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I now have a step-shaped PxTriangleMesh and set its MeshScale value to PxVec3(-1, 1, 1). This results in a TriangleMesh that is a mirror image of the X-axis. Then roll a small ball down the top of the step. Each time the ball passes the edge of the step, it falls into the TriangleMesh and then pops out of the TriangleMesh. It looks like the edge of the steps didn't collide.
The text was updated successfully, but these errors were encountered:
Thanks for getting back to me. I did the same test with UE4 version 2.7 engine, but there was no similar BUG in UE4. The version of Physx3.4 engine they used seems to be released in 2017, while the version I used was released in 2018. By the way, when will we be able to use PhysX 5 in our own engines?
I now have a step-shaped PxTriangleMesh and set its MeshScale value to PxVec3(-1, 1, 1). This results in a TriangleMesh that is a mirror image of the X-axis. Then roll a small ball down the top of the step. Each time the ball passes the edge of the step, it falls into the TriangleMesh and then pops out of the TriangleMesh. It looks like the edge of the steps didn't collide.
The text was updated successfully, but these errors were encountered: