueBool>
</Property>
<Property Name="Rotation reference" Type="Enum" AnimationType="Const">
<ValueInt>0</ValueInt>
</Property>
<Property Name="Angle" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Angle var" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Thickness" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>0.33</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>10</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>15</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
</Properties>
</ParticleGeneration>
<!--
<ParticleGeneration Name="FrontCenterWarp" Version="2">
<GenerationType>GPU</GenerationType>
<Properties>
<Property Name="Array size" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>16</X>
<Y>16</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Array offset" Type="Int" AnimationType="Const">
<ValueInt>64</ValueInt>
</Property>
<Property Name="Array modulo" Type="Int" AnimationType="Const">
<ValueInt>1</ValueInt>
</Property>
<Property Name="Color" Type="Vector4" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueVector4>
<W>1</W>
<X>0.01828262</X>
<Y>0.01</Y>
<Z>0.9083596</Z>
</ValueVector4>
</Key>
<Key>
<Time>0.03783012</Time>
<ValueVector4>
<W>1</W>
<X>0.01828262</X>
<Y>0.01</Y>
<Z>0.9083596</Z>
</ValueVector4>
</Key>
<Key>
<Time>0.147448</Time>
<ValueVector4>
<W>0.5607843</W>
<X>0.0108262</X>
<Y>0.0101</Y>
<Z>1</Z>
</ValueVector4>
</Key>
<Key>
<Time>1</Time>
<ValueVector4>
<W>0</W>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector4>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Color intensity" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>100</ValueFloat>
</Key>
<Key>
<Time>0.009279086</Time>
<ValueFloat>800</ValueFloat>
</Key>
<Key>
<Time>0.3997145</Time>
<ValueFloat>300</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>100</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Bounciness" Type="Float" AnimationType="Const">
<ValueFloat>0.5</ValueFloat>
</Property>
<Property Name="Emitter size" Type="Vector3" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueVector3>
<X>0.25</X>
<Y>0.25</Y>
<Z>0.25</Z>
</ValueVector3>
</Key>
</Keys>
</Property>
<Property Name="Emitter inner size" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Direction" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>1</Z>
</ValueVector3>
</Property>
<Property Name="Velocity" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Velocity var" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Direction inner cone" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Direction cone" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>45</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Acceleration" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>1</Z>
</ValueVector3>
</Property>
<Property Name="Acceleration factor [m/s^2]" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
<Key>
<Time>0.33</Time>
<ValueFloat>0</ValueFloat>
</Key>
<Key>
<Time>0.66</Time>
<ValueFloat>0</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Rotation velocity" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Radius" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>3</ValueFloat>
</Key>
<Key>
<Time>0.004282655</Time>
<ValueFloat>0.1</ValueFloat>
</Key>
<Key>
<Time>0.9964311</Time>
<ValueFloat>0.1</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>2</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Life" Type="Float" AnimationType="Const">
<ValueFloat>1.6</ValueFloat>
</Property>
<Property Name="Soft particle distance scale" Type="Float" AnimationType="Const">
<ValueFloat>10</ValueFloat>
</Property>
<Property Name="Streak multiplier" Type="Float" AnimationType="Const">
<ValueFloat>10</ValueFloat>
</Property>
<Property Name="Animation frame time" Type="Float" AnimationType="Const">
<ValueFloat>1.6</ValueFloat>
</Property>
<Property Name="Enabled" Type="Bool" AnimationType="Const">
<ValueBool>true</ValueBool>
</Property>
<Property Name="Particles per second" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>200</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Material" Type="MyTransparentMaterial" AnimationType="Const">
<ValueString>Atlas_E_01</ValueString>
</Property>
<Property Name="OIT weight factor" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Collide" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="SleepState" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Light" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="VolumetricLight" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Target coverage" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Gravity" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Offset" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Rotation velocity var" Type="Float" AnimationType="Const">
<ValueFloat>2</ValueFloat>
</Property>
<Property Name="Hue var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Rotation enabled" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Motion inheritance" Type="Float" AnimationType="Const">
<ValueFloat>0.5</ValueFloat>
</Property>
<Property Name="Life var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Streaks" Type="Bool" AnimationType="Const">
<ValueBool>true</ValueBool>
</Property>
<Property Name="Rotation reference" Type="Enum" AnimationType="Const">
<ValueInt>0</ValueInt>
</Property>
