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OACMPDM4 missing texture #34
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all the walls around are extremely dark and we cannot even see if it's a wall or void |
z_oacmp1v4_beta-220411 |
Indeed, lighting is a problem with this map. I'll be sure to take a look. |
I don't remember the reason why you recompiled the map in the first place... maybe the original compiling by Akom had better lighting? |
It did, but only when compiled with Q3Radiant. When compiling with NetRadiant's q3map2 the map went dark. |
If Q3Radiant didn't generate non-GPL-compliant files, we wouldn't have to undergo 90% of the problems with this pack. *sigh* Sometimes, as much as I love the spirit of the GPL license, I really hate the restrictions of the license itself. Quite restrictive for a license that prides itself in supporting "freedom". |
On a side note about ligthing, don't forget to check that all the shader files are in your shaderlist.txt... iiic years ago you mentioned some oacmp maps looked very dark after you compiled them due to that. PS... technically, q3radiant/q3map source code has been released under gpl... I don't know the reason why there isn't around a functionally compatble build compiled starting from such gpl code, without the changes introduced by NetR/GtkR/q3map2... Or maybe there is/was? |
It's GTKRadiant the one that was released under GPL. Q3Radiant is still closed source. |
Are you sure? |
Took me a while but I found leilei's comment on q3radiant.
Unfortunately I haven't found the previous not recommendation on q3radiant. But yeah, over time I grew up tired of GPLv2, its problems, the compliance and how in some situations it causes more headaches than solutions when it should be the other way around. |
I'll try recompiling this map without the -dark switch to see if that's the cause. |
https://mega.nz/file/bMZkRJBa#J_rUm2nz2SpiMFl6kBY0eMceeCLOJ1PLfnz_-CQRzCw |
What do you mean with "two lights missing"? (UPDATE: I guess this #43) Furthermore, I'm not sure about the new skybox. I mean, maybe in the classic version it was a bit strange that some stars were so close to the playable area... but now the stars trails bend? Maybe it's on purpose, to think about some "space warp" technology which creates a sort of "bubble" around the spaceship? |
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