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vr_bci.md

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######vr_bci

3/9/2017 2:36 AM

dan :

I've been making VR things in Unity and would love to collaborate with folks if they need VR help.

3/9/2017 3:11 AM

sydneyneurotechx :

do you have a project that you have created which is open source and think would work well being paired with EEG? I was working on something for a conference but didn't have time to finish it

3/9/2017 3:11 AM

sydneyneurotechx :

Would love to know if you have anything in mind that would be a good fit for BCI integration.

3/11/2017 1:06 PM

dan :

I don't have anything that's open source at this time. sydneyneurotechx

3/11/2017 9:27 PM

z3 :

I´m thinking to do one too, inspired by this project: http://cradle.jayvidyarthi.com/

3/13/2017 11:25 PM

sydneyneurotechx :

To view archived text from Slack please visit:

https://github.com/NeuroTechX/ntx_slack_archive/blob/master/vr_bci.md

3/28/2017 3:43 PM

lincolnn :

Anyone work with gsr?

4/25/2017 9:07 PM

dano :

Thinking of hooking up this Google VR test project with the Muse Unity SDK and using the relaxation metric to control enemy spawn rate.

4/25/2017 9:07 PM

dano :

https://www.youtube.com/watch?v=nZt4JuOMexc

4/25/2017 9:08 PM

dano :

Anyone worked with Google VR SDK or Unity before and want to help out/give advice?

4/25/2017 9:12 PM

sydneyneurotechx :

dano Take a look at this

4/25/2017 9:13 PM

sydneyneurotechx :

was forked from a lab here in Montreal (Where yannick is doing his PHD)

4/25/2017 9:13 PM

sydneyneurotechx :

Works with Muse

4/25/2017 9:18 PM

dano :

Sweet!

4/25/2017 9:26 PM

dano :

readme would be nice, hehe

4/25/2017 9:41 PM

yannick :

Haha! Id need to attend an open source workshop to learn best practices... ho wait...

5/14/2017 8:01 PM

dano :

Just gonna leave this here...

https://blog.betawave.io/a-software-engineers-guide-to-unity-and-ar-vr-development-part-1-c20ce973bf8e

5/27/2017 2:38 AM

erinjerri :

has anyone taken MRI data (DICOM NIFTI) into voxel data and put it in unity/unreal before?

7/25/2017 10:11 PM

dan :

I've been putting in a lot of hours in Unity and using physical sensors like ultrasonic sound ones to manipulate virtual objects. I'm curious if we'd be able to pass in eeg waves in a similar fashion.

7/25/2017 10:14 PM

dan :

Would be happy to collaborate if there's interest. My strengths are definitely more on the interaction design / VR side rather than BCI but I've been farting around with it. I think with the right team we could do some damage

7/25/2017 10:43 PM

dano :

What could you do with a scalar variable that changed over time, corresponding roughly to the user's concentration/relaxation/etc? That's the kind of thing we're getting with Muse right now

8/8/2017 12:47 AM

dan :

Anything

8/8/2017 5:07 PM

dano :

I'm putting in an application to Neurable to get a development kit for AR/VR

8/9/2017 12:44 PM

dan :

Excellent

9/13/2017 8:25 PM

adamm_neurable :

<!channel> Neurable is having its first public event in NYC where you can control an entire VR experience with our BCI. Real-time selections manifest in this game by allowing you to grab objects, throw them, transform lasers, teleport and more! More information is available here: https://vrworldnyc.com/fall-2017-lineup/neurable/

9/20/2017 4:44 AM

sweetrabh :

VR headset + eeg + eye tracking device http://looxidlabs.com/work/

9/20/2017 4:20 PM

dano :

Very cool! i wonder how far along they are in developing it

9/20/2017 4:21 PM

dano :

no concrete purchase link

10/29/2017 2:26 PM

dano :

This is the coolest: http://webvr-defender.glitch.me/

10/29/2017 2:26 PM

dano :

source: https://glitch.com/~webvr-defender