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mainwindow.cpp
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#include "mainwindow.h"
// 主要注释位于mainwindow.h
// 本cpp文件中主要是用于传递函数之间的调用,以及按button后的反应
int MainWindow::width = 1240;
int MainWindow::height = 1240;
int PlayWindow::fps = 8;
StartWindow::StartWindow(QWidget *parent)
{
resize(MainWindow::width,MainWindow::height);
setParent(parent);
startGameButton = new QPushButton("Start Game", this);
startGameButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
startGameButton->move(450, 600);
connect(startGameButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::showChooseModeWindow);
qDebug() << "startGameButton constructed" << Qt::endl;
loadGameButton = new QPushButton("Load Game", this);
loadGameButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
loadGameButton->move(455, 700);
connect(loadGameButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::loadGame);
qDebug() << "loadGameButton constructed" << Qt::endl;
customizeMapButton = new QPushButton("Customize Map", this);
customizeMapButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
customizeMapButton->move(410, 800);
connect(customizeMapButton, &QPushButton::clicked, this, &StartWindow::setCustomizeEntryMode);
qDebug() << "customizeMapButton constructed" << Qt::endl;
quitButton = new QPushButton("Quit", this);
quitButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
quitButton->move(515, 900);
connect(quitButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::sendQuitGame);
qDebug() << "customizeMapButton constructed" << Qt::endl;
qDebug() << "StartWindow constructed" << Qt::endl;
}
void StartWindow::setCustomizeEntryMode()
{
emit(enterCustomizeMode());
}
ChooseModeWindow::ChooseModeWindow(QWidget *parent)
{
resize(MainWindow::width,MainWindow::height);
setParent(parent);
singlePlayerButton = new QPushButton("SOLO", this);
singlePlayerButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
singlePlayerButton->move(515, 600);
connect(singlePlayerButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::setSOLO);
twoPlayerButton = new QPushButton("PVP", this);
twoPlayerButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
twoPlayerButton->move(525, 700);
connect(twoPlayerButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::setPVP);
fightComputerButton = new QPushButton("PVE", this);
fightComputerButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
fightComputerButton->move(525,800);
connect(fightComputerButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::setPVE);
return2MenuButton = new QPushButton("Return to Menu", this);
return2MenuButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
return2MenuButton->move(405, 900);
connect(return2MenuButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::showStartWindow);
qDebug() << "ChooseModeWindow constructed" << Qt::endl;
}
PauseWindow::PauseWindow(QWidget *parent)
{
resize(MainWindow::width,MainWindow::height);
setParent(parent);
resumeButton = new QPushButton("Resume", this);
resumeButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
resumeButton->move(505, 600);
connect(resumeButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::showPlayWindow);
restartButton = new QPushButton("Restart", this);
restartButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
restartButton->move(500, 700);
connect(restartButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::restartGame);
saveGameButton = new QPushButton("Save Game", this);
saveGameButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
saveGameButton->move(470, 800);
connect(saveGameButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::saveGame);
customizeMapButton = new QPushButton("Customize Map", this);
customizeMapButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
