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Revamp FPS handling #14

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NixonK opened this issue Dec 17, 2016 · 0 comments
Open

Revamp FPS handling #14

NixonK opened this issue Dec 17, 2016 · 0 comments

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@NixonK
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NixonK commented Dec 17, 2016

  • should instead stay at 30fps
  • physics should be frame-independent; physics on time step and update movement when time for a frame
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