diff --git a/lib/annotations-20.1.0-sources.jar b/lib/annotations-20.1.0-sources.jar new file mode 100644 index 0000000000..77db2f28d1 Binary files /dev/null and b/lib/annotations-20.1.0-sources.jar differ diff --git a/src/main/java/de/dafuqs/spectrum/config/SpectrumConfig.java b/src/main/java/de/dafuqs/spectrum/config/SpectrumConfig.java index aa118c380c..557265da0a 100644 --- a/src/main/java/de/dafuqs/spectrum/config/SpectrumConfig.java +++ b/src/main/java/de/dafuqs/spectrum/config/SpectrumConfig.java @@ -47,9 +47,9 @@ By default citrine will generate slightly below sea level (y=32-60) @Comment(""" Shooting star spawns are checked every night between time 13000 and 22000, every 100 ticks (so 90 chances per night). -By default, there is a 0.02 ^= 2 % chance at each of those check times. Making it ~3 shooting star spawns +By default, there is a 0.005 ^= 0.5 % chance at each of those check times. Making it ~1 shooting star spawn per night per player that unlocked the required progression.""") - public float ShootingStarChance = 0.02F; + public float ShootingStarChance = 0.005F; @Comment("The biomes where the biome specific plants are growing") public List MermaidsBrushGenerationBiomes = new ArrayList<>();