customizeMapButton->move(435, 900);
connect(customizeMapButton, &QPushButton::clicked, this, &PauseWindow::setCustomizeEntryMode);
return2MenuButton = new QPushButton("Return to Menu", this);
return2MenuButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
return2MenuButton->move(420, 1000);
connect(return2MenuButton, &QPushButton::clicked, this, &PauseWindow::return2Menu);
qDebug() << "PauseWindow constructed" << Qt::endl;
}
void PauseWindow::setCustomizeEntryMode()
{
emit(enterCustomizeMode());
}
void PauseWindow::return2Menu()
{
emit(pauseReturn2Menu());
}
CustomizeMapWindow::CustomizeMapWindow(QWidget *parent)
{
resize(MainWindow::width,MainWindow::height);
setParent(parent);
qDebug() << "CustomizeMapWindow constructed" << Qt::endl;
}
void CustomizeMapWindow::paintEvent(QPaintEvent* )
{
QPainter painter(this);
emit(paint(painter));
}
void CustomizeMapWindow::mousePressEvent(QMouseEvent *event)
{
int x = event->x();
int y = event->y();
x /= 40;
y /= 40;
POINT p(x,y);
if(event->button() == Qt::LeftButton)
{
emit(changeBlock(p));
}
else if(event->button() == Qt::RightButton)
{
emit(changeFood(p));
}
update();
}
PlayWindow::PlayWindow(QWidget *parent)
{
resize(MainWindow::width,MainWindow::height);
setParent(parent);
qDebug() << "controller begin to construct";
controller = new Controller(playMode, this, fps);
connect(controller, &Controller::gameOver, static_cast<MainWindow*>(parent), &MainWindow::showEndGameWindow);
connect(controller, &Controller::remainSeconds, this, &PlayWindow::setTitle);
connect(controller, &Controller::paused, static_cast<MainWindow*>(parent), &MainWindow::showPauseWindow);
qDebug() << "PlayWindow constructed" << Qt::endl;
}
void PlayWindow::paint(QPainter &painter)
{
controller->paintScene(painter);
}
void PlayWindow::setPlayMode(PLAYMODE m)
{
controller->playMode = m;
}
void PlayWindow::setReady()
{
controller->setReady();
}
void PlayWindow::restartGame()
{
controller->restartGame();
}
void PlayWindow::resetMap()
{
controller->resetMap();
}
void PlayWindow::saveGame()
{
controller->saveGame();
}
void PlayWindow::loadGame()
{
controller->loadGame();
}
void PlayWindow::setTitle(int sec)
{
switch(sec)
{
case 0:
emit(setMainTitle("SNAKE!!! -- GAMING"));
break;
case 1:
emit(setMainTitle("READY TO START -- 1s"));
break;
case 2:
emit(setMainTitle("READY TO START -- 2s"));
break;
case 3:
emit(setMainTitle("READY TO START -- 3s"));
break;
}
}
void PlayWindow::keyPressed(QKeyEvent *event)
{
controller->keyPressed(event);
}
void PlayWindow::changeBlock(POINT &p)
{
controller->changeBlock(p);
}
void PlayWindow::changeFood(POINT &p)
{
controller->changeFood(p);
}
void PlayWindow::paintEvent(QPaintEvent*)
{
QPainter painter(this);
controller->paint(painter);
}
EndGameWindow::EndGameWindow(QWidget *parent)
{
setParent(parent);
return2MenuButton = new QPushButton("Return to Menu", this);
return2MenuButton->setStyleSheet("QPushButton{ font-family:'BankGothic Lt Bt';font-size:40px}");
connect(return2MenuButton, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::pauseReturn2Menu);
}
void EndGameWindow::paintEvent(QPaintEvent* )
{
QFont font("BankGothic Lt Bt", 10);
QPainter painter(this);
painter.setFont(font);
if(playMode == SOLO)
{
if(loser == 1)
painter.drawText(500,400, "YOU LOSE");
else
painter.drawText(500,400, "YOU WIN");
}
else
{
if(loser == 1)
painter.drawText(480,400, "SNAKE2 WIN");
else
painter.drawText(480,400, "SNAKE1 WIN");
}
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), displayMode(START)
{
resize(width,height);
setWindowTitle("SNAKE!!!");
startWindow = new StartWindow(this);
startWindow->show();
qDebug() << "startWindow showed";
chooseModeWindow = new ChooseModeWindow(this);
chooseModeWindow->hide();
pauseWindow = new PauseWindow(this);
pauseWindow->hide();
customizeMapWindow = new CustomizeMapWindow(this);
