From 74cccdbe2ded44862dc8166c926f0844e68ca221 Mon Sep 17 00:00:00 2001 From: Travis Date: Fri, 11 Aug 2023 16:11:55 -0400 Subject: [PATCH 1/6] added support for multiple affiliations and new scopus.csv format. --- litstudy/sources/scopus_csv.py | 110 +++++++++++++++++++++++++++++---- 1 file changed, 97 insertions(+), 13 deletions(-) diff --git a/litstudy/sources/scopus_csv.py b/litstudy/sources/scopus_csv.py index 1ee3fad..50833ee 100644 --- a/litstudy/sources/scopus_csv.py +++ b/litstudy/sources/scopus_csv.py @@ -17,9 +17,9 @@ def name(self): class ScopusCsvAuthor(Author): - def __init__(self, name, affiliation): + def __init__(self, name, affiliations): self._name = name - self._affiliation = affiliation + self._affiliations = affiliations @property def name(self): @@ -27,7 +27,7 @@ def name(self): @property def affiliations(self): - return [ScopusCsvAffiliation(self._affiliation)] + return self._affiliations class ScopusCsvDocument(Document): @@ -44,21 +44,105 @@ def __init__(self, entry): def title(self) -> Optional[str]: return self.entry.get("Title") or None + def _get_authors(self) -> Optional[List[str]]: + """ + helper method. parse two formats of Authors field. + Formats: + 1. deliminates author by , and [No author name available] + 2. deliminates author by ; and [No Authors found] + """ + auths = self.entry.get("Authors") + no_authors_formats = ["[No Authors Found]", "[No author name available]"] + + if auths in no_authors_formats: + return [] + + if ";" in auths: + author_list = auths.split("; ") + elif "," in auths: + author_list = auths.split(", ") + # add comma between auth last, first to match format + # in authors with affiliations + author_list = [', '.join(auth.rsplit(" ", 1)) for auth in author_list] + else: # single author... + author_list = [auths] + + return author_list + + def _get_authors_ids(self) -> Optional[List[str]]: + """ + helper method to parse two formats of + 'Author(s) ID' field + 1. AUTHOR_ID;AUTHOR_ID_2;LAST_AUTHOR_ID; + 2. AUTHOR_ID; AUTHOR_ID_2; LAST AUTHOR_ID + """ + auths_id = self.entry.get("Author(s) ID", "") + if auths_id[-1] == ";": + auths_id = auths_id[:-1] + auths_ids = auths_id.split(";") + auths_ids = [auth_id.lstrip().rstrip() for auth_id in auths_ids] + return auths_ids + + def _get_auths_with_ids(self): + auths = self._get_authors() + auths_id = self._get_authors_ids() + + if len(auths) == len(auths_id): + auths_w_ids = [f"{name} (ID: {auth_id})" for name, auth_id in zip(auths, auths_id)] + else: + auths_w_ids = [] + return auths_w_ids + + @staticmethod + def _get_affiliations(affiliation_substring): + affiliations = affiliation_substring.split(";") + affiliations = [ + ScopusCsvAffiliation(aff) for aff in affiliations] + return affiliations + @property def authors(self) -> List[ScopusCsvAuthor]: + auths = self._get_authors() auths_affs = self.entry.get("Authors with affiliations") - auths_id = self.entry.get("Author(s) ID", "") + auths_ids = self._get_authors_ids() + affs = self.entry.get("Affiliations") # author_last, first initial, affiliation; ..... - if not auths_affs: - return [] - auths_affs = auths_affs.split("; ") - auths = [", ".join(auth_aff.split(", ")[0:2]) for auth_aff in auths_affs] - affs = [", ".join(auth_aff.split(", ")[2:]) for auth_aff in auths_affs] # try to add id to author name - auths_id = auths_id.split(";")[:-1] # remove empty string last el - if len(auths) == len(auths_id): - auths = [f"{name} (ID: {auth_id})" for name, auth_id in zip(auths, auths_id)] - return [ScopusCsvAuthor(a, b) for a, b in zip(auths, affs)] + if not auths_affs or auths is None or auths_ids is None: + return [] + + auths_w_ids = self._get_auths_with_ids() + # if single author, no way to know if ',' in author name + # within auths_affs field, + # so need to use 'Affiliations' field instead + # of searching for author in auths_affs + if len(auths) == 1: + return [ScopusCsvAuthor(auths[0], self._get_affiliations(affs))] + print(auths) + print(auths_affs) + indexes_of_authors = [auths_affs.index(auth) for auth in auths] + auth_to_affs_mapping = {} + for num, index in enumerate(indexes_of_authors): + auth = auths[num] + if num < len(indexes_of_authors) - 1: + + next_index = indexes_of_authors[num+1] + substring = auths_affs[index:next_index] + # only want part of string for current auhtor + # and affiliations + else: + substring = auths_affs[index:] + + substring = substring.replace(f"{auth}, ", "") + affiliations = substring.split(";") + affiliations = [ + ScopusCsvAffiliation(aff) for aff in affiliations] + if auths_w_ids!=[]: + auth_to_affs_mapping[auths_w_ids[num]] = affiliations + else: + auth_to_affs_mapping[auth] = affiliations + + return [ScopusCsvAuthor(a, b) for a, b in auth_to_affs_mapping.items()] @property def publisher(self) -> Optional[str]: From bf2d4e5db0d3a9964b18ea1cb64343d08b4f22b9 Mon Sep 17 00:00:00 2001 From: Travis Date: Fri, 11 Aug 2023 16:12:18 -0400 Subject: [PATCH 2/6] added new test for new version of scopus csv --- tests/test_sources_scopus_csv.py | 52 +++++++++++++++++++++++++++++++- 1 file changed, 51 insertions(+), 1 deletion(-) diff --git a/tests/test_sources_scopus_csv.py b/tests/test_sources_scopus_csv.py index c934fb8..6323149 100644 --- a/tests/test_sources_scopus_csv.py +++ b/tests/test_sources_scopus_csv.py @@ -1,6 +1,55 @@ -from litstudy.sources.scopus_csv import load_scopus_csv import os +from litstudy.sources.scopus_csv import load_scopus_csv + +#def test_doc_title_is_string(doc): +# assert isinstance(doc.title, str) + +#def test_doc_publication_year_is_int(doc): +# assert isinstance(doc.publication_year, int) +#def test_doc_keywords_is_list_or_none(doc): +# assert isinstance(doc.keywords, list) or doc.keywords is None + +#def test_doc_authors(doc): +# authors = doc.author + +def test_load_scopus_csv_v2(): + path = os.path.dirname(__file__) + "/resources/scopus_v2.csv" + docs = load_scopus_csv(path) + for num, doc in enumerate(docs): + title = doc.title + doc_id_title = doc.id.title + doc_id_doi = doc.id.doi + doc_id_pubmed = doc.id.pubmed + doc_id_scopus = doc.id.scopusid + pub_year = doc.publication_year + keywords = doc.keywords + abstract = doc.abstract + citation_count = doc.citation_count + publication_source = doc.publication_source + source_type = doc.source_type + for author in doc.authors: + author_name = author.name + for aff in author.affiliations: + affiliation = aff.name + if num == 0: + assert title == doc_id_title + assert doc.title.startswith("Gender-specific visual perturbation effects") + assert doc.abstract.startswith("This study investigated the effects of different visual rotation speeds") + assert doc.publication_source == "Ergonomics" + assert doc.language == "English" + assert doc.publisher == "Taylor and Francis Ltd." + assert doc.citation_count == 0 + assert doc.keywords == [ + 'electromyography', + 'Gait', + 'simulation', + 'space medicine', + 'visual flow'] + assert doc.publication_year == 2023 + assert len(doc.authors) == 3 + assert doc.authors[0].name == "Hao J. (ID: 57221302630)" + assert doc.authors[0].affiliations[0].name == "Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States" def test_load_scopus_csv(): path = os.path.dirname(__file__) + "/resources/scopus.csv" @@ -38,3 +87,4 @@ def test_load_scopus_csv(): assert len(doc.authors) == 10 assert doc.authors[0].name == "Phillips, J.C. (ID: 57202138757)" + assert doc.authors[0].affiliations[0].name == "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" From 657ff7b6d0844dea3ec04216421d9573547a46b8 Mon Sep 17 00:00:00 2001 From: Travis Date: Fri, 11 Aug 2023 16:12:59 -0400 Subject: [PATCH 3/6] added new test case for recently exported scopus csv file --- tests/resources/scopus_v2.csv | 89 +++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100755 tests/resources/scopus_v2.csv diff --git a/tests/resources/scopus_v2.csv b/tests/resources/scopus_v2.csv new file mode 100755 index 0000000..8c113a9 --- /dev/null +++ b/tests/resources/scopus_v2.csv @@ -0,0 +1,89 @@ +"Authors","Author full names","Author(s) ID","Title","Year","Source title","Volume","Issue","Art. No.","Page start","Page end","Page count","Cited by","DOI","Link","Affiliations","Authors with affiliations","Abstract","Author Keywords","Index Keywords","Molecular Sequence Numbers","Chemicals/CAS","Tradenames","Manufacturers","Funding Details","Funding Texts","References","Correspondence Address","Editors","Publisher","Sponsors","Conference name","Conference date","Conference location","Conference code","ISSN","ISBN","CODEN","PubMed ID","Language of Original Document","Abbreviated Source Title","Document Type","Publication Stage","Open Access","Source","EID" +"Hao J.; High R.; Siu K.-C.","Hao, Jie (57221302630); High, Robin (6701683718); Siu, Ka-Chun (57192938181)","57221302630; 6701683718; 57192938181","Gender-specific visual perturbation effects on muscle activation during incline treadmill walking: a virtual reality study","2023","Ergonomics","66","5","","704","715","11","0","10.1080/00140139.2022.2113152","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85136453267&doi=10.1080%2f00140139.2022.2113152&partnerID=40&md5=bcfaf28172ce460c6d3f1fa4bf3ed257","Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States; Department of Biostatistics, College of Public Health, University of Nebraska Medical Center, Omaha, NE, United States","Hao J., Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States; High R., Department of Biostatistics, College of Public Health, University of Nebraska Medical Center, Omaha, NE, United States; Siu K.-C., Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States","This study investigated the effects of different visual rotation speeds and types of visual perturbation in virtual reality (VR) on lower extremity muscle activation during incline treadmill walking. Twenty healthy young adults walked on an incline treadmill with six different visual perturbation paradigms in VR (normal VR, 10°/s rotation, 20°/s rotation, 30°/s rotation, 60°/s rotation, and random speed rotation). Muscle activation of the lower extremity was measured by surface electromyography. Results showed an increased visual rotation speed induced higher vastus lateralis and lateral gastrocnemius activation. Females and males had different responses to increased visual rotation speed in vastus lateralis. Random speed rotation induced higher medial hamstring activation than constant speed rotation, in which was more pronounced in females. In conclusion, the amount of visual perturbation should be taken into consideration when developing future VR training for astronauts. © 2022 Informa UK Limited, trading as Taylor & Francis Group.","electromyography; Gait; simulation; space medicine; visual flow","Electromyography; Female; Gait; Humans; Lower Extremity; Male; Muscle, Skeletal; Virtual Reality; Walking; Young Adult; Chemical activation; Manned space flight; Muscle; Rotation; Sporting goods; Virtual reality; Gait; Lower extremity; Muscle activation; Perturbation effect; Rotation speed; Simulation; Space medicines; Speed rotations; Treadmill walking; Visual flow; electromyography; female; gait; human; lower limb; male; physiology; skeletal muscle; virtual reality; walking; young adult; Speed","","","","","NASA Nebraska Space Grant & EPSCoR, (NNX15AK50A)","This study was supported by the NASA Nebraska Space Grant & EPSCoR (NNX15AK50A)","Adkin A.L., Campbell A.D., Chua R., Carpenter M.G., The Influence of Postural Threat on the Cortical Response to Unpredictable and Predictable Postural Perturbations, Neuroscience Letters, 435, 2, pp. 120-125, (2008); 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Chiu M., Wang M., The Effect of Gait Speed and Gender on Perceived Exertion, Muscle Activity, Joint Motion of Lower Extremity, Ground Reaction Force and Heart Rate during Normal Walking, Gait & Posture, 25, 3, pp. 385-392, (2007); De Keersmaecker E., Lefeber N., Serrien B., Jansen B., Rodriguez-Guerrero C., Niazi N., Kerckhofs E., Swinnen E., The Effect of Optic Flow Speed on Active Participation during Robot-Assisted Treadmill Walking in Healthy Adults, IEEE Transactions on Neural Systems and Rehabilitation Engineering, 28, 1, pp. 221-227, (2020); (2014); Forghani A., Preuss R., Milner T.E., Effects of Amplitude and Predictability of Perturbations to the Arm on Anticipatory and Reactionary Muscle Responses to Maintain Balance, Journal of Electromyography and Kinesiology, 35, pp. 30-39, (2017); Fuchs P., Moreau G., Guitton P., Virtual Reality: Concepts and Technologies, (2011); Garrett-Bakelman F.E., Darshi M., Green S.J., Gur R.C., Lin L., Macias B.R., McKenna M.J., Meydan C., Mishra T., Nasrini J., Piening B.D., Rizzardi L.F., Sharma K., Siamwala J.H., Taylor L., Vitaterna M.H., Afkarian M., Afshinnekoo E., Ahadi S., Ambati A., Arya M., Bezdan D., Callahan C.M., Chen S., Choi A.M.K., Chlipala G.E., Contrepois K., Covington M., Crucian B.E., De Vivo I., Dinges D.F., Ebert D.J., Feinberg J.I., Gandara J.A., George K.A., Goutsias J., Grills G.S., Hargens A.R., Heer M., Hillary R.P., Hoofnagle A.N., Hook V.Y.H., Jenkinson G., Jiang P., Keshavarzian A., Laurie S.S., Lee-McMullen B., Lumpkins S.B., MacKay M., Maienschein-Cline M.G., Melnick A.M., Moore T.M., Nakahira K., Patel H.H., Pietrzyk R., Rao V., Saito R., Salins D.N., Schilling J.M., Sears D.D., Sheridan C.K., Stenger M.B., Tryggvadottir R., Urban A.E., Vaisar T., Van Espen B., Zhang J., Ziegler M.G., Zwart S.R., Charles J.B., Kundrot C.E., Scott G.B.I., Bailey S.M., Basner M., Feinberg A.P., Lee S.M.C., Mason C.E., Mignot E., Rana B.K., Smith S.M., Snyder M.P., Turek F.W., The NASA Twins Study: A Multidimensional Analysis of a Year-Long Human Spaceflight, Science, 364, 6436, (2019); 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Siu; Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, 68198-4420, United States; email: kcsiu@unmc.edu","","Taylor and Francis Ltd.","","","","","","00140139","","ERGOA","35965444","English","Ergonomics","Article","Final","","Scopus","2-s2.0-85136453267" +"Gesselman A.N.; Kaufman E.M.; Marcotte A.S.; Reynolds T.A.; Garcia J.R.","Gesselman, Amanda N. (55326561000); Kaufman, Ellen M. (57202747668); Marcotte, Alexandra S. (57202816380); Reynolds, Tania A. (56120916500); Garcia, Justin R. (25951348300)","55326561000; 57202747668; 57202816380; 56120916500; 25951348300","Engagement with Emerging Forms of Sextech: Demographic Correlates from a National Sample of Adults in the United States","2023","Journal of Sex Research","60","2","","177","189","12","5","10.1080/00224499.2021.2007521","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85127882021&doi=10.1080%2f00224499.2021.2007521&partnerID=40&md5=8d9789b2906bb6820216ec71d17e35d6","The Kinsey Institute, Indiana University, United States; Luddy School of Informatics, Computing, and Engineering, Indiana University, United States; Department of Psychology, University of New Mexico, United States; Department of Gender Studies, Indiana University, United States","Gesselman A.N., The Kinsey Institute, Indiana University, United States; Kaufman E.M., The Kinsey Institute, Indiana University, United States, Luddy School of Informatics, Computing, and Engineering, Indiana University, United States; Marcotte A.S., The Kinsey Institute, Indiana University, United States; Reynolds T.A., The Kinsey Institute, Indiana University, United States, Department of Psychology, University of New Mexico, United States; Garcia J.R., The Kinsey Institute, Indiana University, United States, Department of Gender Studies, Indiana University, United States","Social technology is ever-evolving, and increasingly offers novel domains for sexual experiences. In the current study, we investigated demographic correlates of engagement with emerging forms of sextech, defined here as internet-based applications, platforms, or devices used for sexual pleasure. Our web-based, demographically representative sample included 7,512 American adults aged 18–65 years, with a near-even gender split of men/women and moderate racial diversity (63% White). Participants indicated their engagement with eight forms of sextech, including six emerging forms of sexual technology (visiting erotic camming sites, participating in camming streams, teledildonic use, accessing virtual reality pornography, playing sexually explicit video games, and sexual messaging with chatbots or artificially intelligent entities) as well as two more common domains (online pornography and sexting). Participants who were younger, were men, had higher income, and were sexual minorities reported more frequent engagement with all forms of sextech assessed. Unlike prior work on pornography, religious individuals were more likely to engage with emerging sextech. Beyond online pornography (50%) and sexting (29%), visiting camming sites (18%) and playing sexually explicit video games (13%) were relatively common. Findings may contribute to the destigmatization of sextech engagement and forecast future norms in technologically-facilitated sexual behavior. © 2022 The Society for the Scientific Study of Sexuality.","","Adult; Demography; Erotica; Female; Humans; Internet; Male; Sexual and Gender Minorities; Sexual Behavior; United States; adult; demography; erotica; female; human; Internet; male; sexual and gender minority; sexual behavior; United States","","","","","","","Anderson M., Kumar M., Digital divide persists even as lower-income Americans make gains in tech adoption, (2019); Barss P., The erotic engine: How pornography has powered mass communication, from Gutenberg to Google, (2010); Baumeister R.F., Vohs K.D., Sexual economics: Sex as female resource for social exchange in heterosexual interactions, Personality and Social Psychology Review, 8, 4, pp. 339-363, (2004); Benotsch E.G., Snipes D.J., Martin A.M., Bull S.S., Sexting, substance use, and sexual risk behavior in young adults, Journal of Adolescent Health, 52, 3, pp. 307-313, (2013); Beutel M.E., Stobel-Richter Y., Brahler E., Sexual desire and sexual activity of men and women across their lifespans: Results from a representative German community survey, BJU International, 101, 1, pp. 76-82, (2008); Bleakley P., “500 tokens to go private”: Camgirls, cybersex and feminist entrepreneurship, Sexuality & Culture, 18, 4, pp. 892-910, (2014); Bothe B., Toth-Kiraly I., Potenza M.N., Orosz G., Demetrovics Z., High-frequency pornography use may not always be problematic, Journal of Sexual Medicine, 17, 4, pp. 793-811, (2020); Buric J., Garcia J.R., Stulhofer A., Is sexting bad for adolescent girls’ psychological well-being? 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Gesselman; The Kinsey Institute, Indiana University, Bloomington, Lindley Hall 305, 150 S Woodlawn Ave, 47405, United States; email: agesselm@indiana.edu","","Taylor and Francis Ltd.","","","","","","00224499","","JSXRA","35104185","English","J. Sex Res.","Article","Final","","Scopus","2-s2.0-85127882021" +"Jans C.; Bogossian F.; Andersen P.; Levett-Jones T.","Jans, Carley (57193933925); Bogossian, Fiona (22978626000); Andersen, Patrea (39661061200); Levett-Jones, Tracy (15073003500)","57193933925; 22978626000; 39661061200; 15073003500","Examining the impact of virtual reality on clinical decision making – An integrative review","2023","Nurse Education Today","125","","105767","","","","0","10.1016/j.nedt.2023.105767","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85150385220&doi=10.1016%2fj.nedt.2023.105767&partnerID=40&md5=bb2221c642fa01248cdd3894f8449992","School of Nursing, University of Wollongong, Faculty of Science, Medicine and Health, Australia; School of Health, University of the Sunshine Coast, 1 Moreton Parade, Petrie, 4502, QLD, Australia; Centre for Health and Social Practice, Waikato Institute of Technology, Private Bag 3036, Waikato Mail Centre, Hamilton, 3240, New Zealand; School of Nursing & Midwifery, University of Technology Sydney, Faculty of Health, 235 Jones St, Ultimo, 2007, NSW, Australia","Jans C., School of Nursing, University of Wollongong, Faculty of Science, Medicine and Health, Australia; Bogossian F., School of Health, University of the Sunshine Coast, 1 Moreton Parade, Petrie, 4502, QLD, Australia; Andersen P., Centre for Health and Social Practice, Waikato Institute of Technology, Private Bag 3036, Waikato Mail Centre, Hamilton, 3240, New Zealand; Levett-Jones T., School of Nursing & Midwifery, University of Technology Sydney, Faculty of Health, 235 Jones St, Ultimo, 2007, NSW, Australia","Background: Clinical decision making is an essential cognitive skill in nursing. It is a process undertaken daily by nurses as they make judgements about patient care and manage complex issues as they arise. Virtual reality is an emerging technology that is increasingly being used pedagogically to teach non-technical skills including CDM, communication, situational awareness, stress management, leadership, and teamwork. Objective: The objective of this integrative review are to synthesise the research findings regarding the impact of virtual reality on clinical decision making in undergraduate nurses. Design: An integrative review using Whittemore and Knafl's framework for integrated reviews. Data sources: An extensive search was conducted of healthcare databases including CINAHL, Medline and Web of Science between 2010 and 2021 using the terms virtual reality, clinical decision and undergraduate nursing. Review methods: The initial search located 98 articles. After screening and checking for eligibility, 70 articles were critically reviewed. Eighteen studies were included in the review and were critically appraised using the Critical Appraisal Skills Program checklist for qualitative papers and McMaster's Critical appraisal form for quantitative papers. Results: Research in the use of VR has demonstrated its potential to improve undergraduate nurses' critical thinking, clinical reasoning, clinical judgement and clinical decision-making skills. Students perceive these teaching modalities to be beneficial to the development of their clinical decision-making ability. There is lack of research related to the use of immersive virtual reality in developing and enhancing undergraduate nursing students' clinical decision-making skills. Conclusion: Current research on the impact of virtual reality on the development of nursing CDM has demonstrated positive results. VR is one pedagogical approach that could further assist, however, there are no identified studies that focus on its impact in developing CDM, therefore further studies are required to address this gap in the literature. © 2023 The Authors","Clinical decision-making; Integrative review; Nursing student; Undergraduate; Virtual reality","Clinical Decision-Making; Education, Nursing, Baccalaureate; Humans; Students, Nursing; Thinking; Virtual Reality; clinical decision making; human; nursing education; nursing student; procedures; psychology; thinking; virtual reality","","","","","","","Adhikari R., Kydonaki C., Lawrie J., O'Reilly M., Ballantyne B., Whitehorn J., Paterson R., A mixed-methods feasibility study to assess the acceptability and applicability of immersive virtual reality sepsis game as an adjunct to nursing education, Nurse Educ. 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Today, 101, (2021); Polit D.F., Beck C.T., Nursing Research : Generating and Assessing Evidence for Nursing Practice, (2017); Protopsaltis A., Papagiannakis G., Virtual reality: a model for understanding immersive computing, Encyclopedia of Computer Graphics and Games, pp. 1-4, (2020); Razavi T., Self-report Measures: An Overview of Concerns and Limitations of Questionnaire Use in Occupational Stress Research, (2001); Saab M.M., Hegarty J., Murphy D., Landers M., Incorporating virtual reality in nurse education: a qualitative study of nursing students' perspectives, Nurse Educ. Today, 105, (2021); Shin H., Rim D., Kim H., Park S., Shon S., Educational characteristics of virtual simulation in nursing: an integrative review, Clin. Simul. Nurs., 37, pp. 18-28, (2019); Slater M., Immersion and the illusion of presence in virtual reality, Br. J. Psychol., 109, 3, (2018); Standing M., EBOOK: Clinical Judgement and Decision-Making in Nursing and Inter-professional Healthcare, (2010); Standing M., Clinical judgement and decision making in nursing, (2020); Tacgin Z., The perceived effectiveness regarding immersive virtual reality learning environments changes by the prior knowledge of learners, Educ. Inf. Technol., 25, 4, pp. 2791-2809, (2020); Thompson C., Aitken L., Doran D., Dowding D., An agenda for clinical decision making and judgement in nursing research and education, Int. J. Nurs. Stud., 50, 12, pp. 1720-1726, (2013); Thompson C., Stapley S., Do educational interventions improve nurses’ clinical decision making and judgement? A systematic review, Int. J. Nurs. Stud., 48, 7, pp. 881-893, (2011); Thompson D.S., Thompson A.P., McConnell K., Nursing students’ engagement and experiences with virtual reality in an undergraduate bioscience course, Int. J. Nurs. Educ. Scholarsh., 17, 1, (2020); Torraco R.J., Writing integrative reviews of the literature: methods and purposes, Int. J. Adult Vocat. Educ. Technol., 7, 3, pp. 62-70, (2016); Whittemore R., Knafl K., The integrative review: updated methodology, J. Adv. Nurs., 52, 5, pp. 546-553, (2005); Yoon J., Development of an Instrument for the Measurement of Critical Thinking Disposition: In Nursing, (2004); Zulkosky K.D., White K.A., Price A.L., Pretz J.E., Effect of simulation role on clinical decision-making accuracy, Clin. Simul. Nurs., 12, 3, pp. 98-106, (2016)","C. Jans; Wollongong, Building 41, Northfields Ave, 2516, Australia; email: cjans@uow.edu.au","","Churchill Livingstone","","","","","","02606917","","","36906980","English","Nurse Educ. Today","Review","Final","","Scopus","2-s2.0-85150385220" +"Bramblett P.N.; Fasczewski K.S.; Powell S.M.","Bramblett, Paige N. (57234447700); Fasczewski, Kimberly S. (57193616492); Powell, Sara M. (57220720761)","57234447700; 57193616492; 57220720761","Do it for the cause: Feasibility of a theory-based virtual 5 K walk/run program to increase physical activity behavior","2023","Evaluation and Program Planning","98","","102272","","","","0","10.1016/j.evalprogplan.2023.102272","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149757043&doi=10.1016%2fj.evalprogplan.2023.102272&partnerID=40&md5=6feeb4630da92f8d51efccc81ca99989","Appalachian State University, Department of Public Health and Exercise Science, 1179 State Farm Road, Boone, 28607, NC, United States; California State University at Monterey Bay, 100 Campus Center, Seaside, 93955, CA, United States","Bramblett P.N., Appalachian State University, Department of Public Health and Exercise Science, 1179 State Farm Road, Boone, 28607, NC, United States; Fasczewski K.S., Appalachian State University, Department of Public Health and Exercise Science, 1179 State Farm Road, Boone, 28607, NC, United States; Powell S.M., California State University at Monterey Bay, 100 Campus Center, Seaside, 93955, CA, United States","Physical activity (PA) levels among the general population remain low despite well-known benefits. Previous research has demonstrated PA-based charity fundraising events may act as a catalyst for increased motivation for PA by fulfilling basic psychological needs while providing an emotional connection to a greater good. Therefore, the current study used a behavior-change based theoretical paradigm to develop and assess the feasibility of a 12-week charity-based virtual PA program intended to increase motivation and PA adherence. Forty-three participants were enrolled in a virtual 5 K run/walk charity event that included a structured training protocol, web-based motivation resources, and charity education. Eleven participants completed the program and results indicated no differences pre- and post-participation in motivation (t(10) = 1.16, p = .14) and self-efficacy (t(10) = 0.66, p = .26), but increased scores on charity knowledge (t(9) = −2.50, p = .02). Attrition was attributed to timing, weather, and isolated nature of a solo virtual program. Participants enjoyed the structure of the program and felt the training and educational information was beneficial, but could have been more robust. Thus, in its current format, the program design lacks efficacy. Integral changes to increase program feasibility should include group programming, participant-chosen charity, and more accountability. © 2023 Elsevier Ltd","Behavioral economics; Motivation; Physical activity; Program evaluation; Self determination theory; Virtual intervention","Feasibility Studies; Health Promotion; Humans; Motivation; Program Evaluation; Walking; catalyst; feasibility study; participatory approach; physical activity; virtual reality; adult; article; behavior change; behavioral economics; clinical article; controlled study; drug efficacy; education; feasibility study; female; human; human experiment; male; motivation; physical activity; program feasibility; self concept; social welfare; theoretical study; weather; feasibility study; health promotion; procedures; program evaluation; walking","","","","","","","Acs P., Betlehem J., Olah A., Bergier J., Melczer C., Premusz V., Makai A., Measurement of public health benefits of physical activity: Validity and reliability study of the international physical activity questionnaire in Hungary, BMC Public Health, 20, S1, (2020); Alley S.J., Kolt G.S., Duncan M.J., Caperchione C.M., Savage T.N., Maeder A.J., Rosenkranz R.R., Tague R., Van Itallie A.K., Kerry Mummery W., Vandelanotte C., The effectiveness of a web 2.0 physical activity intervention in older adults – a randomised controlled trial, International Journal of Behavioral Nutrition and Physical Activity, 15, 1, (2018); Anderson-Bill E.S., Winett R.A., Wojcik J.R., Social cognitive determinants of nutrition and physical activity among web-health users enrolling in an online intervention: The influence of social support, self-efficacy, outcome expectations, and self-regulation, Journal of Medical Internet Research, 13, 1, (2011); Ariely D., Predictably Irrational: The hidden forces that shape our decisions, (2008); Baillot A., Romain A.J., Boisvert-Vigneault K., Audet M., Baillargeon J.P., Dionne I.J., Valiquette L., Chakra C.N.A., Avignon A., Langlois M.-F., Effects of lifestyle interventions that include a physical activity component in class ii and iii obese individuals: a systematic review and meta-analysis, PLOS ONE, 10, 4, (2015); Bandura A., Health promotion by social cognitive means, Health Education & Behavior, 31, 2, pp. 143-164, (2004); Bennett R., Mousley W., Kitchin P., Ali-Choudhury R., Motivations for participating in charity-affiliated sporting events, Journal of Customer Behaviour, 6, 2, pp. 155-178, (2007); Bernhart J.A., Wilcox S., Decker L., Ehlers D.K., McKeever B.W., O'Neill J.R., “It's having something that you've done it for”: Applying self-determination theory to participants’ motivations in a for-cause physical activity event, Journal of Health Psychology, pp. 1-16, (2020); Chemolli E., Gagne M., Evidence against the continuum structure underlying motivation measures derived from self-determination theory, Psychological Assessment, 26, 2, pp. 575-585, (2014); Cid L., Monteiro D., Teixeira D., Teques P., Alves S., Moutao J., Silva M., Palmeira A., The behavioral Rrgulation in exercise questionnaire (BREQ-3) portuguese-version: Evidence of reliability, validity and invariance across gender, Frontiers in Psychology, (2018); Colorafi K.J., Evans B., Qualitative descriptive methods in health science research, HERD: Health Environments Research & Design Journal, 9, 4, pp. 16-25, (2016); Creswell J.W., Qualitative inquiry and research design: Choosing among five approaches, (2013); (2022); Edmunds J., Ntoumanis N., Duda J.J., A test of self-determination theory in the exercise domain, Journal of Applied Social Psychology, 36, 9, pp. 2240-2265, (2006); Fasczewski K.S., Bramblett P., Thorton-Brooks J., Stevens N., Understanding multiple sclerosis charity event participation: Is behavioral economics the missing link to increasing physical activity?, American Journal of Health Behavior, 45, pp. 723-734, (2021); Fasczewski K.S., Cook H.M., Campbell K.E., Anderes B., I ride for MS: The impact of bike MS participation on motivation for physical activity in individuals with multiple sclerosis, Disability and Health Journal, 13, 2, (2020); (2022); IBM, IBM SPSS Statistics for Windows, Version 26.0, (2020); Kerner C., Goodyear V.A., The motivational impact of wearable healthy lifestyle technologies: A self-determination perspective on fitbits with adolescents, American Journal of Health Education, 48, 5, pp. 287-297, (2017); 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(2022); Ryan R.M., Deci E.L., Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions, Contemporary Educational Psychology, 61, (2020); Sandelowski M., Barroso J., Handbook for synthesizing qualitative research, (2007); Smith B., McGannon K.R., Developing rigor in qualitative research: Problems and opportunities within sport and exercise psychology, International Review of Sport and Exercise Psychology, 11, 1, pp. 101-121, (2018); Sweet S.N., Fortier M.S., Strachan S.M., Blanchard C.M., Testing and integrating self-determination theory and self-efficacy theory in a physical activity context, Canadian Psychology/Psychologie Canadienne, 53, 4, pp. 319-327, (2012); Teixeira P.J., Carraca E.V., Markland D., Silva M.N., Ryan R.M., Exercise, physical activity, and self-determination theory: A systematic review, International Journal of Behavioral Nutrition and Physical Activity, 9, 78, (2012); Wang C.K.J., Leng H.K., Kee Y.H., Use of Facebook in physical activity intervention programme: A test of self-determination theory, National Institute of Education, 46, pp. 210-224, (2015); (2022); Won D., Park M., Lee K.Y., Chung J., Factors affecting participation in charity sport events involving a low intensive physical activity, International Journal of Leisure and Tourism Marketing, 2, 3, (2011)","K.S. Fasczewski; Department of Public Health and Exercise Science, Leon Levine Hall of Health Sciences, Boone, 1179 State Farm Road, 28608, United States; email: fasczewskiks@appstate.edu","","Elsevier Ltd","","","","","","01497189","","EPPLD","36907038","English","Eval. Program Plann.","Article","Final","","Scopus","2-s2.0-85149757043" +"Kang Y.; Hwang H.","Kang, Younhee (14042006400); Hwang, Hyeyoung (57200549463)","14042006400; 57200549463","The impact of changes in nursing practicum caused by COVID-19 pandemic on new graduate nurses","2023","Nurse Education Today","121","","105675","","","","1","10.1016/j.nedt.2022.105675","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85144799855&doi=10.1016%2fj.nedt.2022.105675&partnerID=40&md5=4c27a1cbbe05ef5e858c4372d3d0f5ea","College of Nursing, Graduate Program in System Health Science and Engineering, Ewha Womans University, Seoul, South Korea; College of Nursing, Ewha Womans University, Seoul, South Korea","Kang Y., College of Nursing, Graduate Program in System Health Science and Engineering, Ewha Womans University, Seoul, South Korea; Hwang H., College of Nursing, Ewha Womans University, Seoul, South Korea","Background: The impact of the COVID-19 pandemic has brought about major changes throughout nursing education. Most clinical practicum has been substituted by skills laboratories, simulation laboratories, virtual simulation or written assignments. Nursing students who have experienced this change in practicum have fears about their future role as new graduate nurses. However, to date, no studies have been conducted exploring how their fears work when they become new graduate nurses. Objectives: To investigate the status of nursing practicum at nursing universities before and during the COVID-19 pandemic, and to explore the relationship between difficulties in nursing tasks, work readiness, reality shock, and organizational socialization among new graduate nurses with nursing practicum experience during this pandemic. Design: Descriptive comparative research design. Participants: 178 new graduate nurses with a clinical experience from 1 month to less than 12 months and graduating from nursing universities in 2021, the 3rd grade in 2020 and the 4th grade in 2021. Methods: Cross-sectional study via a self-administered online questionnaire measuring difficulties in nursing tasks, work readiness, reality shock, and organizational socialization. Data were analyzed by descriptive statistics, independent t-tests, Pearson correlation. Results: New graduate nurses were divided into 72 in the Clinical/Clinical group and 106 in the Clinical/Substitute group. There was a significant difference in the difficulties in nursing tasks (t = −2.342, p = .020), but there were no significant differences in work readiness, reality shock, and organizational socialization between the two groups. Conclusions: Efforts in the clinical field to increase the adaptation of new graduate nurses could prevent problems that may arise due to the restrictions and absence of clinical practicum. Discussions should be continued to develop and implement efficient nursing practicum education that not only can reduce the gap between nursing education and nursing practice, but also respond appropriately to any pandemic situation. © 2022 Elsevier Ltd","COVID-19; Nursing education; Nursing students; Socialization","COVID-19; Cross-Sectional Studies; Education, Nursing; Education, Nursing, Baccalaureate; Education, Nursing, Graduate; Humans; Pandemics; Students, Nursing; cross-sectional study; epidemiology; human; nursing education; nursing student; pandemic","","","","","Ministry of Science, ICT and Future Planning, MSIP, (2021R1A2C2006359); National Research Foundation of Korea, NRF","This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government ( MSIT ) (No. 2021R1A2C2006359 ). ","Badowski D., Rossler K.L., Reiland N., Exploring student perceptions of virtual simulation versus traditional clinical and manikin-based simulation, J. Prof. Nurs., 37, 4, pp. 683-689, (2021); Bang K.S., Kang J.H., Nam E.S., Hyun M.Y., Suh E., Chae S.M., Choi H., Shin D., Nursing students' confidence in clinical competency and job readiness during the COVID-19 pandemic era, J. Korean Acad. Soc. Nurs. Educ., 27, 4, pp. 402-411, (2021); Caliskan A., Ergun Y.A., Examining job satisfaction burnout and reality shock amongst newly graduated nurses, Procedia Soc. Behav. Sci., 47, pp. 1392-1397, (2012); Duchscher J.E.B., Transition shock: the initial stage of role adaptation for newly graduated registered nurses, J. Adv. Nurs., 65, 5, pp. 1103-1113, (2009); Foronda C., Armstrong B., Position statement on use of virtual simulation during the pandemic 2020, (2020); Frick K.D., Swoboda S.M., Mansukhani K., Jeffries P.R., An economic model for clinical simulation in prelicensure nursing programs, J. Nurs. Regul., 5, 3, pp. 9-13, (2014); Gardiner I., Sheen J., Graduate nurse experiences of support: a review, Nurse Educ. Today, 40, pp. 7-12, (2016); Ha Y.K., Lee Y.H., In COVID-19, factors affecting the problem-solving ability of nursing students participating in alternative clinical practicum, J. Learn. Centered Curric. Instr., 21, 2, pp. 989-1006, (2021); Hancock P.A., Vincenzi D.A., Wise J.A., Mouloua M., Human Factors in Simulation and Training, (2008); Kaihlanen A.M., Elovainio M., Haavisto E., Salminen L., Sinervo T., Final clinical practicum, transition experience and turnover intentions among newly graduated nurses: a cross sectional study, Nurse Educ. Today, 84, (2020); Kang J.Y., Simulated nursing practice education in the ontact age: a mixed methods case study, J. Learn. Centered Curric. Instr., 20, 18, pp. 937-957, (2020); Passing rate of national examination by year, (2022); Estimation of health care workers, (2015); Certification criteria and handbook, (2017); Hospital nursing workforce placement survey, (2022); Announcement to recruit hospitals implementing education nurse support project, (2019); New nurses' education management system guidelines, (2019); Kramer M., Reality Shock: Why Nurses Leave Nursing, (1974); Kramer M., Brewer B.B., Maguire P., Impact of healthy work environments on new graduate nurses’ environmental reality shock, West. J. Nurs. Res., 35, 3, pp. 348-383, (2013); Kwon I.G., Cho Y., Kim K.S., Kim M.S., Cho M.S., Development of Korean nurse residency program for tertiary hospitals, J. Korean Clin. Nurs. Res., 27, 2, pp. 149-164, (2021); Lee H., Min H., Kim C., Shim K., Song Y., Kim E., Psychometric evaluation of the korean version of the work readiness scale for graduating nursing students, Collegian, 28, 1, pp. 128-134, (2021); Leong Y.M., Crossman J., New nurse transition: success through aligning multiple identities, J. Health Organ. Manag., 29, 7, pp. 1098-1114, (2015); Lim S., Yeom Y.R., The effect of education integrating virtual reality simulation training and outside school clinical practice for nursing students, J. Converg. Inf. Technol., 10, 10, pp. 100-108, (2020); Lim S.H., Content analysis on online non-face-to-face adult nursing practice experienced by graduating nursing students in the ontact era, J. Korea Acad. Ind. Cooperation Soc., 22, 4, pp. 195-205, (2021); Louis M.R., Surprise and sense making: what newcomers experience in entering unfamiliar organizational settings, Adm. Sci. Q., 25, pp. 226-251, (1980); Ma J., Nickerson J.V., Hands-on, simulated, and remote laboratories: a comparative literature review, ACM Comput. Surv., 38, 3, (2006); Guidelines for academic management coping with new coronavirus infections. Press release, (2020); Level 2 social distancing guidelines. National action plans, (2020); Park M.R., Lee M.J., Effects of mentoring program's development about new nurses, J. Converg. Inf. Technol., 8, 1, pp. 43-51, (2018); Roberts E., Kaak V., Rolley J., Simulation to replace clinical hours in nursing: a meta-narrative review, Clin. Simul. Nurs., 37, 100, pp. 5-13, (2019); Sim M., Relationship between practical satisfaction, learning confidence, and nursing clinical competency of in-class practical education due to COVID-19, J. Next-Gener. Converg. Technol. Assoc., 5, 4, pp. 553-563, (2021); Sin K.M., Kim E., A concept analysis on reality shock in newly graduated nurses using the hybrid model, Korean J. Occup. Health Nurs., 26, 1, pp. 19-29, (2017); Sin K.M., Kwon J.O., Kim E.Y., Factors associated with new graduate nurses' reality shock, J. Korean Acad. Nurs. Adm., 20, 3, pp. 292-301, (2014); Sohn I.S., Kim H.S., Kwon J.S., Park D.L., Han Y.H., Han S.S., Development of an instrument to measure organizational socialization of new clinical nurses, J. Korean Clin. Nurs. Res., 14, 1, pp. 85-97, (2008); Song E.J., Kim M.S., Lee J.H., Jeon M.Y., The influence of reality shock and educational specialist nurse's social support on organizational socialization of new nurses, J. Korean Clin. Nurs. Res., 26, 3, pp. 344-351, (2020); Song J., Kim M., Study on clinical education for nursing in hospitals in Korea, J. Korean Acad. Soc. Nurs. Educ., 19, 2, pp. 251-264, (2013); Suliman W.A., Abu-Moghli F.A., Khalaf I., Zumot A.F., Nabolsi M., Experiences of nursing students under the unprecedented abrupt online learning format forced by the national curfew due to COVID-19: a qualitative research study, Nurse Educ. Today, 100, (2021); Van Maanen J., Schein E.H., Toward a theory of organizational socialization, Research in Organizational Behavior, (1979); Walker A., Storey K.M., Costa B.M., Leung R.K., Refinement and validation of the work readiness scale for graduate nurses, Nurs. Outlook, 63, 6, pp. 632-638, (2015); Wallace S., Schuler M.S., Kaulback M., Hunt K., Baker M., Nursing student experiences of remote learning during the COVID-19 pandemic, Nurs. Forum, 56, 3, pp. 612-618, (2021); Weston J., Zauche L.H., Comparison of virtual simulation to clinical practice for prelicensure nursing students in pediatrics, Nurse Educ., 46, 5, pp. E95-E98, (2021); WHO Director-General's opening remarks at the media briefing on COVID-19, (2020); Yoon S.H., A study on new graduate nurses' clinical experience of adaptation, J. Korean Acad. Nurs. Adm., 8, 1, pp. 55-72, (2002); Yoon Y.S., Park B.S., Park S.J., Cho H.N., Factors affecting clinical performance in nursing sudents-focusing on online clinical practice students during the COVID-19 era, J. Korean Nurs. Res., 5, 1, pp. 1-10, (2021); You S.Y., Cho M.Y., Nursing students’ experiences of online adult nursing practicum in COVID-19, J. Learn.-Cent. Curric. Instr., 21, 10, pp. 385-398, (2021)","H. Hwang; College of Nursing, Ewha Womans University, Seoul, 52, Ewhayeodae-gil, Seodaemun-gu, 03760, South Korea; email: hwanghy.grace@gmail.com","","Churchill Livingstone","","","","","","02606917","","","36549256","English","Nurse Educ. Today","Article","Final","All Open Access; Bronze Open Access; Green Open Access","Scopus","2-s2.0-85144799855" +"Richard O.; Jollant F.; Billon G.; Attoe C.; Vodovar D.; Piot M.-A.","Richard, Océane (58188404100); Jollant, Fabrice (6506821335); Billon, Grégoire (57192153407); Attoe, Chris (55926872000); Vodovar, Dominique (24077407200); Piot, Marie-Aude (56585645700)","58188404100; 6506821335; 57192153407; 55926872000; 24077407200; 56585645700","Simulation training in suicide risk assessment and intervention: a systematic review and meta-analysis","2023","Medical Education Online","28","1","2199469","","","","0","10.1080/10872981.2023.2199469","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152863606&doi=10.1080%2f10872981.2023.2199469&partnerID=40&md5=6828c0aab015bf3232acfeb85b18257d","Department of child and adolescent psychiatry, Université Paris Cité, AP-HP, Academic Hospital Necker-Enfants Malades, Reference center for autism and learning disorders, Paris, France; Department of psychiatry, CHU Bicêtre, APHP, Le Kremlin-Bicêtre, France; Mental helath simulation center, Maudsley Learning, South London and Maudsley NHS Foundation Trust, London, United Kingdom; Université Paris Cité, UFR de médecine, Paris, 75010, France; Department of child and adolescent psychiatry, Université Paris Cité, AP-HP, Academic Hospital Necker-Enfants Malades Reference center for autism and learning disorders, Ilumens, Simulation Center, Paris-Saclay University, Paris, France; UMRS 1144, Faculté de pharmacie, Paris, 75006, France; Centre AntiPoison de Paris, Paris, France; Department of psychiatry, CHU Nimes, Nimes, France; Department of Psychiatry, School of Medicine, Paris-Saclay University, le Kremlin-Bicêtre, France; McGill University, McGill Group for Suicide Studies, Montreal, Canada; Moods Team, INSERM UMR-1178, CESP, Le Kremlin-Bicêtre, France","Richard O., Department of child and adolescent psychiatry, Université Paris Cité, AP-HP, Academic Hospital Necker-Enfants Malades, Reference center for autism and learning disorders, Paris, France; Jollant F., Department of psychiatry, CHU Bicêtre, APHP, Le Kremlin-Bicêtre, France, Department of psychiatry, CHU Nimes, Nimes, France, Department of Psychiatry, School of Medicine, Paris-Saclay University, le Kremlin-Bicêtre, France, McGill University, McGill Group for Suicide Studies, Montreal, Canada, Moods Team, INSERM UMR-1178, CESP, Le Kremlin-Bicêtre, France; Billon G., Mental helath simulation center, Maudsley Learning, South London and Maudsley NHS Foundation Trust, London, United Kingdom; Attoe C., Mental helath simulation center, Maudsley Learning, South London and Maudsley NHS Foundation Trust, London, United Kingdom; Vodovar D., Université Paris Cité, UFR de médecine, Paris, 75010, France, UMRS 1144, Faculté de pharmacie, Paris, 75006, France, Centre AntiPoison de Paris, Paris, France; Piot M.-A., Department of child and adolescent psychiatry, Université Paris Cité, AP-HP, Academic Hospital Necker-Enfants Malades Reference center for autism and learning disorders, Ilumens, Simulation Center, Paris-Saclay University, Paris, France","Purpose. Suicide is a major cause of preventable death worldwide. Adequate training in risk assessment and intervention is key to suicide prevention. The use of simulation (role plays, simulated patients, virtual reality…) for practical training is a promising tool in mental health. The purpose of this study was to assess the effectiveness of simulation training in suicide risk assessment and intervention for healthcare professionals and gatekeepers. Methods. We conducted a systematic review in Medline and PsycINFO up to 31 July 2021 of randomized controlled trials (RCTs), non-randomized controlled trials, and pre/post-test studies. RCTs were furthermore included in a meta-analysis. We assessed the methodological quality of all studies with the Medical Education Research Study Quality Instrument, and the Cochrane Risk of Bias tool 2.0 for RCTs. Primary outcomes were changes in Kirkpatrick criteria: attitudes, skills, knowledge, behaviors, and patient outcomes. Results. We included 96 articles representing 43,656 participants. Most pre/post-test (n = 65) and non-randomized controlled (n = 14) studies showed significant improvement in attitudes, skills, knowledge, and behaviors. The meta-analysis of 11 RCTs showed positive changes in attitudes immediately after training and at 2–4 months post-training; in self-perceived skills at 6 months post-training; but not in factual knowledge. Studies assessing benefits for patients are still limited. Conclusions. The heterogeneity of methodological designs, interventions, and trained populations combined with a limited number of RCTs and studies on patients’ outcomes limit the strength of the evidence. However, preliminary findings suggest that simulation is promising for practical training in suicidal crisis intervention and should be further studied. © 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.","Mental disorders; simulation training; suicidal ideation; Suicide; teaching","Humans; Simulation Training; Suicide; Suicide Prevention; Virtual Reality; human; meta analysis; simulation training; suicide; virtual reality","","","","","","","Suicide worldwide in 2019: global health estimates, World Health Organization, (2021); Hawton K., Pirkis J., Suicide is a complex problem that requires a range of prevention initiatives and methods of evaluation, Br J Psychiatry, 210, 6, pp. 381-314, (2017); Zalsman G., Hawton K., Wasserman D., Et al., Suicide prevention strategies revisited: 10-year systematic review, Lancet Psychiatry, 3, 7, pp. 646-659, (2016); Hawgood J., Woodward A., Quinnett P., Et al., Gatekeeper training and minimum standards of competency: essentials for the suicide prevention workforce, Crisis, (2021); Pistone I., Beckman U., Eriksson E., Et al., The effects of educational interventions on suicide: a systematic review and meta-analysis, Int J Soc Psychiatry, 65, 5, pp. 399-412, (2019); 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Piot; Department of child and adolescent psychiatry, Academic Hospital Necker-Enfants Malades, Paris, 149 rue de Sèvres, 75015, France; email: marie-aude.piot@aphp.fr","","Taylor and Francis Ltd.","","","","","","10872981","","","37073473","English","Med. Educ. Online","Review","Final","All Open Access; Gold Open Access; Green Open Access","Scopus","2-s2.0-85152863606" +"Tak N.-Y.; Lim H.-J.; Lim D.-S.; Hwang Y.-S.; Jung I.-H.","Tak, Na-Yeoun (57410772100); Lim, Hee-Jung (57204719215); Lim, Do-seon (14519313100); Hwang, Young-Sun (7402311304); Jung, Im-Hee (36876233600)","57410772100; 57204719215; 14519313100; 7402311304; 36876233600","Effect of self-learning media based on 360° virtual reality for learning periodontal instrument skills","2023","European Journal of Dental Education","27","1","","1","8","7","5","10.1111/eje.12769","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85122753957&doi=10.1111%2feje.12769&partnerID=40&md5=c6a11d01c142ec1309b4dd641963b57b","Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea","Tak N.-Y., Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea; Lim H.-J., Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea; Lim D.-S., Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea; Hwang Y.-S., Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea; Jung I.-H., Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea","Introduction: Of 360° Virtual Reality (VR) is possibly produced and sufficiently effective as a consumer-friendly VR learning medium. Therefore, it is also expected to be useful in the dental practice field, as a self-learning medium for non-face-to-face skill training during the ongoing pandemic (COVID-19). Accordingly, this study was conducted to assess 360° VR self-learning media for a periodontal instrument operation. Materials and Methods: We recruited 30 participants who had never experienced instrument training. We offered basic education and initial assessment (IA), then divided them into three groups: 1) PAPER: trained only with paper handouts; 2) 2D: trained with 2D video; 3) VR: trained with 360° VR. Each group performed self-learning and mid-term assessment (MA). Subjects then implemented home self-learning with the same media for one week, which was then followed by a final assessment (FA). Result: Analysis of IA-to-FA improvement scores showed that VR and 2D video were significantly higher than the PAPER groups. Meanwhile, analysis of MA-to-FA improvement scores showed that only VR was substantially higher than the PAPER group. Although VR and 2D video groups were not considerably different, VR scores were numerically higher than 2D video in all improvement score analyses. Discussion: Both 2D video and 360° VR training were helpful to participants for an effective self-learning and also had good portability and accessibility as online-based learning methods. 360° VR showed higher learning efficiency than regular 2D video, possibly due to its autonomy, 360° visual information and physical and immersive characteristics, which positively affected self-training. Conclusion: Our findings showed the potential of 360° VR learning media and, further, suggest its usefulness as a novel self-learning method in future dental education. © 2022 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.","360-degree virtual reality; dental education; periodontal instrument training; self-learning media; video education; virtual reality","Clinical Competence; COVID-19; Education, Dental; Humans; Simulation Training; Virtual Reality; adult; article; clinical article; dental education; female; human; human experiment; learning; male; periodontium; skill; videorecording; virtual reality; visual information; clinical competence; procedures; simulation training","","","","","Eulji University","This paper was supported by Eulji University in 2018. ","Han J.H., Hwang Y.S., A study of priority-setting in Korean National Dental Health Insurance Scheme, J Korean Soc Dent Hyg, 6, 3, pp. 243-261, (2006); Cheon S.Y., Won B.Y., Affecting factors to oral scaling experience of the part worker, J Korean Soc Dent Hyg, 11, 1, pp. 1-12, (2011); Roy E., Bakr M.M., George R., The need for virtual reality simulators in dental education: a review, Saudi Dent J, 29, 2, pp. 41-47, (2017); Williams R.E., Self-instruction in dental education, J Dent Educ, 45, 5, pp. 290-299, (1981); Rosenberg H., Grad H., Matear D.W., The effectiveness of computer-aided, self-instructional programs in dental education: a systematic review of the literature, J Dent Educ, 67, 5, pp. 524-532, (2003); Moorthy K., Smith S., Brown T., Bann S., Darzi A., Augmented reality (AR) and virtual reality (VR) applied in dentistry, Kaohsiung J Med Sci, 34, 4, pp. 243-248, (2018); Wang D., Zhang Y., Hou J., Et al., iDental: a haptic-based dental simulator and its preliminary user evaluation, IEEE Trans Haptics, 5, 4, pp. 332-343, (2012); Park J.T., Kim J.H., Kim M.Y., Lee J.H., Effects of educational content for dental extraction using virtual reality technology on dental extraction knowledge, skill and class satisfaction, J Korea Content Assoc, 19, 2, pp. 650-660, (2019); Kim S.K., Eom M.R., Park M.H., Effects of nursing education using virtual reality: a systematic review, J Korea Content Assoc, 19, 2, pp. 661-670, (2019); Haluck R.S., Krummel T.M., Computers and virtual reality for surgical education in the 21st century, Arch Surg, 135, 7, pp. 786-792, (2000); Huang H.M., Rauch U., Liaw S.S., Investigating learners’ attitudes toward virtual reality learning environments: based on a constructivist approach, Comput Educ, 55, 3, pp. 1171-1182, (2010); Wiecha J., Heyden R., Sternthal E., Merialdi M., Learning in a virtual world: experience with using second life for medical education, J Med Internet Res, 12, 1, (2010); Mabrook R., Singer J.B., Virtual reality, 360° video, and journalism studies: conceptual approaches to immersive technologies, Journal Stud, 20, 14, pp. 2096-2112, (2019); Kavanagh S., Luxton-Reilly A., Wuensche B., Plimmer B., Creating 360° educational video: a case study, (2016); Mishra K., Boland M., Woreta F., Incorporating a virtual curriculum into ophthalmology education in the coronavirus disease-2019 era, Curr Opin Ophthalmol, 31, 5, pp. 380-385, (2020); Imperatori C., Dakanalis A., Farina B., Et al., Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19, Cyberpsychology, Behavior, and Social Networking, 23, 11, pp. 782-788, (2020); Kwon S.M., Shim J.G., Chon K.S., Implementation of radiotherapy educational contents using virtual reality, J Korean Radiol Soc, 12, 3, pp. 409-416, (2018); Backstein D., Agnidis Z., Sadhu R., Mac R.H., Effectiveness of repeated video feedback in the acquisition of a surgical technical skill, Can J Plast Surg, 48, 3, pp. 195-200, (2005); Roediger H.L., Remembering Ebbinghaus, Contemporary Psychology: A Journal of Reviews, 30, 7, pp. 519-523, (1985); Park S.S., Comparison of Educational Effectiveness Between Instructor-Centered Learning and Video Self-Instruction about Automatic External Defibrillator for High School Girls, Journal of the Korea Academia-Industrial cooperation Society, 12, 4, pp. 1732-1739, (2011); Batcheller A.M., Brennan R.T., Braslow A., Urrutia A., Kaye W., Cardiopulmonary resuscitation performance of subjects over forty is better following half-hour video self-instruction compared to traditional four-hour classroom training, Resuscitation, 43, 2, pp. 101-110, (2000); Nousiainen M., Brydges R., Backstein D., Dubrowski A., Comparison of expert instruction and computer-based video training in teaching fundamental surgical skills to medical students, Am J Surg, 143, 4, pp. 539-544, (2008); Lee D.Y., Lee S.J., Jeong E.J., The long-term memory effects of virtual reality edutainment with HMD, J Korea Game Soc, 18, 2, pp. 69-77, (2018)","I.-H. Jung; Department of Dental Hygiene, The Graduate School of Health Science, Eulji University, Gyeonggi-do, South Korea; email: jungih@eulji.ac.kr","","John Wiley and Sons Inc","","","","","","13965883","","","35000247","English","Eur. J. Dent. Educ.","Article","Final","","Scopus","2-s2.0-85122753957" +"Torrence C.; Bhanu A.; Bertrand J.; Dye C.; Truong K.; Madathil K.C.","Torrence, Caitlin (57203926416); Bhanu, Aasish (57656044900); Bertrand, Jeffrey (55858839700); Dye, Cheryl (7102671897); Truong, Khoa (57656356600); Madathil, Kapil Chalil (37075253800)","57203926416; 57656044900; 55858839700; 7102671897; 57656356600; 37075253800","Preparing future health care workers for interactions with people with dementia: A mixed methods study","2023","Gerontology and Geriatrics Education","44","2","","223","242","19","1","10.1080/02701960.2022.2042805","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129186437&doi=10.1080%2f02701960.2022.2042805&partnerID=40&md5=562eb4689205ca30d6ccc6e8ef4cbe72","Office of Research and Organizational Development & Department of Public Health Sciences, United States; Department of Civil Engineering, United States; Institute for Engaged Aging, United States; Department of Public Health Sciences, United States","Torrence C., Office of Research and Organizational Development & Department of Public Health Sciences, United States; Bhanu A., Department of Civil Engineering, United States; Bertrand J., Department of Civil Engineering, United States; Dye C., Institute for Engaged Aging, United States; Truong K., Department of Public Health Sciences, United States; Madathil K.C., Department of Civil Engineering, United States","Strategies used in training future health professionals have expanded from traditional methods to a variety of approaches, including sensitivity training. Students who receive disease-specific sensitivity training are more compassionate to patients. Alzheimer’s disease (AD) sensitivity training includes deficit-focused dementia tours that physically alter sensations. This embedded-experimental (between-subjects) variant mixed-methods study assessed the effectiveness of virtual reality as a delivery format for dementia tours compared to dementia tours that physically alter sensations. It also compared the effectiveness of deficit-focused dementia sensitivity training to reading strengths-focused case studies, a traditional instruction method. Forty-one university students were randomized into one of three conditions. All participants completed pre- and post-assessments and were interviewed. Quantitative results indicate that a dementia tour offered through virtual reality is as effective as a physical-based tour; however, compared to reading case studies, participants reported poorer attitudes about living with AD and feeling less prepared for caregiving. The qualitative results show an increase in empathy across all conditions. Integration of findings indicates that dementia tours in both formats are effective at encouraging empathy and that both strengths-based and deficit-based sensitivity training are important components of education for future health care workers. © 2022 Taylor & Francis Group, LLC.","Alzheimer’s disease; dementia; empathy; health care; virtual reality","Alzheimer Disease; Dementia; Empathy; Geriatrics; Health Personnel; Humans; Alzheimer disease; dementia; education; empathy; geriatrics; health care personnel; human","","","","","","","Adefila A., Graham S., Clouder L., Bluteau P., Ball S., myShoes–The future of experiential dementia training?, The Journal of Mental Health Training, Education and Practice, 11, 2, pp. 91-101, (2016); Aggarwal R., Mytton O.T., Derbrew M., Hananel D., Heydenburg M., Issenberg B., Reznick R., Training and simulation for patient safety, BMJ Quality & Safety, 19, pp. i34-i43, (2010); The healthy brain initiative: The public health road map for state and national partnerships, 2013–2018, (2018); 2021 Alzheimer’s Disease Facts and Figures, Alzheimer’s Dementia, 17, (2021); Alzheimer’s Association, (2018); Archbold P.G., Stewart B.J., Greenlick M.R., Harvath T., Mutuality and preparedness as predictors of caregiver role strain, Research in Nursing & Health, 13, 6, pp. 375-384, (1990); Bardach S., Rowles G., Geriatric Education in the Health Professions: Are We Making Progress?, The Gerontologist, 52, 5, pp. 607-618, (2012); Berezina-Blackburn V., Oliszewski A., Cleaver D., Udakandage L., Virtual reality performance platform for learning about dementia, Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, (2018); Beville P.K., Virtual Dementia Tour helps sensitize health care providers, American Journal of Alzheimer’s Disease and Other Dementias, 17, 3, pp. 183-190, (2002); Brodaty H., Donkin M., Family caregivers of people with dementia, Dialogues in Clinical Neuroscience, 11, 2, pp. 217-228, (2009); Brodaty H., Draper B., Low L., Nursing home staff attitudes towards residents with dementia: Strain and satisfaction with work, Journal of Advanced Nursing, 44, 6, pp. 583-590, (2003); Brown K.M., Bright L.M., Teaching caring and competence: Student transformation during an older adult focused service-learning course, Nurse Education in Practice, 27, pp. 29-35, (2017); Carpenter B.D., Balsis S., Otilingam P.G., Hanson P.K., Gatz M., The Alzheimer’s disease knowledge scale: development and psychometric properties, The Gerontologist, 49, 2, pp. 236-247, (2009); Cerejeira J., Lagarto L., Mukaetova-Ladinska E., Behavioral and Psychological Symptoms of Dementia, Frontiers in Neurology, 3, (2012); Cherry B., Marshall-Gray P., Laurence A., Green A., Valadez A., Scott-Tilley D., Merritt P., Geriatric Training Academy: Innovative education for certified nurse aides and charge nurses, Journal of Gerontological Nursing, 33, 3, pp. 37-44, (2007); Cohen J., Statistical power analysis for the behavioral sciences, (1988); Creswell J.W., Plano Clark V.L., Designing and conducting mixed methods research, (2011); Davis M.H., Measuring individual differences in empathy: Evidence for a multidimensional approach, Journal of Personality and Social Psychology, 44, 1, pp. 113-126, (1983); Davis N.J., Clark P.C., Johnson T.M., Wyman J.F., Using telehealth to support informal caregivers of elders with urinary incontinence: A pilot/feasibility study, (Publication No. 3663807) [Doctoral dissertation, Georgia State University, (2015); Decety J., Jackson P.L., The functional architecture of human empathy, Behavioral and Cognitive Neuroscience Reviews, 3, 2, pp. 71-100, (2004); Dementia Friendly America, What is DFA?, (2021); Faul F., Erdfelder E., Lang A., Buchner A., GPower 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences, Behavior Research Methods, 39, 2, pp. 175-191, (2007); Feinberg L., Houser A., Assessing Family Caregiver Needs: Policy and Practice Considerations: Fact Sheet 258, (2012); Feinberg L., Levine C., Family Caregiving: Looking to the Future, Generations, 39, 4, pp. 11-20, (2016); Frankish H., Horton R., Prevention and management of dementia: A priority for public health, The Lancet, 390, (2017); George P.P., Papachristou N., Belisario J.M., Wang W., Wark P.A., Cotic Z., Car J., Online eLearning for undergraduates in health professions: A systematic review of the impact on knowledge, skills, attitudes and satisfaction, Journal of Global Health, 4, 1, (2014); Gorman P.J., Meier A.H., Krummel T.M., Simulation and virtual reality in surgical education: Real or Unreal?, Archives of Surgery (Chicago.1960), 134, 11, pp. 1203-1208, (1999); Grant L., Kane R., Potthoff S., Ryden M., Staff training and turnover in Alzheimer special care units: Comparisons with non-special care units, Geriatric Nursing (New York), 17, 6, pp. 278-282, (1996); Grant V., Wolff M., Adler M., The past, present, and future of simulation-based education for pediatric emergency medicine, Clinical Pediatric Emergency Medicine, 17, 3, pp. 159-168, (2016); Haugland V.L., Reime M.H., Scenario-based simulation training as a method to increase nursing students’ competence in demanding situations in dementia care. A mixed method study, Nurse Education in Practice, 33, pp. 164-171, (2018); Hebert L., Weuve J., Scherr P., Evans D., Alzheimer disease in the United States (2010–2050) estimated using the 2010 census, Neurology, 80, 19, pp. 1778-1783, (2013); Herzog A., Gaertner B., Scheidt-Nave C., Holzhausen M., ‘We can do only what we have the means for’ general practitioners’ views of primary care for older people with complex health problems, BMC Family Practice, 16, 1, (2015); Hirt J., Beer T., Use and impact of virtual reality simulation in dementia care education: A scoping review, Nurse Education Today, 84, (2019); Improving the Quality of Long-Term Care, (2001); Retooling for an Aging America: Building a Healthcare Workforce, (2008); Jeste D.V., Meeks T.W., Kim D.S., Zubenko G.S., Research agenda for DSM-V: Diagnostic categories and criteria for neuropsychiatric syndromes in dementia, Journal of Geriatric Psychiatry and Neurology, 19, 3, (2006); Jutten L.H., Mark R.E.J., Maria B.W.J., Rietsema J., Droes R., Sitskoorn M.M., Testing the effectivity of the mixed virtual reality training Into D’mentia for informal caregivers of people with dementia: Protocol for a longitudinal, quasi-experimental study, BMJ Open, 7, 8, (2017); Long E., Hughes S., Gould E., Wiener J., Maslow K., Evaluation Measures Resources, (2016); Lovheim H., Sandman P., Karlsson S., Gustafson Y., Sex differences in the prevalence of behavioral and psychological symptoms of dementia, International Psychogeriatrics, 21, 3, pp. 469-475, (2009); Markle-Reid M., Browne G., Gafni A., Nurse-led health promotion interventions improve quality of life in frail older home care clients: Lessons learned from three randomized trials in Ontario, Canada, Journal of Evaluation in Clinical Practice, 19, 1, pp. 118-131, (2011); Merizzi A., Virtual Dementia Tour (R): Limitations and ethics, Quality in Ageing and Older Adults, 19, 2, pp. 146-155, (2018); Moore J.T., Kane W.J., Geriatric training in family medicine: The natural history of a developing program, The Journal of Family Practice, 8, 1, pp. 79-83, (1979); O'Connor M., McFadden S.H., Development and Psychometric Validation of the Dementia Attitudes Scale, International Journal of Alzheimer’s Disease, 2010, pp. 1-10, (2010); Pottle J., Virtual reality and the transformation of medical education, Future Healthcare Journal, 6, 3, pp. 181-185, (2019); Scheibe A., Brown B., Duby Z., Nkosi B., Fong-Jaen F., “We must treat them like all the other people”: Evaluating the integrated key populations sensitivity training programme for healthcare workers in South Africa, Southern African Journal of HIV Medicine, 20, 1, pp. 1-7, (2019); Schulz R., Eden J., Families Caring for an Aging America, (2016); Shrader S., Hummel H., Byrd L., Wiley K., An introprofessional geriatric medication activity within a senior mentor program, American Journal of Pharmaceutical Education, 77, 1, (2013); Alzheimer’s Association, State Alzheimer’s Disease Plans: Health Care System Capacity, (2018); Slater P., Hasson F., Gillen P., Gallen A., Parlour R., Virtual simulation training: Imaged experience of dementia, International Journal of Older People Nursing, 14, 3, (2019); Stewart K.A., Teaching Corner: The Prospective Case Study: A Pedagogical Innovation for Teaching Global Health Ethics, Journal of Bioethical Inquiry; J Bioeth Inq, 12, 1, pp. 57-61, (2015); Wijma E.M., Veerbeek M.A., Prins M., Pot A.M., Willemse B.M., A virtual reality intervention to improve the understanding and empathy for people with dementia in informal caregivers: Results of a pilot study, Aging & Mental Health, 22, 9, pp. 1115-1123, (2018)","C. Torrence; Clemson University, Pickens, 698 Concord Church Road, 29671, United States; email: ctorren@clemson.edu","","Routledge","","","","","","02701960","","GGEDD","35393916","English","Gerontol. Geriatr. Educ.","Article","Final","","Scopus","2-s2.0-85129186437" +"Shao X.; Qiang D.; Yuan Q.","Shao, Xuefei (57803283200); Qiang, Di (57212677235); Yuan, Quan (56856401000)","57803283200; 57212677235; 56856401000","A new neuroanatomical two-dimensional fitting three-dimensional imaging techniques in neuroanatomy education","2023","BMC Medical Education","23","1","333","","","","0","10.1186/s12909-023-04323-z","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85159205569&doi=10.1186%2fs12909-023-04323-z&partnerID=40&md5=996cd31e3e4cb9a1eafbd477af26a488","Department of Neurosurgery, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), Wuhu, China; Department of Dermatology and STD, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), Wuhu, China; Department of Imaging, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), No.22 Road, Anhui Province, Wuhu city, 241002, China","Shao X., Department of Neurosurgery, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), Wuhu, China; Qiang D., Department of Dermatology and STD, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), Wuhu, China; Yuan Q., Department of Imaging, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), No.22 Road, Anhui Province, Wuhu city, 241002, China","Background: Neuroanatomy is the most abstract and complex anatomy. Neurosurgeons have to spend plenty of time mastering the nuances of the autopsy. However, the laboratory that can meet the requirements of neurosurgery microanatomy is only owned by several large medical colleges because it is an expensive affair. Thus, laboratories worldwide are searching for substitutes,but the reality and local details might not meet the exact requirements of the anatomical structure. Herein, we compared the traditional teaching mode, the 3D image generated by the current advanced hand-held scanner and our self-developed 2D image fitting 3D imaging method in the comparative study of neuroanatomy education. Methods: To examine the efficacy of two-dimensional fitting three-dimensional imaging techniques in neuroanatomy education. 