-
Notifications
You must be signed in to change notification settings - Fork 43
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
High level (unobtained) skills in initial guess for low level characters #40
Comments
I believe the Initial Guess is generally based on what you "locked in" in the Simulator page before going back to the Solver. If you go to Simulator, hit Edit, and then hit Clear, it should go back to having nothing in the initial guess, and the Solver will make something up. That said, I'm not sure it'll matter if you run the Solver with an initial guess that's invalid like this. It may be less efficient, but it should filter out those abilities quickly. |
Ah, that's interesting. Though I'm not sure what the right behavior would be. Essentially, the "Initial Guess" section is the locked-in version of whatever you were messing around with in the Simulator. So if you go to the Simulator and tell it to use impossible abilities, then that's somewhat on you? Personally, I'd love to have a button to clear the initial guess from the Solver page though. That's probably the best solution to getting the Solver back to a good state. |
Required Information
Class: any
Level: 49 or lower
Craftsmanship: any
Control:
CP:
Recipe Name:
Recipe Level:
Solver Seed: (Look at the top of the Execution Log on the Solver page)
Expected Behaviour
Initial macro guess includes only spells you have learned
Actual Behaviour
recipe guess starts with Byrgot's Blessing (level 50) and Careful Synthesis (level 62)
The text was updated successfully, but these errors were encountered: