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index.js
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// Require the necessary discord.js classes
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits } = require('discord.js');
require('dotenv').config();
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildVoiceStates, GatewayIntentBits.GuildMessages]});
//the collection
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands'); //path of the commands folder
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js')); // this will be an array of names of the files in commands folder
for (const file of commandFiles) { //for every file
const filePath = path.join(commandsPath, file); //path of that file
const command = require(filePath); // get file that object
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command); // dump it in collection with name of the command as key( data.name )
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`); //foff otherwise
}
}
const eventsPath = path.join(__dirname, 'events');//path of the commands folder
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js')); // this will be an array of names of the files in events folder
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath); //requiring each event
if (event.once) {
client.once(event.name, (...args) => event.execute(...args)); //if the event is a once event like 'ready'
} else {
client.on(event.name, (...args) => event.execute(...args)); // like 'interactionCreate'
}
}
// Log in to Discord with your client's token
client.login(process.env.token);