customizeMapWindow->hide();
endGameWindow = new EndGameWindow(this);
endGameWindow->hide();
playWindow = new PlayWindow(this);
playWindow->hide();
connect(playWindow, &PlayWindow::setMainTitle, this, &MainWindow::setWindowTitle);
connect(startWindow, &StartWindow::enterCustomizeMode, this, &MainWindow::startEnterCustomize);
connect(pauseWindow, &PauseWindow::enterCustomizeMode, this, &MainWindow::pauseEnterCustomize);
connect(pauseWindow, &PauseWindow::pauseReturn2Menu, this, &MainWindow::pauseReturn2Menu);
connect(customizeMapWindow, &CustomizeMapWindow::paint, this, &MainWindow::paint);
connect(customizeMapWindow, &CustomizeMapWindow::changeBlock, this, &MainWindow::changeBlock);
connect(customizeMapWindow, &CustomizeMapWindow::changeFood, this, &MainWindow::changeFood);
}
void MainWindow::keyPressEvent(QKeyEvent *event)
{
if(displayMode == PLAY)
playWindow->keyPressed(event);
if(displayMode == CUSTOMIZE && event->key() == Qt::Key_Escape)
{
if(customizeMapWindow->entryMode == PAUSE)
{
showPauseWindow();
}
else
{
showStartWindow();
}
}
}
void MainWindow::sendQuitGame()
{
emit quitGame();
}
void MainWindow::pauseEnterCustomize()
{
customizeMapWindow->entryMode = PAUSE;
showCustomizeMapWindow();
}
void MainWindow::pauseReturn2Menu()
{
playWindow->resetMap();
playWindow->restartGame();
showStartWindow();
}
void MainWindow::startEnterCustomize()
{
customizeMapWindow->entryMode = START;
showCustomizeMapWindow();
}
void MainWindow::showStartWindow()
{
setWindowTitle("Welcome to SNAKE!!!");
Controller::status = PAUSED;
playWindow->hide();
chooseModeWindow->hide();
pauseWindow->hide();
customizeMapWindow->hide();
endGameWindow->hide();
startWindow->show();
displayMode = START;
}
void MainWindow::showChooseModeWindow()
{
setWindowTitle("CHOOSE MODE");
Controller::status = PAUSED;
playWindow->hide();
startWindow->hide();
pauseWindow->hide();
customizeMapWindow->hide();
endGameWindow->hide();
chooseModeWindow->show();
displayMode = CHOOSE;
}
void MainWindow::showPauseWindow()
{
setWindowTitle("PAUSED");
Controller::status = PAUSED;
playWindow->hide();
startWindow->hide();
chooseModeWindow->hide();
customizeMapWindow->hide();
endGameWindow->hide();
pauseWindow->show();
displayMode = PAUSE;
}
void MainWindow::showCustomizeMapWindow()
{
setWindowTitle("CUSTOMIZE MAP");
Controller::status = PAUSED;
playWindow->hide();
startWindow->hide();
chooseModeWindow->hide();
pauseWindow->hide();
endGameWindow->hide();
customizeMapWindow->show();
displayMode = CUSTOMIZE;
}
void MainWindow::showPlayWindow()
{
Controller::status = READY;
playWindow->setReady();
playWindow->show();
playWindow->setFocus();
startWindow->hide();
chooseModeWindow->hide();
pauseWindow->hide();
endGameWindow->hide();
customizeMapWindow->hide();
displayMode = PLAY;
}
void MainWindow::showEndGameWindow(int l, PLAYMODE mode)
{
setWindowTitle("GAMEOVER");
Controller::status = PAUSED;
playWindow->hide();
startWindow->hide();
chooseModeWindow->hide();
pauseWindow->hide();
customizeMapWindow->hide();
endGameWindow->loser = l;
endGameWindow->playMode = mode;
endGameWindow->update();
endGameWindow->show();
displayMode = GAMEOVER;
}
void MainWindow::paint(QPainter &painter)
{
playWindow->paint(painter);
}
void MainWindow::changeBlock(POINT &p)
{
playWindow->changeBlock(p);
}
void MainWindow::changeFood(POINT &p)
{
playWindow->changeFood(p);
}
void MainWindow::setSOLO()
{
playWindow->setPlayMode(SOLO);
showPlayWindow();
}
void MainWindow::setPVP()
{
playWindow->setPlayMode(PVP);
showPlayWindow();
}
void MainWindow::setPVE()
{
playWindow->setPlayMode(PVE);
showPlayWindow();
}
void MainWindow::restartGame()
{
playWindow->restartGame();
showPlayWindow();
}
void MainWindow::saveGame()
{
playWindow->saveGame();
showStartWindow();
}
void MainWindow::loadGame()
{
playWindow->loadGame();
showPlayWindow();
}