We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
My current game engine is only using OpenGL and while looking for adding support to more graphics card out there, I read about your cool project.
So, I thought it would be great to use it and add support for D3D11, D3D12 and Vulkan.
I am wondering if there are projects or plans for adding support to OpenGL too.
If not, do you see any issues, problems or do you have recommendations for someone that would want to do it?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
My current game engine is only using OpenGL and while looking for adding support to more graphics card out there, I read about your cool project.
So, I thought it would be great to use it and add support for D3D11, D3D12 and Vulkan.
I am wondering if there are projects or plans for adding support to OpenGL too.
If not, do you see any issues, problems or do you have recommendations for someone that would want to do it?
The text was updated successfully, but these errors were encountered: