Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Trigger shape crashes when it intersects the shape of the actor in PxAggregate #141

Open
sunwtGitHub opened this issue May 31, 2022 · 1 comment

Comments

@sunwtGitHub
Copy link

When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range.
In fact, whenever Aggregate contains a shape greater than 1 and intersects another trigger Shape, it will inevitably collapse.

Collapse the stack

code

@sunwtGitHub sunwtGitHub changed the title Trigger shape crashes when it intersects the Shape of the Actor in PxAggregate Trigger shape crashes when it intersects the shape of the actor in PxAggregate May 31, 2022
@sunwtGitHub
Copy link
Author

My volumeType value is 3. Is that correct?

VolumeType looks wrong

It seems that accessing the mDeletedPairs array in BpCacheData is out of bounds.

BpCacheData

BpCacheData2

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant