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The automatic unit launcher only ever creates one combat robot, whereas throwing the capsule manually can create multiple. This makes using it much less efficient than manually throwing the capsules.
When thrown, the defender capsule will only create 1 defender robot, but the distractor creates 3, and the destroyer 5.
The automatic unit launcher only ever creates one combat robot, whereas throwing the capsule manually can create multiple. This makes using it much less efficient than manually throwing the capsules.
When thrown, the defender capsule will only create 1 defender robot, but the distractor creates 3, and the destroyer 5.
Seems to be determined by the array size of the following value:
projectilePrototype.action.action_delivery.target_effects[1].offsets
https://github.com/wube/factorio-data/blob/2126b3120855d093913bcddf2c27e6d66b7d7197/base/prototypes/entity/projectiles.lua#L971
Would also be nice if they spawned with the offsets in the value above, at max range, in the direction of the nearest enemy.
Confirmed in version 2.0.7.
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