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Cargo.toml
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[package]
name = "bevy_march"
version = "0.1.0"
edition = "2021"
license = "MIT OR Apache-2.0"
description = "SDF ray marching for bevy"
keywords = ["bevy", "gamedev", "graphics"]
[profile.dev]
opt-level = 1
lto = "off"
debug-assertions = true
[profile.dev.package."*"]
opt-level = 3
debug-assertions = true
[profile.release]
lto = "thin"
codegen-units = 1
strip = true
[dependencies]
bevy = {version = "0.15.0", default-features = false, features = [
"bevy_color",
"bevy_core_pipeline",
"bevy_render",
"bevy_window",
"bevy_pbr", # Needed for DirectionalLight :(
]}
bevy_prototype_sdf = { git = "https://github.com/NiseVoid/bevy_prototype_sdf", default-features=false, features = ["bevy_asset", "shader"]}
ploc-bvh = "0.3"
[dev-dependencies]
bevy = {version = "0.15.0-rc", default-features = false, features = [
"multi_threaded",
"wayland",
"bevy_color",
"bevy_core_pipeline",
"bevy_pbr",
"bevy_render",
"bevy_winit",
"tonemapping_luts",
"file_watcher",
"embedded_watcher",
"bevy_sprite",
"bevy_text",
"default_font",
"ktx2",
"zstd",
]}