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AppliedGameTheoryHomeworkSolutions

Solutions for course: "Applied Game Theory" taken at University of Novi Sad - Faculty of Technical Sciences

Homeworks

    • Implementation of Softmax Policy on Multi-Armed Bandit Problem [code]
    • Bonus problem: Player VS Computer Tic-Tac-Toe (MiniMax algorithm)
      [code]
    • Finding the shortest (most cost-effective) path in a directional weighted graph for a given input node and a set of output nodes [code]
    • Bonus problem: Selection of the optimal decision policy using the Markov Decision Process on the graph [code]
  1. BlackJack bot (Temporal-Difference Q-Learning) [code]
    • Comparison of Q-Learning, SARSA an Monte-Carlo BlackJack agents
    • Bonus problem: Player VS Computer Tic-Tac-Toe (Q-learning)
      [code]
  2. Cournot competition [code] [pdf]
    • Instigation game [pdf]
    • Instigation game from the viewpoint of lawmaker [pdf]
  3. Differential game with N aircrafts simulation [code]

Mathematical solutions [pdf] are written in Serbian language.