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server.lua
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server.lua
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--------------------
--- Badssentials ---
--------------------
--@desc Sends a message to the client
--@param src The player you want to send the message to
--@param msg The message to send
function sendMsg(src, msg)
TriggerClientEvent('chat:addMessage', src, {args = {Config.Prefix .. msg} });
end
--@desc Checks if a passed ID is an online player
--@param playerID The ID you want to check.
function IsPlayerOnline(playerID)
for _, ID in pairs(GetPlayers()) do
if tonumber(ID) == tonumber(playerID) then
return true
end
end
--Player not found
return false
end
--export
function GetAOP()
return currentAOP
end
--export
function GetPeaceTimeStatus()
return peacetime
end
--Makes sure resource name is 'Badssentials' so any scripts using exports won't throw errors.
if GetCurrentResourceName() ~= "Badssentials" then
print("[" .. GetCurrentResourceName() .. "] ^3WARNING: This resource needs to be named '^0Badssentials^3' in order for everything to function correctly! Please change this resource's name back to '^0Badssentials^3'!")
end
if Config.Misc.usingLegacyFuel and (GetResourceState("LegacyFuel") ~= 'started' or 'starting') then
print("[" .. GetCurrentResourceName() .. "] ^3WARNING: `^0usingLegacyFuel = true^3` but LegacyFuel could not be found! Make sure LegacyFuel is installed, started, and named '^0LegacyFuel^3!")
end
RegisterCommand(Config.ScreenAffects.AnnounceCommand, function(source, args, raw)
local src = source;
if IsPlayerAceAllowed(src, Config.ScreenAffects.AcePermission) then
-- Allowed to use /announce
if #args > 0 then
local ann = table.concat(args, " ");
TriggerClientEvent('Badssentials:Announce', -1, ann);
end
end
end)
Citizen.CreateThread(function()
while true do
Wait(1000);
TriggerClientEvent('Badssentials:SetAOP', -1, currentAOP);
TriggerClientEvent('Badssentials:SetPT', -1, peacetime);
local time = format_time(os.time(), "%H:%M", "+05:00", "");
local date = format_time(os.time(), "%m %d %Y", "local", "");
local timeHour = split(time, ":")[1]
local dateData = split(date, " ");
TriggerClientEvent('Badssentials:SetMonth', -1, dateData[1])
TriggerClientEvent('Badssentials:SetDay', -1, dateData[2])
TriggerClientEvent('Badssentials:SetYear', -1, dateData[3])
if tonumber(timeHour) > 12 then
local timeStr = tostring(tonumber(timeHour) - 12) .. ":" .. split(time, ":")[2]
TriggerClientEvent('Badssentials:SetTime', -1, timeStr);
end
if timeHour == "00" then
local timeStr = "12" .. ":" .. split(time, ":")[2]
TriggerClientEvent('Badssentials:SetTime', -1, timeStr);
end
if timeHour ~= "00" and tonumber(timeHour) <= 12 then
TriggerClientEvent('Badssentials:SetTime', -1, time);
end
end
end)
peacetime = false;
currentAOP = Config.AOPSystem.DefaultAOP; -- By default
--Sets Map Name on resource start
if Config.AOPSystem.SetMapNameAsAOP then
Citizen.CreateThread(function()
Wait(1500)
SetMapName(currentAOP)
end)
end
if Config.AOPSystem.RandomAOPOnStart[1] then
local aops = Config.AOPSystem.RandomAOPOnStart[2]
currentAOP = aops[math.random(1, #aops)] --Chooses random aop from config.