60 clinical students of grade 2020 in Wannan Medical College were randomly divided into traditional teaching group, hand held scanner 3D imaging group and 2D fitting 3D method group, with 20 students in each group.First, the modeling images of the hand held scanner 3D imaging group and the 2D fitting 3D method group are analyzed and compared, and then the teaching results of the three groups are evaluated by objective and subjective evaluation methods. The objective evaluation is in the form of examination papers, unified proposition and unified score; The subjective evaluation is conducted in the form of questionnaires to evaluate. Results: The modeling and image analysis of the current advanced hand-held 3D imaging scanner and our self-developed 2D fitting 3D imaging method were compared.The images (equivalent to 1, 10, and 40 × magnification) of the model points and polygons using the Cinema 4D R19 virtual camera of 50, 500, and 2000 mm showed 1,249,955 points and 2,500,122 polygons in the skull data obtained using the hand-held scanner. The 3D model data of the skull consisted of 499,914 points, while the number of polygons reached up to 60,000,000, which was about fourfold that of the hand-held 3D scanning. This model used 8 K mapping technology, and hand-held scanner 3D imaging 3D scanning modeling used a 0.13 K map based on the map data, thereby indicating that the 2D fitting 3D imaging method is delicate and real. Comparative analysis of general data of three groups of students.The comparison of test results, clinical practice assessment and teaching satisfaction of the three groups shows that the performance of hand held scanner 3D imaging group is better than that of traditional teaching group (P < 0.01), and that of 2D fitting 3D method group is significantly better than that of traditional teaching group (P < 0.01). Conclusions: The method used in this study can achieve real reduction. Compared to hand-held scanning, this method is more cost-effective than the cost of the equipment and the results. Moreover, the post-processing is easy to master, and the autopsy can be performed easily after learning, negating the need to seek professional help. It has a wide application prospect in teaching. © 2023, The Author(s).","Hand-held scanner 3D imaging techniques; Neuroanatomic education; Two-dimensional three-dimensional techniques; Virtual reality","Educational Measurement; Educational Status; Humans; Imaging, Three-Dimensional; Learning; Neuroanatomy; education; educational status; human; learning; neuroanatomy; three-dimensional imaging","","","","","Anhui Provincial Key Teaching Research Project, (2021jyxm1635); Clinical Skills Training Center; Collegiate Major Natural Science Research Projects, Anhui Province, (2022AH040178); Wannan Medical College, WNMC, (2020jyxm76, 2021jyxm03)","Funding text 1: This work was supported by The teaching quality and teaching reform project of Wannan Medical College (Grant No. 2020jyxm76 and 2021jyxm03) and Anhui Provincial Key Teaching Research Project (Grant No. 2021jyxm1635) and the Collegiate Major Natural Science Research Projects, Anhui Province, China (Grant No. 2022AH040178) provided design and technical support. ; Funding text 2: We acknowledge support by Clinical Skills Training Center, Wannan Medical College. ","Turney B.W., Anatomy in a modern medical curriculum, Ann R Coll Surg Engl, 89, pp. 104-107, (2007); Richard L., McBride J.M., Lachman N., Pawlina W., Medical education in the anatomical sciences: the winds of change continue to blow, Anat Sci Educ, 2, pp. 253-259, (2009); Moxham B.J., Plaisant O., Perception of medical students towards the clinical relevance of anatomy, Clin Anat, 20, pp. 560-564, (2007); Fruhstorfer B.H., Palmer J., Brydges S., Abrahams P.H., The use of plastinated prosections for teaching anatomy--the view of medical students on the value of this learning resource, Clin Anat, 24, pp. 246-252, (2011); Sugand K., Abrahams P., Khurana A., The anatomy of anatomy: a review for its modernization, Anat Sci Educ, 3, pp. 83-93, (2010); Rubio R.R., Shehata J., Kournoutas I., Chae R., Vigo V., Wang M., Et al., Construction of neuroanatomical volumetric models using 3-dimensional scanning techniques: technical note and applications, World Neurosurg, 126, pp. 359-368, (2019); Alasel M., Keusgen M., A new platform for serological analysis based on porous 3-dimensional polyethylene sinter bodies, J Pharm Biomed Anal, 25, 145, pp. 110-118, (2017); Shao X., Yuan Q., Qian D., Ye Z., Chen G., le Zhuang K., Et al., Virtual reality technology for teaching neurosurgery of skull base tumor, BMC Med Educ, 20, (2020); Igouchkine O., Zhang Y., Ma K.-L., Multi-material volume rendering with a physically-based surface reflection model, IEEE Trans Vis Comput Graph, 24, pp. 3147-3159, (2018); Liu Y., Zheng C., Xu F., Tong X., Guo B., Data-Driven 3D Neck Modeling and Animation, IEEE Trans Vis Comput Graph., 27, 7, pp. 3226-3237, (2021); He Y., Zheng S., Zhu F., Et al., Real-time 3D reconstruction of thin surface based on laser line scanner, Sensors (Basel), 20, 2, (2020); Nicolosi F., Pessina F., Gelmi C.A.E., Belotti F., Mahoney D.E., Agosti E., Et al., New neuroanatomy learning paradigms for the next generation of trainees: a novel literature-based 3D methodology, Clin Neurol Neurosurg, 210, (2021)","Q. Yuan; Department of Imaging, The First Affiliated Hospital of Wannan Medical Collgeg (Yijishan Hospital of Wannan Medical Collgeg), Wuhu city, No.22 Road, Anhui Province, 241002, China; email: drneurosurgery@163.com","","BioMed Central Ltd","","","","","","14726920","","","37179320","English","BMC Med. Educ.","Article","Final","","Scopus","2-s2.0-85159205569" +"Fahl J.T.; Duvivier R.; Reinke L.; Pierie J.-P.E.N.; Schönrock-Adema J.","Fahl, Jan Torge (57943436600); Duvivier, Robbert (26021798900); Reinke, Laurens (55990453300); Pierie, Jean-Pierre E. N. (57684985200); Schönrock-Adema, Johanna (55885249500)","57943436600; 26021798900; 55990453300; 57684985200; 55885249500","Towards best practice in developing motor skills: a systematic review on spacing in VR simulator-based psychomotor training for surgical novices","2023","BMC Medical Education","23","1","154","","","","1","10.1186/s12909-023-04046-1","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85150208978&doi=10.1186%2fs12909-023-04046-1&partnerID=40&md5=754478a7d8eebcb012d4642530b53b17","University of Groningen, University Medical Center Groningen, Groningen, Netherlands; Wenckebach Institute for Education and Training, Simulation Center, University Medical Center Groningen, Groningen, Netherlands; Department of Surgery, Medical Center Leeuwarden, Leeuwarden, Netherlands; Hanze University of Applied Sciences, Groningen, Netherlands","Fahl J.T., University of Groningen, University Medical Center Groningen, Groningen, Netherlands; Duvivier R., University of Groningen, University Medical Center Groningen, Groningen, Netherlands; Reinke L., University of Groningen, University Medical Center Groningen, Groningen, Netherlands, Wenckebach Institute for Education and Training, Simulation Center, University Medical Center Groningen, Groningen, Netherlands; Pierie J.-P.E.N., University of Groningen, University Medical Center Groningen, Groningen, Netherlands, Department of Surgery, Medical Center Leeuwarden, Leeuwarden, Netherlands; Schönrock-Adema J., University of Groningen, University Medical Center Groningen, Groningen, Netherlands, Hanze University of Applied Sciences, Groningen, Netherlands","Objective: Repeated practice, or spacing, can improve various types of skill acquisition. Similarly, virtual reality (VR) simulators have demonstrated their effectiveness in fostering surgical skill acquisition and provide a promising, realistic environment for spaced training. To explore how spacing impacts VR simulator-based acquisition of surgical psychomotor skills, we performed a systematic literature review. Methods: We systematically searched the databases PubMed, PsycINFO, Psychology and Behavioral Sciences Collection, ERIC and CINAHL for studies investigating the influence of spacing on the effectiveness of VR simulator training focused on psychomotor skill acquisition in healthcare professionals. We assessed the quality of all included studies using the Medical Education Research Study Quality Instrument (MERSQI) and the risk of bias using the Cochrane Collaboration’s risk of bias assessment tool. We extracted and aggregated qualitative data regarding spacing interval, psychomotor task performance and several other performance metrics. Results: The searches yielded 1662 unique publications. After screening the titles and abstracts, 53 publications were retained for full text screening and 7 met the inclusion criteria. Spaced training resulted in better performance scores and faster skill acquisition when compared to control groups with a single day (massed) training session. Spacing across consecutive days seemed more effective than shorter or longer spacing intervals. However, the included studies were too heterogeneous in terms of spacing interval, obtained performance metrics and psychomotor skills analysed to allow for a meta-analysis to substantiate our outcomes. Conclusion: Spacing in VR simulator-based surgical training improved skill acquisition when compared to massed training. The overall number and quality of available studies were only moderate, limiting the validity and generalizability of our findings. © 2023, The Author(s).","Medical education; Psychomotor skill; Spaced training; Surgical training; Virtual reality","Clinical Competence; Humans; Motor Skills; Psychomotor Performance; Simulation Training; User-Computer Interface; Virtual Reality; clinical competence; computer interface; human; meta analysis; motor performance; procedures; psychomotor performance; simulation training; virtual reality","","","","","","","Connor E.V., Raker C., Wohlrab K.J., Effects of repetition and inactivity on laparoscopic skills training, J Minim Invasive Gynecol, 23, 2, pp. 194-197, (2016); Ericsson K.A., Deliberate practice and the acquisition and maintenance of expert performance in medicine and related domains, Acad Med J Assoc Am Med Coll, 79, pp. S70-S81, (2004); Gallagher A.G., Ritter E.M., Champion H., Et al., Virtual reality simulation for the operating room: proficiency-based training as a paradigm shift in surgical skills training, Ann Surg, 241, 2, pp. 364-372, (2005); Thijssen A.S., Schijven M.P., Contemporary virtual reality laparoscopy simulators: quicksand or solid grounds for assessing surgical trainees?, Am J Surg, 199, 4, pp. 529-541, (2010); Verdaasdonk E.G.G., Dankelman J., Lange J.F., Stassen L.P.S., Transfer validity of laparoscopic knot-tying training on a VR simulator to a realistic environment: a randomized controlled trial, Surg Endosc, 22, 7, pp. 1636-1642, (2008); Sinitsky D.M., Fernando B., Berlingieri P., Establishing a curriculum for the acquisition of laparoscopic psychomotor skills in the virtual reality environment, Am J Surg, 204, 3, pp. 367-376.e1, (2012); McGaghie W.C., Issenberg S.B., Cohen E.R., Barsuk J.H., Wayne D.B., Does simulation-based medical education with deliberate practice yield better results than traditional clinical education? A meta-analytic comparative review of the evidence, Acad Med J Assoc Am Med Coll, 86, 6, pp. 706-711, (2011); Seymour N.E., Gallagher A.G., Roman S.A., Et al., Virtual reality training improves operating room performance: results of a randomized, double-blinded study, Ann Surg, 236, 4, pp. 458-464, (2002); McGaghie W.C., Mastery learning: it is time for medical education to join the 21st century, Acad Med J Assoc Am Med Coll, 90, 11, pp. 1438-1441, (2015); Kneebone R.L., Nestel D., Vincent C., Darzi A., Complexity, risk and simulation in learning procedural skills, Med Educ, 41, 8, pp. 808-814, (2007); Kesser B.W., Hallman M., Murphy L., Tillar M., Keeley M., Peirce S., Interval vs massed training: how best do we teach surgery?, Otolaryngol Head Neck Surg, 150, 1, pp. 61-67, (2014); Gurusamy K., Aggarwal R., Palanivelu L., Davidson B.R., Systematic review of randomized controlled trials on the effectiveness of virtual reality training for laparoscopic surgery, Br J Surg, 95, 9, pp. 1088-1097, (2008); Polce E.M., Kunze K.N., Williams B.T., Et al., Efficacy and validity of Orthopaedic simulators in surgical training: a systematic review and Meta-analysis of randomized controlled trials, J Am Acad Orthop Surg, 28, 24, pp. 1027-1040, (2020); Al-Kadi A.S., Donnon T., Using simulation to improve the cognitive and psychomotor skills of novice students in advanced laparoscopic surgery: a meta-analysis, Med Teach, 35, pp. S47-S55, (2013); Spruit E.N., Band G.P.H., Hamming J.F., Ridderinkhof K.R., Optimal training design for procedural motor skills: a review and application to laparoscopic surgery, Psychol Res, 78, 6, pp. 878-891, (2014); Versteeg M., Hendriks R.A., Thomas A., Ommering B.W.C., Steendijk P., Conceptualising spaced learning in health professions education: a scoping review, Med Educ, 54, 3, pp. 205-216, (2020); Spruit E.N., Band G.P.H., van der Heijden K.B., Hamming J.F., The effects of spacing, naps, and fatigue on the acquisition and retention of laparoscopic skills, J Surg Educ, 74, 3, pp. 530-538, (2017); Moulton C.A.E., Dubrowski A., Macrae H., Graham B., Grober E., Reznick R., Teaching surgical skills: what kind of practice makes perfect?: a randomized, controlled trial, Ann Surg, 244, 3, pp. 400-409, (2006); Mackay S., Morgan P., Datta V., Chang A., Darzi A., Practice distribution in procedural skills training: a randomized controlled trial, Surg Endosc, 16, 6, pp. 957-961, (2002); Spruit E.N., Band G.P.H., Hamming J.F., Increasing efficiency of surgical training: effects of spacing practice on skill acquisition and retention in laparoscopy training, Surg Endosc, 29, 8, pp. 2235-2243, (2015); Brawn T.P., Fenn K.M., Nusbaum H.C., Margoliash D., Consolidating the effects of waking and sleep on motor-sequence learning, J Neurosci, 30, 42, pp. 13977-13982, (2010); Miserez M., Arregui M., Bisgaard T., Et al., A standardized resident training program in endoscopic surgery in general and in laparoscopic totally extraperitoneal (TEP) inguinal hernia repair in particular, Surg Laparosc Endosc Percutan Tech, 19, 4, pp. e125-e129, (2009); Donovan J.J., Radosevich D.J., A meta-analytic review of the distribution of practice effect: now you see it, now you don’t, J Appl Psychol, 84, 5, pp. 795-805, (1999); De Win G., Van Bruwaene S., De Ridder D., Miserez M., The optimal frequency of endoscopic skill labs for training and skill retention on suturing: a randomized controlled trial, J Surg Educ, 70, 3, pp. 384-393, (2013); Ernst K.D., Cline W.L., Dannaway D.C., Et al., Weekly and consecutive day neonatal intubation training: comparable on a pediatrics clerkship, Acad Med J Assoc Am Med Coll, 89, 3, pp. 505-510, (2014); Mitchell E.L., Lee D.Y., Sevdalis N., Et al., Evaluation of distributed practice schedules on retention of a newly acquired surgical skill: a randomized trial, Am J Surg, 201, 1, pp. 31-39, (2011); Ritter F.E., Yeh M.K.C., Yan Y., Siu K.C., Oleynikov D., Effects of varied surgical simulation training schedules on motor-skill acquisition, Surg Innov, 27, 1, pp. 68-80, (2020); Moher D., Liberati A., Tetzlaff J., Altman D.G., Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement, BMJ., 339, (2009); Endnote X9, (2013); Rayyan-A Web and Mobile App for Systematic Reviews - Pubmed.; Polanin J.R., Pigott T.D., Espelage D.L., Grotpeter J.K., Best practice guidelines for abstract screening large-evidence systematic reviews and meta-analyses, Res Synth Methods, 10, 3, pp. 330-342, (2019); Reed D.A., Cook D.A., Beckman T.J., Levine R.B., Kern D.E., Wright S.M., Association between funding and quality of published medical education research, JAMA., 298, 9, pp. 1002-1009, (2007); Higgins J., Thomas J., Chandler J., Cochrane Handbook for Systematic Reviews of Interventions Version 6.2 (Updated February 2021).; Andersen S.A.W., Konge L., Caye-Thomasen P., Sorensen M.S., Learning curves of virtual Mastoidectomy in Distributed and massed practice, JAMA Otolaryngol Head Neck Surg, 141, 10, pp. 913-918, (2015); Kang S.G., Ryu B.J., Yang K.S., Et al., An effective repetitive training schedule to achieve skill proficiency using a novel robotic virtual reality simulator, J Surg Educ, 72, 3, pp. 369-376, (2015); Bjerrum A.S., Eika B., Charles P., Hilberg O., Distributed practice. The more the merrier? A randomised bronchoscopy simulation study, Med Educ Online, 21, (2016); Guldner C., Orth A., Dworschak P., Et al., Evaluation of different time schedules in training with the Da Vinci simulator, Surg Endosc, 31, 10, pp. 4118-4125, (2017); Gallagher A.G., Jordan-Black J.A., O'Sullivan G.C., Prospective, randomized assessment of the acquisition, maintenance, and loss of laparoscopic skills, Ann Surg, 256, 2, pp. 387-393, (2012); Verdaasdonk E.G.G., Stassen L.P.S., van Wijk R.P.J., Dankelman J., The influence of different training schedules on the learning of psychomotor skills for endoscopic surgery, Surg Endosc, 21, 2, pp. 214-219, (2007); Smith C.D., Scarf D., Spacing repetitions over long timescales: a review and a reconsolidation explanation, Front Psychol, 8, (2017); Stefanidis D., Walters K.C., Mostafavi A., Heniford B.T., What is the ideal interval between training sessions during proficiency-based laparoscopic simulator training?, Am J Surg, 197, 1, pp. 126-129, (2009); Stefanidis D., Korndorffer J.R., Sierra R., Touchard C., Dunne J.B., Scott D.J., Skill retention following proficiency-based laparoscopic simulator training, Surgery., 138, 2, pp. 165-170, (2005); Luft A.R., Buitrago M.M., Stages of motor skill learning, Mol Neurobiol, 32, 3, pp. 205-216, (2005); Wang Z., Zhou R., Shah P., Spaced cognitive training promotes training transfer, Front Hum Neurosci, 8, (2014); Brunner W.C., Korndorffer J.R., Sierra R., Et al., Laparoscopic virtual reality training: are 30 repetitions enough?, J Surg Res, 122, 2, pp. 150-156, (2004); Stefanidis D., Acker C.E., Swiderski D., Heniford B.T., Greene F.L., Challenges during the implementation of a laparoscopic skills curriculum in a busy general surgery residency program, J Surg Educ, 65, 1, pp. 4-7, (2008)","J. Schönrock-Adema; University of Groningen, University Medical Center Groningen, Groningen, Netherlands; email: j.schonrock-adema@umcg.nl","","BioMed Central Ltd","","","","","","14726920","","","36907871","English","BMC Med. Educ.","Article","Final","All Open Access; Gold Open Access; Green Open Access","Scopus","2-s2.0-85150208978" +"Figols Pedrosa M.; Barra Perez A.; Vidal-Alaball J.; Miro-Catalina Q.; Forcada Arcarons A.","Figols Pedrosa, M. (58077114600); Barra Perez, A. (58076021800); Vidal-Alaball, J. (12752106900); Miro-Catalina, Q. (57220048321); Forcada Arcarons, A. (57470418600)","58077114600; 58076021800; 12752106900; 57220048321; 57470418600","Use of virtual reality compared to the role-playing methodology in basic life support training: a two-arm pilot community-based randomised trial","2023","BMC Medical Education","23","1","50","","","","1","10.1186/s12909-023-04029-2","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146765266&doi=10.1186%2fs12909-023-04029-2&partnerID=40&md5=6003a7bffe63d46bdab5a449ca0f3c95","Gerència Territorial de La Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain; Servei d’Atenció Primària Bages-Berguedà-Moianès, Institut Català de la Salut, Manresa, Spain; Unitat de Suport a la Recerca de la Catalunya Central, Fundació Institut Universitari per a la Recerca a l’Atenció Primària de Salut Jordi Gol i Gurina (IDIAPJGol), Sant Fruitós del Bages, Spain; Health Promotion in Rural Areas Research Group, Gerencia Territorial de la Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain; Faculty of Medicine, University of Vic-Central University of Catalonia, Vic, Spain","Figols Pedrosa M., Gerència Territorial de La Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain; Barra Perez A., Servei d’Atenció Primària Bages-Berguedà-Moianès, Institut Català de la Salut, Manresa, Spain; Vidal-Alaball J., Gerència Territorial de La Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain, Unitat de Suport a la Recerca de la Catalunya Central, Fundació Institut Universitari per a la Recerca a l’Atenció Primària de Salut Jordi Gol i Gurina (IDIAPJGol), Sant Fruitós del Bages, Spain, Health Promotion in Rural Areas Research Group, Gerencia Territorial de la Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain, Faculty of Medicine, University of Vic-Central University of Catalonia, Vic, Spain; Miro-Catalina Q., Unitat de Suport a la Recerca de la Catalunya Central, Fundació Institut Universitari per a la Recerca a l’Atenció Primària de Salut Jordi Gol i Gurina (IDIAPJGol), Sant Fruitós del Bages, Spain, Health Promotion in Rural Areas Research Group, Gerencia Territorial de la Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain; Forcada Arcarons A., Gerència Territorial de La Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain","Introduction: Virtual reality (VR) is a technology that allows us to replace our real environment with one created with digital media. This technology is increasingly used in the training of healthcare professionals, and previous studies show that the involvement and motivation of students who participate in activities that use VR increases compared to those who undergo training with the traditional methodology. The main aim of the study is to evaluate the learning curve of the students using a VR environment, to evaluate the satisfaction with the training activity and the cost, and to compare them with training that uses role-playing methodology. Methodology: Two-arm community-based randomised trial. The control arm will base the training on the usual role-playing methodology. The second arm or intervention arm will base the Basic Life Support (BLS) training on a VR programme. Results: Statistically significant differences are observed in the percentage of correct answers in favour of the group that used VR as a learning methodology in the test taken at the end of the course. These differences disappear when comparing the results of the test performed at six months. The satisfaction rating of the role-playing training activity has a score of 9.37 out of a total of 10 and satisfaction with the VR methodology has a score of 9.72. The cost analysis shows that the cost of training a student by role-playing is 32.5 euros and, if trained by VR, it is 41.6 euros. Conclusions: VR is a tool that allows the consolidation of a greater amount of knowledge in the short term and can be used for situations such as pandemics, where traditional formats are not available. In relation to student satisfaction with the training activity, the rating in both groups is very high and the differences are minimal. The results will be directly applicable to the decision making of BLS training in Central Catalonia in relation to the scheduling of training activities that use the VR methodology in an uncertain environment. © 2023, The Author(s).","Learning; Primary Care; Resuscitation; Teaching; Virtual Reality","Health Personnel; Humans; Internet; Learning Curve; Motivation; Virtual Reality; controlled study; education; health care personnel; human; Internet; learning curve; motivation; randomized controlled trial; virtual reality","","","","","","","Argyris C., Schon D.A., Organizational learning II: theory, method and practice, (1996); Davenport T., Prusak L., Working Knowledge: How Organizations Manage What They Know, (1998); Kyndt E., Vermeire E., Cabus S., Informal workplace learning among nurses: Organisational learning conditions and personal characteristics that predict learning outcomes, J Work Learn, 12, 28, pp. 435-450, (2016); Riera Claret C., Aprenentatge entre iguals i aprenentatge informal a l’organització. 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Rev Enseñanza y Tecnol 26–36., (2000); Cagiltay N.E., Ozcelik E., Berker M., Menekse Dalveren G.G., The Underlying Reasons of the Navigation Control Effect on Performance in a Virtual Reality Endoscopic Surgery Training Simulator, Int J Human–Computer Interact, 35, 15, pp. 1396-1403, (2019); Pottle J., Virtual reality and the transformation of medical education, Futur Healthc J, 6, 3, pp. 181-185, (2019); Sivananthan A., Gueroult A., Zijlstra G., Martin G., Baheerathan A., Pratt P., Et al., Using Mixed Reality Headsets to Deliver Remote Bedside Teaching During the COVID-19 Pandemic: Feasibility Trial of HoloLens 2, JMIR Form Res., 6, 5, (2022); Blanco-Avila D., Gomez-Leal J., Saenz-Montoya X., Increment del coneixement en suport vital bàsic facilitat per un recurs educatiu digital, Infermeria universitària, 17, pp. 42-53, (2020); Tobase L., Peres H.H.C., Tomazini E.A.S., Teodoro S.V., Ramos M.B., Polastri T.F., Basic life support: evaluation of learning using simulation and immediate feedback devices, Rev Latino-Am Enfermagem, 25, (2017); Vera Ocete G., Ortega Carrillo J.A., Burgos Gonzalez M.A., La realidad virtual y sus posibilidades didácticas. Etic@.net [Internet]., 2, pp. 2-17, (2003); Panerai S., Catania V., Rundo F., Ferri R., Remote Home-Based Virtual Training of Functional Living Skills for Adolescents and Young Adults With Intellectual Disability: Feasibility and Preliminary Results, Front Psychol, 9, (2018); Abi-Rafeh J., Zammit D., Mojtahed Jaberi M., Al-Halabi B., Thibaudeau S., Nonbiological Microsurgery Simulators in Plastic Surgery Training: A Systematic Review, Plast Reconstr Surg, 144, 3, pp. 496e-507e, (2019); Klippel A., Zhao J., Jackson K., Loula Femina P., Stubbs C., Wetzel R., Et al., Transforming Earth Science Education Through Immersive Experiences: Delivering on a Long Held Promise, J Educ Comput Res, 57, 7, pp. 1745-1771, (2019); Hanson J., Andersen P., Dunn P.K., Effectiveness of three-dimensional visualisation on undergraduate nursing and midwifery students’ knowledge and achievement in pharmacology: A mixed methods study, Nurse Educ Today, 81, pp. 19-25, (2019); Jacobsen M.F., Konge L., Bach-Holm D., la Cour M., Holm L., Hojgaard-Olsen K., Et al., Correlation of virtual reality performance with real-life cataract surgery performance, J Cataract Refract Surg, 45, 9, pp. 1246-1251, (2019); Lorenzo-Alvarez R., Rudolphi-Solero T., Ruiz-Gomez M.J., Sendra-Portero F., Medical Student Education for Abdominal Radiographs in a 3D Virtual Classroom Versus Traditional Classroom: A Randomized Controlled Trial, AJR Am J Roentgenol, 213, 3, pp. 644-650, (2019); Vrillon A., Gonzales-Marabal L., Ceccaldi P.F., Plaisance P., Desrentes E., Paquet C., Et al., Using virtual reality in lumbar puncture training improves students learning experience, BMC Med Educ [Internet], 22, 1, pp. 1-8, (2022); Clarke E.; Evaluación de la calidad de las acciones de formación para el empleo en la modalidad de teleformación [Internet, Fundación Estatal Para La Formación En El Empleo, 2, (2020); Issleib M., Kromer A., Pinnschmidt H.O., Suss-Havemann C., Kubitz J.C., Virtual reality as a teaching method for resuscitation training in undergraduate first year medical students: a randomized controlled trial, Scand J Trauma Resusc Emerg Med, 29, 1, pp. 1-9, (2021); Buyego P., Katwesigye E., Kebirungi G., Nsubuga M., Nakyejwe S., Cruz P., Et al., Feasibility of Virtual Reality based Training for Optimising COVID-19 Case Handling, Res Sq, (2021)","J. Vidal-Alaball; Gerència Territorial de La Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain; email: jvidal.cc.ics@gencat.cat","","BioMed Central Ltd","","","","","","14726920","","","36690993","English","BMC Med. Educ.","Article","Final","All Open Access; Gold Open Access; Green Open Access","Scopus","2-s2.0-85146765266" +"Barros Una L.; Brangman S.; Indelicato A.; Krueger A.; Ludwig A.; Slutzky A.R.; Stewart T.; Germain L.J.","Barros Una, Liliana (57403274500); Brangman, Sharon (6602291854); Indelicato, Alyssa (57403440000); Krueger, Alice (57538213000); Ludwig, Ann (57551356500); Slutzky, Amy R. (56398548200); Stewart, Telisa (57188999251); Germain, Lauren J. (57192073729)","57403274500; 6602291854; 57403440000; 57538213000; 57551356500; 56398548200; 57188999251; 57192073729","Using second life to teach health professions students about Alzheimer’s Disease: A comprehensive review","2023","Gerontology and Geriatrics Education","44","2","","243","253","10","0","10.1080/02701960.2021.2022660","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85122459440&doi=10.1080%2f02701960.2021.2022660&partnerID=40&md5=9f39f25b149c7f6e7eeb0926a72441da","Department of Public Health and Preventive Medicine, Suny Upstate Medical University, Syracuse, NY, United States; Department of Geriatrics, Suny Upstate Medical University, Syracuse, NY, United States; Virtual Ability, Inc, CO, United States; Health Sciences Library, SUNY Upstate Medical University, Syracuse, NY, United States","Barros Una L., Department of Public Health and Preventive Medicine, Suny Upstate Medical University, Syracuse, NY, United States; Brangman S., Department of Geriatrics, Suny Upstate Medical University, Syracuse, NY, United States; Indelicato A., Department of Public Health and Preventive Medicine, Suny Upstate Medical University, Syracuse, NY, United States; Krueger A., Virtual Ability, Inc, CO, United States; Ludwig A., Virtual Ability, Inc, CO, United States; Slutzky A.R., Health Sciences Library, SUNY Upstate Medical University, Syracuse, NY, United States; Stewart T., Department of Public Health and Preventive Medicine, Suny Upstate Medical University, Syracuse, NY, United States; Germain L.J., Department of Public Health and Preventive Medicine, Suny Upstate Medical University, Syracuse, NY, United States","Increased training is necessary to ensure that the next generation of health care professionals are prepared to effectively and compassionately serve patients with Alzheimer’s Disease. Second Life® is a virtual world shown to provide a safe, convenient, and effective environment for teaching health-related content. To date, there has been no comprehensive review of studies using Second Life in education about Alzheimer’s Disease. The authors conducted a scoping review of the literature on the use of Second Life in the education of medical, nursing, and health professions students about Alzheimer’s Disease. Searches were conducted in PubMed, SCOPUS, and CINAHL. Thirty-two studies containing outcomes of the application of virtual reality and the virtual world Second Life were identified. Studies were classified using the Kirkpatrick Four-Level Training Evaluation Model. Changes in knowledge, attitudes, and confidence (Level 2), were most commonly reported, followed by positive reactions (Level 1). No studies identified system-level results and few examined changes in behavior. While results indicate positive student reactions and enhanced learning from Second Life interventions related to Alzheimer’s Disease, they also highlight a need for future research examining outcomes at the higher Kirkpatrick levels. © 2021 Taylor & Francis Group, LLC.","Alzheimer’s Disease; Health professions education; second life","Alzheimer Disease; Clinical Competence; Geriatrics; Health Personnel; Humans; Students, Health Occupations; Alzheimer disease; clinical competence; education; geriatrics; health care personnel; health student; human","","","","","","","Aebersold M., Tschannen D., Stephens M., Anderson P., Lei X., Second life®: A new strategy in educating nursing students, Clinical Simulation in Nursing, 8, 9, pp. e469-e475, (2012); Alzheimer’s disease facts and figures, (2019); Benham-Hutchins M., Lall M.P., Perception of nursing education uses of second life by graduate nursing students, Computers, Informatics, Nursing, 33, 9, pp. 404-409, (2015); Berger M., Jucker A.H., Locher M.A., Interaction and space in the virtual world of second life, Journal of Pragmatics, 101, pp. 83-100, (2016); Conradi E., Kavia S., Burden D., Rice A., Woodham L., Beaumont C., Poulton T., Virtual patients in a virtual world: Training paramedic students for practice, Medical Teacher, 31, 8, pp. 713-720, (2009); Danforth D.R., Procter M., Chen R., Johnson M., Heller R., Development of virtual patient simulations for medical education, Journal of Virtual Worlds Research, 2, 2, (2009); Dyer E., Swartzlander B.J., Gugliucci M.R., Using virtual reality in medical education to teach empathy, Journal of the Medical Library Association, 106, 4, pp. 498-500, (2018); Foronda C., Lippincott C., Gattamorta K., Evaluation of virtual simulation in a Master’s-Level nurse education certificate program, Computers, Informatics, Nursing, 32, 11, pp. 516-522, (2014); Gaddis T., Using virtual reality to bring your instruction to life, League for Innovation Conference on Information Technology, (1997); Gajnakova M., Vaculik J., Vasko M., The use of multi-user virtual environments in the field of education, (2010); Ghanbarzadeh R., Ghapanchi A.H., Blumenstein M., Talaei-Khoei A., A decade of research on the use of three-dimensional virtual worlds in health care: A systematic literature review, Journal of Medical Internet Research, 16, 2, (2014); Gilmartin-Thomas J.F., Duncan G., Educating students about dementia with virtual-learning experiences, American Journal of Health-System Pharmacy, 74, 13, pp. 956-957, (2017); Gilmartin-Thomas J.F., McNeil J., Powell A., Malone D.T., Larson I.C., O'Reilly C.L., Bell J.S., Qualitative evaluation of how a virtual dementia experience impacts medical and pharmacy students’ self-reported knowledge and attitudes towards people with dementia, Dementia, (2018); Gustafsson M., Englund C., Gallego G., The description and evaluation of virtual worlds in clinical pharmacy education in Northern Sweden, Currents in Pharmacy Teaching and Learning, 9, 5, pp. 887-892, (2017); Guze P.A., Using technology to meet the challenges of medical education, Transactions of the American Clinical and Climatological Association, 126, pp. 260-270, (2015); Hermanns M., Kilmon C., Second life® as a clinical conference environment: Experience of students and faculty, Clinical Simulation In Nursing, 8, 7, pp. e297-e300, (2012); Huang G., Reynolds R., Candler C., Virtual patient simulation at U.S. and Canadian medical schools, Academic Medicine, 82, 5, pp. 446-451, (2007); Committee on the future health care workforce for older Americans. The professional health care workforce, Retooling for an aging America: Building the health care workforce, (2008); Kidd L.I., Knisley S.J., Morgan K.I., Effectiveness of a second life simulation as a teaching strategy for undergraduate mental health nursing students, Journal of Psychosocial Nursing Mental Health Service, 50, 7, pp. 28-37, (2012); Kimzey M., Mastel-Smith B., Seale A., Effects of Dementia-specific education for nursing students, Nurse Educator, 43, 1, (2018); Kirkpatrick D.L., Evaluating training programs : The four levels, (1994); Knowles M., The adult learner: A neglected species, (1984); Lab L., Create Virtual Experiences; Lee A.L., DeBest M., Koeniger-Donohue R., Strowman S.R., Mitchell S.E., The feasibility and acceptability of using virtual world technology for interprofessional education in palliative care: A mixed methods study, Journal of Interprofessional Care, pp. 1-11, (2019); Lorenzo-Alvarez R., Ruiz-Gomez M.J., Sendra-Portero F., Medical students’ and family physicians’ attitudes and perceptions toward radiology learning in the second life virtual world, American Journal of Roentgenology, 212, 6, pp. 1295-1302, (2019); Ma M., Oikonomou A., Zheng H., Second life as a learning and teaching environment for digital games education, Proceedings of the 12th Annual International Workshop on Presence (PRESENCE 2009), pp. 1-8, (2009); Martin J., Virtual worlds and social work education, Australian Social Work, 70, 2, pp. 197-208, (2017); Mattis P., Interactive immersive learning in higher education, Creative Nursing, 16, 3, pp. 106-109, (2010); Munn Z., Peters M.D.J., Stern C., Tufanaru C., McArthur A., Aromataris E., Systematic review or scoping review? 