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How to show terrain(heightfield) hole in Physx Visual Debugger. #121

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timi-liuliang opened this issue Nov 25, 2019 · 0 comments
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@timi-liuliang
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No matter Ue4 or PhysX Visual Debugger, I can't debug the heightfield hole. When they render static rigid body, they just ignore the

/**
\brief Special material index values for height field samples.

@see PxHeightFieldSample.materialIndex0 PxHeightFieldSample.materialIndex1
*/
struct PxHeightFieldMaterial
{
enum Enum
{
eHOLE = 127 //!< A material indicating that the triangle should be treated as a hole in the mesh.
};
};

material. in PxHeightFieldSample.h

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