end
RegisterCommand(Config.AOPSystem.AOPCommand, function(source, args, rawCommand)
local src = source;
if IsPlayerAceAllowed(src, Config.AOPSystem.AOP_AcePermission) then
-- Allowed to use /aop <aop>
if #args > 0 then
currentAOP = table.concat(args, " ");
sendMsg(src, "You have set the AOP to: " .. currentAOP);
TriggerClientEvent('Badssentials:SetAOP', -1, currentAOP);
if Config.AOPSystem.SendSoundOnAOPChange[1] then
TriggerClientEvent("Badssentials:PlaySound", -1, Config.AOPSystem.SendSoundOnAOPChange[2], Config.AOPSystem.SendSoundOnAOPChange[3])
end
if Config.SetMapNameAsAOP then
SetMapName(currentAOP)
end
if Config.AOPSystem.AOP_Announcement ~= nil then
local aopAnnouncement = Config.AOPSystem.AOP_Announcement
aopAnnouncement = aopAnnouncement:gsub("{NEW_AOP}", currentAOP)
sendMsg(-1, aopAnnouncement)
end
else
-- Not enough arguments
sendMsg(src, "^1ERROR: Proper usage: /" .. Config.AOPSystem.AOPCommand .. " <zone>");
end
else
sendMsg(src, "^1ERROR: You do not have permission to change the AOP!");
end
end)
if Config.AOPSystem.AOPWarningCommand.enable then
RegisterCommand(Config.AOPSystem.AOPWarningCommand.command, function(source, args)
local src = source
if src == 0 or IsPlayerAceAllowed(src, Config.AOPSystem.AOPWarningCommand.acepermission) then
if #args ~= 0 and IsInt(args[1]) then
if IsPlayerOnline(args[1]) then
local target = args[1]
local targetName = GetPlayerName(target)
if Config.AOPSystem.AOPWarningCommand.sound[1] then
TriggerClientEvent("Badssentials:PlaySound", target, Config.AOPSystem.AOPWarningCommand.sound[2], Config.AOPSystem.AOPWarningCommand.sound[3])
end
TriggerClientEvent("Badssentials:AOPWarning", target, Config.AOPSystem.AOPWarningCommand.HUDText)
if src == 0 then
print("AOP Warning sent to " .. targetName .. ".")
else
TriggerClientEvent("chatMessage", src, Config.Prefix .. " AOP Warning sent to " .. targetName .. ".")
end
else
if src == 0 then
print("No player with that ID is online.")
else
TriggerClientEvent("chatMessage", src, Config.Prefix .. " No player with that ID is online.")
end
end
else
if src == 0 then
print("You must specify a valid player ID.")
else
TriggerClientEvent("chatMessage", src, Config.Prefix .. " You must specify a valid player ID.")
end
end
else
TriggerClientEvent("chatMessage", src, Config.Prefix .. " You do not have permission to run this command.")
end
end)
end
timersRev = {}
timersRes = {}
if Config.ReviveSystem.enable then
AddEventHandler("txAdmin:events:healedPlayer", function(eventData)
local id = eventData.id
if id == -1 or id == "-1" then
timersRes = {}
timersRev = {}
else
timersRes[id] = nil
timersRev[id] = nil
end
end)
Citizen.CreateThread(function()
while true do
Wait((1000)); -- Each second
for src, timer in pairs(timersRev) do
timersRev[src] = timer - 1;
if (timersRev[src] <= 0) then
timersRev[src] = nil;
end
end
for src, timer in pairs(timersRes) do
timersRes[src] = timer - 1;
if (timersRes[src] <= 0) then
timersRes[src] = nil;
end
end
end
end)
RegisterNetEvent("Badssentials:DeathTrigger")
AddEventHandler("Badssentials:DeathTrigger", function()
local src = source;
if Config.ReviveSystem.EnablePEAIntergration[1] and exports["PoliceEMSActivity"]:IsPlayerOnDuty(src) then
timersRev[src] = Config.ReviveSystem.EnablePEAIntergration[2]
timersRes[src] = Config.ReviveSystem.EnablePEAIntergration[3]
else
timersRev[src] = Config.ReviveSystem.Revive_Delay;
timersRes[src] = Config.ReviveSystem.Respawn_Delay;
end
end)
RegisterCommand(Config.ReviveSystem.ReviveCommand, function(source, args, rawCommand)
local src = source;
if #args == 0 or tonumber(args[1]) == src then
-- Revive themselves
if timersRev[src] ~= nil and timersRev[src] >= 0 then
-- They are dead and have a timer
if IsPlayerAceAllowed(src, Config.ReviveSystem.BypassReviveAcePermission) or IsPlayerInBypassArea(src) then
-- Can bypass reviving
TriggerClientEvent('Badssentials:RevivePlayer', src);
else
-- Cannot bypass reviving, send they need to wait and what their timer is at
local timeLeft = timersRev[src]
if timeLeft >= 60 then
timeLeft = math.ceil(timeLeft / 60) .. " minute(s)"
else
timeLeft = timeLeft .. " seconds"
end
local errorMessage = Config.ReviveSystem.ReviveErrorMessage
errorMessage = errorMessage:gsub("{REVIVE_TIME_LEFT}", timeLeft)
sendMsg(src, errorMessage);
end
else
-- Their timer is expired or not valid
TriggerClientEvent('Badssentials:RevivePlayer', src);
end
else
-- They are reviving someone else
if IsPlayerAceAllowed(src, Config.ReviveSystem.ReviveOthersAcePermission) then
--Checks if arg is number
if IsInt(args[1]) then
--checks if a player with ID is online
if IsPlayerOnline(args[1]) then
local reviveMessage = Config.ReviveSystem.ReviveOthersMessage
reviveMessage = reviveMessage:gsub("{PLAYER_NAME}", GetPlayerName(src))
local reviveOtherMessage = Config.ReviveSystem.ReviveOtherSuccessMessage
reviveOtherMessage = reviveOtherMessage:gsub("{PLAYER_NAME}", GetPlayerName(tonumber(args[1])))
TriggerClientEvent('Badssentials:RevivePlayer', tonumber(args[1]));
sendMsg(src, reviveOtherMessage);
sendMsg(tonumber(args[1]), reviveMessage);
else
--Player isn't online
sendMsg(src, "^1ERROR: No player with that specified ID is online!");
end
else
--Passed Arg is not integer
sendMsg(src, "^1ERROR: You must specify a valid server ID!");
end
else --No permission
sendMsg(src, '^1ERROR: You do not have permission to revive others!');
end
end
end)
RegisterCommand(Config.ReviveSystem.RespawnCommand, function(source, args, rawCommand)
local src = source;
if #args == 0 then
-- Respawn themselves
if timersRes[src] ~= nil and timersRes[src] >= 0 then
-- They are dead and have a timer
if IsPlayerAceAllowed(src, Config.ReviveSystem.BypassRespawnAcePermission) or IsPlayerInBypassArea(src) then
-- Can bypass reviving
TriggerClientEvent('Badssentials:RespawnPlayer', src);
else
-- Cannot bypass reviving, send they need to wait and what their timer is at
local timeLeft = timersRes[src]
if timeLeft >= 60 then
timeLeft = math.ceil(timeLeft / 60) .. " minute(s)"
else
timeLeft = timeLeft .. " seconds"
end
local errorMessage = Config.ReviveSystem.RespawnErrorMessage
errorMessage = errorMessage:gsub("{RESPAWN_TIME_LEFT}", timeLeft)
sendMsg(src, errorMessage);
end
else
-- Their timer is expired or not valid
TriggerClientEvent('Badssentials:RespawnPlayer', src);
end
end
end)
end
RegisterCommand(Config.Misc.Peacetime, function(source, args, rawCommand)
local src = source;
if IsPlayerAceAllowed(src, Config.Misc.PeacetimeAcePermission) then
peacetime = not peacetime;
TriggerClientEvent('Badssentials:SetPT', -1, peacetime);
if peacetime then
sendMsg(src, "You have set PeaceTime to ^2ON");
else
sendMsg(src, "You have set PeaceTime to ^1OFF");
end
end
end)
RegisterCommand(Config.Misc.PT, function(source, args, rawCommand)
local src = source;
if IsPlayerAceAllowed(src, Config.Misc.PeacetimeAcePermission) then
peacetime = not peacetime;
TriggerClientEvent('Badssentials:SetPT', -1, peacetime);
if peacetime then
sendMsg(src, "You have set PeaceTime to ^2ON");
else
sendMsg(src, "You have set PeaceTime to ^1OFF");
end
end
end)
function split(source, sep)
local result, i = {}, 1
while true do
local a, b = source:find(sep)
if not a then break end
local candidat = source:sub(1, a - 1)
if candidat ~= "" then
result[i] = candidat
end i=i+1
source = source:sub(b + 1)
end
if source ~= "" then
result[i] = source
end
return result
end
function format_time(timestamp, format, tzoffset, tzname)
if tzoffset == "local" then -- calculate local time zone (for the server)
local now = os.time()
local local_t = os.date("*t", now)
local utc_t = os.date("!*t", now)
local delta = (local_t.hour - utc_t.hour)*60 + (local_t.min - utc_t.min)
local h, m = math.modf( delta / 60)
tzoffset = string.format("%+.4d", 100 * h + 60 * m)
end
tzoffset = tzoffset or "GMT"
format = format:gsub("%%z", tzname or tzoffset)
if tzoffset == "GMT" then
tzoffset = "+0000"
end
tzoffset = tzoffset:gsub(":", "")
local sign = 1
if tzoffset:sub(1,1) == "-" then
sign = -1
tzoffset = tzoffset:sub(2)
elseif tzoffset:sub(1,1) == "+" then
tzoffset = tzoffset:sub(2)
end
tzoffset = sign * (tonumber(tzoffset:sub(1,2))*60 + tonumber(tzoffset:sub(3,4)))*60
return os.date(format, timestamp + tzoffset)
end