<Property Name="Angle" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Angle var" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Thickness" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>0.33</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>0.66</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Particles per frame" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Camera bias" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Emissivity" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
<Key>
<Time>0.33</Time>
<ValueFloat>0</ValueFloat>
</Key>
<Key>
<Time>0.66</Time>
<ValueFloat>0</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Shadow alpha multiplier" Type="Float" AnimationType="Const">
<ValueFloat>5</ValueFloat>
</Property>
<Property Name="Use Emissivity Channel" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Use Alpha Anisotropy" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Ambient light factor" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Radius var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Rotation velocity collision multiplier" Type="Float" AnimationType="Const">
<ValueFloat>1</ValueFloat>
</Property>
<Property Name="Collision count to kill particle" Type="Int" AnimationType="Const">
<ValueInt>0</ValueInt>
</Property>
<Property Name="Distance scaling factor" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
</Properties>
</ParticleGeneration>
-->
<ParticleGeneration Name="RandomTimer" Version="4">
<GenerationType>CPU</GenerationType>
<Properties>
<Property Name="Birth" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Life" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1.5</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Life var" Type="Float" AnimationType="Const">
<ValueFloat>0.25</ValueFloat>
</Property>
<Property Name="Velocity" Type="Vector3" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueVector3>
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</ValueVector3>
</Key>
</Keys>
</Property>
<Property Name="Velocity dir" Type="Enum" AnimationType="Const">
<ValueInt>0</ValueInt>
</Property>
<Property Name="Angle" Type="Vector3" AnimationType="Animated">
<Keys />
</Property>
<Property Name="Angle var" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Rotation speed" Type="Vector3" AnimationType="Animated2D">
<Keys />
</Property>
<Property Name="Rotation speed var" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Radius" Type="Float" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>0.0001</ValueFloat>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Radius var" Type="Float" AnimationType="Animated">
<Keys />
</Property>
<Property Name="Color" Type="Vector4" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueVector4>
<W>0</W>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector4>
</Key>
<Key>
<Time>1</Time>
<ValueVector4>
<W>0</W>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector4>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Color var" Type="Float" AnimationType="Animated">
<Keys />
</Property>
<Property Name="Material" Type="MyTransparentMaterial" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueString>Current_A_Sprite</ValueString>
</Key>
</Keys>
</Value2D>
</Key>
</Keys>
</Property>
<Property Name="Particle type" Type="Enum" AnimationType="Const">
<ValueInt>0</ValueInt>
</Property>
<Property Name="Thickness" Type="Float" AnimationType="Animated">
<Keys />
</Property>
<Property Name="Enabled" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Enable custom radius" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Enable custom velocity" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Enable custom birth" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="OnDie" Type="GenerationIndex" AnimationType="Const">
<ValueInt>-1</ValueInt>
</Property>
<Property Name="OnLife" Type="GenerationIndex" AnimationType="Const">
<ValueInt>-1</ValueInt>
</Property>
<Property Name="LODBirth" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>1</Time>
<ValueFloat>1</ValueFloat>
</Key>
<Key>
<Time>1.142587</Time>
<ValueFloat>0</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="LODRadius" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Motion inheritance" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Alpha anisotropic" Type="Bool" AnimationType="Const">
<ValueBool>false</ValueBool>
</Property>
<Property Name="Gravity" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Pivot rotation" Type="Vector3" AnimationType="Animated2D">
<Keys />
</Property>
<Property Name="Acceleration" Type="Vector3" AnimationType="Animated2D">
<Keys />
</Property>
<Property Name="Acceleration var" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Alpha cutout" Type="Float" AnimationType="Animated2D">
<Keys />
</Property>
<Property Name="Birth per frame" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Radius by speed" Type="Float" AnimationType="Const">
<ValueFloat>0</ValueFloat>
</Property>
<Property Name="Color intensity" Type="Float" AnimationType="Animated">
<Keys>
<Key>
<Time>0</Time>
<ValueFloat>1</ValueFloat>
</Key>
</Keys>
</Property>
<Property Name="Pivot" Type="Vector3" AnimationType="Animated2D">
<Keys />
</Property>
<Property Name="Pivot var" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Pivot rotation var" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Rotation reference" Type="Enum" AnimationType="Const">
<ValueInt>0</ValueInt>
</Property>
<Property Name="Array size" Type="Vector3" AnimationType="Const">
<ValueVector3>
<X>6</X>
<Y>4</Y>
<Z>0</Z>
</ValueVector3>
</Property>
<Property Name="Array index" Type="Int" AnimationType="Animated2D">
<Keys>
<Key>
<Time>0</Time>
<Value2D>
<Keys>
<Key>
<Time>0</Time>
<ValueInt>6</ValueInt>
</Key>
<Key>
<Time>1</Time>