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Tetromino.swift
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//
// Tetromino.swift
// FinalProject
//
// Created by Nathaniel Diamond on 4/7/17.
// Copyright © 2017 Nathaniel Diamond. All rights reserved.
//
import Foundation
import SpriteKit
class Tetromino{
static let red = UIColor(red: 242/255.0, green: 8/255.0, blue: 0, alpha: 1)
static let orange = UIColor(red: 254/255.0, green: 165/255.0, blue: 0, alpha: 1)
static let yellow = UIColor(red: 1, green: 1, blue: 0, alpha: 1)
static let green = UIColor(red: 0, green: 1, blue: 0, alpha: 1)
static let blue = UIColor(red: 5/255.0, green: 253/255.0, blue: 252/255.0, alpha: 1)
static let darkBlue = UIColor(red: 0, green: 2/255.0, blue: 248/255.0, alpha: 1)
static let purple = UIColor(red: 1, green: 0, blue: 1, alpha: 1)
var pieces: [Space]
var anchorPoint: Space
var anchorIndex: (Int, Int)
var board: Board
var color: SKColor
init(color: UIColor, anchorIndex: (Int, Int), board: Board){
self.color = color
self.anchorPoint = board.spaces[anchorIndex.0][anchorIndex.1]!
self.anchorIndex = anchorIndex
self.board = board
self.pieces = [Space]()
pieces.append(self.anchorPoint)
if color.isEqual(Tetromino.red){
pieces.append(board.spaces[anchorIndex.0][anchorIndex.1 - 1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 + 1]!)
}
else if color.isEqual(Tetromino.orange){
pieces.append(board.spaces[anchorIndex.0 + 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 + 1]!)
}
else if color.isEqual(Tetromino.yellow){
pieces.append(board.spaces[anchorIndex.0][anchorIndex.1 - 1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 - 1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
}
else if color.isEqual(Tetromino.green){
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 - 1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0][anchorIndex.1 + 1]!)
}
else if color.isEqual(Tetromino.blue){
pieces.append(board.spaces[anchorIndex.0 + 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 + 2][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
}
else if color.isEqual(Tetromino.darkBlue){
pieces.append(board.spaces[anchorIndex.0 + 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 - 1]!)
}
else{
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 + 1]!)
pieces.append(board.spaces[anchorIndex.0 - 1][anchorIndex.1 - 1]!)
}
}
static func colorArray() -> [UIColor] {
return [red, orange, yellow, green, blue, darkBlue, purple]
}
//These functions return true if the move is successful
func rotate() -> Bool {
if color.isEqual(Tetromino.yellow){
return true
}
var newArray = [Space]()
for p in pieces{
let newY = anchorIndex.0 - p.absX + anchorIndex.1
let newX = anchorIndex.1 + p.absY - anchorIndex.0
if (newX < 0 || newX >= board.cols || newY < 0 || newY >= board.rows){
return false
}
let newSpace = board.spaces[newY][newX]
if (newSpace?.hasPiece)!{
return false
}
newArray.append(newSpace!)
}
pieces = newArray
return true
}
func drop() -> Bool {
var newArray = [Space]()
for p in pieces{
if (p.absY == 0) {
return false
}
let newSpace = board.spaces[p.absY - 1][p.absX]
if(newSpace?.hasPiece)!{
return false
}
newArray.append(newSpace!)
}
pieces = newArray
anchorIndex.0 -= 1
return true
}
func moveRight() -> Bool {
var newArray = [Space]()
for p in pieces{
if (p.absX == board.rows - 1) {
return false
}
let newSpace = board.spaces[p.absY][p.absX + 1]
if(newSpace?.hasPiece)!{
return false
}
newArray.append(newSpace!)
}
pieces = newArray
anchorIndex.1 += 1
return true
}
func moveLeft() -> Bool {
var newArray = [Space]()
for p in pieces{
if (p.absX == 0) {
return false
}
let newSpace = board.spaces[p.absY][p.absX - 1]
if(newSpace?.hasPiece)!{
return false
}
newArray.append(newSpace!)
}
pieces = newArray
anchorIndex.1 -= 1
return true
}
static func randomColor() -> UIColor {
return Tetromino.colorArray()[Int(arc4random_uniform(7))]
}
func rightMost() -> Double {
var max = 0.0
for p in pieces{
let testMax: Double = p.getX()+p.dim
if(testMax > max){
max = testMax
}
}
return max
}
func leftMost() -> Double {
var min = pieces[0].getX()
for p in pieces{
let testMin: Double = p.getX()
if(testMin < min){
min = testMin
}
}
return min
}
}