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OACMPDM1 invisible wall next to the teleporter #29
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z_oacmp1v4_beta-220411 |
Shadows nearby the area are a bit problematic as well. Might have to take a look. |
This is because of a shader file that wasn't incorporated when the map was being compiled. It uses common/skip (common/nodraw but for hint brushes), which isn't present in the base OA. So it had to be added to a separate file. And now I've got to check all files in case I've used common/skip in any of them. 🤦 |
Removing the hint/skip brushes possibly did the trick. Test please! |
Wouldn't removing hint brushes worsen map performances? |
Unfortunately, for this map it was the solution. |
Waiting for an update to the map to test it, as it turned out there was no need to place common/skip and common/sky_space (idk whether the latter is used in this map) in newcommon.shader considering they were already in pul1duel-missing.shader and oasky.shader, respectively. PS: Maybe the hint brushes in this map were a bit off after you made a certain edit, as older versions didn't have the glitch? |
I thought I've uploaded the map yesternight. |
Yes, but if I understood correctly, yesterday you built that with common/skip in newcommon.shader, where it should not be. Just to be sure, I'd prefer to see if it works with the common/skip from 0.8.8. |
Actually, no. But I'm more interested in seeing if the problem is solved or not. |
I downloaded your .bsp and .aas file, and tried the map. I didn't notice any of the glitches! Furthermore, I think I managed to restore the hint brushes! |
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