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When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range.
In fact, whenever Aggregate contains a shape greater than 1 and intersects another trigger Shape, it will inevitably collapse.
The text was updated successfully, but these errors were encountered:
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Trigger shape crashes when it intersects the Shape of the Actor in PxAggregate
Trigger shape crashes when it intersects the shape of the actor in PxAggregate
May 31, 2022
When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range.
In fact, whenever Aggregate contains a shape greater than 1 and intersects another trigger Shape, it will inevitably collapse.
The text was updated successfully, but these errors were encountered: