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Using s-chinese as in-game language but the problem should be obvious. The fluid phantomface was bound to the quad input hatch above it but it failed to fetch the displayed name of the block, instead shows unnamed.name, same for every Phamtomface varieties and every other GT tile-entities. That's yet another consequence of the method GT took to deal with its massive amount of registries.
But seems like AE2 has worked this around, as the names are shown as unnamed Interfaces' titles on the Terminal with no problem, so maybe we could check their code, see how it handles this and patch it with Labs.
The text was updated successfully, but these errors were encountered:
Using s-chinese as in-game language but the problem should be obvious. The fluid phantomface was bound to the quad input hatch above it but it failed to fetch the displayed name of the block, instead shows
unnamed.name
, same for every Phamtomface varieties and every other GT tile-entities. That's yet another consequence of the method GT took to deal with its massive amount of registries.But seems like AE2 has worked this around, as the names are shown as unnamed Interfaces' titles on the Terminal with no problem, so maybe we could check their code, see how it handles this and patch it with Labs.
The text was updated successfully, but these errors were encountered: