diff --git a/CHANGELOG.md b/CHANGELOG.md index 4a941b44a..fa2d07c1c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,16 +1,16 @@ # Changelog 0.3.1: -* Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host. -* Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix) -* Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items. -* Fixed miscellaneous issues related to ILS ship movement -* Fixed error related to host building foundations while on a different planet from the client +- Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host. +- Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix) +- Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items. +- Fixed miscellaneous issues related to ILS ship movement +- Fixed error related to host building foundations while on a different planet from the client 0.3.0: -* Added support for blueprint update (0.8.x) -* Improved player name tag rendering -* Fixed newly introduced multithread issues +- Added support for blueprint update (0.8.x) +- Improved player name tag rendering +- Fixed newly introduced multithread issues 0.2.0: -* initial release on thunderstore \ No newline at end of file +- initial release on thunderstore \ No newline at end of file