-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.js
94 lines (73 loc) · 2.45 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
const carCanvas = document.getElementById("carCanvas");
const networkCanvas = document.getElementById("networkCanvas");
carCanvas.width = 200;
networkCanvas.width = 300;
const random = (min, max) => Math.floor(Math.random() * (max - min)) + min;
const carCtx = carCanvas.getContext("2d");
const networkCtx = networkCanvas.getContext("2d");
const road = new Road(carCanvas.width / 2, carCanvas.width * 0.9);
const N = 200
const cars = generateCars(N);
let bestCar = cars[0];
if(localStorage.getItem("bestBrain")){
for (let i = 0; i < cars.length; i++) {
cars[i].brain = JSON.parse(
localStorage.getItem("bestBrain")
);
if (i != 0) {
NeuralNetwork.mutate(cars[i].brain, 0.2);
}
}
}
let traffic = [
new Car(road.getLaneCenter(1), -100, 30, 50, "DUMMY", 3)
];
animate();
function save() {
localStorage.setItem("bestBrain", JSON.stringify(bestCar.brain));
}
function discard() {
localStorage.removeItem("bestBrain");
}
function addTraffic() {
traffic.push(new Car(road.getLaneCenter(random(0, 2)), -bestCar.y - 700, 30, 50, "DUMMY", 3))
}
function generateCars(N){
const cars = [];
for (let i = 1; i <= N; i++) {
cars.push(new Car(road.getLaneCenter(1), 100, 30, 50, "AI"))
}
return cars;
} //@dev This function generates N amount of AI cars
function animate(time){
for (let i = 0; i < traffic.length; i++) {
traffic[i].update(road.borders, []);
} //@dev Tells all the traffic to be aware of road borders
for (let i = 0; i < cars.length; i++) {
cars[i].update(road.borders, traffic);
}
const bestCar = cars.find(
c => c.y == Math.min(
...cars.map(c => c.y)
)
); //@dev bestCar will find the car with the minimum y value, AKA the car furthest up ahead
carCanvas.height = window.innerHeight;
networkCanvas.height = window.innerHeight;
carCtx.save();
carCtx.translate(0, -bestCar.y + carCanvas.height * 0.7); //@dev Locks the view above the car
road.draw(carCtx);
for (let i = 0; i < traffic.length; i++) {
traffic[i].draw(carCtx, "red");
} //@dev Draws the other cars
carCtx.globalAlpha = 0.2;
for (let i = 0; i < cars.length; i++) {
cars[i].draw(carCtx, "teal");
}
carCtx.globalAlpha = 1;
bestCar.draw(carCtx, "teal", true);
carCtx.restore();
networkCtx.lineDashOffset = -time / 50;
Visualizer.drawNetwork(networkCtx, bestCar.brain);
requestAnimationFrame(animate);
}
//@dev requestAnimationFrame will call the animate function over and over to simulate movement