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Example05Window.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace ToolKits
{
public class Example05Window : EditorWindow
{
private static Example05Window _window;
private static readonly Vector2 MIN_SIZE = new Vector2(300, 200);
private const string PATH = "";
private string Name;
private int Age;
private ExampleScriptableObject setting;
[MenuItem("Tools/资源保存测试窗口", priority = 5)]
public static void PopUp()
{
_window = GetWindow<Example05Window>("Example05Window");
_window.minSize = _window.maxSize = MIN_SIZE;
_window.Init();
_window.Show();
}
private void Init()
{
setting =
EditorHelper.GetScriptableObjectAsset<ExampleScriptableObject>(
"Assets/Editor/Examples/Example_05_SaveAssets/ExampleAssets.asset");
Name = setting.Name;
Age = setting.Age;
}
private void OnGUI()
{
var orginColor = GUI.color;
GUI.color = Color.green;
EditorGUI.BeginChangeCheck();
Name = EditorGUILayout.TextField("姓名", Name);
if (EditorGUI.EndChangeCheck())
{
setting.Name = Name;
}
EditorGUI.BeginChangeCheck();
GUI.color = Color.yellow;
Age = EditorGUILayout.IntField("年龄", Age);
if (EditorGUI.EndChangeCheck())
{
setting.Age = Age;
}
GUI.color = Color.red;
if (GUILayout.Button("保存"))
{
EditorUtility.SetDirty(setting);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
GUI.color = orginColor;
}
}
}