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Germain; Evaluation, Assessment and Research, Medicine and Public Health and Preventive Medicine, Suny Upstate Medical University, Syracuse, Weiskotten Hall, Room 1283, 766 Irving Avenue, 13210, United States; email: germainl@upstate.edu","","Routledge","","","","","","02701960","","GGEDD","34994301","English","Gerontol. Geriatr. Educ.","Article","Final","","Scopus","2-s2.0-85122459440" +"Araújo H.A.G.O.; Souza R.J.; da Silva T.C.O.; Nascimento T.S.; Terra M.B.; Smaili S.M.","Araújo, Hayslenne Andressa Gonçalves de Oliveira (57219044128); Souza, Rogério José de (58293115600); da Silva, Tais Caroline Oliveira (57902738300); Nascimento, Tawany Sanches (57903165400); Terra, Marcelle Brandão (57191896911); Smaili, Suhaila Mahmoud (57203679360)","57219044128; 58293115600; 57902738300; 57903165400; 57191896911; 57203679360","Immediate Effect of Augmented Reality, Virtual Reality, and Neurofunctional Physiotherapy on Postural Control and Executive Function of Individuals with Parkinson's Disease","2023","Games for health journal","12","3","","211","219","8","0","10.1089/g4h.2021.0222","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85160458491&doi=10.1089%2fg4h.2021.0222&partnerID=40&md5=e183e8413de7d785f7425f1148895cd2","Physiotherapy Department, Londrina State University, Londrina, Brazil","Araújo H.A.G.O., Physiotherapy Department, Londrina State University, Londrina, Brazil; Souza R.J., Physiotherapy Department, Londrina State University, Londrina, Brazil; da Silva T.C.O., Physiotherapy Department, Londrina State University, Londrina, Brazil; Nascimento T.S., Physiotherapy Department, Londrina State University, Londrina, Brazil; Terra M.B., Physiotherapy Department, Londrina State University, Londrina, Brazil; Smaili S.M., Physiotherapy Department, Londrina State University, Londrina, Brazil","Objective: To assess the immediate effect of augmented reality (AR), virtual reality (VR), and neurofunctional physiotherapy (NPT) on postural control (PC) and executive function (EF) of individuals with Parkinson's disease (PD). Materials and Methods: Forty subjects from mild-to-moderate PD stages, with no cognitive impairment were submitted to one session of NPT, one session of AR, and one session of VR for 50 minutes each (7 days interval between them). PC was evaluated before and after each therapy, using force platform in bipedal positions: tandem with eyes opened (EO), eyes closed (EC), and with double-task and one-legged stance. We recorded the center of pressure area, and anteroposterior (AP) and mediolateral (ML) displacement amplitude and velocity. EF was assessed by Trail Making Test (TMT). Results: PC improved (pre- vs. postintervention) after the three modalities: AP velocity decreased after AR (tandem EC 2.3 [1.7 to 2.9] vs. 2.1 [1.5 to 2.9], one-legged 3.0 [1.9 to 4.0] vs. 2.9 [1.9 to 3.6]), NPT (tandem EC 2.2 [1.7 to 3.1] vs. 2.1 [1.6 to 3.0]), and VR (tandem EO 1.9 [1.4 to 2.6] vs. 1.8 [1.4 to 2.4], tandem EC 2.3 [1.6 to 3.0] vs. 2.0 [1.5 to 2.8]); ML velocity decreased after AR in one-legged (P = 0.04); and permanence time in one-legged position increased in AR (Δ: 2.5 [-0.2 to 6.9]). There was also improvement in EF: TMT part A (TMTA)'s time decreased after AR (-9.3 [-15.7 to 1.9]), and TMT part B (TMTB)'s time decreased after the three modalities (ΔNPT: -7.7 [-29.4 to 0.0] vs. ΔAR: -4.6 [-34.6 to 0.6] vs. ΔVR: -4.9 [-28.2 to 0.9]). There were no differences between the modalities. Conclusion: The three treatment modalities improved PC and EF of subjects with PD. Moreover, AR and VR generated similar immediate effects to NPT on both outcomes in these patients. Trial registration: Brazilian Clinical Trial Registration: RBR-5r5dhf.","Balance; Executive function; Parkinson; Physiotherapy Modalities; Virtual reality","Augmented Reality; Executive Function; Humans; Parkinson Disease; Physical Therapy Modalities; Postural Balance; Virtual Reality; augmented reality; body equilibrium; executive function; human; Parkinson disease; physiotherapy; virtual reality","","","","","","","","","","NLM (Medline)","","","","","","21617856","","","35972381","English","Games Health J","Article","Final","","Scopus","2-s2.0-85160458491" +"Kalantari A.H.; Yang Y.; Garcia de Pedro J.; Lee Y.M.; Horrobin A.; Solernou A.; Holmes C.; Merat N.; Markkula G.","Kalantari, Amir Hossein (57223041413); Yang, Yue (58172690700); Garcia de Pedro, Jorge (58172549200); Lee, Yee Mun (56599272100); Horrobin, Anthony (57210143585); Solernou, Albert (23028940200); Holmes, Christopher (58172356000); Merat, Natasha (6602537890); Markkula, Gustav (23100304500)","57223041413; 58172690700; 58172549200; 56599272100; 57210143585; 23028940200; 58172356000; 6602537890; 23100304500","Who goes first? a distributed simulator study of vehicle–pedestrian interaction","2023","Accident Analysis and Prevention","186","","107050","","","","0","10.1016/j.aap.2023.107050","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151786231&doi=10.1016%2fj.aap.2023.107050&partnerID=40&md5=4dd3fcd05b7c4678ccf4f862c6ff26fa","Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Nissan Technical Centre Europe, Cranfield, Bedfordshire, MK43 0DB, United Kingdom","Kalantari A.H., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Yang Y., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Garcia de Pedro J., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Lee Y.M., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Horrobin A., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Solernou A., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Holmes C., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom, Nissan Technical Centre Europe, Cranfield, Bedfordshire, MK43 0DB, United Kingdom; Merat N., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; Markkula G., Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom","One of the current challenges of automation is to have highly automated vehicles (HAVs) that communicate effectively with pedestrians and react to changes in pedestrian behaviour, to promote more trustable HAVs. However, the details of how human drivers and pedestrians interact at unsignalised crossings remain poorly understood. We addressed some aspects of this challenge by replicating vehicle–pedestrian interactions in a safe and controlled virtual environment by connecting a high fidelity motion-based driving simulator to a CAVE-based pedestrian lab in which 64 participants (32 pairs of one driver and one pedestrian) interacted with each other under different scenarios. The controlled setting helped us study the causal role of kinematics and priority rules on interaction outcome and behaviour, something that is not possible in naturalistic studies. We also found that kinematic cues played a stronger role than psychological traits like sensation seeking and social value orientation in determining whether the pedestrian or driver passed first at unmarked crossings. One main contribution of this study is our experimental paradigm, which permitted repeated observation of crossing interactions by each driver-pedestrian participant pair, yielding behaviours which were qualitatively in line with observations from naturalistic studies. © 2023 The Authors","Autonomous Vehicles; Gap acceptance; Mixed-effects model; Traffic psychology; Zebra crossing","Accidents, Traffic; Automobile Driving; Humans; Motion; Pedestrians; Safety; Walking; Autonomous vehicles; Pedestrian safety; Virtual reality; 'current; Automated vehicles; Autonomous Vehicles; Gap-acceptance; Human drivers; Mixed effects models; Naturalistic study; Pedestrian behavior; Traffic psychology; Zebra crossing; car driving; human; motion; pedestrian; prevention and control; psychology; safety; traffic accident; walking; Kinematics","","","","","European Commission's Horizon 2020 Framework Programme, (860410); Innovate UK, (TS/P012035/1)","The study was carried out as part of the SHAPE-IT project, receiving funding from the European Commission's Horizon 2020 Framework Programme (Grant agreement 860410) and the HumanDrive project, funded by Innovate UK and the Centre for Connected and Autonomous Vehicles (TS/P012035/1). 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C, 30, 4, (2019); Wu J., Radwan E., Abou-Senna H., Assessment of pedestrian-vehicle conflicts with different potential risk factors at midblock crossings based on driving simulator experiment, Stud, 44, pp. 33-46, (2018); Yannis G., Papadimitriou E., Theofilatos A., Pedestrian gap acceptance for mid-block street crossing, Transp. Plan. Technol., 36, 5, pp. 450-462, (2013); Zhang Y., Fricker J.D., Incorporating conflict risks in pedestrian-motorist interactions: A game theoretical approach, Accid. Anal. Prev., 159, (2021); Zhao J., Malenje J.O., Tang Y., Han Y., Gap acceptance probability model for pedestrians at unsignalized mid-block crosswalks based on logistic regression, Accid. Anal. Prev., 129, pp. 76-83, (2019); Zhao J., Malenje J.O., Wu J., Ma R., Modeling the interaction between vehicle yielding and pedestrian crossing behavior at unsignalized midblock crosswalks, Transport. Res. F: Traffic Psychol. Behav., 73, pp. 222-235, (2020); Zhen Z., Fan Z., Sheng Y., Fengbo G., Yiwen W., Psychometric analysis of the SVO slider measure in Chinese cultural context, Studies of Psychology and Behavior, 13, 3, (2015); Zhou R., Horrey W.J., Predicting adolescent pedestrians’ behavioral intentions to follow the masses in risky crossing situations, Transport. Res. F: Traffic Psychol. Behav., 13, 3, pp. 153-163, (2010)","A.H. Kalantari; Institute for Transport Studies, University of Leeds, Leeds, LS1 9JT, United Kingdom; email: a.h.kalantari@leeds.ac.uk","","Elsevier Ltd","","","","","","00014575","","AAPVB","37023651","English","Accid. Anal. Prev.","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85151786231" +"Xu Z.; Dam L.; Park S.","Xu, Zhan (57193223013); Dam, Linda (58189829700); Park, Suji (58189862200)","57193223013; 58189829700; 58189862200","Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","279","287","8","0","10.1089/cyber.2022.0231","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152975165&doi=10.1089%2fcyber.2022.0231&partnerID=40&md5=8cb40caf2f64df7b81d119b9909b8a80","School of Communication, Northern Arizona University, 700 S. Knoles Drive, Flagstaff, 86011, AZ, United States; Hank Greenspun School of Journalism & Media Studies, University of Nevada, Las Vegas, NV, United States; Institute of Body & Culture, Konkuk University, Gwangjin-gu, South Korea","Xu Z., School of Communication, Northern Arizona University, 700 S. Knoles Drive, Flagstaff, 86011, AZ, United States; Dam L., Hank Greenspun School of Journalism & Media Studies, University of Nevada, Las Vegas, NV, United States; Park S., Institute of Body & Culture, Konkuk University, Gwangjin-gu, South Korea","Vaping has dramatically increased in recent years among young adults. To increase risk perceptions and promote preventive behaviors against vaping and secondhand e-cigarette aerosol (SHA), this study designed and tested virtual reality (VR) messages based on the theory of psychological distance. We randomly assigned 137 participants to see one of three messages: a VR message presenting SHAs impact on the self (VR-Self), a VR message showing SHAs impact on others (VR-Other), and a print advertisement. Risk perceptions and preventive intentions/behaviors were assessed at three different times: before, immediately after, and 1 week after the experimental treatment. All three messages increased desired intentions and risk perceptions immediately, reduced vaping interest both immediately and 1 week after message exposure, and increased behavior to persuade others to quit vaping after a week. Compared with the print advertisement, VR-Other generated less vaping interest immediately following message exposure (β = 1.40, p = 0.05). After 1 week, VR-Self (β = 1.62, p = 0.05) and VR-Other (β = 2.37, p = 0.01) generated less vaping interest than the print advertisement. VR-Other also generated a higher level of perceived harm of SHA (β = 1.27, p = 0.01) than the print advertisement. VRs advantage over print in reducing vaping interest was increased after 1 week. Although VR-Other generated less emotions, such as fear, than VR-Self (z = 2.48, p = 0.02) and print (z = -2.82, p = 0.02), its persuasiveness was not hindered. Disgust increased the intentions to persuade others to quit vaping immediately after the experimental treatment (β = 0.85, p = 0.02), and anger aroused by recalling the messages decreased vaping interest 1 week later (β = -2.07, p = 0.02). © 2023 Mary Ann Liebert, Inc., publishers.","campaign; e-cigarette; emotions; psychological distance; vaping; virtual reality","Aerosols; Electronic Nicotine Delivery Systems; Emotions; Humans; Vaping; Virtual Reality; Young Adult; aerosol; electronic cigarette; emotion; human; prevention and control; vaping; virtual reality; young adult","","Aerosols, ","","","","","Vaping & Cannabis Trends among Young Adults 2020; King BA, Alam S, Promoff G, Et al., Awareness and everuse of electronic cigarettes among U.S. adults, 2010-2011, Nicotine Tob Res, 15, (2013); Quick Facts on the Risks of E-cigarettes for Kids, Teens, and Young Adults, (2022); Gentzke AS, Wang TW, Marynak KL, Et al., Exposure to secondhand smoke and secondhand e-cigarette aerosol among middle and high school students, Prev Chronic Dis, 16, (2019); Islam T, Braymiller J, Eckel SP, Et al., Secondhand nicotine vaping at home and respiratory symptoms in young adults, Thorax, (2022); Tsai J, Walton K, Coleman BN, Et al., Reasons for electronic cigarette use among middle and high school students ""National Youth Tobacco Survey, United States, 2016, MMWR Morb Mortal Wkly Rep, 67, (2018); Paek HJ, Kim S, Hove T, Et al., Reduced harm or another gateway to smoking Source, message, and information characteristics of E-cigarette videos on YouTube, J Health Commun, 19, (2014); Willis E, Haught MJ, Morris DL., Up in vapor: Exploring the health messages of E-cigarette advertisements, Health Commun, 32, (2017); Schaeffer K., Before recent outbreak, vaping was on the rise in U.S., especially among young people, Pew Research Center, (2019); Lee SJ., The role of construal level in message effects research: A review and future directions, Commun Theory, 29, (2019); Trope Y, Liberman N., Construal-level theory of psychological distance, Psychol Rev, 117, pp. 440-463, (2010); Spence A, Poortinga W, Pidgeon N., The psychological distance of climate change, Risk Anal, 32, (2012); Ahn SJ, Incorporating immersive virtual environments in health promotion campaigns: A construal level theory approach, Health Commun, (2015); Ahn SJ, Le AMT, Bailenson J., The effect of embodied experiences on self-other merging, attitude, and helping behavior, Media Psychol, 16, (2013); Choi DH, Noh GY., The effect of presence in virtual reality video on handwashing intention, Asian J Commun, 30, (2020); Meijers MHC, Smit ES, de Wildt K, Et al., Stimulating sustainable food choices using virtual reality: Taking an environmental vs health communication perspective on enhancing response efficacy beliefs, Environ Commun, 16, (2022); Ahn SJ, Bailenson JN, Park D., Short-and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior, Comput Human Behav, 39, (2014); Knight J, Chapman S., Asian yuppies.are always looking for something new and different (tm): Creating a tobacco culture among young Asians, Tobacco Control, (2004); Chang C., Enhancing the effectiveness of antismoking messages via self-congruent appeals, Health Commun, 24, (2009); Van Boven L, Kane J, McGraw AP, Et al., Feeling close: Emotional intensity reduces perceived psychological distance, J Pers Soc Psychol, 98, (2010); Ayduk O, Kross E., Enhancing the pace of recovery: Selfdistanced analysis of negative experiences reduces blood pressure reactivity: Short report, Psychol Sci, 19, (2008); Felnhofer A, Kothgassner OD, Schmidt M, Et al., Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios, Int J Hum Comput Stud, 82, (2015); Xu Z, Laffidy M, Fowks L., Incorporating virtual reality in prevention campaigns against COVID-19, 72nd Annual Meeting of International Communication Association, (2020); Olmos-Raya E, Ferreira-Cavalcanti J, Contero M, Et al., Mobile virtual reality as an educational platform: A pilot study on the impact of immersion and positive emotion induction in the learning process, Eurasia J Math Sci Technol Educ, 14, (2018); Electronic Cigarettes: What (tm)s the Bottom Line?, (2022); Bertrand P, Guegan J, Robieux L, Et al., Learning empathy through virtual reality: Multiple strategies for training empathy-related abilities using body ownership illusions in embodied virtual reality, Front Robot AI, 5, (2018); Kreuter MW, Green MC, Cappella JN, Et al., Narrative communication in cancer prevention and control: A framework to guide research and application, Ann Behav Med, 33, pp. 221-235, (2007); Vrinten C, McGregor LM, Heinrich M, Et al., What do people fear about cancer? A systematic review and metasynthesis of cancer fears in the general population, Psychooncology, 26, (2017); Lazarus RS., Emotion & Adaptation, (1991); Nabi RL., A cognitive-functional model for the effects of discrete negative emotions on information processing, attitude change, and recall, Commun Theory, 9, (1999); Clayton RB, Lang A, Leshner G, Et al., Who fights, who flees? An integration of the LC4MP and psychological reactance theory, Media Psychol, 22, (2019); Rossiter JR., The C-OAR-SE procedure for scale development in marketing, Int J Res Mark, 19, (2002); Bergkvist L, Rossiter JR., The predictive validity of multiple-item versus single-item measures of the same constructs, J Mark Res, 44, (2007); National Youth Tobacco Survey (NYTS), (2022); Hollander M, Wolfe DA, Chicken E., Nonparametric statistical methods, 2015, (2015)","Z. Xu; School of Communication, Northern Arizona University, Flagstaff, 700 S. Knoles Drive, 86011, United States; email: zhan.xu@nau.edu","","Mary Ann Liebert Inc.","","","","","","21522715","","","36999903","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85152975165" +"Lim D.; Wiggins M.; Porte M.; Bayl-Smith P.; Curby K.; Olsen K.; Taylor M.","Lim, David (58028290600); Wiggins, Mark (36934203100); Porte, Meredith (57219198470); Bayl-Smith, Piers (56019828700); Curby, Kim (6505897235); Olsen, Kirk (57220524332); Taylor, Melanie (58014001900)","58028290600; 36934203100; 57219198470; 56019828700; 6505897235; 57220524332; 58014001900","Virtual reality lifeguarding scenarios as a potential training solution for pool lifeguards","2023","Applied Ergonomics","108","","103954","","","","1","10.1016/j.apergo.2022.103954","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85144619185&doi=10.1016%2fj.apergo.2022.103954&partnerID=40&md5=d304a41ed121e269179eb1e0e8cd4f4f","School of Psychological Sciences, Macquarie University, Australia; School of Computing Sciences, Macquarie University, Australia","Lim D., School of Psychological Sciences, Macquarie University, Australia; Wiggins M., School of Psychological Sciences, Macquarie University, Australia; Porte M., School of Computing Sciences, Macquarie University, Australia; Bayl-Smith P., School of Psychological Sciences, Macquarie University, Australia; Curby K., School of Psychological Sciences, Macquarie University, Australia; Olsen K., School of Psychological Sciences, Macquarie University, Australia; Taylor M., School of Psychological Sciences, Macquarie University, Australia","Background: Ensuring that pool lifeguards develop the skills necessary to detect drowning victims is challenging given that these situations are relatively rare, unpredictable and are difficult to simulate accurately and safely. Virtual reality potentially provides a safe and ecologically valid approach to training since it offers a near-to-real visual experience, together with the opportunity to practice task-related skills and receive feedback. As a prelude to the development of a training intervention, the aim of this research was to establish the construct validity of virtual reality drowning detection tasks. Method: Using a repeated measures design, a total of 38 qualified lifeguards and 33 non-lifeguards completed 13 min and 23 min simulated drowning detection tasks that were intended to reflect different levels of sustained attention. During the simulated tasks, participants were asked to monitor a virtual pool and identify any drowning targets with accuracy, response latency, and dwell time recorded. Results: During the simulated scenarios, pool lifeguards detected drowning targets more frequently and spent less time than non-lifeguards fixating on the drowning target prior to the drowning onset. No significant differences in response latency were evident between lifeguards and non-lifeguards nor for first fixations on the drowning target. Conclusion: The results provide support for the construct validity of virtual reality lifeguarding scenarios, thereby providing the basis for their development and introduction as a potential training approach for developing and maintaining performance in lifeguarding and drowning detection. Application: This research provides support for the construct validity of virtual reality simulations as a potential training tool, enabling improvements in the fidelity of training solutions to improve pool lifeguard competency in drowning detection. © 2022 The Authors","Drowning; Lifeguards; Training simulation; Virtual reality; Visual search; Water safety","Attention; Drowning; Humans; Reaction Time; Accidents; E-learning; Lakes; Construct validity; Detection tasks; Drowning; Lifeguard; Training intervention; Training simulation; Training solutions; Visual experiences; Visual search; Water safety; adult; Article; construct validity; demographics; drowning; dwell time; ecology; employment; female; human; human experiment; lifeguarding; male; pedagogics; provocation test; questionnaire; reaction time; swimming; training; virtual reality; attention; drowning; Virtual reality","","","","","Y New South Wales, (LP160101803); Australian Research Council, ARC","This research was funded by the Australian Research Council under its Linkage Grant Scheme with support from The Y New South Wales ( LP160101803 ).","Bedir D., Erhan S.E., The effect of virtual reality technology on the imagery skills and performance of target-based sports athletes, Front. Psychol., 11, (2021); Craig C., Understanding perception and action in sport: how can virtual reality technology help?, Sports Technol., 6, 4, pp. 161-169, (2013); Fenner P., Leahy S., Buhk A., Dawes P., Prevention of drowning: visual scanning and attention span in lifeguards, J. Occup. Health Saf. Aust. N. Z., 15, 1, pp. 61-66, (1999); Galvan Debarba H., Bovet S., Salomon R., Blanke O., Herbelin B., Boulic R., Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality, PLoS One, 12, 12, (2017); Harris D.J., Bird J.M., Smart P.A., Wilson M.R., Vine S.J., A framework for the testing and validation of simulated environments in experimentation and training, Front. Psychol., 11, (2020); Hays R.T., Vincenzi D.A., Fleet assessments of a virtual reality training system, Mil. Psychol., 12, 3, pp. 161-186, (2000); Hunsucker J., Davison S., How lifeguards overlook a target: vision and signal detection, Int. J. Aquat. Res. Educ., 2, 1, (2008); Jordan J.A., Gallagher A.G., McGuigan J., McClure N., Virtual reality training leads to faster adaptation to the novel psychomotor restrictions encountered by laparoscopic surgeons, Surg. Endosc., 15, 10, pp. 1080-1084, (2001); Klein G., Naturalistic decision making, Hum. Factors, 50, pp. 456-460, (2008); Klein G., Hoffman R., Mueller S., Newsome E., Modeling the process by which people try to explain complex things to others, J. Cognit. Eng. Decis. Mak., 15, 4, pp. 213-232, (2021); Lanagan-Leitzel L.K., Identification of critical events by lifeguards, instructors, and non-lifeguards, Int. J. Aquat. Res. Educ., 6, 3, (2012); Lanagan-Leitzel L.K., Moore C.M., Do lifeguards monitor the events they should?, Int. J. Aquat. Res. Educ., 4, 3, (2010); Lanagan-Leitzel L.K., Skow E., Moore C.M., Great expectations: perceptual challenges of visual surveillance in lifeguarding, Appl. Cognit. Psychol., 29, 3, pp. 425-435, (2015); Langendorfer S.J., Pia F.A., Beale-Tawfeeq A.K., Effective lifeguard scanning: a review, Int. J. Aquat. Res. Educ., 13, 4, (2022); Laxton V., Crundall D., The effect of lifeguard experience upon the detection of drowning targets in a realistic dynamic visual search task, Appl. Cognit. Psychol., 32, 1, pp. 14-23, (2018); Laxton V., Crundall D., Guest D., Howard C.J., Visual search for drowning swimmers: investigating the impact of lifeguarding experience, Appl. Cognit. Psychol., 35, 1, pp. 215-231, (2021); Laxton V., Guest D., Howard C.J., Crundall D., Search for a distressed swimmer in a dynamic, real-world environment, J. Exp. Psychol. Appl., (2021); Laxton V., Mackenzie A.K., Crundall D., An exploration into the contributing cognitive skills of lifeguard visual search, Appl. Cognit. Psychol., 36, 1, pp. 216-227, (2022); Royal Life Saving National Drowning Report 2020, (2002); Page J., Bates V., Long G., Dawes P., Tipton M., Beach lifeguards: visual search patterns, detection rates and the influence of experience, Ophthalmic Physiol. Opt., 31, 3, pp. 216-224, (2011); Parsons S., Mitchell P., The potential of virtual reality in social skills training for people with autistic spectrum disorders, J. Intellect. Disabil. Res., 46, 5, pp. 430-443, (2002); Patterson L., Factors affecting lifeguard recognition of the submerged target: implications for lifeguard training, lifeguarding systems and aquatic facility design, Proceedings of the World Water Safety Conference and Exhibition, (2007); Pia F., Observations on the drowning of non-swimmers, J. Phys. Educ., 71, 6, pp. 164-181, (1974); Ragan E.D., Bowman D.A., Kopper R., Stinson C., Scerbo S., McMahan R.P., Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task, IEEE Trans. Visual. Comput. Graph., 21, 7, pp. 794-807, (2015); Schwebel D.C., Lindsay S., Simpson J., Brief report: a brief intervention to improve lifeguard surveillance at a public swimming pool, J. Pediatr. Psychol., 32, 7, pp. 862-868, (2007); Seymour N.E., Gallagher A.G., Roman S.A., O'Brien M.K., Bansal V.K., Andersen D.K., Satava R.M., Virtual reality training improves operating room performance: results of a randomized, double-blinded study, Ann. Surg., 236, 4, (2002); Sherman W., Craig A., Introduction to virtual reality, Understanding Virtual Reality, pp. 4-59, (2019); Smith J., Long G., Dawes P., Runswick O., Tipton M.J., Changes in lifeguards' hazard detection and eye movements with experience: is one season enough?, Int. J. Aquat. Res. Educ., 13, 1, (2020); Tan R.M.K., Training standards, Drowning, pp. 365-368, (2013); Tichon J., Training cognitive skills in virtual reality: measuring performance, Cyberpsychol. Behav., 10, 2, pp. 286-289, (2007); Wiggins M.W., A behaviour-based approach to the assessment of cue utilisation: implications for situation assessment and performance, Theor. Issues Ergon. Sci., 22, pp. 46-62, (2021); Winn W., A Conceptual Basis for Educational Applications of Virtual Reality. Technical Publication R-93-9, Human Interface Technology Laboratory Of the Washington Technology Center, (1993); Wright L., Chunko L., Benjamin K., Hernandez E., Miller J., Hoover M., Winer E., Enhancing lifeguard training through virtual reality, Electron. Imag., 2020, 13, (2020)","M. Wiggins; School of Psychological Sciences, Macquarie University, Australia; email: mark.wiggins@mq.edu.au","","Elsevier Ltd","","","","","","00036870","","AERGB","36566527","English","Appl. Ergon.","Article","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85144619185" +"Wei H.-L.; Li H.; Zhu S.-Y.","Wei, He-Lin (57223796970); Li, Hong (58140599700); Zhu, Shao-Ying (55237343300)","57223796970; 58140599700; 55237343300","Consumer Preference for Virtual Reality Advertisements with Human-Scene Interaction: An Intermediary Based on Psychological Needs","2023","Cyberpsychology, Behavior, and Social Networking","26","3","","188","197","9","0","10.1089/cyber.2022.0075","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85150000284&doi=10.1089%2fcyber.2022.0075&partnerID=40&md5=efa0f0fcdca3c784fdc10ed520372f3c","Department of Business Administration, School of Business, Guangxi University, Nanning, China; Key Laboratory of Interdisciplinary Science of Statistics and Management, Guangxi University, Education Department of Guangxi, Nanning, China","Wei H.-L., Department of Business Administration, School of Business, Guangxi University, Nanning, China, Key Laboratory of Interdisciplinary Science of Statistics and Management, Guangxi University, Education Department of Guangxi, Nanning, China; Li H., Department of Business Administration, School of Business, Guangxi University, Nanning, China, Key Laboratory of Interdisciplinary Science of Statistics and Management, Guangxi University, Education Department of Guangxi, Nanning, China; Zhu S.-Y., Department of Business Administration, School of Business, Guangxi University, Nanning, China, Key Laboratory of Interdisciplinary Science of Statistics and Management, Guangxi University, Education Department of Guangxi, Nanning, China","Consumption is undergoing a digital revolution brought about by virtual technology, and the emergence of virtual spokespersons has changed the pattern of advertising endorsement sales. Are virtual character spokespersons better than real celebrity spokespersons? This article aims to explore the relationships between different types of advertising spokespersons, different types of advertising scenarios, and consumers' purchase intentions. The results of 2 pilot experiments and 4 formal experiments show that compared with spokespersons by real people, virtual character spokespersons have a greater positive impact on consumers' purchase intentions, which is achieved through the mediating role of psychological need satisfaction. In addition, different advertising scenarios provided by virtual technology have a moderating effect on this process. This empirical study investigates the possible positive effects of virtual character spokesperson compared with real character spokesperson and expands the results of spokesperson category based on self-determination theory. Copyright © 2023, Mary Ann Liebert, Inc.","consumer purchasing intention; endorsement scenario; psychological need satisfaction; virtual image spokesperson","Advertising; Commerce; Consumer Behavior; Humans; Intention; Surveys and Questionnaires; advertising; article; consumer; controlled study; empiricism; human; human experiment; purchasing; satisfaction; theoretical study; virtual reality; behavior; commercial phenomena; consumer attitude; questionnaire","","","","","Guangxi philosophy and Social Science Planning Research Project, (21FMZ050); Innovation Project of Guangxi Graduate Education, (JGY2022018); Key Research Base of Humanities and Social Sciences in Guangxi Universities; Project of Guangxi Development Strategy Institute in China, (2021GDSIYB05, 2022GDSIYB14); National Natural Science Foundation of China, NSFC, (71662004, 71872055, 72062003, 72162002)","National Natural Science Foundation of China (Grant Nos. 71662004, 71872055, 72062003, and 72162002), Key Research Base of Humanities and Social Sciences in Guangxi Universities and the Project of Guangxi Development Strategy Institute in China (Grant Nos. 2022GDSIYB14 and 2021GDSIYB05), Guangxi philosophy and Social Science Planning Research Project (Grant No. 21FMZ050), and Innovation Project of Guangxi Graduate Education (Grant No. JGY2022018).","Hackl C., The metaverse is coming and it's a very big deal, The Forbes, (2020); Taekyung K, Shinkon K., Digital transformation, business model and metaverse, Journal of Digital Convergence, 19, pp. 215-224, (2021); Marasco A, Buonincontri P, van Niekerk M, Et al., Exploring the role of next-generation virtual technologies in destination marketing, Journal of Destination Marketing and Management, 9, pp. 138-148, (2018); Meissner M, Pfeiffer J, Pfeiffer T, Et al., Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research, Journal of Business Research, 100, pp. 445-458, (2019); Kwon J-H, Hong N, Kim K-K., Feasibility of a virtual reality program in managing test anxiety: a pilot study, Cyberpsychology, Behavior, and Social Networking, 23, pp. 715-720, (2020); Tussyadiah I-P, Wang D, Jung T-H, Et al., Virtual reality, presence, and attitude change: empirical evidence from tourism, Tourism Management, 66, pp. 140-154, (2018); Warlop L, Ratneshwar S, Osselaer S-M., Distinctive brand cues and memory for product consumption experiences, International Journal of Research in Marketing, 22, (2005); Erdogan B-Z., Celebrity endorsement: a literature review, Journal of Marketing Management, 15, pp. 291-314, (1999); Kaikati J-G., Celebrity advertising: a review and synthesis, International Journal of Advertising, 6, pp. 93-105, (1987); Amos C, Holmes G, Strutton D., Exploring the relationship between celebrity endorser effects and advertising effectiveness. 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Investigating the process of meaning transfer with celebrity affiliates and mature brands, Journal of Consumer Psychology, 22, pp. 443-452, (2012); Weisbuch M, Mackie D-M., False fame, perceptual clarity, or persuasion? 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Zhu; Department of Business Administration, School of Business, Guangxi University, Nanning, No. 100, Da Xue Dong Road, Guangxi Zhuang Autonomous Region, 530004, China; email: hawk112@163.com","","Mary Ann Liebert Inc.","","","","","","21522715","","","36787470","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85150000284" +"Wilding C.; Young K.; Cummins C.; Bowler C.; Dean T.; Lakhani A.; Blackberry I.","Wilding, Clare (9745573500); Young, Kimberleigh (57929812700); Cummins, Caroline (57930189800); Bowler, Craig (55969381600); Dean, Trent (57930189900); Lakhani, Ali (56544181900); Blackberry, Irene (15060144900)","9745573500; 57929812700; 57930189800; 55969381600; 57930189900; 56544181900; 15060144900","Virtual reality to foster empathy in disability workers: A feasibility study during COVID-19","2023","Journal of Applied Research in Intellectual Disabilities","36","1","","132","142","10","1","10.1111/jar.13042","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85139903706&doi=10.1111%2fjar.13042&partnerID=40&md5=a4b8077c1446e868352ec1c92c728be9","John Richards Centre for Rural Ageing Research, La Trobe Rural Health School, La Trobe University, Wodonga, VIC, Australia; Mercy Connect, Albury, NSW, Australia; Valley General Hospital, Brisbane, QLD, Australia; Public Health, La Trobe University, Melbourne, VIC, Australia","Wilding C., John Richards Centre for Rural Ageing Research, La Trobe Rural Health School, La Trobe University, Wodonga, VIC, Australia; Young K., John Richards Centre for Rural Ageing Research, La Trobe Rural Health School, La Trobe University, Wodonga, VIC, Australia; Cummins C., Mercy Connect, Albury, NSW, Australia; Bowler C., Valley General Hospital, Brisbane, QLD, Australia; Dean T., Mercy Connect, Albury, NSW, Australia; Lakhani A., Public Health, La Trobe University, Melbourne, VIC, Australia; Blackberry I., John Richards Centre for Rural Ageing Research, La Trobe Rural Health School, La Trobe University, Wodonga, VIC, Australia","Background: Empathy is a critical skill required by disability workers. Virtual reality may increase access to staff training to foster empathy. Method: A mixed methods feasibility study investigated a custom-built virtual reality program, IMercyVE, which aimed to immerse a disability worker in a first-person perspective of having intellectual disability. Data were collected through online surveys (n = 9) completed before and after use of IMercyVE, and by videoconference focus groups (n = 6). Results: Qualitative findings included that IMercyVE delivered a novel experience for participants and a distinctive mode of learning that assisted participants to deepen their levels of empathy. Descriptive analyses of the surveys indicated that participants' empathy increased after engaging with IMercyVE. Conclusions: IMercyVE has the potential to be offered as a remotely delivered and flexible staff training modality suitable for building empathy. Further research with a larger sample is warranted. © 2022 The Authors. Journal of Applied Research in Intellectual Disabilities published by John Wiley & Sons Ltd.","disability; empathy; technology; training; virtual reality; workforce","COVID-19; Empathy; Feasibility Studies; Humans; Intellectual Disability; Virtual Reality; empathy; feasibility study; human; intellectual impairment; virtual reality","","","","","Australian University Librarians; Mercy Connect, Albury, NSW; La Trobe University","Funding text 1: We acknowledge Elizabeth Gill and Karen Cronin who provided feedback and input to the project from the perspective of disability workers and carers of people living with disability. Open access publishing facilitated by La Trobe University, as part of the Wiley - La Trobe University agreement via the Council of Australian University Librarians.; Funding text 2: This study was funded by Mercy Connect, Albury, NSW. ","Disability, ageing and carers, Australia: Summary of findings 4430, (2018); Adefila A., Graham S., Clouder L., Bluteau P., Ball S., myShoes – The future of experiential dementia training?, The Journal of Mental Health Training, Education and Practice, 11, 2, pp. 91-101, (2016); Disability support worker, July 23, (2021); Batchelder L., Brosnan M., Ashwin C., The development and validation of the empathy components questionnaire (ECQ), PLoS One, 12, 1, (2017); Batt-Rawden S.A., Chisolm M.S., Anton B., Flickinger T.E., Teaching empathy to medical students: An updated, systematic review, Academic Medicine, 88, 8, pp. 1171-1177, (2013); Braun V., Clarke V., Using thematic analysis in psychology, Qualitative Research in Psychology, 3, 2, pp. 77-101, (2006); Braun V., Clarke V., Hayfield N., Terry G., Thematic analysis, Handbook of research methods in health social sciences, pp. 1-16, (2018); Cambridge Dictionary, (2022); Collins K., Gratton C., Heneage C., Dagnan D., Employed carers' empathy towards people with intellectual disabilities: The development of a new measure and some initial theory, Journal of Applied Research in Intellectual Disabilities, 30, 1, pp. 133-146, (2017); Couch C., Disability-simulating VR promotes empathy. MIT Technology Review, April 29, (2016); Davis M.H., A multidimensional approach to individual differences in empathy, JSAS Catalog of Selected Documents in Psychology, 10, (1980); Davis M.H., Measuring individual differences in empathy: Evidence for a multidimensional approach, Journal of Personality and Social Psychology, 44, pp. 113-126, (1983); Dyer E., Swartzlander B.J., Gugliucci M.R., Using virtual reality in medical education to teach empathy, Journal of the Medical Library Association, 106, 4, pp. 498-500, (2018); Harries J., Kirby N., Ford J., A follow-up evaluation of the health, wellbeing, and safety outcomes of implemented psychosocial safety interventions for disability support workers, Australian Psychologist, 55, 5, pp. 519-533, (2020); Harris P.A., Taylor R., Minor B.L., Elliott V., Fernandez M., O'Neal L., McLeod L., Delacqua G., Delacqua F., Kirby J., Duda S.N., The REDCap consortium: Building an international community of software platform partners, Journal of Biomedical Informatics, 95, (2019); Hattink B., Meiland F., van der Roest H., Kevern P., Abiuso F., Bengtsson J., Giuliano A., Duca A., Sanders J., Basnett F., Nugent C., Kingston P., Droes R.-M., Web-based STAR E-learning course increases empathy and understanding in dementia caregivers: Results from a randomized controlled trial in The Netherlands and the United Kingdom, Journal of Medical Internet Research, 17, 10, (2015); Helyer R., Learning through reflection: The critical role of reflection in work-based learning (WBL), Journal of Work-Applied Management, 7, 1, pp. 15-27, (2015); Herrera F., Bailenson J., Weisz E., Ogle E., Zaki J., Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking, PLoS One, 13, 10, (2018); Hirt J., Beer T., Use and impact of virtual reality simulation in dementia care education: A scoping review, Nurse Education Today, 84, (2020); Hojat M., Mangione S., Kane G.C., Gonnella J.S., Relationships between scores of the Jefferson scale of physician empathy (JSPE) and the interpersonal reactivity index (IRI), Medical Teacher, 27, 7, pp. 625-628, (2005); Hong H., Han A., A systematic review on empathy measurement tools for care professionals, Educational Gerontology, 46, 2, pp. 72-83, (2020); Disability support worker (casual), (2021); Johnsson G., Kerslake R., Crook S., Cribb C., Investigation of training and support needs in rural and remote disability and mainstream service providers: Implications for an online training model, Australian Health Review, 41, 6, pp. 693-697, (2017); Jutten L.H., Mark R.E., Sitskoorn M.M., Can the mixed virtual reality simulator into D'mentia enhance empathy and understanding and decrease burden in informal dementia caregivers?, Dementia and Geriatric Cognitive Disorders Extra, 8, 3, pp. 453-466, (2018); Kalyanaraman S.S., Penn D.L., Ivory J.D., Judge A., The virtual doppelganger: Effects of a virtual reality simulator on perceptions of schizophrenia, The Journal of Nervous and Mental Disease, 198, 6, pp. 437-443, (2010); Konrath S.H., Critical synthesis package: Interpersonal reactivity index (IRI), (2013); Levett-Jones T., Govind N., Pich J., Hoffman K., Lapkin S., Yeun-Sim Jeong S., Noble D., Maclellan L., Norton C., Teaching T., Robinson-Reilly M., Jakimowicz S., Exploring nursing students' perspectives of a novel point-of-view disability simulation, Clinical Simulation in Nursing, 18, pp. 28-37, (2018); Menzel N., Willson L.H., Doolen J., Effectiveness of a poverty simulation in second life®: Changing nursing student attitudes toward poor people, International Journal of Nursing Education Scholarship, 11, pp. 39-45, (2014); Disability support workers, (2021); Moskos M., Isherwood L., Individualised funding and its implications for the skills and competencies required by disability support workers in Australia, Labour & Industry: A Journal of the Social And Economic Relations Of Work, 29, 1, pp. 34-51, (2019); Neubauer K., Empathy training and communication in the emergency department. (D.N.P.). Carlow University, ProQuest One Academic, (2020); Features; Orsmond G.I., Cohn E.S., The distinctive features of a feasibility study: Objectives and guiding questions, OTJR: Occupation, Participation and Health, 35, 3, pp. 169-177, (2015); Qureshi S., Jones H., Adamson J., Ogundipe O.A., Ageing simulation for promoting empathy in medical students, BMJ Simulation & Technology Enhanced Learning, 3, 2, pp. 79-81, (2017); Sag A., The living VR headset: The oculus quest, 1 year review and analysis. 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Faculty of Medicine and Health News and events, November 26, (2019); Wijma E.M., Veerbeek M.A., Prins M., Pot A.M., Willemse B.M., A virtual reality intervention to improve the understanding and empathy for people with dementia in informal caregivers: Results of a pilot study, Aging & Mental Health, 22, 9, pp. 1115-1123, (2018); Wundrich M., Schwartz C., Feige B., Lemper D., Nissen C., Voderholzer U., Empathy training in medical students: A randomized controlled trial, Medical Teacher, 39, 10, pp. 1096-1098, (2017)","I. Blackberry; Irene Blackberry, John Richards Centre for Rural Ageing Research, La Trobe Rural Health School, La Trobe University, Wodonga, Australia; email: i.blackberry@latrobe.edu.au","","John Wiley and Sons Inc","","","","","","13602322","","","36250222","English","J. Appl. Res. Intellect. Disabil.","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85139903706" +"Brunec I.K.; Nantais M.M.; Sutton J.E.; Epstein R.A.; Newcombe N.S.","Brunec, Iva K. (56336089200); Nantais, Melissa M. (58024646400); Sutton, Jennifer E. (7202954369); Epstein, Russell A. (57691620600); Newcombe, Nora S. (7004124731)","56336089200; 58024646400; 7202954369; 57691620600; 7004124731","Exploration patterns shape cognitive map learning","2023","Cognition","233","","105360","","","","2","10.1016/j.cognition.2022.105360","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85144360898&doi=10.1016%2fj.cognition.2022.105360&partnerID=40&md5=d65dc841434bd2b307cb5aae39bd9bb3","Temple University, United States; University of Pennsylvania, United States; University of Western Ontario, Canada; Brescia University College, Canada","Brunec I.K., Temple University, United States, University of Pennsylvania, United States; Nantais M.M., University of Western Ontario, Canada; Sutton J.E., University of Western Ontario, Canada, Brescia University College, Canada; Epstein R.A., University of Pennsylvania, United States; Newcombe N.S., Temple University, United States","Spontaneous, volitional spatial exploration is crucial for building up a cognitive map of the environment. However, decades of research have primarily measured the fidelity of cognitive maps after discrete, controlled learning episodes. We know little about how cognitive maps are formed during naturalistic free exploration. Here, we investigated whether exploration trajectories predicted cognitive map accuracy, and how these patterns were shaped by environmental structure. In two experiments, participants freely explored a previously unfamiliar virtual environment. We related their exploration trajectories to a measure of how long they spent in areas with high global environmental connectivity (integration, as assessed by space syntax). In both experiments, we found that participants who spent more time on paths that offered opportunities for integration formed more accurate cognitive maps. Interestingly, we found no support for our pre-registered hypothesis that self-reported trait differences in navigation ability would mediate this relationship. Our findings suggest that exploration patterns predict cognitive map accuracy, even for people who self-report low ability, and highlight the importance of considering both environmental structure and individual variability in formal theory- and model-building. © 2022","Cognitive map; Environmental structure; Exploration; Roaming; Space syntax; Spatial navigation; Virtual reality","Cognition; Humans; Learning; Space Perception; Spatial Navigation; adult; article; cognitive map; female; human; human experiment; learning; male; self report; spatial orientation; theoretical study; virtual reality; cognition; depth perception; learning","","","","","Alexia Galati; Marianna Pagkratidou; National Science Foundation, NSF, (EHR 1660996); National Institutes of Health, NIH, (R01 EY031286); Natural Sciences and Engineering Research Council of Canada, NSERC","Funding text 1: This research was supported by a Discovery grant from the Natural Sciences and Engineering Research Council to J.E.S. National Institutes of Health grant R01 EY031286 to R.A.E. and National Science Foundation grant EHR 1660996 to N.S.N. We thank Sarah Hendricks and Mitchell Decasere for their help with data collection for Experiment 2. We thank Marianna Pagkratidou, Alexia Galati, and Marios Avraamides for making the space syntax data for Virtual Silcton freely available.; Funding text 2: This research was supported by a Discovery grant from the Natural Sciences and Engineering Research Council to J.E.S., National Institutes of Health grant R01 EY031286 to R.A.E., and National Science Foundation grant EHR 1660996 to N.S.N. We thank Sarah Hendricks and Mitchell Decasere for their help with data collection for Experiment 2. We thank Marianna Pagkratidou, Alexia Galati, and Marios Avraamides for making the space syntax data for Virtual Silcton freely available. 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Brunec; Department of Psychology, University of Pennsylvania, Goddard Laboratories, Philadelphia, 3710 Hamilton Walk, 19104, United States; email: ivab@sas.upenn.edu","","Elsevier B.V.","","","","","","00100277","","CGTNA","36549130","English","Cognition","Article","Final","All Open Access; Green Open Access","Scopus","2-s2.0-85144360898" +"Chirico A.; Gaggioli A.","Chirico, Alice (56755080200); Gaggioli, Andrea (6603138127)","56755080200; 6603138127","How Real Are Virtual Emotions?","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","227","228","1","0","10.1089/cyber.2023.29272.editorial","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152977291&doi=10.1089%2fcyber.2023.29272.editorial&partnerID=40&md5=23dac4f4222b52af73d558fbb40b3cab","Department of Psychology, Research Center in Communication Psychology, Catholic University of Milan, Milan, Italy; Applied Technology for Neuro-Psychology Lab, I.R.C.C.S. Istituto Auxologico Italiano, Milan, Italy","Chirico A., Department of Psychology, Research Center in Communication Psychology, Catholic University of Milan, Milan, Italy; Gaggioli A., Department of Psychology, Research Center in Communication Psychology, Catholic University of Milan, Milan, Italy, Applied Technology for Neuro-Psychology Lab, I.R.C.C.S. Istituto Auxologico Italiano, Milan, Italy","[No abstract available]","","Emotions; Humans; Virtual Reality; emotion; human; virtual reality","","","","","","","Pine BJ, Pine J, Gilmore JH., The experience economy: work is theatre and every business a stage, (1999); Pine J, Gilmore J., The experience economy, updated edition, (2019); Liedgren J, Desmet P, Gaggioli A., Liminal design: a conceptual framework and three-step approach for developing technology that delivers transcendence and deeper experiences, Frontiers in Psychology, 14, (2023); Hinsch C, Felix R, Rauschnabel PA., Nostalgia beats the wow-effect: inspiration, awe and meaningful associations in augmented reality marketing, Journal of Retailing and Consumer Services, 53, (2020); Juslin PN., From everyday emotions to aesthetic emotions: towards a unified theory of musical emotions, Physics of Life Reviews, 10, pp. 235-266, (2013); Juslin PN, Sloboda JA., Handbook of music and emotion: theory, research, applications, (2010)","","","Mary Ann Liebert Inc.","","","","","","21522715","","","36940287","English","Cyberpsychol. Behav. Soc. Networking","Editorial","Final","","Scopus","2-s2.0-85152977291" +"O'Connor S.; Wang Y.; Cooke S.; Ali A.; Kennedy S.; Lee J.J.; Booth R.G.","O'Connor, Siobhan (56727569400); Wang, Yajing (57858047600); Cooke, Samantha (57842801300); Ali, Amna (57857697400); Kennedy, Stephanie (57681158800); Lee, Jung Jae (57199187714); Booth, Richard G. (13410954600)","56727569400; 57858047600; 57842801300; 57857697400; 57681158800; 57199187714; 13410954600","Designing and delivering digital learning (e-Learning) interventions in nursing and midwifery education: A systematic review of theories","2023","Nurse Education in Practice","69","","103635","","","","0","10.1016/j.nepr.2023.103635","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152254168&doi=10.1016%2fj.nepr.2023.103635&partnerID=40&md5=bccc50be508385f2bf254da3f183cb12","Division of Nursing, Midwifery and Social Work, School of Health Sciences, The University of Manchester, Manchester, United Kingdom; School of Health in Social Science, The University of Edinburgh, Edinburgh, United Kingdom; Arthur Labatt Family School of Nursing, Western University, London, Canada; School of Nursing, The University of Hong Kong, Pokfulam, Hong Kong","O'Connor S., Division of Nursing, Midwifery and Social Work, School of Health Sciences, The University of Manchester, Manchester, United Kingdom; Wang Y., School of Health in Social Science, The University of Edinburgh, Edinburgh, United Kingdom; Cooke S., Arthur Labatt Family School of Nursing, Western University, London, Canada; Ali A., Arthur Labatt Family School of Nursing, Western University, London, Canada; Kennedy S., Arthur Labatt Family School of Nursing, Western University, London, Canada; Lee J.J., School of Nursing, The University of Hong Kong, Pokfulam, Hong Kong; Booth R.G., Arthur Labatt Family School of Nursing, Western University, London, Canada","Aims /Objectives: To identify and synthesise theories that support the design and delivery of digital learning interventions in nursing and midwifery education. Background: A range of educational and other theories are used to support nursing and midwifery education, including when e-learning interventions are being designed and delivered. However, there is a limited understanding of how theory is applied across the wide range of digital learning interventions to inform pedagogical research and practice. Design: A systematic review. Methods: CINAHL, ERIC, MEDLINE and PubMed were searched using key terms. Studies were screened by independent reviewers checking the title, abstract and full text against eligibility criteria. Due to the theoretical focus of the review, critical appraisal was not undertaken. Data were extracted and synthesised using a descriptive approach. Results: Thirty-four studies were included. Twenty theories were identified from a range of scientific disciplines, with the Technology Acceptance Model and Theory of Self-Efficacy employed most often. Theoretical frameworks were used to inform and explain how the digital learning interventions were designed or implemented in nursing and midwifery education. The sample were mainly undergraduate nursing students and the digital learning interventions encompassed animation, blended approaches, general technologies, mobile, online, virtual simulation and virtual reality applications which were used mainly in university settings. Conclusions: This systematic review found a range of theories that support the design and delivery on digital learning interventions in nursing and midwifery education. While a single theory, the Technology Acceptance Model, tended to dominate the literature, the evidence base is peppered with numerous theoretical models that need to be examined more rigorously to ascertain their utility in improving the design or implementation of digital forms of learning to improve pedagogical research and practice in nursing and midwifery. © 2023 The Authors","E-learning; Education; Framework; M-learning; Midwifery; Nursing; Simulation; Theoretical model","Computer-Assisted Instruction; Education, Nursing; Education, Nursing, Baccalaureate; Female; Humans; Learning; Midwifery; Pregnancy; Students, Nursing; Cinahl; conceptual framework; e-learning; education; eligibility criteria; human; human experiment; learning; Medline; midwife; midwifery education; mobile learning; nursing student; review; self concept; simulation; systematic review; theoretical study; virtual reality; education; female; learning; nursing education; pregnancy; teaching","","","","","","","Ajzen I., From intentions to actions: A theory of planned behavior, Action control: From cognition to behavior, pp. 11-39, (1985); Babenko-Mould Y., andrusyszyn M.A., Goldenberg D., Effects of computer-based clinical conferencing on nursing students’ self-efficacy, J. 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Pract.","Review","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85152254168" +"Zhou S.; Sun X.; Wang Q.; Liu B.; Burnett G.","Zhou, Siyuan (57218365400); Sun, Xu (55926576500); Wang, Qingfeng (56918773400); Liu, Bingjian (55606413800); Burnett, Gary (7005220790)","57218365400; 55926576500; 56918773400; 55606413800; 7005220790","Examining pedestrians’ trust in automated vehicles based on attributes of trust: A qualitative study","2023","Applied Ergonomics","109","","103997","","","","0","10.1016/j.apergo.2023.103997","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147843845&doi=10.1016%2fj.apergo.2023.103997&partnerID=40&md5=7ff1d79dc2326036902bb17ce74c14ae","Faculty of Science and Engineering, University of Nottingham Ningbo China, 199 Taikang East Road, Ningbo, 315100, China; Nottingham Ningbo China Beacons of Excellence Research and Innovation Institute, 211 Xingguang Road, Ningbo, 315101, China; Nottingham University Business School China, University of Nottingham Ningbo China, 199 Taikang East Road, Ningbo, 315100, China; Transport Human Factors, University of Nottingham, University Park, Nottingham, NG7 2RD, United Kingdom","Zhou S., Faculty of Science and Engineering, University of Nottingham Ningbo China, 199 Taikang East Road, Ningbo, 315100, China; Sun X., Faculty of Science and Engineering, University of Nottingham Ningbo China, 199 Taikang East Road, Ningbo, 315100, China, Nottingham Ningbo China Beacons of Excellence Research and Innovation Institute, 211 Xingguang Road, Ningbo, 315101, China; Wang Q., Nottingham Ningbo China Beacons of Excellence Research and Innovation Institute, 211 Xingguang Road, Ningbo, 315101, China, Nottingham University Business School China, University of Nottingham Ningbo China, 199 Taikang East Road, Ningbo, 315100, China; Liu B., Faculty of Science and Engineering, University of Nottingham Ningbo China, 199 Taikang East Road, Ningbo, 315100, China, Nottingham Ningbo China Beacons of Excellence Research and Innovation Institute, 211 Xingguang Road, Ningbo, 315101, China; Burnett G., Transport Human Factors, University of Nottingham, University Park, Nottingham, NG7 2RD, United Kingdom","Pedestrians’ trust in automated vehicles (AVs) needs to be analyzed and deconstructed to update it from its current broad concept into several lower-level attributes for assessment and measurement. In this study, we have employed virtual reality (VR) and scenario-based interviews to examine the trust of pedestrians toward AVs, based on the attributes of trust and trustworthiness. A hybrid approach of inductive and deductive thematic analysis of the responses of 36 participants was undertaken. Eight such attributes emerged from the analysis, including statistical reliability and dependability, competence, predictability, familiarity, authority/subversion, liberty/oppression, care/harm, and sanctity/degradation. The first four are objective attributes concerning automation trustworthiness and human trust in automation, while the remaining four are subjective attributes, analogous to properties of human morality. The findings of this study provide an empirical grounding for trust theories. Specifically, we have highlighted the importance of subjective qualities in constituting pedestrian-AV trust, including “automation morality” and “care/harm”. © 2023","Attributes of trust; Automated vehicles; Qualitative analysis","Accidents, Traffic; Automation; Autonomous Vehicles; Humans; Pedestrians; Reproducibility of Results; Trust; Pedestrian safety; Reliability analysis; Vehicles; Virtual reality; 'current; Attribute of trust; Automated vehicles; Hybrid approach; Low-level attributes; Qualitative analysis; Qualitative study; Scenario-based; Thematic analysis; Trust and trustworthiness; adult; article; automation; clinical article; female; human; human experiment; interview; male; morality; pedestrian; qualitative analysis; qualitative research; reliability; thematic analysis; trust; virtual reality; prevention and control; reproducibility; traffic accident; Automation","","","","","Key Technological Innovation Program of Ningbo City, (2022Z080); Ministry of Education of the People's Republic of China, MOE, (202101042006)","This work was supported by the Chinese Ergonomics Society Fund of the Chinese Ministry of Education [grant number 202101042006 ] and the 2025 Key Technological Innovation Program of Ningbo City [grant number 2022Z080 ]. 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Ergon.","Article","Final","","Scopus","2-s2.0-85147843845" +"Bluman M.; Snider K.L.G.; Baratz G.; Cohen A.; Canetti D.; Hasler B.S.","Bluman, Maor (58189831300); Snider, Keren L.G. (57193539572); Baratz, Guy (57208530747); Cohen, Amit (58189847600); Canetti, Daphna (57651019800); Hasler, Béatrice S. (22135034000)","58189831300; 57193539572; 57208530747; 58189847600; 57651019800; 22135034000","Virtual Reality-Based Joy Induction: The Role of Interactivity and Prior Mood","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","229","237","8","0","10.1089/cyber.2022.0250","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152970538&doi=10.1089%2fcyber.2022.0250&partnerID=40&md5=a8d8cc0707e1966fe2b5bb5cc030c580","Sammy Ofer School of Communications, Reichman University, 8 Ha'Universita Street, Herzliya, 4610101, Israel; School of Political Sciences, University of Haifa, Haifa, Israel; Sagol School of Neuroscience, Tel Aviv University, Tel Aviv, Israel","Bluman M., Sammy Ofer School of Communications, Reichman University, 8 Ha'Universita Street, Herzliya, 4610101, Israel; Snider K.L.G., School of Political Sciences, University of Haifa, Haifa, Israel; Baratz G., Sagol School of Neuroscience, Tel Aviv University, Tel Aviv, Israel; Cohen A., School of Political Sciences, University of Haifa, Haifa, Israel; Canetti D., School of Political Sciences, University of Haifa, Haifa, Israel; Hasler B.S., Sammy Ofer School of Communications, Reichman University, 8 Ha'Universita Street, Herzliya, 4610101, Israel","This study evaluates the effectiveness of virtual reality (VR) as a novel tool for mood induction, specifically for inducing joy, and examines the role of interactivity and prior mood. We conducted an experiment using a 2 × 2 factorial design with 124 participants who were randomly assigned to either a neutral or negative prior mood condition, and an interactive or noninteractive joy induction condition. Prior mood was experimentally manipulated using a VR scenario that simulated a terror attack at a train station (negative mood condition) compared with a control condition in which no incidents occurred at the train station (neutral mood condition). Subsequently, participants entered a virtual park scenario that either allowed for playful interaction with objects in the park (interactive condition) or not (noninteractive condition). We found that interactive VR experiences lead to lower levels of negative affect compared with a noninteractive experience irrespective of participants' prior mood, but playful interaction in VR only increased joy when participants were in a neutral (not negative) prior mood. We suggest interactivity as a design principle for effective negative mood reduction, but further research is required on how to successfully transform a prior negative mood into joy. © 2023 Mary Ann Liebert, Inc., publishers.","affect induction procedures; exposure to terrorism; interactivity; joy; virtual reality","Affect; Humans; Virtual Reality; Virtual Reality Exposure Therapy; adult; article; comparative effectiveness; controlled study; factorial design; female; human; human experiment; major clinical study; male; mood; randomized controlled trial; simulation; terrorism; virtual reality; affect; virtual reality exposure therapy","","","","","Israel Science Foundation, ISF, (594/15); University of Haifa","This work was supported by the Israel Science Foundation (D.C., grant no. 594/15) and the Center for Cyber Law & Policy at the University of Haifa, in conjunction with the Israel National Cyber Directorate in the Prime Minister's Office. ","Fredrickson BL., Positive emotions broaden and build, Advances in Experimental Social Psychology, 47, pp. 1-53, (2013); Fredrickson BL, Cohn MA., Positive emotions, Handbook of Emotions, pp. 777-796, (2008); Cohn MA, Fredrickson BL, Brown SL, Et al., Happiness unpacked: Positive emotions increase life satisfaction by building resilience, Emotion, 9, 3, pp. 361-368, (2009); Kok BE, Coffey KA, Cohn MA, Et al., How positive emotions build physical health: perceived positive social connections account for the upward spiral between positive emotions and vagal tone, Psychol Sci, 24, 7, pp. 1123-1132, (2013); Barrett LF., Are emotions natural kinds?, Perspect Psychol Sci, 1, 1, pp. 28-58, (2006); Bradley MM, Lang PJ., Emotion and motivation, Handbook of Psychophysiology, pp. 581-607, (2007); Watkins PC, Emmons RA, Greaves MR, Et al., Joy is a distinct positive emotion: Assessment of joy and relationship to gratitude and well-being, J Posit Psychol, 13, 5, pp. 522-539, (2018); Vastfjall D., Emotion induction through music: A review of the musical mood induction procedure, Music Sci, 5, pp. 173-211, (2001); Schneider F, Gur RC, Gur RE, Et al., Standardized mood induction with happy and sad facial expressions, Psychiatry Res, 51, 1, pp. 19-31, (1994); Fernandez-Aguilar L, Navarro-Bravo B, Ricarte J, Et al., How effective are films in inducing positive and negative emotional states? A meta-analysis, PLoS One, 14, 11, (2019); Baker RC, Guttfreund DO., The effects of written autobiographical recollection induction procedures on mood, J Clin Psychol, 49, 4, pp. 563-568, (1993); Kenealy PM., The velten mood induction procedure: A methodological review, Motiv Emot, 10, 4, pp. 315-335, (1986); Price TF, Harmon-Jones E., Embodied emotion: The influence of manipulated facial and bodily states on emotive responses, WIREs Cogn Sci, 6, 6, pp. 461-473, (2015); Joseph DL, Chan MY, Heintzelman SJ, Et al., The manipulation of affect: A meta-analysis of affect induction procedures, Psychol Bull, 146, 4, pp. 355-375, (2020); Felnhofer A, Kothgassner OD, Schmidt M, Et al., Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios, Int J Hum-Comput Stud, 82, pp. 48-56, (2015); Diniz Bernardo P, Bains A, Westwood S, Et al., Mood induction using virtual reality: A systematic review of recent findings, J Technol Behav Sci, 6, 1, pp. 3-24, (2021); Heeter C., Being there: The subjective experience of presence, Presence Teleop Virt Environ, 1, 2, pp. 262-271, (1992); Sanchez-Vives MV, Slater M., From presence to consciousness through virtual reality, Nat Rev Neurosci, 6, 4, pp. 332-339, (2005); Diemer J, Alpers GW, Peperkorn HM, Et al., The impact of perception and presence on emotional reactions: A review of research in virtual reality, Front Psychol, 6, (2015); Pallavicini F, Pepe A, Minissi ME., Gaming in virtual reality: What changes in terms of usability, emotional response and sense of presence compared to non-immersive video games?, Simul Gaming, 50, 2, pp. 136-159, (2019); Magdin M, Balogh Z, Reichel J, Et al., Automatic detection and classification of emotional states in virtual reality and standard environments (LCD): Comparing valence and arousal of induced emotions, Virtual Real, 25, 4, pp. 1029-1041, (2021); Rivu R, Jiang R, Makela V, Et al., Emotion elicitation techniques in virtual reality, Human-Computer Interaction ""INTERACT 2021, pp. 93-114, (2021); Yeo NL, White MP, Alcock I, Et al., What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360 video, and computer generated virtual reality, J Environ Psychol, 72, (2020); Banos RM, Liano V, Botella C, Et al., Changing induced moods via virtual reality, Persuasive Technology, pp. 7-15, (2006); Banos RM, Etchemendy E, Castilla D, Et al., Positive mood induction procedures for virtual environments designed for elderly people, Interact Comput, 24, 3, pp. 131-138, (2012); van Strien T, Cebolla A, Etchemendy E, Et al., Emotional eating and food intake after sadness and joy, Appetite, 66, pp. 20-25, (2013); Banos RM, Botella C, Rubio I, Et al., Presence and emotions in virtual environments: The influence of stereoscopy, Cyberpsychol Behav, 11, 1, pp. 1-8, (2008); Herrero R, Garcia-Palacios A, Castilla D, Et al., Virtual reality for the induction of positive emotions in the treatment of fibromyalgia: A pilot study over acceptability, satisfaction, and the effect of virtual reality on mood, Cyberpsychol Behav Soc Netw, 17, 6, pp. 379-384, (2014); Bianchi-Berthouze N., Understanding the role of body movement in player engagement, Human-Comput Interact, 28, 1, pp. 40-75, (2013); Pallavicini F, Pepe A., Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: Within-subjects pilot study, JMIR Serious Games, 8, 2, (2020); Riva G, Mantovani F, Capideville CS, Et al., Affective interactions using virtual reality: The link between presence and emotions, Cyberpsychol Behav, 10, 1, pp. 45-56, (2007); Pallavicini F, Ferrari A, Pepe A, Et al., Effectiveness of virtual reality survival horror games for the emotional elicitation: preliminary insights using resident evil 7: Biohazard, Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, pp. 87-101, (2018); Chirico A, Ferrise F, Cordella L, Et al., Designing awe in virtual reality: An experimental study, Front Psychol, 8, (2018); Collange J, Guegan J., Using virtual reality to induce gratitude through virtual social interaction, Comput Hum Behav, 113, (2020); Dozio N, Marcolin F, Scurati GW, Et al., A design methodology for affective Virtual Reality, Int J Hum-Comput Stud, 162, (2022); Woo S, Chang D-S, An D, Et al., Emotion induction in virtual environments: A novel paradigm using immersive scenarios in driving simulators, SIGGRAPH Asia 2017 Posters ACM: Bangkok Thailand, pp. 1-2, (2017); Annerstedt M, Jonsson P, Wallerga°rd M, Et al., Inducing physiological stress recovery with sounds of nature in a virtual reality forest ""Results from a pilot study, Physiol Behav, 118, pp. 240-250, (2013); Wu D, Weng D, Xue S., Virtual Reality System as an affective medium to induce specific emotion: A validation study, Electron Imaging, 28, 4, pp. 1-6, (2016); Eftekharifar S, Thaler A, Troje NF., Restorative effects of visual and pictorial spaces after stress induction in virtual reality, ACM Symposium on Applied Perception 2021 ACM: Virtual Event France, pp. 1-5, (2021); Larsen JT, Hershfield Hal E, Stastny BJ, Et al., On the relationship between positive and negative affect: Their correlation and their co-occurrence, Emotion, 17, 2, pp. 323-336, (2017); Serrano B, Botella C, Banos RM, Et al., Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles, Comput Hum Behav, 29, 3, pp. 648-653, (2013); Watson D, Clark LA., The PANAS-X: Manual for the Positive and Negative Affect Schedule ""Expanded Form, (1994); Backhaus S, Gross ML, Waismel-Manor I, Et al., A cyberterrorism effect? Emotional reactions to lethal attacks on critical infrastructure, Cyberpsychol Behav Soc Netw, 23, 9, pp. 595-603, (2020); Besser A, Priel B., Personality vulnerability, low social support, and maladaptive cognitive emotion regulation under ongoing exposure to terrorist attacks, J Soc Clin Psychol, 29, 2, pp. 166-201, (2010); Canetti D, Rapaport C, Wayne C, Et al., An exposure effect? evidence from a rigorous study on the psychopolitical outcomes of terrorism, The Political Psychology of Terrorism Fears, pp. 193-212, (2013); Snider KLG, Shandler R, Zandani S, Et al., Cyberattacks, cyber threats, and attitudes toward cybersecurity policies, J Cybersecurity, 7, 1, (2021); Shandler R, Snider KLG, Canetti D., The political psychology of cyberterrorism, The Cambridge Handbook of Political Psychology, pp. 565-581, (2022); Shandler R, Gross ML, Canetti D., Cyberattacks, psychological distress, and military escalation: An internal metaanalysis, J Glob Secur Stud, 8, 1, (2022); Hobfoll SE, Canetti-Nisim D, Johnson RJ., Exposure to terrorism, stress-related mental health symptoms, and defensive coping among Jews and Arabs in Israel, J Consult Clin Psychol, 74, 2, pp. 207-218, (2006); Halperin E, Sharvit K, Gross JJ., Emotion and emotion regulation in intergroup conflict: An appraisal-based framework, Intergroup Conflicts and Their Resolution: Social Psychological Perspective, pp. 83-103, (2011); Lombard M, Ditton TB, Weinstein L., Measuring presence: The temple presence inventory, Proc 12th Annu Int Workshop Presence, pp. 1-15, (2009); Gromer D, Reinke M, Christner I, Et al., Causal interactive links between presence and fear in virtual reality height exposure, Front Psychol, 10, (2019); Chirico A, Gaggioli A., When virtual feels real: Comparing emotional responses and presence in virtual and natural environments, Cyberpsychology Behav Soc Netw, 22, 3, pp. 220-226, (2019); Slater M, Gonzalez-Liencres C, Haggard P, Et al., The ethics of realism in virtual and augmented reality, Front Virtual Real, 1, (2020)","B.S. Hasler; Sammy Ofer School of Communications, Reichman University, Herzliya, 8 Ha'Universita Street, 4610101, Israel; email: hbeatrice@runi.ac.il","","Mary Ann Liebert Inc.","","","","","","21522715","","","37022758","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85152970538" +"Lederman Z.","Lederman, Zohar (54879650100)","54879650100","Technological solutions to loneliness—Are they enough?","2023","Bioethics","37","3","","275","284","9","1","10.1111/bioe.13096","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85139527604&doi=10.1111%2fbioe.13096&partnerID=40&md5=2938283ecdb3a54c56925c7c039c01d1","Rambam Healthcare Campus, Haifa, Israel","Lederman Z., Rambam Healthcare Campus, Haifa, Israel","Loneliness is a major public health concern, particularly during pandemics such as Covid. It is extremely common, and it poses a major risk to human health. Technological solutions including social media, robots, and virtual reality have been advocated and implemented to relieve loneliness, and their use will undoubtedly increase in the near future. This paper explores the use of technological solutions from a normative perspective, asking whether and to what extent such measures should indeed be relied upon. The conclusion is that technological solutions are unquestionably part of the solution to loneliness, but that they cannot and should not constitute the whole solution. It is important to note that this is not a straw-man argument, as several organizations and scholars have strictly focused on such technological solutions for loneliness. © 2022 John Wiley & Sons Ltd.","loneliness; responsibility; social media; technology; virtual reality","COVID-19; Humans; Loneliness; Pandemics; Public Health; Technology; human; loneliness; pandemic; public health; technology","","","","","","","","Z. Lederman; Haifa, Rambam Healthcare Campus, Israel; email: zoharlederman@gmail.com","","John Wiley and Sons Inc","","","","","","02699702","","BIETE","36217950","English","Bioethics","Article","Final","","Scopus","2-s2.0-85139527604" +"Ren Y.; Lin C.; Zhou Q.; Yingyuan Z.; Wang G.; Lu A.","Ren, Yuanyuan (57362819200); Lin, Chenli (58075214300); Zhou, Qin (58075214400); Yingyuan, Zhang (58073898800); Wang, Guodong (55738729900); Lu, Aming (37073044600)","57362819200; 58075214300; 58075214400; 58073898800; 55738729900; 37073044600","Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis","2023","Archives of Gerontology and Geriatrics","108","","104924","","","","1","10.1016/j.archger.2023.104924","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146725880&doi=10.1016%2fj.archger.2023.104924&partnerID=40&md5=315eb0016d0eece271dbf601cfb012ae","Physical Education and sport science, Soochow University, Jiangsu Province, Suzhou, China; Hebei Normal University of Science & Technology, Hebei Province, Hebei, China","Ren Y., Physical Education and sport science, Soochow University, Jiangsu Province, Suzhou, China; Lin C., Physical Education and sport science, Soochow University, Jiangsu Province, Suzhou, China; Zhou Q., Physical Education and sport science, Soochow University, Jiangsu Province, Suzhou, China; Yingyuan Z., Hebei Normal University of Science & Technology, Hebei Province, Hebei, China; Wang G., Physical Education and sport science, Soochow University, Jiangsu Province, Suzhou, China; Lu A., Physical Education and sport science, Soochow University, Jiangsu Province, Suzhou, China","Background: In recent years, sports games based on virtual reality (VR) have been widely used in the prevention and treatment of diseases related to the elderly. However, there seems to be no consensus on the improvement and comparison of physical function, balance and falls in elderly people with balance impairment. Objective: This study aims to explore the effects of VR intervention on physical function, balance and falls in elderly people with balance impairment. Methods: Systematic literature searches of the PubMed, Web of Science, Elsevier, Cochrane, CNKI, and Wanfang databases were performed for VR games-related randomized controlled trials or comparison studies among elderly participants with impaired balance, published in English or Chinese until March 20, 2022. The Cochrane collaboration risk of bias tool was used to evaluate the methodological quality of the studies. A meta-analysis was performed to calculate the standardized mean deviation or mean difference of the sample and its 95% confidence interval (CI) in VR games. Results: The systematic review included 23 studies. The results showed that VR intervention had significant effects on hand grip strength (MD:1.30, P = 0.040), knee extension strength (MD:-6.27, P<0.001), five times sit-to-stand test scores (MD:1.13, P = 0.030), timed up-and-go test scores (MD:-1.01, P = 0.001), berg balance scale scores (MD:2.37, P<0.001), and falls efficacy scale scores (SMD:-0.28, P = 0.020). Subgroup analysis results showed that VR intervention was more effective on improving TUG and BBS scores than the conventional exercise group (MD=-0.54, P = 0.004; MD=3.24, P<0.001) and the non-intervention group (MD=-0.98, P = 0.001; MD=3.30, P < 0.001). The balance training-based VR had a significant effect on improving TUG (MD=-1.03, P = 0.004) and BBS (MD=2.93, P<0.001), and 20–45 min intervention, ≥3 times/wk, 5–8 wk cycles were significant in improving TUG (MD=-0.89, P<0.001; MD=-0.75, P = 0.0003; MD=-1.54, P<0.0001). VR intervention significantly improved TUG (MD=-2.27, P<0.0001) and BBS (MD=3.41, P<0.0001) in older adults in the hospital or nursing home compared with those residing in communities. Conclusion: VR interventions can help the elderly with impaired balance to overcome traditional sports obstacles and improve physical function, balance and minimize falls. Balance training-based VR intervention is more effective in balance recovery and fall prevention compared with game program. An intervention plan comprising 20–45 min, 5–8 wk cycles, and ≥3 times/wk frequency has significantly higher effects for high-risk elderly populations living in hospitals or nursing homes. © 2023","Balance; Fall; Old adults; Physical function; VR interventions","Accidental Falls; Aged; Hand Strength; Humans; Nursing Homes; Postural Balance; Virtual Reality; aged; balance impairment; Berg Balance Scale; body equilibrium; clinical effectiveness; clinical feature; exergaming; falling; functional status; hand grip; human; intervention study; knee extension strength; motor dysfunction assessment; muscle strength; physical activity; Review; risk factor; sit to stand test; systematic review; timed up and go test; body equilibrium; hand strength; meta analysis; nursing home; prevention and control; virtual reality","","","","","Innovation Project of Postgraduate Training in Jiangsu Province Bureau, (KYCX21_2909)","This work was supported by the Innovation Project of Postgraduate Training in Jiangsu Province Bureau (no. KYCX21_2909 ) awarded to Yuanyuan Ren. ","Agmon M., Perry C.K., Phelan E., Demiris G., Nguyen H.Q., A pilot study of Wii Fit exergames to improve balance in older adults. 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A scoping review, Journal of the National Medical Association, 111, 4, pp. 457-463, (2019); Meekes W., Stanmore E.K., Motivational determinants of exergame participation for older people in assisted living facilities: Mixed-methods study, Journal of Medical Internet Research, 19, 7, (2017); Meng J.J., Xu X.D., Zhang H., Effect of virtual situation interactive training on the risk of fall in the elderly, China Rehabilitation, 35, 1, pp. 43-46, (2020); Merriman N.A., Whyatt C., Setti A., Craig C., Newell F.N., Successful balance training is associated with improved multisensory function in fall-prone older adults, Computers in Human Behavior, 45, pp. 192-203, (2015); Mirelman A.D., Rochester L.P., Maidan I.P., Del Din S.P., Alcock L.P., Nieuwhof F.M., Et al., Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): A randomised controlled trial, The Lancet (British edition), 388, 10050, pp. 1170-1182, (2016); Mohammadi R., Semnani A.V., Mirmohammadkhani M., Grampurohit N., Effects of virtual reality compared to conventional therapy on balance poststroke: A systematic review and meta-analysis, Journal of Stroke and Cerebrovascular Diseases, 28, 7, pp. 1787-1798, (2019); Molhemi F., M S.M.M., Effects of virtual reality versus conventional balance training on balance and falls in people with multiple sclerosis: A randomized controlled trial, Archives of Physical Medicine and Rehabilitation, 2, 102, pp. 1-14, (2020); Montero-Alia P., Miralles-Basseda R., Lopez-Jimenez T., Munoz-Ortiz L., Jimenez-Gonzalez M., Prat-Rovira J., Et al., Controlled trial of balance training using a video game console in community-dwelling older adults, Age and Ageing, 48, 4, pp. 506-512, (2019); Morrison S., Simmons R., Colberg S.R., Parson H.K., Vinik A.I., Supervised balance training and Wii fit–Based exercises lower falls risk in older adults with type 2 diabetes, Journal of the American Medical Directors Association, 19, 2, pp. 185-187, (2018); Mpt M., pp. 642-649, (2020); Pacheco T., M C.O.V., Effectiveness of exergames for improving mobility and balance in older adults: A systematic review and meta-analysis, Systematic Reviews, 9, 1, pp. 1-163, (2020); Padala K.P., P P.R.L., Efficacy of Wii-Fit on static and dynamic balance in community dwelling older veterans: A randomized controlled pilot trial, Journal of Aging Research, 2, 2017, pp. 1-9, (2017); Palacios-Navarro G., Hogan N., Head-mounted display-based therapies for adults post-stroke: A systematic review and meta-analysis, Sensors (Basel, Switzerland), 21, 4, pp. 1-24, (2021); Park J., Yim J., A new approach to improve cognition, muscle strength, and postural balance in community-dwelling elderly with a 3-D virtual reality Kayak program, Tohoku Journal of Experimental Medicine, 238, 1, pp. 1-8, (2016); PED M., GTD D., SDT B., GM P., The acute and chronic effects of dual-task on the motor and cognitive performances in athletes: A systematic review, International Journal of Environmental Research and Public Health, 18, 4, pp. 1-14, (2021); Pereira C., Risk for physical dependence in community-dwelling older adults: The role of fear of falling, falls and fall-related injuries, International Journal of Older People Nursing, 15, 3, (2020); Phu S., Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls, Clinical Interventions in Aging, 14, pp. 1567-1577, (2019); Santos G., Wolf R., Silva M.M., Rodacki A., Pereira G., Does exercise intensity increment in exergame promote changes in strength, functional capacity and perceptual parameters in pre-frail older women? A randomized controlled trial. [Journal Article; Randomized Controlled Trial; Research Support, Non-U.S. Gov't], Experimental Gerontology, 116, pp. 25-30, (2019); Stanmore E.K., M A.D.J., The effectiveness and cost-effectiveness of strength and balance Exergames to reduce falls risk for people aged 55 years and older in UK assisted living facilities: A multi-centre, cluster randomised controlled trial, BMC Medicine, 17, 1, pp. 1-14, (2019); Sun Z.C., Wang T., Wang Q., Effect of virtual reality training on risk factors of falls in elderly people in nursing homes, Chinese Journal of Rehabilitation Medicine, 33, 6, pp. 687-692, (2017); Szturm T., Betker A.L., Moussavi Z., Desai A., Goodman V., Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: A randomized controlled trial, Physical Therapy, 91, 10, pp. 1449-1462, (2011); Tong X., Usability comparisons of head-mounted vs. Stereoscopic desktop displays in a virtual reality environment with pain patients, Medicine Meets Virtual Reality, 22, 220, pp. 424-431, (2016); Tsang W.W.N., Fu A.S.N., Virtual reality exercise to improve balance control in older adults at risk of falling, Hong Kong Medical Journal = Xianggang yi xue za zhi, 22, 2, pp. S19-S22, (2016); Walker C., Brouwer B.J., Culham E.G., Use of visual feedback in retraining balance following acute stroke. [Clinical Trial; Journal Article; Randomized controlled trial; Research support, Non-U.S. Gov't], Physical Therapy, 80, 9, pp. 886-895, (2000); Wen D., Fan Y., Hsu S., Xu J., Zhou Y., Tao J., Et al., Combining brain–computer interface and virtual reality for rehabilitation in neurological diseases: A narrative review, Annals of Physical and Rehabilitation Medicine, 64, 1, pp. 1-8, (2021); Wiemeyer J., Kliem A., Serious games in prevention and rehabilitation—A new panacea for elderly people?, European Review of Aging and Physical Activity, 9, 1, pp. 41-50, (2012); Yang C., Chen Hsieh J.S., Chen Y., Yang S., Lin H.K., Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial, Medicine, 99, 28, (2020); Yen H., Chiu H., Virtual reality exergames for improving older adults’ cognition and depression: A systematic review and meta-analysis of randomized control trials, Journal of the American Medical Directors Association, 22, 5, pp. 995-1002, (2021); Yesilyaprak S.S., Yildirim M.S., Tomruk M., Ertekin O., Algun Z.C., Comparison of the effects of virtual reality-based balance exercises and conventional exercises on balance and fall risk in older adults living in nursing homes in Turkey, Physiotherapy Theory and Practice, 32, 3, pp. 191-201, (2016); Zahedian-Nasab N., Jaberi A., Shirazi F., Kavousipor S., Effect of virtual reality exercises on balance and fall in elderly people with fall risk: A randomized controlled trial, BMC Geriatrics, 21, 1, pp. 1-9, (2021)","G. Wang; Physical Education and sport science, Soochow University, Suzhou, Jiangsu Province, China; email: gdw2008@suda.edu.cn","","Elsevier Ireland Ltd","","","","","","01674943","","AGGED","36680968","English","Arch. Gerontol. Geriatr.","Review","Final","","Scopus","2-s2.0-85146725880" +"Speidel R.; Schneider A.; Walter S.; Grab-Kroll C.; Oechsner W.","Speidel, Robert (57287582900); Schneider, Achim (56819651700); Walter, Steffen (26653923400); Grab-Kroll, Claudia (56997119000); Oechsner, Wolfgang (16750946900)","57287582900; 56819651700; 26653923400; 56997119000; 16750946900","Immersive medium for early clinical exposure – knowledge acquisition, spatial orientation and the unexpected role of annotation in 360° VR photos; [Immersives Medium für die frühzeitige klinische Exposition – Wissenserwerb, räumliche Orientierung und die unerwartete Rolle der Annotation in 360°-VR-Fotos]","2023","GMS Journal for Medical Education","40","1","Doc8","","","","0","10.3205/zma001590","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85148850118&doi=10.3205%2fzma001590&partnerID=40&md5=7867018a15e2237b22fe5bb75854ea00","Ulm University, Medical Faculty, Division of Learning and Teaching, Competence Center eEducation in Medicine, Ulm, Germany; Ulm University, Medical Faculty, Division of Learning and Teaching, Ulm, Germany; University Hospital Ulm, Department of Medical Psychology, Ulm, Germany; University Hospital Ulm, Clinic for Anesthesiology and Intensive-Care Medicine, Ulm, Germany","Speidel R., Ulm University, Medical Faculty, Division of Learning and Teaching, Competence Center eEducation in Medicine, Ulm, Germany; Schneider A., Ulm University, Medical Faculty, Division of Learning and Teaching, Ulm, Germany; Walter S., University Hospital Ulm, Department of Medical Psychology, Ulm, Germany; Grab-Kroll C., Ulm University, Medical Faculty, Division of Learning and Teaching, Ulm, Germany; Oechsner W., University Hospital Ulm, Clinic for Anesthesiology and Intensive-Care Medicine, Ulm, Germany","Aim: 360° VR photos could be a low-threshold possibility to increase early clinical exposure. Apart from granting insights into local routines and premises, the medium should facilitate knowledge acquisition and spatial orientation depending on its design. This assumption, however, is not yet substantiated empirically. Thus, three hypotheses were tested in consideration of Mayer’s modality principle: 1) Providing 360° VR photos as visual reference improves retention and comprehension of information. 2) The annotation of text boxes in 360° VR photos compromises spatial orientation and presence. 3) Annotated audio commentary is superior to annotated text boxes in terms of cognitive load and knowledge acquisition. Methods: Using head-mounted displays, students of human (N=53) and dental medicine (N=8) completed one of three virtual tours through a surgical unit, which were created with 360° VR photos. In the first two variants, information about the facilities, medical devices and clinical procedures was annotated either as text boxes or audio commentary comprising 67 words on average (SD=6.67). In the third variant, the same information was given separately on a printed handout before the virtual tour. Taking user experience and individual learner characteristics into account, differences between conditions were measured regarding retention, comprehension, spatial orientation, cognitive load, and presence. Results: Concerning retention and comprehension of information, annotated text boxes outperformed annotated audio commentary and the handout condition. Although annotated audio commentary exhibited the lowest knowledge test scores, students preferred listening over reading. Students with an interest in VR and 360° media reported higher levels of enjoyment and presence. Regarding spatial orientation and presence, no significant group differences were found. Conclusions: 360° VR photos can convey information and a sense of spatial orientation effectively in the same learning scenario. For students, their use is both enjoyable and instructive. Unexpectedly, the ideal mode of annotation is not dictated by Mayer’s modality principle. For information like in this study, annotated text boxes are better for knowledge acquisition than the subjectively preferred audio commentary. This finding is probably contingent on the length and the quality of the annotated text. To identify boundary conditions and to validate the findings, more research is required on the design and educational use of 360° VR photos. © 2023 Speidel et al.","360° photos; 360° VR photos; annotation; learning; orientation; virtual reality","Humans; Learning; Orientation, Spatial; Virtual Reality; human; learning; spatial orientation; virtual reality","","","","","Universität Ulm, UULM","This work was supported by the committee of educational research at the Medical Faculty of Ulm University.","Shah CJ., Early clinical exposure-Why and how?, J Educ Technol Health Sci, 5, 1, pp. 2-7, (2020); Applicants, Matriculants, and Enrollment of U.S. Medical Schools, 1980-1981 through 2020-2021, (2022); Anzahl der Studierenden im Fach Humanmedizin in Deutschland nach Geschlecht in den Wintersemestern von 2007/2008 bis 2020/2021, (2021); Speidel R, Schneider A, Korner J, Grab-Kroll C, Ochsner W., Did video kill the XR star? Digital trends in medical education before and after the COVID-19 outbreak from the perspective of students and lecturers from the faculty of medicine at the University of Ulm, GMS J Med Educ, 38, 6, (2021); Bryson S., Call for Participation, IEEE Symposium on Research Frontiers in Virtual Reality, (1993); Slater M., A note on presence terminology, Presence Conn, 3, 3, pp. 1-5, (2003); Chirico A, Gaggioli A., When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments, Cyberpsychol Behavd Soc Netw, 22, 3, pp. 220-226, (2019); Brivio E, Serino S, Negro Cousa E, Zini A, Riva G, de Leo G., Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions, Virtual Real, 25, 2, pp. 303-311, (2021); Milgram P, Takemura H, Utsumi A, Kishino F., Augmented reality: a class of displays on the reality-virtuality continuum, SPIE Proceedings: Telemanipulator and Telepresence Technologies, 2351, pp. 282-292, (1995); Bertel T, Yuan M, Lindroos R, Richardt C., OmniPhotos: casual 360° VR photography, ACM Trans Graph, 39, 6, pp. 1-12, (2020); Snelson C, Hsu YC., Educational 360-Degree Videos in Virtual Reality: a Scoping Review of the Emerging Research, TechTrends, 64, 3, pp. 404-412, (2020); Kyaw BM, Saxena N, Posadzki P, Vseteckova J, Nikolaou CK, George PP, Divakar U, Masiello I, Kononowicz AA, Zary N, Tudor Car L., Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration, J Med Internet Res, 21, 1, (2019); Pourmand A, Davis S, Lee D, Barber S, Sikka N., Emerging Utility of Virtual Reality as a Multidisciplinary Tool in Clinical Medicine, Games Health J, 6, 5, pp. 263-270, (2017); Chavez B, Bayona S., Virtual Reality in the Learning Process, Trends and Advances in Information Systems and Technologies, 746, pp. 1345-1356, (2018); Buttussi F, Chittaro L., Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario, IEEE Trans Vis Comput Graph, 24, 2, pp. 1063-1076, (2018); Anderson LW, Krathwohl DR., A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives, (2001); Bloom BS, Engelhart MD, Furst EJ, Hill WH, Krathwohl DR., Taxonomy of educational objectives: The classification of educational goals, (1956); Lee SH, Sergueeva K, Catangui M, Kandaurova M., Assessing Google Cardboard virtual reality as a content delivery system in business classrooms, J Educ Bus, 92, 4, pp. 153-160, (2017); Harrington CM, Kavanagh DO, Wright-Ballester G, Dicker P, Traynor O, Hill A, Tierney S., 360degree Operative Videos: A Randomised Cross-Over Study Evaluating Attentiveness and Information Retention, J Surg Educ, 75, 4, pp. 993-1000, (2018); Ulrich F, Helms NH, Frandsen UP, Rafn AV., Learning effectiveness of 360° video: experiences from a controlled experiment in healthcare education, Interact Learn Environ, 3, 2, pp. 1-14, (2019); Kim JS, Leatham T, Liu J., Comparing Virtual Reality Modalities and 360° Photography in a Construction Management Classroom, 55th ASC Annual International Conference Proceedings, pp. 221-228, (2019); Krokos E, Plaisant C, Varshney A., Virtual memory palaces: immersion aids recall, Virtual Real, 23, 1, pp. 1-15, (2019); Rieser JJ, Narasimham G, Erdemir A., Spatial Orientation, Encyclopedia of human behavior, pp. 519-524, (2012); Napieralski PE, Altenhoff BM, Bertrand JW, Long LO, Babu SV, Pagano CC, Davis TA., An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments, Virtual Real, 18, pp. 189-201, (2014); Zhao J, Sensibaugh T, Bodenheimer B, McNamara TP, Nazareth A, Newcombe N, Minear M, Klippel A., Desktop versus immersive virtual environments: effects on spatial learning, Spat Cogn Comput, 20, 4, pp. 328-363, (2020); Aronov D, Tank DW., Engagement of Neural Circuits Underlying 2D Spatial Navigation in a Rodent Virtual Reality System, Neuron, 84, 2, pp. 442-456, (2014); Cherep LA, Lim AF, Kelly JW, Acharya D, Velasco A, Bustamente E, Ostrander AG, Gilbert SB., Spatial cognitive implications of teleporting through virtual environments, J Exp Psychol Appl, 26, 3, pp. 480-492, (2020); Chrastil ER, Warren WH., Active and passive contributions to spatial learning, Psychon Bull Rev, 19, 1, pp. 1-23, (2012); Riecke BE, Bodenheimer B, McNamara TP, Williams B, Peng P, Feuereissen D., Do We Need to Walk for Effective Virtual Reality Navigation? 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Speidel; Ulm University, Medical Faculty, Division of Learning and Teaching, Competence Center eEducation in Medicine, Ulm, Meyerhofstr. M28-TTU, D-89081, Germany; email: robert.speidel@uni-ulm.de","","German Medical Science GMS Publishing House","","","","","","23665017","","","36923314","English","GMS J. Med. Edu.","Article","Final","","Scopus","2-s2.0-85148850118" +"Chrifi Alaoui F.Z.","Chrifi Alaoui, Fatima Zahrae (57218213572)","57218213572","“You Know It’s Different in the Game Man”: Technodesiring, Technorelating, and TechnoBlackness as Analytical Modes of Queer Worldmaking in Black Mirror’s, “Striking Vipers”","2023","Journal of Homosexuality","70","1","","192","209","17","0","10.1080/00918369.2022.2103876","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137029586&doi=10.1080%2f00918369.2022.2103876&partnerID=40&md5=d4caf2070369a24ea9a4043cdb1594f3","Department of Communication Studies, San Francisco State University, San Francisco, CA, United States","Chrifi Alaoui F.Z., Department of Communication Studies, San Francisco State University, San Francisco, CA, United States","This article explores the reach of queer relationality beyond materiality and toward virtual realities. By expounding upon how desire, relationality, and race can be understood within technocultures, particularly within immersive interactive and virtual reality gaming, I situate the potentiality of queer worldmaking outside of the confines of social pressures and expectations in the material world. Through an analysis of Black Mirror’s episode, “Striking Vipers,” I propose three concepts for analyzing queer relationality within technocultures, technodesiring, technorelating, and technoBlackness. The article concludes with possibilities for queer relationality and queer worldmaking that extend beyond the realm of white heteropatriarchal socialities. © 2022 Taylor & Francis Group, LLC.","Queer relationality; technoBlackness; technoculture; technodesiring; technorelating","Gender Identity; Humans; Male; Sexual and Gender Minorities; gender identity; human; male; sexual and gender minority","","","","","","","Abdi S., Calafell B.M., Queer utopias and a (feminist) Iranian vampire: A critical analysis of resistive monstrosity in A girl walks home alone at night, Critical Studies in Media Communication, 34, 4, pp. 358-370, (2017); Alaoui F.Z.C., Unpacking African epistemological violence: Toward critical Africanness in communication studies, Review of Communication, 21, 4, pp. 293-309, (2021); Alaoui F.Z.C., Abdi S., Wakanda for everyone: An invitation to an African Muslim perspective of Black Panther, Review of Communication, 20, 3, pp. 229-235, (2020); Asante M.K., Blackness as an ethical trope: Toward a post-Western assertion, White on White/Black on Black, pp. 203-216, (2005); Asante G.A., Hanchey J.N., African communication studies: A provocation and invitation, Review of Communication, 21, 4, pp. 271-292, (2021); Bailey M., Misogynoir transformed: Black women’s digital resistance, (2021); Butler J., Undoing gender, (2004); Cooper S., Questions concerning technoculture, Science as Culture, 19, 2, pp. 255-258, (2010); Cote A., Curate your culture: A call for social justice-oriented game development and community management, Woke gaming: Digital challenges to oppression and social injustice, pp. 193-212, (2018); Dillard C., When the ground is Black, the ground is fertile: Exploring endarkened feminist epistemology and healing methodologies of the spirit, Handbook of critical and Indigenous methodologies, pp. 277-292, (2008); Du Bois W.E.B., The souls of Black folk, (1903); Freeman E., Introduction: Queer and not now, Time binds: Queer temporalities, queer histories, pp. 1-19, (2010); Fryxell A.R.P., Artificial eye: The modernist origins of Ai’s gender problem, Discourse, 43, 1, pp. 31-64, (2021); Gilroy P., The Black Atlantic: Modernity and double consciousness, (1993); Hall S., What is this “Black” in Black popular culture?, Black popular culture, pp. 21-33, (1992); Haraway D.J., A cyborg manifesto: Science, technology, and socialist feminism in the late twentieth century, Simians, cyborgs, and women: The reinvention of nature, pp. 149-181, (1991); Henson B., Communication theory from Améfrica Ladina: Amefricanidade, Lélia Gonzalez, and Black decolonial approaches, Review of Communication, 21, 4, pp. 345-362, (2021); Ibrahim A., The rhizome of Blackness: A critical ethnography of hip-hop culture, language, identity, and the politics of becoming, (2014); Jakobsen J.R., Queer is? Queer does? Normativity and the problem of resistance, GLQ: A Journal of Lesbian and Gay Studies, 4, 4, pp. 511-536, (1998); Johnson E., In the midnight hour: Anticolonial rhetoric and postcolonial statecraft in Ghana, Review of Communication, 22, 1, pp. 60-75, (2022); Jones A., Brooker C., Executive Producers). (2011–Present). Black Mirror [TV Series; Joyal C.C., Cossette A., Lapierre V., What exactly is an unusual sexual fantasy?, The Journal of Sexual Medicine, 12, 2, pp. 328-340, (2015); Levine S.B., The nature of sexual desire: A clinician’s perspective, Archives of Sexual Behavior, 32, 3, pp. 279-285, (2003); Lorde A., Sister outsider: Essays and speeches, (2007); Maingi Ngwu N., Toward a fluid, shape-shifting methodology in organizational communication inquiry: African feminist organizational communication historiography, Review of Communication, 22, 1, pp. 42-59, (2022); McArthur N., Twist M.L., The rise of digisexuality: Therapeutic challenges and possibilities, Sexual and Relationship Therapy, 32, 3-4, pp. 334-344, (2017); Miles S., Still getting it on online: Thirty years of queer male spaces brokered through digital technologies, Geography Compass, 12, 11, pp. 1-13, (2018); Mohammed W.F., Bilchiinsi philosophy: Decolonizing methodologies in media studies, Review of Communication, 22, 1, pp. 7-24, (2022); Munoz J.E., Cruising utopia: The then and there of queer futurity, (2009); Munoz J.E., Disidentifications queers of color and the performance of politics, (2015); Munoz J.E., Haritaworn J., Hird M., Jackson Z.I., Puar J.K., Joy E., Halberstam J., Theorizing queer inhumanisms, GLQ: A Journal of Lesbian and Gay Studies, 21, 2-3, pp. 209-248, (2015); Mutua E.M., Musa B.A., Okigbo C., (Re)visiting African communication scholarship: Critical perspectives on research and theory, Review of Communication, 22, 1, pp. 76-92, (2022); Ngondo P.S., Klyueva A., Toward an Ubuntu-centered approach to health communication theory and practice, Review of Communication, 22, 1, pp. 25-41, (2022); Nkonde M., A.I. is not as advanced as you might think, (2019); Noble S.U., Algorithms of oppression: How search engines reinforce racism, (2018); Ogunfeyimi A., The grammar and rhetoric of African subjectivity: Ethics, image, and language, Review of Communication, 21, 4, pp. 310-326, (2021); Orel M., Escaping reality and touring for pleasure: The future of virtual reality pornography, Porn Studies, 7, 4, pp. 449-453, (2020); Pindi G.N., Promoting African knowledge in communication studies: African feminisms as critical decolonial praxis, Review of Communication, 21, 4, pp. 327-344, (2021); Wakeford N., Cyberqueer, The cybercultures reader, pp. 403-415, (2000); Yep G.A., Further notes on healing from “the violence of heteronormativity in communication studies, QED: A Journal in GLBTQ Worldmaking, 4, 2, pp. 115-122, (2017); Yep G., Alaoui F.Z.C., Lescure R., Relationalities in/through difference: Explorations in queer intercultural communication, Queer intercultural communication: The intersectional politics of belonging in and across differences, pp. 19-45, (2020); Zhou Y., Fischer M.H., AI love you: Developments in human-robot intimate relationships, (2019)","F.Z. Chrifi Alaoui; Department of Communication Studies, San Francisco State University, San Francisco, 1600 Holloway Ave, 94132, United States; email: fzalaoui@sfsu.edu","","Routledge","","","","","","00918369","","JHSXA","36041079","English","J. Homosex.","Article","Final","","Scopus","2-s2.0-85137029586" +"Guertin-Lahoud S.; Coursaris C.K.; Sénécal S.; Léger P.-M.","Guertin-Lahoud, Shady (58189877900); Coursaris, Constantinos K. (22834312500); Sénécal, Sylvain (8925705200); Léger, Pierre-Majorique (58087706100)","58189877900; 22834312500; 8925705200; 58087706100","User Experience Evaluation in Shared Interactive Virtual Reality","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","263","272","9","0","10.1089/cyber.2022.0261","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152971551&doi=10.1089%2fcyber.2022.0261&partnerID=40&md5=e186cbecc75a78da2aa45c61fb570eaa","Department of Information Technologies, HEC Montréal, 3000 Chemin de la Cote-Sainte-Catherine, Montréal, H3T 2A7, QC, Canada; Department of Marketing, HEC Montréal, Montréal, QC, Canada","Guertin-Lahoud S., Department of Information Technologies, HEC Montréal, 3000 Chemin de la Cote-Sainte-Catherine, Montréal, H3T 2A7, QC, Canada; Coursaris C.K., Department of Information Technologies, HEC Montréal, 3000 Chemin de la Cote-Sainte-Catherine, Montréal, H3T 2A7, QC, Canada; Sénécal S., Department of Marketing, HEC Montréal, Montréal, QC, Canada; Léger P.-M., Department of Information Technologies, HEC Montréal, 3000 Chemin de la Cote-Sainte-Catherine, Montréal, H3T 2A7, QC, Canada","Virtual reality (VR) has served the entertainment industry all the way to world-leading museums in delivering engaging experiences through multisensory virtual environments (VEs). Today, the rise of the Metaverse fuels a growing interest in leveraging this technology, bringing along an emerging need to better understand the way different dimensions of VEs, namely social and interactive, impact overall user experience (UX). This between-subject exploratory field study investigates differences in the perceived and lived experience of 28 participants engaging, either individually or in dyads, in a VR experience comprising different levels of interactivity, i.e., passive or active. A mixed methods approach combining conventional UX measures, i.e., psychometric surveys and user interviews, as well as psychophysiological measures, i.e., wearable bio- and motion sensors, allowed for a comprehensive assessment of users' immersive and affective experiences. Results pertaining to the social dimension of the experience reveal that shared VR elicits significantly more positive affect, whereas presence, immersion, flow, and state anxiety are unaffected by the copresence of a real-world partner. Results pertaining to the interactive dimension of the experience suggest that the interactivity afforded by the VE moderates the effect of copresence on users' adaptive immersion and arousal. These results support that VR can be shared with a real-world partner not only without hindering the immersive experience, but also by enhancing positive affect. Hence, in addition to offering methodological directions for future VR field research, this study provides interesting practical insights into guiding VR developers toward optimal multiuser virtual environments. © 2023 Mary Ann Liebert, Inc., publishers.","copresence; emotional arousal; immersive user experience; interactivity; multiuser virtual environments; virtual reality","Anxiety; Anxiety Disorders; Arousal; Humans; Surveys and Questionnaires; Virtual Reality; anxiety; anxiety disorder; arousal; human; questionnaire; virtual reality","","","","","Natural Sciences and Engineering Research Council of Canada, NSERC, (DDG-2020-00041)","This study was supported by the Natural Sciences and Engineering Research Council of Canada (NSERC) (Grant No. DDG-2020-00041).","Xiong J, Hsiang E-L, He Z, Et al., Augmented reality and virtual reality displays: Emerging technologies and future perspectives, Light Sci Appl, 10, 1, pp. 1-30, (2021); Shehade M, Stylianou-Lambert T., Virtual reality in museums: Exploring the experiences of museum professionals, Appl Sci, 10, 11, (2020); Riva G, Wiederhold BK., What the Metaverse is (really) and why we need to know about it, Cyberpsychol Behav Soc Netw, 25, 6, pp. 335-359, (2022); Mystakidis S., Metaverse, Encyclopedia, 2, 1, (2022); Markowitz DM, Laha R, Perone BP, Et al., Immersive virtual reality field trips facilitate learning about climate change, Front Psychol, 9, (2018); Carrozzino M, Bergamasco M., Beyond virtual museums: Experiencing immersive virtual reality in real museums, J Cult Herit, 11, 4, pp. 452-458, (2010); Sung EC., The effects of augmented reality mobile app advertising: Viral marketing via shared social experience, J Bus Res, 122, 75-87, (2021); Mehl MR, Pennebaker JW., The sounds of social life: A psychometric analysis of students (tm) daily social environments and natural conversations, J Pers Soc Psychol, 84, 4, (2003); Liszio S, Masuch M., Designing Shared Virtual Reality Gaming Experiences in Local Multi-Platform Games, International Conference on Entertainment Computing, 15, pp. 235-240, (2016); Moustafa F, Steed A., A longitudinal study of small group interaction in social virtual reality, 24th ACM Symposium on Virtual Reality Software and Technology, 22, pp. 1-10, (2018); Rogers K, Funke J, Frommel J, Et al., Exploring interaction fidelity in virtual reality: Object manipulation and wholebody movements, CHI Conference on Human Factors in Computing Systems, 414, pp. 1-14, (2019); Zhang L, Bowman DA, Jones CN., Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality, 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1-8, (2019); Witmer BG, Singer MJ., Measuring presence in virtual environments: A presence questionnaire, Presence, 7, 3, pp. 225-240, (1998); Schroeder R., Being there together and the future of connected presence, Presence, 15, 4, pp. 438-454, (2006); Cummings JJ, Bailenson JN., How immersive is enough? A meta-analysis of the effect of immersive technology on user presence, Media Psychol, 19, 2, pp. 272-309, (2016); Csikszentmihalyi M, Csikzentmihaly M., Flow: The Psychology of Optimal Experience, (1990); Oh C, Herrera F, Bailenson J., The effects of immersion and real-world distractions on virtual social interactions, Cyberpsychol Behav Soc Netw, 22, 6, pp. 365-372, (2019); Pressman SD, Jenkins BN, Moskowitz JT., Positive affect and health: What do we know and where next should we go?, Annu Rev Psychol, 70, pp. 627-650, (2019); Zsido AN, Teleki SA, Csokasi K, Et al., Development of the short version of the spielberger state ""Trait anxiety inventory, Psychiatry Res, 291, (2020); Zajonc RB., Social Facilitation: A solution is suggested for an old unresolved social psychological problem, Science, 149, 3681, pp. 269-274, (1965); Brandtzaeg PB, Folstad A, Heim J., Enjoyment: Lessons from Karasek. From Usability to Enjoyment, Funology 2, pp. 331-341, (2018); Bowman ND, Rieger D, Lin J-HT., Social video gaming and well-being, Curr Opin Psychol, (2022); Roohafza HR, Afshar H, Keshteli AH, Et al., What (tm)s the role of perceived social support and coping styles in depression and anxiety?, J Res Med Sci, 19, 10, (2014); Won AS, Pandita S, Kruzan KP., Social interaction and pain threshold in virtual reality, Cyberpsychol Behav Soc Netw, 23, 12, pp. 829-845, (2020); Watson D., The vicissitudes of mood measurement: Effects of varying descriptors, time frames, and response formats on measures of positive and negative affect, J Pers Soc Psychol, 55, 1, (1988); Lackmann S, Leger P-M, Charland P, Et al., The influence of video format on engagement and performance in online learning, Brain Sci, 11, 2, (2021); Cacioppo JT, Tassinary LG, Berntson G., Handbook of Psychophysiology, (2007); Liang H-N, Lu F, Shi Y, Et al., Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments, Future Gener Comput Syst, 95, pp. 855-866, (2019); Steuer J., Defining virtual reality: Dimensions determining telepresence, J Commun, 42, 4, pp. 73-93, (1992); Ferraz-Torres M, Martin-Rodriguez S, Garcia-Vivar C, Et al., Passive or interactive virtual reality? The effectiveness for pain and anxiety reduction in pediatric patients, Virtual Reality, pp. 1-10, (2022); Ferguson C, Van den Broek EL, Van Oostendorp H., On the role of interaction mode and story structure in virtual reality serious games, Comput Educ, 143, (2020); Guertin-Lahoud S, Coursaris C, Boasen J, Et al., Evaluating user experience in multisensory meditative virtual reality: A pilot study, SIGHCI 2021 Proceedings, (2021); Plante TG, Cage C, Clements S, Et al., Psychological benefits of exercise paired with virtual reality: Outdoor exercise energizes whereas indoor virtual exercise relaxes, Int J Stress Manage, 13, 1, (2006); Gall D, Roth D, Stauffert J-P, Et al., Embodiment in virtual reality intensifies emotional responses to virtual stimuli, Front Psychol, 12, (2021); Poeschl S, Doering N., Measuring co-presence and social presence in virtual environments-psychometric construction of a german scale for a fear of public speaking scenario, Annu Rev Cyberther Telemed, 2015, pp. 58-63, (2015); Usoh M, Catena E, Arman S, Et al., Using presence questionnaires in reality, Presence, 9, 5, pp. 497-503, (2000); Witmer BG, Jerome CJ, Singer MJ., The factor structure of the presence questionnaire, Presence, 14, 3, pp. 298-312, (2005); IJsselsteijn WA, de Kort YA, Poels K., The Game Experience Questionnaire, (2013); Gajadhar BJ, De Kort YA, IJsselsteijn WA., Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting, Fun and Games: Second International Conference, pp. 106-117, (2008); Riches S, Elghany S, Garety P, Et al., Factors affecting sense of presence in a virtual reality social environment: A qualitative study, Cyberpsychol Behav Soc Netw, 22, 4, pp. 288-292, (2019); Gaggioli A., Virtually social, Cyberpsychol Behav Soc Netw, 21, 5, (2018); Lougheed JP, Koval P, Hollenstein T., Sharing the burden: The interpersonal regulation of emotional arousal in mother-daughter dyads, Emotion, 16, 1, (2016); Barbazenni B., Virtual Reality: A Potential Cognitive and Physical Training in Aging, ExoInsight, (2022); Golding JF., Predicting individual differences in motion sickness susceptibility by questionnaire, Pers Individ Dif, 41, 2, pp. 237-248, (2006)","S. Guertin-Lahoud; Department of Information Technologies, HEC Montréal, Montréal, 3000 Chemin de la Cote-Sainte-Catherine, H3T 2A7, Canada; email: shady.guertin-lahoud@hec.ca; C.K. Coursaris; Department of Information Technologies, HEC Montréal, Montréal, 3000 Chemin de la Cote-Sainte-Catherine, H3T 2A7, Canada; email: constantinos.coursaris@hec.ca","","Mary Ann Liebert Inc.","","","","","","21522715","","","37071640","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85152971551" +"Girondini M.; Stefanova M.; Pillan M.; Gallace A.","Girondini, Matteo (57387297300); Stefanova, Milena (57354526600); Pillan, Margherita (6602915128); Gallace, Alberto (12796290400)","57387297300; 57354526600; 6602915128; 12796290400","The Effect of Previous Exposure on Virtual Reality Induced Public Speaking Anxiety: A Physiological and Behavioral Study","2023","Cyberpsychology, Behavior, and Social Networking","26","2","","127","133","6","0","10.1089/cyber.2022.0121","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85148677830&doi=10.1089%2fcyber.2022.0121&partnerID=40&md5=c0fe460f6e2ed6d978e92aed89285333","Mind and Behavior Technological Center, University of Milano-Bicocca, Milano, Italy; Department of Psychology, University of Milano-Bicocca, Milano, Italy; Department of Design, Politecnico di Milano, Milano, Italy","Girondini M., Mind and Behavior Technological Center, University of Milano-Bicocca, Milano, Italy, Department of Psychology, University of Milano-Bicocca, Milano, Italy; Stefanova M., Mind and Behavior Technological Center, University of Milano-Bicocca, Milano, Italy; Pillan M., Department of Design, Politecnico di Milano, Milano, Italy; Gallace A., Mind and Behavior Technological Center, University of Milano-Bicocca, Milano, Italy, Department of Psychology, University of Milano-Bicocca, Milano, Italy","Public speaking anxiety (PSA) is defined as a strong distress when performing a speech in front of an audience, causing impairment in terms of work possibilities and social relationships. Audience behavior and feedback received during a speech are a crucial variable to induce PSA, affecting performance and perception. In this study, two different virtual reality public speaking scenarios were developed to investigate the impact of positive (more assertive) versus negative (more hostile) audience behavior regarding perceived anxiety and physiological arousal during performance. Moreover, the presence of any carry-over effect based on first experiences (positive vs. negative) was investigated by using a within-between design. Both explicit (questionnaires) and implicit physiological measures (heart rate [HR]) were used to assess participants' experience. The results confirmed the influence of audience behavior on perceived anxiety. As expected, negative audience elicited greater anxiety and lower experience pleasantness. More interesting, the first experience influenced the perceived anxiety and arousal during performance, suggesting some sort of priming effect due to the valence of previous experience. In particular, starting with an encouraging feedback scenario did not increase the perceived anxiety and HR in front of a subsequent annoying audience. This modulation did not appear in the group who started with the annoying audience, which clearly reported higher HR and anxiety during the annoying exposure compared with the encouraging audience. These results are discussed considering previous evidence on the effect of feedback on performance. In addition, physiological results are interpreted considering the role of somatic marker theory in human performance. © 2023, Mary Ann Liebert, Inc., publishers.","audience behavior; physiological arousal; public speaking anxiety; virtual reality","Anxiety; Anxiety Disorders; Humans; Phobic Disorders; Speech; Virtual Reality; adult; anxiety; arousal; article; controlled study; heart rate; human; public speaking; questionnaire; virtual reality; anxiety; anxiety disorder; phobia; speech","","","","","","","Raja F, Raja F., Anxiety level in students of public speaking: Causes and remedies, J Educ Educ Dev, 4, 1, pp. 94-110, (2017); Goberman AM, Hughes S, Haydock T., Acoustic characteristics of public speaking: Anxiety and practice effects, Speech Commun, 53, 6, pp. 867-876, (2011); Savitsky K, Gilovich T., The illusion of transparency and the alleviation of speech anxiety, J Exp Soc Psychol, 39, 6, pp. 618-625, (2003); Stein M, Chavira D., Subtypes of social phobia and comorbidity with depression and other anxiety disorders, J Affect Disord, 50, pp. 11-16, (1998); Ferreira Marinho AC, Mesquita de Medeiros A, Cortes Gama AC, Et al., Fear of public speaking: Perception of college students and correlates, J Voice, 31, 1, pp. 127e7-e127e11, (2017); Finn AN, Sawyer CR, Behnke RR., A Model of Anxious Arousal for Public Speaking, Communication Educ, 58, 3, pp. 417-432, (2009); Harris SR, Kemmerling RL, North MM., Brief virtual reality therapy for public speaking anxiety, Cyberpsychol Behav, 5, 6, pp. 543-550, (2002); Croft RJ, Gonsalvez CJ, Gander J, Et al., Differential relations between heart rate and skin conductance, and public speaking anxiety, J Behav Ther Exp Psychiatry, 35, 3, pp. 259-271, (2004); Kothgassner OD, Felnhofer A, Hlavacs H, Et al., Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment, Comput Human Behav, 62, pp. 124-135, (2016); Beatty MJ, Behnke RR., Effects of public speaking trait anxiety and intensity of speaking task on heart rate during performance, Hum Commun Res, 18, 2, pp. 147-176, (1991); Takac M, Collett J, Blom KJ, Et al., Public speaking anxiety decreases within repeated virtual reality training sessions, PLoS One, 14, 5, (2019); Premkumar P, Kuipers E, Kumari V., The path from schizotypy to depression and aggression and the role of family stress, Eur Psychiatry, 63, 1, (2020); Pull CB., Current status of knowledge on public-speaking anxiety, Curr Opin Psychiatry, 25, 1, pp. 32-38, (2012); Riva G., Virtual reality: An experiential tool for clinical psychology, Br J Guid Couns, 37, 3, pp. 337-345, (2009); Calvete E, Orue I, Hankin BL., Early maladaptive schemas and social anxiety in adolescents: The mediating role of anxious automatic thoughts, J Anxiety Disord, 27, 3, pp. 278-288, (2013); Hirsch C, Meynen T, Memory DC, Et al., Negative self-imagery in social anxiety contaminates social interactions, Taylor Fr, 12, 4, pp. 496-506, (2010); Muris P, Field AP., Distorted cognition and pathological anxiety in children and adolescents, Cogn Emot, 22, 3, pp. 395-421, (2008); Bandura A, Freeman WH, Lightsey R., Self-efficacy: The exercise of control, J Cogn Psychother, 13, 2, pp. 158-166, (1999); Kashdan TB., Social anxiety spectrum and diminished positive experiences: theoretical synthesis and meta-analysis, Clin Psychol Rev, 27, 3, pp. 348-365, (2007); Kashdan TB, Steger MF., Expanding the topography of social anxiety an experience-sampling assessment of positive emotions positive events, and emotion suppression, Psychol Sci, 17, 2, pp. 120-128, (2006); Shadinger D, Katsion J, Myllykangas S, Et al., The impact of a positive, self-talk statement on public speaking anxiety, College Teaching, 68, 1, pp. 5-11, (2019); Paradewari DS., Investigating students' self-efficacy of public speaking, Int J Educ Res, 5, 10, pp. 97-105, (2017); Pfitzner-Eden F., Why Do i Feel More Confident? Bandura's sources predict preservice teachers' latent changes in teacher self-efficacy, Front Psychol, 7, OCT, (2016); Weinberg R, Gould D, Jackson A., Expectations and performance: An empirical test of Bandura's self-efficacy theory, J Sport Exerc Psychol, 1, 4, pp. 320-331, (1979); Mouratidis A, Vansteenkiste M, Lens W, Et al., Mouratidis and lens are with the the motivating role of positive feedback in sport and physical education: Evidence for a motivational model, J Sport Exerc Psychol, 30, pp. 240-268, (2008); Harackiewicz JM., The effects of reward contingency and performance feedback on intrinsic motivation, J Pers Soc Psychol, 37, 8, pp. 1352-1363, (1979); Pavett CM., Evaluation of the impact of feedback on performance and motivation, Hum Relat, 36, 7, pp. 641-654, (2016); van Steenbergen H, de Bruijn ER, van Duijvenvoorde AC, Et al., How positive affect buffers stress responses, Curr Opin Behav Sci, 39, pp. 153-160, (2021); Grealy MA, Cummings J, Quinn K., The effect of false positive feedback on learning an inhibitory-action task in older adults, Exp Aging Res, 45, 4, pp. 346-356, (2019); Escarti A, Guzman JF., Effects of feedback on self-efficacy, performance, and choice in an athletic task, J Appl Sport Psychol, 11, 1, pp. 83-96, (1999); Owens ME, Beidel DC., Can virtual reality effectively elicit distress associated with social anxiety disorder?, J Psychopathol Behav Assess, 37, 2, pp. 296-305, (2015); Pertaub DP, Slater M, Barker C., An Experiment on Fear of Public Speaking in Virtual Reality, Studies in Health Technology and Informatics SAGE Publications, Inc, pp. 372-378, (2001); Palmas F, Reinelt R, Cichor JE, Et al., Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance, Proceedings—2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 2021, pp. 463-472; Chollet M, Wortwein T, Morency L-P, Et al., Exploring feedback strategies to improve public speaking: An interactive virtual audience framework, Proc ACM Int Jt Conf Pervasive Ubiquitous Comput, 2015, pp. 1143-1154, (2015); Fich LB, Jonsson P, Kirkegaard PH, Et al., Can architectural design alter the physiological reaction to psychosocial stress? A virtual TSST experiment, Physiol Behav, 135, pp. 91-97, (2014); El-Yamri M, Romero-Hernandez A, Gonzalez-Riojo M, Et al., Designing a VR game for public speaking based on speakers features: A case study, Smart Learn Environ, 6, 1, pp. 1-15, (2019); Premkumar P, Heym N, Brown DJ, Et al., The effectiveness of self-guided virtual-reality exposure therapy for public-speaking anxiety, Front Psychiatry, 12, (2021); Pertaub DP, Slater M, Barker C., An experiment on public speaking anxiety in response to three different types of virtual audience, Presence Teleoperators Virtual Environ, 11, 1, pp. 68-78, (2002); Damasio AR., The somatic marker hypothesis and the possible functions of the prefrontal cortex, Philos Trans R Soc B Biol Sci, 351, 1346, pp. 1413-1420, (1996); Betti S, Lova RM, Rovini E, Et al., Evaluation of an integrated system of wearable physiological sensors for stress monitoring in working environments by using biological markers, IEEE Trans Biomed Eng, 65, 8, pp. 1748-1758, (2018); Spielberger CD, Reheiser EC., Measuring Anxiety, Anger, Depression, and Curiosity as Emotional States and Personality Traits with the STAI, STAXI and STPI, Comprehensive Handbook of Psychological Assessment Vol. 2 Personality Assessment, pp. 70-86, (2004); Pedrabrissi L, Santinello M., Verifica Della Validità Dello STAI Forma Y Di Spielberger, Giunti Organ Spec, 15, 2, pp. 1-23, (2016); Heimberg RG, Mueller GP, Holt CS, Et al., Assessment of anxiety in social interaction and being observed by others: The social interaction anxiety scale and the social phobia scale, Behav Ther, 23, 1, pp. 53-73, (1992); Owens ME, Beidel DC., Can virtual reality effectively elicit distress associated with social anxiety disorder?, J Psychopathol Behav Assess, 37, 2, pp. 296-305, (2015); Abend R, Dan O, Maoz K, Et al., Reliability, validity and sensitivity of a computerized visual analog scale measuring state anxiety, J Behav Ther Exp Psychiatry, 45, 4, pp. 447-453, (2014); Frigione I, Massetti G, Girondini M, Et al., An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses, Cyberpsychol Behav Soc Netw, 25, 10, pp. 666-671, (2022); Pertaub DP, Slater M, Barker C., An experiment on fear of public speaking in virtual reality, Stud Health Technol Inform, 81, pp. 372-378, (2001); Tzetzis G, Votsis E, Kourtessis T., The effect of different corrective feedback methods on the outcome and self confidence of young athletes, J Sport Sci Med, 7, pp. 371-378, (2008); Werner NS, Duschek S, Mattern M, Et al., Interoceptive sensitivity modulates anxiety during public speaking, J Psychophysiol, 23, 2, pp. 85-94, (2009)","M. Girondini; Department of Psychology, University of Milano-Bicocca, Milan, Piazza dell'Ateneo Nuovo, 1, 20126, Italy; email: m.girondini@campus.unimib.it","","Mary Ann Liebert Inc.","","","","","","21522715","","","36809117","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85148677830" +"Feeley A.A.; Feeley I.H.; Merghani K.; Sheehan E.","Feeley, Aoife A. (57217207468); Feeley, Iain H. (55551314600); Merghani, Khalid (57217009982); Sheehan, Eoin (55457691600)","57217207468; 55551314600; 57217009982; 55457691600","Surgical Priming Improves Operative Performance in Surgical Trainees: A Crossover Randomized Control Trial","2023","Journal of Surgical Education","80","3","","420","427","7","0","10.1016/j.jsurg.2022.10.006","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85143515335&doi=10.1016%2fj.jsurg.2022.10.006&partnerID=40&md5=ea9a5cefc18910e3d2e5aac50276f413","Department of Surgery Royal College of Surgeons in Ireland, Co. Dublin, Ireland; Department of Orthopaedics, Midland Regional Hospital Tullamore, Co. Offaly, Ireland; Department of Orthopaedics, Tallaght University Hospital, Co. Dublin, Ireland","Feeley A.A., Department of Surgery Royal College of Surgeons in Ireland, Co. Dublin, Ireland, Department of Orthopaedics, Midland Regional Hospital Tullamore, Co. Offaly, Ireland; Feeley I.H., Department of Orthopaedics, Tallaght University Hospital, Co. Dublin, Ireland; Merghani K., Department of Orthopaedics, Midland Regional Hospital Tullamore, Co. Offaly, Ireland; Sheehan E., Department of Orthopaedics, Midland Regional Hospital Tullamore, Co. Offaly, Ireland","Objective: The aim of this study was to evaluate the impact of a surgical warm-up using a virtual reality simulator on operative performance. Design: This was a single-blinded cross-over randomized control trial in a single tertiary Orthopedic training center. Participants: Orthopedic trainees were recruited, and each morning participants rostered to theatre were randomized to either undergo a simulated surgical procedure on a virtual reality simulation system prior to their first case as primary operator (priming arm), or to perform their usual preparatory routine for surgery (control arm). Consultant orthopedic trainers were recruited within the orthopedic unit to carry out subjective surgical performance assessments using a validated global rating scale tool on the first case the participant performed on the list as primary operator. Results: Over 3 study periods a total of 151 data points were collected, with 49 matched data points across priming status and procedural level of difficulty. Subjective assessment tools consistently demonstrated improved operative performance by participants following surgical priming (p = 0.001). Conclusion: This study highlights that introduction of preoperative priming to improve operative preparation, and optimizes operative performance. This has not only implications for improved resident training, but also signals towards beneficial downstream effects on patient outcomes, and theatre list planning. © 2022 The Author(s)","Performance; Priming; Surgical training; Warm-up","Clinical Competence; Computer Simulation; Education, Medical, Graduate; Humans; Internship and Residency; Simulation Training; Virtual Reality; adult; Article; consensus development; construct validity; crossover procedure; feedback system; female; fluoroscopy; handheld device; hip fracture; hospital physician; human; informed consent; knee arthroscopy; male; normal human; patient positioning; perioperative period; postoperative period; preoperative care; professional development; randomized controlled trial; resident; self evaluation; single blind procedure; surgical training; total hip replacement; total knee arthroplasty; virtual reality; warm up; work experience; clinical competence; computer simulation; controlled study; medical education; procedures; simulation training; virtual reality","","","","","","","Kneebone R.L., Performing surgery: commonalities with performers outside medicine, Front Psychol, 7, (2016); Wong N.C., The 10 000-hour rule, Can Urol Assoc J, 9, (2015); Hirschl R.B., The making of a surgeon: 10,000 hours?, J Pediatr Surg, 50, pp. 699-706, (2015); Omahen D.A., The 10,000-hour rule and residency training, CMAJ, 180, (2009); Fitzgerald J.E., Caesar B.C., The European working time Directive: a practical review for surgical trainees, Int J Surg, 10, pp. 399-403, (2012); Egan C., Elliott R., Fleming P., European Working Time Directive and the use of simulators and models in Irish orthopaedics, Ir J Med Sci, 181, pp. 143-146, (2012); Ghobrial G.M., Anderson P.A., Chitale R., Campbell P.G., Lobel D.A., Harrop J., Simulated spinal cerebrospinal fluid leak repair: an educational model with didactic and technical components, Neurosurgery, 73, pp. 111-115, (2013); Cheng A., Yuen D., Cristancho S., Rehearsal simulation for antenatal consults, Can Med Educ J, 12, pp. 105-112, (2021); Yau S.Y., Chang Y.C., Wu M.Y., Liao S.C., Does seniority always correlate with simulated intubation performance? Comparing endotracheal intubation performance across medical students, residents, and physicians using a high-fidelity simulator, PLoS One, 16, (2021); Davis D., Warrington S.J., Simulation Training and Skill Assessment in Emergency Medicine, Treasure Island (FL): StatPearls, (2022); Feeley A., Feeley I., Merghani K., Sheehan E., Use of virtual reality simulation in surgical training: a systematic review on predictive validity and current use in surgical curricula, J Surg Simul, 8, pp. 1-13, (2021); Ibrahim E.F., Richardson M.D., Nestel D., Mental imagery and learning: a qualitative study in orthopaedic trauma surgery, Med Educ, 49, pp. 888-900, (2015); Plerhoples T.A., Zak Y., Hernandez-Boussard T., Lau J., Another use of the mobile device: warm-up for laparoscopic surgery, J Surg Res, 170, pp. 185-188, (2011); Kelly J.D., Kowalewski T.M., Brand T., Et al., Virtual reality warm-up before robot-assisted surgery: a randomized controlled trial, J Surg Res, 264, pp. 107-116, (2021); Weller J.M., Improving procedural performance through warm-up and mental imagery, Br J Anaesth, 116, pp. 315-317, (2016); Desender L.M., Van Herzeele I., Lachat M.L., Et al., Patient-specific rehearsal before EVAR: influence on technical and nontechnical operative performance. a randomized controlled trial, Ann Surg, 264, pp. 703-709, (2016); Feeley A., Feeley I., Merghani K., Sheehan E., A pilot study to evaluate the face & construct validity of an orthopaedic virtual reality simulator, Injury, 52, pp. 1715-1720, (2021); Feeley A., Turley L., Sheehan E., Merghani K., A portable hip arthroscopy simulator demonstrates good face and content validity with incomplete construct validity, Arthrosc Sports Med Rehabil, 3, pp. e1287-e1293, (2021); Feeley A., Feeley I., Lee M., Merghani K., Sheehan E., The specialty mentor effect in enhancing surgical experience of medical students: A randomised control trial, Surgeon, (2022); McGoldrick K.E., Ambulatory Anaesthesiology: A problem-Oriented Approach, (1995); Alshareef R.A., Dan A., Chaudhry Z., Darwich R., Kapusta M.A., Impact of surgical case order on epiretinal membrane peeling surgery, Can J Ophthalmol, 54, pp. 479-483, (2019); Yildiz F., Aliyev O., Erden T., Gungoren N., Ucan V., Tuncay I., Does performing total joint arthroplasty in the afternoon or evening increase the risk of prosthetic joint infection?, Arch Orthop Trauma Surg, 141, pp. 321-326, (2021); Wu D., Jia C., Lu H., Zhou S., Wu Z., Xie C., Xue E., Surgical Case Order is an Independent Risk Factor for Postoperative Infection in Primary Total Knee Arthroplasty, (2021); Pike T.W., Mushtaq F., Mann R.P., Et al., Operating list composition and surgical performance, Br J Surg, 105, pp. 1061-1069, (2018); Calatayud D., Arora S., Aggarwal R., Et al., Warm-up in a virtual reality environment improves performance in the operating room, Ann Surg, 251, pp. 1181-1185, (2010); Moran-Atkin E., Abdalla G., Chen G., Et al., Preoperative warm-up the key to improved resident technique: a randomized study, Surg Endosc, 29, pp. 1057-1063, (2015); Jacobsen M.E., Gustafsson A., Jorgensen P.G., Park Y.S., Konge L., Practicing procedural skills is more effective than basic psychomotor training in knee arthroscopy: a randomized study, Orthop J Sports Med, 9, (2021); Chen C.C., Green I.C., Colbert-Getz J.M., Et al., Warm-up on a simulator improves residents' performance in laparoscopic surgery: a randomized trial, Int Urogynecol J, 24, pp. 1615-1622, (2013); Polterauer S., Husslein H., Kranawetter M., Et al., Effect of preoperative warm-up exercise before laparoscopic gynecological surgery: a randomized trial, J Surg Educ, 73, pp. 429-432, (2016); Atesok K., Satava R.M., Van Heest A., Et al., Retention of skills after simulation-based training in orthopedic surgery, J Am Acad Orthop Surg, 24, pp. 505-514, (2016); Hoopes S., Pham T., Lindo F.M., Antosh D.D., Home surgical skill training resources for obstetrics and gynecology trainees during a pandemic, Obstet Gynecol, 136, pp. 56-64, (2020)","A.A. Feeley; Royal College of Surgeons in Ireland, Midland Regional Hospital Tullamore, Offaly, Arden Road, Tullamore, Co; email: 115709615@umail.ucc.ie","","Elsevier Inc.","","","","","","19317204","","","36335033","English","J. Surg. Educ.","Article","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85143515335" +"Malighetti C.; Bernardelli L.; Pancini E.; Riva G.; Villani D.","Malighetti, Clelia (57193443033); Bernardelli, Luca (57201386541); Pancini, Elisa (57997189500); Riva, Giuseppe (56962750600); Villani, Daniela (12806098100)","57193443033; 57201386541; 57997189500; 56962750600; 12806098100","Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","309","317","8","0","10.1089/cyber.2022.0246","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152973770&doi=10.1089%2fcyber.2022.0246&partnerID=40&md5=adf9df0fd50d2325ac5dcd41d882eab6","Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20100, Italy; BECOME Srl, Milan, Italy; Research Center in Communication Psychology, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy; Applied Technology for Neuro-Psychology Laboratory, Istituto Auxologico Italiano (IRCCS), Milano, Italy; Humane Technology Lab, Università Cattolica del Sacro Cuore, Milan, Italy","Malighetti C., Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20100, Italy; Bernardelli L., BECOME Srl, Milan, Italy; Pancini E., Research Center in Communication Psychology, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy; Riva G., Applied Technology for Neuro-Psychology Laboratory, Istituto Auxologico Italiano (IRCCS), Milano, Italy, Humane Technology Lab, Università Cattolica del Sacro Cuore, Milan, Italy; Villani D., Research Center in Communication Psychology, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy","Mental health problems are very common among university students, and the situation worsened during the COVID-19 pandemic. The closure of universities, the restrictions imposed, and the reduction of social activities led to considerable changes in students' lives, thus posing new mental health and emotional challenges. Within this context, promoting university students' general well-being, in particular emotional and psychological well-being, becomes essential. In addition to the possibility of online interventions aimed at overcoming distance limitations and reaching people at their home, other advanced technologies such as virtual reality (VR) have demonstrated the potential to improve people's well-being, quality of life, and positive experiences. The study reported in this article is aimed at exploring the feasibility and preliminary effectiveness of a self-help VR intervention lasting 3 weeks in promoting emotional well-being in university students. Forty-two university students voluntarily participated in a six-session intervention. In each session, a different virtual scenario was presented: two relaxing experiences and four transformative experiences based on metaphors or metaphoric ones aimed at encouraging students to be aware of their emotions and positive resources. Students were randomly allocated to an experimental group and to a waiting list group that started the intervention after 3 weeks. Before and after the six sessions, participants completed an assessment by completing online questionnaires. Results showed a significant increase in both emotional well-being and psychological well-being in the experimental group compared to the waiting list group. The majority of participants said that they would recommend the experience to other students. © 2023 Mary Ann Liebert, Inc., publishers.","COVID-19; emotional well-being; psychological well-being; self-help intervention; transformative experience; virtual reality","COVID-19; Emotions; Humans; Pandemics; Psychological Well-Being; Quality of Life; Students; Universities; Virtual Reality Exposure Therapy; emotion; human; pandemic; psychological well-being; quality of life; student; university; virtual reality exposure therapy","","","","","","","La Cascia CC, Maniaci G, Palummo A, Et al., Healthy lifestyles and academic success in a sample of Italian university students, Curr Psychol, 40, 10, pp. 5115-5123, (2021); Portoghese I, Galletta M, Porru F, Et al., Stress among university students: Factorial structure and measurement invariance of the Italian version of the Effort-Reward Imbalance student questionnaire, BMC Psychol, 7, 1, pp. 1-7, (2019); Truzoli R, Pirola V, Conte S., The impact of risk and protective factors on online teaching experience in high school Italian teachers during the COVID-19 pandemic, J Comput Assist Learn, 37, 4, pp. 940-952, (2021); Oliveira Carvalho P, Hulsdunker T, Carson F., The impact of the COVID-19 lockdown on European students (tm) negative emotional symptoms: A systematic review and metaanalysis, Behav Sci, 12, 1, (2021); Forte G, Favieri F, Tambelli R, Et al., COVID-19 pandemic in the Italian population: Validation of a post-traumatic stress disorder questionnaire and prevalence of PTSD symptomatology, Int J Environ Res Public Health, 17, 11, (2020); Husky MM, Kovess-Masfety V, Swendsen JD., Stress and anxiety among university students in France during Covid-19 mandatory confinement, Compr Psychiatry, 102, (2020); Patsali ME, Mousa DPV, Papadopoulou EV, Et al., University students (tm) changes in mental health status and determinants of behavior during the COVID-19 lockdown in Greece, Psychiatry Res, 292, (2020); Visser M, Law-vanWyk E., University students (tm)mental health and emotional wellbeing during the COVID-19 pandemic and ensuing lockdown, S Afr J Psychol, 51, 2, pp. 229-243, (2021); Ma Z, Zhao J, Li Y, Et al., Mental health problems and correlates among 746 217 college students during the coronavirus disease 2019 outbreak in China, Epidemiol Psychiatr Sci, 29, (2020); Cao W, Fang Z, Hou G, Et al., The psychological impact of the COVID-19 epidemic on college students in China, Psychiatry Res, 287, (2020); Kaparounaki CK, Patsali ME, Mousa DPV, Et al., University students (tm) mental health amidst the COVID-19 quarantine in Greece, Psychiatry Res, 290, (2020); Commodari E, La Rosa V, Carnemolla G, Et al., The psychological impact of the lockdown on Italian university students during the first wave of COVID-19 pandemic: Psychological experiences, health risk perceptions, distance learning, and future perspectives, Mediterr J Clin Psychol, 9, (2021); Seligman ME., Positive psychology: A personal history, Annu Rev Clin Psychol, 15, pp. 1-23, (2019); Keyes C., The mental health continuum: From languishing to flourishing in life, J Health Soc Behav, 43, pp. 207-222, (2002); Delle Fave A, Brdar I, Freire T, Et al., The eudaimonic an hedonic component of happiness: Qualitative and quantitative findings, Soc Indic Res, 100, 2, pp. 185-207, (2011); Westerhof GJ, Keyes CL., Mental illness and mental health: The two continua model across the lifespan, J Adult Dev, 17, 2, pp. 110-119, (2010); Datu JAD, Valdez JPM, McInerney DM, Et al., The effects of gratitude and kindness on life satisfaction, positive emotions, negative emotions, and COVID-19 anxiety: An online pilot experimental study, Appl Psychol Health Well Being, 14, 2, pp. 347-361, (2022); Krifa I, Hallez Q, van Zyl LE, Et al., Effectiveness of an online positive psychology intervention among Tunisian healthcare students on mental health and study engagement during the Covid-19 pandemic, Appl Psychol Health Well Being, 14, 4, pp. 1228-1254, (2022); Waters L, Algoe SB, Dutton J, Et al., Positive psychology in a pandemic: Buffering, bolstering, and building mental health, J Posit Psychol, 17, 3, pp. 303-323, (2022); Gaggioli A, Villani D, Serino S, Et al., Positive technology: Designing e-experiences for positive change, Front Psychol, 10, (2019); Hatta MH, Sidi H, Siew Koon C, Et al., Virtual reality (VR) technology for treatment of mental health problems during COVID-19: A systematic review, Int J Environ Res Public Health, 19, 9, (2022); Diemer J, Alpers GW, Peperkorn HM, Et al., A. 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Effects of age and self-perceptions of aging, J Gerontol B Psychol Sci Soc Sci, 4, pp. 652-660, (2021); Riva G, Bernardelli L, Browning MH, Et al., COVID feel good ""An easy self-help virtual reality protocol to overcome the psychological burden of coronavirus, Front Psychiatry, 11, (2020); Meyer ML, Kaesler A, Wolffgramm S, Et al., COVID feel good: Evaluation of a self-help protocol to overcome the psychological burden of the COVID-19 pandemic in a German sample, J Clin Med, 11, 8, (2022); Leaviss J, Uttley L., Psychotherapeutic benefits of compassionfocused therapy: An early systematic review, Psychol Med, 45, pp. 927-945, (2015); Kraiss J, Redelinghuys K, Weiss L., The effects of psychological interventions on well-being measured with the Mental Health Continuum: A meta-analysis, J Happiness Stud, 1, (2022); Cavanagh K, Strauss C, Forder L., Can mindfulness and acceptance be learnt by selfhelp? A systematic review and meta-analysis of mindfulness and acceptance-based selfhelp interventions, Clin Psychol Rev, 34, pp. 118-129, (2014); Villani D, Caputo M, Balzarotti S, Et al., Enhancing selfefficacy through a blended training: A pilot study with basketball players, Int J Sport Exerc Psychol, 15, pp. 160-175, (2017); Song X, Hallensleben C, Zhang W, Et al., Blended selfmanagement interventions to reduce disease burden in patients with chronic obstructive pulmonary disease and asthma: Systematic review and meta-analysis, J Med Internet Res, 23, 3, (2021); Commodari E, La Rosa VL., Adolescents in quarantine during COVID-19 pandemic in Italy: Perceived health risk, beliefs, psychological experiences and expectations for the future, Front Psychol, 11, (2020); Wang C, Zhao H., The impact of COVID-19 on anxiety in Chinese university students, Front Psychol, 11, (2020); Stevenson B, Wolfers J., The paradox of declining female happiness, Am Econ J Econ Policy, 1, pp. 190-225, (2009); Fujita F, Diener E, Sandvik E., Gender differences in negative affect and well-being: The case for emotional intensity, J Pers Soc Psychol, 61, (1991); Pavani JB, Berna G, Andreotti E, Et al., Between-individual differences in baseline well-being and emotion regulation strategy use moderate the effect of a self-help cognitivebehavioral intervention for typical adults, Appl Psychol Health Well Being, 12, 2, pp. 411-431, (2020); Schueller SM, Parks AC., The science of self-help: Translating positive psy-chology research into increased individual happiness, Eur Psychol, 19, 2, pp. 145-155, (2014)","C. Malighetti; Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Largo Gemelli, 1, 20100, Italy; email: clelia.malighetti@unicatt.it","","Mary Ann Liebert Inc.","","","","","","21522715","","","36940285","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85152973770" +"Joo Y.; Kim S.-N.; Kim B.-C.; Cho G.-H.; Kim J.","Joo, Youngha (58209669100); Kim, Seung-Nam (55438270900); Kim, Baek-Chan (58210104900); Cho, Gi-Hyoug (56410408600); Kim, Jeongseob (56007718100)","58209669100; 55438270900; 58210104900; 56410408600; 56007718100","Autonomous vehicles and street design: Exploring the role of medians in enhancing pedestrian street crossing safety using a virtual reality experiment","2023","Accident Analysis and Prevention","188","","107092","","","","0","10.1016/j.aap.2023.107092","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85154543706&doi=10.1016%2fj.aap.2023.107092&partnerID=40&md5=7aa7911ffc9891e48ea218dd8441795a","Department of Urban Design and Studies, School of Civil and Environmental Engineering, Chung-Ang University, 84, Heukseok-ro, Dongjak-gu, Seoul, 06974, South Korea; Department of Urban and Environmental Engineering, Ulsan National Institute of Science and Technology, 50, UNIST-gil, Ulju-gun, Ulsan, 44919, South Korea","Joo Y., Department of Urban Design and Studies, School of Civil and Environmental Engineering, Chung-Ang University, 84, Heukseok-ro, Dongjak-gu, Seoul, 06974, South Korea; Kim S.-N., Department of Urban Design and Studies, School of Civil and Environmental Engineering, Chung-Ang University, 84, Heukseok-ro, Dongjak-gu, Seoul, 06974, South Korea; Kim B.-C., Department of Urban Design and Studies, School of Civil and Environmental Engineering, Chung-Ang University, 84, Heukseok-ro, Dongjak-gu, Seoul, 06974, South Korea; Cho G.-H., Department of Urban and Environmental Engineering, Ulsan National Institute of Science and Technology, 50, UNIST-gil, Ulju-gun, Ulsan, 44919, South Korea; Kim J., Department of Urban and Environmental Engineering, Ulsan National Institute of Science and Technology, 50, UNIST-gil, Ulju-gun, Ulsan, 44919, South Korea","As traffic lanes and on-street parking spots can potentially be downsized with the introduction of autonomous vehicles (AVs), the possibility of additional spare road space becoming available arises in future urban streets. While discussions on converting the leftover space into pedestrian-friendly alternatives exist, allocating that limited space to which alternative is foreseen to be another practical issue shared in both urban and transportation planning. However, evidence-based guidance on the issue provided from the actual verification on whether or to what extent the proposed alternatives may have an effect seems to be absent. Therefore, with an emphasis on pedestrian safety, this study focused on the “median strip” alternative as a first example and, through a VR simulation experiment aimed at empirically examining its suggested role on enhancing street crossing safety and further exploring its possible influence on pedestrians’ trust toward autonomous driving. With 99 participants, perceived safety (individual assessments of safety), performance-based safety (crossing success/abandonment and collision occurrence), and trust were either questioned or recorded for nine scenarios with varying crossing conditions. A combination of multilevel models and cross-tabulation results indicate that medians seem especially significant in ensuring the performance-based safety results of pedestrians even when AVs are driving at high speeds or with smaller gaps, thus suggesting it a win–win option for both. Insights and implications on the role and management of medians in future streets are further provided. © 2023 Elsevier Ltd","Autonomous vehicles; Future streets; Pedestrian safety; Street design; Urban and transportation planning; Virtual reality","Accidents, Traffic; Autonomous Vehicles; Humans; Pedestrians; Safety; Virtual Reality; Walking; Pedestrian safety; Regression analysis; Urban transportation; Virtual reality; Autonomous Vehicles; Future street; On-street parking; Performance based; Street crossing; Street design; Traffic lanes; Transportation planning; Urban and transportation planning; Vehicle design; autonomous vehicle; human; pedestrian; prevention and control; safety; traffic accident; virtual reality; walking; Autonomous vehicles","","","","","Chung-Ang University, CAU; National Research Foundation of Korea, NRF; Ministry of Education, Science and Technology, MEST, (2021R1C1C1013336)","This research was supported by the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (2021R1C1C1013336). This research was also supported by the Chung-Ang University Research Grants in 2021. The authors thank the anonymous reviewers for their excellent suggestions for improving the manuscript.","Adobor H., Optimal trust? Uncertainty as a determinant and limit to trust in inter-firm alliances, Leadersh. Org. Dev. J., 27, 7, pp. 537-553, (2006); Albert A., Anderson J.A., On the existence of maximum likelihood estimates in logistic regression models, Biometrika, 71, 1, pp. 1-10, (1984); Avinash C., Jiten S., Arkatkar S., Gaurang J., Manoranjan P., Evaluation of pedestrian safety margin at mid-block crosswalks in India, Saf. 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Technol., 36, 5, pp. 450-462, (2013); Zhang W., Guhathakurta S., Fang J., Zhang G., Exploring the impact of shared autonomous vehicles on urban parking demand: An agent-based simulation approach, Sustain. Cities Soc., 19, pp. 34-45, (2015); Zhang C., Zhou B., Chen G., Chen F., Quantitative analysis of pedestrian safety at uncontrolled multi-lane mid-block crosswalks in China, Accid. Anal. Prev., 108, pp. 19-26, (2017); Zhao J., Malenje J.O., Tang Y., Han Y., Gap acceptance probability model for pedestrians at unsignalized mid-block crosswalks based on logistic regression, Accid. Anal. Prev., 129, pp. 76-83, (2019); Zhuang X., Wu C., The safety margin and perceived safety of pedestrians at unmarked roadway, Transport. Res. F: Traffic Psychol. Behav., 15, 2, pp. 119-131, (2012)","S.-N. Kim; 209-707, Chung-Ang University, Seoul, 84, Heukseok-ro, Dongjak-gu, 06974, South Korea; email: snkim@cau.ac.kr","","Elsevier Ltd","","","","","","00014575","","AAPVB","37126970","English","Accid. Anal. Prev.","Article","Final","","Scopus","2-s2.0-85154543706" +"Li X.; Huang J.; Kong Z.; Sun F.; Sit C.H.P.; Li C.","Li, Xuecheng (58177574000); Huang, Jiafu (57222531028); Kong, Zhaowei (36157288500); Sun, Fenghua (36025864300); Sit, Cindy H.P. (6602768457); Li, Chunxiao (55337616700)","58177574000; 57222531028; 36157288500; 36025864300; 6602768457; 55337616700","Effects of Virtual Reality-Based Exercise on Physical Fitness in People with Intellectual Disability: A Systematic Review of Randomized Controlled Trials","2023","Games for Health Journal","12","2","","89","99","10","1","10.1089/g4h.2022.0168","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149840637&doi=10.1089%2fg4h.2022.0168&partnerID=40&md5=6f3a732547e5ee0797a923a52ed9fb1b","School of Physical Education and Sports Science, South China Normal University, Guangzhou, China; Adapted Physical Activity + Laboratory, South China Normal University, Guangzhou, China; Faculty of Education, University of Macau, Macao; Department of Health and Physical Education, The Education University of Hong Kong, Hong Kong, Hong Kong; Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong","Li X., School of Physical Education and Sports Science, South China Normal University, Guangzhou, China, Adapted Physical Activity + Laboratory, South China Normal University, Guangzhou, China; Huang J., School of Physical Education and Sports Science, South China Normal University, Guangzhou, China, Adapted Physical Activity + Laboratory, South China Normal University, Guangzhou, China; Kong Z., Faculty of Education, University of Macau, Macao; Sun F., Department of Health and Physical Education, The Education University of Hong Kong, Hong Kong, Hong Kong; Sit C.H.P., Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong; Li C., School of Physical Education and Sports Science, South China Normal University, Guangzhou, China, Adapted Physical Activity + Laboratory, South China Normal University, Guangzhou, China","It is unclear whether virtual reality (VR)-based exercise can improve physical fitness in people with intellectual disability (ID). This systematic review therefore aimed to synthesize existing evidence regarding the efficacy of VR-based exercise on physical fitness in people with ID. Eligible articles were searched through six major electronic databases from inception until August 15, 2022. Returned studies were screened through predefined inclusion and exclusion criteria. Data from the included studies were then extracted and synthesized. A total of 13 randomized controlled trials were included and 12 of them were found to have good research quality. Different physical fitness outcomes were evaluated: (1) muscular fitness (d = 0.05-2.12; proportion of effect = 5/6), (2) cardiorespiratory fitness (d = 0.12-0.67; proportion of effect = 5/5), (3) flexibility (d = 0.81; proportion of effect = 1/2), (4) body composition (d = 0.10; proportion of effect = 2/3), (5) balance (d = 0.23-1.65; proportion of effect = 6/7), (6) coordination (d = 0.19-0.48; proportion of effect = 2/3), (7) speed and agility (d = 0.13-0.46; proportion of effect = 4/4), and (8) overall motor proficiency (d = 0.02-1.08; proportion of effect = 1/3). While there was some preliminary evidence showing that VR-based exercise could improve muscular fitness, cardiorespiratory fitness, balance, and speed and agility in individuals with ID, other outcomes showed less conclusive or limited positive evidence. Overall, additional studies are needed to understand the benefits of VR-based exercise on physical fitness in people with ID. © Mary Ann Liebert, Inc., publishers 2023.","Intellectual disability; Physical fitness; Research synthesis; Virtual reality","Exercise; Humans; Intellectual Disability; Physical Fitness; Randomized Controlled Trials as Topic; Virtual Reality; exercise; fitness; human; intellectual impairment; randomized controlled trial (topic); virtual reality","","","","","South China Normal University, SCNU, (22TKKA03); National Social Science Fund of China, NSSFC, (20BTY027, 22BTY062)","X.L. is partially supported by the Golden Seed Fund in South China Normal University (22TKKA03). C.L. is partially supported by the National Social Science Fund in China (20BTY027; 22BTY062). 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Li; School of Physical Education and Sports Science, South China Normal University, Guangzhou, 510006, China; email: chunxiao.li@m.scnu.edu.cn","","Mary Ann Liebert Inc.","","","","","","2161783X","","","36716183","English","Games Health J.","Review","Final","","Scopus","2-s2.0-85149840637" +"Cioffi R.; Lubetzky A.V.","Cioffi, Rose (58293203700); Lubetzky, Anat V. (57392484700)","58293203700; 57392484700","BOXVR Versus Guided YouTube Boxing for Stress, Anxiety, and Cognitive Performance in Adolescents: A Pilot Randomized Controlled Trial","2023","Games for health journal","12","3","","259","268","9","0","10.1089/g4h.2022.0202","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85160457079&doi=10.1089%2fg4h.2022.0202&partnerID=40&md5=cc2765379b8d591ded8b011c52996810","Ossining High School, Ossining, NY, United States; Physical Therapy Department, Steinhardt School of Culture Education and Human Development, New York University, New York City, NY, United States","Cioffi R., Ossining High School, Ossining, NY, United States; Lubetzky A.V., Physical Therapy Department, Steinhardt School of Culture Education and Human Development, New York University, New York City, NY, United States","Background: Adolescents frequently experience high levels of anxiety and stress, which can impede quality of life and academic performance. Boxing as a form of exercise has been shown to have mental health benefits in adults. Methods: This study investigated the impact of boxing exercise with a virtual reality (VR) game vs. with a guided video on anxiety, stress, and executive function in adolescents. Participants were randomly assigned to 1 of 3 cohorts: Oculus Rift BOXVR game (n = 14), boxing with a guided workout video (n = 14), or a non-intervention control (n = 14). The BOXVR and guided video groups participated in 10-minute exercise sessions, 5 times a week for 3 weeks. Results: The groups were comparable at baseline on all outcomes. Only BOXVR participants exhibited a significant (p < 0.001) reduction in stress and significant improvements on the Trail Making Test (TMT) B at weekly checkpoints and follow up. All cohorts showed improvements in executive function on the TMT A. At the end of the study, the BOXVR group reported significantly lower stress levels than the guided video group, and significantly better TMT A & B scores than the control group. Only the control group showed a significant reduction in anxiety but the groups were not significantly different in anxiety at the end of the study. The BOXVR group reported significantly greater enjoyment after each exercise session than the guided video group. Conclusion:BOXVR was shown to be effective in reducing adolescent stress and improving executive function over a three-week period. While larger studies with real-life functional outcomes are necessary, boxing with an immersive VR game represents a potential non-pharmaceutical mode to reduce stress in adolescents that is easy to implement in school settings.","Boxing; Executive function; High school; Stress; Virtual reality","Adolescent; Adult; Anxiety; Boxing; Cognition; Humans; Pilot Projects; Quality of Life; Social Media; adolescent; adult; anxiety; boxing; cognition; controlled study; human; pilot study; quality of life; randomized controlled trial; social media; therapy","","","","","","","","","","NLM (Medline)","","","","","","21617856","","","36745402","English","Games Health J","Article","Final","","Scopus","2-s2.0-85160457079" +"Hummer T.A.; Wood Z.M.; Miller K.; Mccarthy R.L.; Brickman J.E.; Neumann D.","Hummer, Tom A. (36129396900); Wood, Zebulun M. (57201646984); Miller, Kevin (58083453200); Mccarthy, Rachel L. (58083325800); Brickman, Jocelyn E. (58083420500); Neumann, Dawn (57202475326)","36129396900; 57201646984; 58083453200; 58083325800; 58083420500; 57202475326","Assessment of Boys' Responses to Interpersonal Conflict in Virtual Reality","2023","Games for Health Journal","12","1","","53","62","9","0","10.1089/g4h.2022.0054","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147092304&doi=10.1089%2fg4h.2022.0054&partnerID=40&md5=9c5febf6d5bedddfd3ac162e7fb4398d","Department of Psychiatry, Indiana University School of Medicine, Indianapolis, IN, United States; Department of Radiology and Imaging Sciences, Indiana University School of Medicine, Indianapolis, IN, United States; Departments of Media Arts and Science and Human Centered Computing, School of Informatics and Computing, Indiana University-Purdue University Indianapolis (IUPUI), Indianapolis, IN, United States; Department of Physical Medicine and Rehabilitation, Indiana University School of Medicine, Indianapolis, IN, United States","Hummer T.A., Department of Psychiatry, Indiana University School of Medicine, Indianapolis, IN, United States, Department of Radiology and Imaging Sciences, Indiana University School of Medicine, Indianapolis, IN, United States; Wood Z.M., Departments of Media Arts and Science and Human Centered Computing, School of Informatics and Computing, Indiana University-Purdue University Indianapolis (IUPUI), Indianapolis, IN, United States; Miller K., Departments of Media Arts and Science and Human Centered Computing, School of Informatics and Computing, Indiana University-Purdue University Indianapolis (IUPUI), Indianapolis, IN, United States; Mccarthy R.L., Department of Psychiatry, Indiana University School of Medicine, Indianapolis, IN, United States; Brickman J.E., Department of Psychiatry, Indiana University School of Medicine, Indianapolis, IN, United States; Neumann D., Department of Physical Medicine and Rehabilitation, Indiana University School of Medicine, Indianapolis, IN, United States","Background: Continuous advances in virtual reality (VR) technology have increased its potential for clinical use in the research, assessment, and treatment of mental health difficulties. One potential target for VR use is childhood behavior problems, which are often associated with social-cognitive deficits that can be difficult to measure or modify. Materials and Methods: We enrolled 36 boys between the ages of 8-13 to assess the usability of a VR device and its feasibility as a psychiatric tool for youth. Each participant experienced three virtual school cafeteria scenes that varied in antisocial content and the intentions of a virtual counterpart (VC) (control, ambiguous, or hostile). Following each scene, participants completed questions about ease and comfort in using the headset as well as an assessment of hostile attribution bias (HAB). HAB is the tendency to attribute hostile motivations to others' behaviors, which contributes to antisocial thoughts and behaviors. Following this VR use, participants completed a standard text assessment of HAB. Results: In general, participants reported the VR headset to be enjoyable and easy to use, and scenes worked as intended, with VCs in the hostile scene rated the meanest. In addition, boys with more conduct problems reported that virtual characters were meaner to them, despite no difference in text vignette measures of HAB. Conclusion: This study provides preliminary evidence supporting the further development of VR programs to assess and treat childhood behavior problems. Copyright © 2023, Mary Ann Liebert, Inc.","Antisocial; Behavior problems; Hostile attribution bias; Middle childhood; Virtual reality","Adolescent; Child; Humans; Interpersonal Relations; Male; Motivation; Problem Behavior; Social Perception; Virtual Reality; adolescent; child; human; human relation; male; motivation; perception; problem behavior; virtual reality","","","","","Office of the Vice President for Research; National Institute of Mental Health, NIMH, (R61MH119291); Indiana University, IU","Funding support for project provided by the Indiana University Collaborative Research Grant Fund of the Office of the Vice President for Research. Additional salary support by National Institute of Mental Health award R61MH119291 (all authors). Funding sources had no role in the study design; in the collection, analysis, and interpretation of data; in the writing of the report; and in the decision to submit the article for publication.","), (2013); Farrington DP, Loeber R, Van Kammen WB., Long-term criminal outcomes of hyperactivity-impulsivity-attention deficit and conduct problems in childhood, Straight and devious pathways from childhood to adulthood, pp. 62-81, (1990); Kokko K, Pulkkinen L., Aggression in childhood and long-term unemployment in adulthood: A cycle of maladaptation and some protective factors, Dev Psychol, 36, 4, pp. 463-472, (2000); Loeber R, Farrington DP., Child Delinquents: Development, Intervention, and Service Needs, (2001); Webster-Stratton C, Hammond M., Conduct problems and level of social competence in Head Start children: Prevalence, pervasiveness, and associated risk factors, Clin Child Fam Psychol Rev, 1, 2, pp. 101-124, (1998); Dodge KA, Price JM, Bachorowski JA, Et al., Hostile attributional biases in severely aggressive adolescents, J Abnorm Psychol, 99, 4, pp. 385-392, (1990); 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Horsley TA, de Castro BO, Van der Schoot M., In the eye of the beholder: Eye-tracking assessment of social information processing in aggressive behavior, J Abnormal Child Psychol, 38, 5, pp. 587-599, (2010); Lemerise EA, Gregory DS, Fredstrom BK., The influence of provocateurs' emotion displays on the social information processing of children varying in social adjustment and age, J Exp Child Psychol, 90, 4, pp. 344-366, (2005); Kennedy RS, Lane NE, Berbaum KS, Et al., Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness, Int J Aviation Psychol, 3, 3, pp. 203-220, (1993); Brooke J., SUS-A quick and dirty usability scale, Usabil Eval Indus, 189, 194, pp. 4-7, (1996); Fox J, Bailenson JN, Binney J., Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar, Presence Teleop Virt, 18, 4, pp. 294-303, (2009); Dodge KA., Translational science in action: Hostile attributional style and the development of aggressive behavior problems, Dev Psychopathol, 18, 3, pp. 791-814, (2006); Martinelli A, Ackermann K, Bernhard A, Et al., Hostile attribution bias and aggression in children and adolescents: A systematic literature review on the influence of aggression subtype and gender, Aggress Violent Beh, 39, pp. 25-32, (2018); Van Bockstaele B, van der Molen MJ, van Nieuwenhuijzen M, Et al., Modification of hostile attribution bias reduces self-reported reactive aggressive behavior in adolescents, J Exp Child Psychol, 194, (2020); Vassilopoulos SP, Brouzos A, Andreou E., A Multi-session attribution modification program for children with aggressive behaviour: Changes in attributions, emotional reaction estimates, and self-reported aggression, Behav Cogn Psychother, 43, 5, pp. 538-548, (2015); Davis MH., A multidimensional approach to individual differences in empathy, JSAS Catalog of Selected Documents in Psychology, 10, (1980); Clore GL, Jeffery KM., Emotional role playing, attitude change, and attraction toward a disabled person, J Pers Soc Psychol, 23, 1, pp. 105-111, (1972); 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Practice parameter for the assessment and treatment of children and adolescents with oppositional defiant disorder, J Am Acad Child Adolesc Psychiatry, 46, 1, pp. 126-141, (2007); Kemeny A, George P, Merienne F, Et al., New vr navigation techniques to reduce cybersickness, Elect Imaging, 2017, 3, pp. 48-53, (2017); Fernandes AS, Feiner SK., Combating VR sickness through subtle dynamic field-of-view modification, 2016 IEEE Symposium on 3D User Interfaces (3DUI), (2016); Tychsen L, Foeller P., Effects of immersive virtual reality headset viewing on young children: Visuomotor function, postural stability and motion sickness, Am J Ophthalmol, 209, pp. 151-159, (2019); Bailey JO, Bailenson JN., Immersive virtual reality and the developing child, Cognitive Development in Digital Contexts, pp. 181-200, (2017); Slater M, Khanna P, Mortensen J, Et al., Visual realism enhances realistic response in an immersive virtual environment, IEEE Comp Graph Appl, 29, 3, pp. 76-84, (2009)","T.A. Hummer; Health Information and Translational Sciences, Indianapolis, 410 W. 10th Street, 46202, United States; email: thummer@iupui.edu","","Mary Ann Liebert Inc.","","","","","","2161783X","","","36301265","English","Games Health J.","Article","Final","","Scopus","2-s2.0-85147092304" +"Jackson K.M.; Shaw T.H.; Helton W.S.","Jackson, Kenneth M. (57659148100); Shaw, Tyler H. (23986273500); Helton, William S. (35310467700)","57659148100; 23986273500; 35310467700","Evaluating the dual-task decrement within a simulated environment: Word recall and visual search","2023","Applied Ergonomics","106","","103861","","","","2","10.1016/j.apergo.2022.103861","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85136106712&doi=10.1016%2fj.apergo.2022.103861&partnerID=40&md5=623217b0fdfb06c3cd3d1239e9377225","Department of Psychology, George Mason University, Fairfax, VA, United States","Jackson K.M., Department of Psychology, George Mason University, Fairfax, VA, United States; Shaw T.H., Department of Psychology, George Mason University, Fairfax, VA, United States; Helton W.S., Department of Psychology, George Mason University, Fairfax, VA, United States","Simulated environments have become better able to replicate the real world and can be used for a variety of purposes, such as testing new technology without any of the costs or risks associated with working in the real world. Because of this, it is now possible to gain a better understanding of cognitive demands when working in operational environments, where individuals are often required to multitask. Multitasking often results in performance decrements, where adding more tasks can cause a decrease in performance in each of the individual tasks. However, little research investigated multitasking performance in simulated environments. In the current study we examined how multitasking affects performance in simulated environments. Forty-eight participants performed a dual visual search and word memory task where participants were navigated through a simulated environment while being presented with words. Performance was then compared to single-task performance (visual search and word memory alone). Results showed that participants experienced significant dual-task interference when comparing the dual-tasks to the single-tasks and subjective measures confirmed these findings. These results could provide useful insight for the design of technology in operational environments, but also serve as an evaluation of MRT in simulated environments. © 2022 Elsevier Ltd","Multi-tasking; Verbal recall; Vigilance; Virtual reality; Visual search","Humans; Task Performance and Analysis; Virtual reality; Dual-tasks; Multi tasking; Operational environments; Performance; Real-world; Simulated environment; Verbal recall; Vigilance; Visual search; Visual word; adult; alertness; article; clinical article; controlled study; female; human; human experiment; male; simulation; task performance; virtual reality; word memory test; word recognition; task performance; Multitasking","","","","","","","Abdi H., Williams L.J., Valentin D., Multiple factor analysis: principal component analysis for multitable and multiblock data sets: multiple factor analysis, Wiley Interdiscip. Rev.: Comput. Stat., 5, 2, pp. 149-179, (2013); Becue-Bertaut M., Pages J., Multiple factor analysis and clustering of a mixture of quantitative, categorical and frequency data, Comput. Stat. Data Anal., 52, 6, pp. 3255-3268, (2008); Blakely M.J., Kemp S., Helton W.S., Volitional running and tone counting: the impact of cognitive load on running over natural terrain, IIE Trans. Occup. Ergon. Hum. Factors, 4, 2-3, pp. 104-114, (2016); Bric J.D., Lumbard D.C., Frelich M.J., Gould J.C., Current state of virtual reality simulation in robotic surgery training: a review, Surg. Endosc., 30, 6, pp. 2169-2178, (2016); Brisswalter J., Collardeau M., Rene A., Effects of acute physical exercise characteristics on cognitive performance, Sports Med., 32, 9, pp. 555-566, (2002); Chang Y.K., Labban J.D., Gapin J.I., Etnier J.L., The effects of acute exercise on cognitive performance: a meta-analysis, Brain Res., 1453, pp. 87-101, (2012); Darling K.A., Helton W.S., Dual-task interference between climbing and a simulated communication task, Exp. Brain Res., 232, 4, pp. 1367-1377, (2014); Epling S.L., Blakely M.J., Russell P.N., Helton W.S., Free recall and outdoor running: cognitive and physical demand interference, Exp. Brain Res., 234, 10, pp. 2979-2987, (2016); Epling S.L., Blakely M.J., Russell P.N., Helton W.S., Interference between a fast-paced spatial puzzle task and verbal memory demands, Exp. Brain Res., 235, 6, pp. 1899-1907, (2017); Epling S.L., Russell P.N., Helton W.S., A new semantic vigilance task: vigilance decrement, workload, and sensitivity to dual-task costs, Exp. Brain Res., 234, 1, pp. 133-139, (2016); Escofier B., Pages J., Multiple factor analysis (AFMULT package), Comput. Stat. Data Anal., 18, 1, pp. 121-140, (1994); Flanagan B., Nestel D., Joseph M., Making patient safety the focus: crisis Resource Management in the undergraduate curriculum, Med. Educ., 38, 1, pp. 56-66, (2004); Foerde K., Knowlton B.J., Poldrack R.A., Modulation of competing memory systems by distraction, Proc. Natl. Acad. Sci. USA, 103, 31, pp. 11778-11783, (2006); Green A.L., Draper N., Helton W.S., The impact of fear words in a secondary task on complex motor performance: a dual-task climbing study, Psychol. Res., 78, 4, pp. 557-565, (2014); Green A.L., Helton W.S., Dual-task performance during a climbing traverse, Exp. 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Psychol., 66, 6, pp. 1241-1258, (2013); Li L., Yu F., Shi D., Shi J., Tian Z., Yang J., Wang X., Application of Virtual Reality Technology in Clinical Medicine, 14, (2017); Luck S.J., Vogel E.K., The capacity of visual working memory for features and conjunctions, Nature, 390, 6657, pp. 279-281, (1997); Mayer R.E., The promise of multimedia learning: using the same instructional design methods across different media, Learn. InStruct., 13, 2, pp. 125-139, (2003); Mayer R.E., Moreno R., Nine ways to reduce cognitive load in multimedia learning, Educ. Psychol., 38, 1, pp. 43-52, (2003); McGeorge P., Phillips L.H., Crawford J.R., Garden S.E., Sala S.D., Milne A.B., Hamilton S., Callender J.S., Using virtual environments in the assessment of executive dysfunction, Presence Teleoperators Virtual Environ., 10, 4, pp. 375-383, (2001); Meyer D.E., Kieras D.E., A computational theory of executive cognitive processes and multiple-task performance: Part I. Basic mechanisms, Psychol. 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Psychiatr., 14, 1, pp. 52-61, (2006); Shallice T., Burgess P.W., Deficits in strategy application following frontal lobe damage in man, Brain, 114, 2, pp. 727-741, (1991); Shumway-Cook A., Woollacott M., Kerns K.A., Baldwin M., The effects of two types of cognitive tasks on postural stability in older adults with and without a history of falls, J. Gerontol. Ser. A: Biol. Sci. Med. Sci., 52A, 4, pp. M232-M240, (1997); Song J., Belin T.R., Choosing an appropriate number of factors in factor analysis with incomplete data, Comput. Stat. Data Anal., 52, 7, pp. 3560-3569, (2008); Stets A., Smith S.L., Helton W.S., Dual-task interference between swimming and verbal memory, Hum. Factors: J. Hum. Factors Ergon. Soc., (2019); Sweller J., Cognitive load during problem solving: effects on learning, Cognit. Sci., 12, 2, pp. 257-285, (1988); Tichon D.J., Burgess-Limerick D.R., A Review of Virtual Reality as a Medium for Safety Related Training in Mining, 8, (2011); Trawley S., Law A., Logie M., Logie R., Desktop Virtual Reality in Psychological Research: A Case Study Using the Source 3D Game Engine, (2020); Valery B., Matton N., Scannella S., Dehais F., Global difficulty modulates the prioritization strategy in multitasking situations, Appl. Ergon., 80, pp. 1-8, (2019); van Wyk E., de Villiers R., Virtual reality training applications for the mining industry, Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH ’09, 53, (2009); Ward M.D., Helton W.S., Dual-task interference while receiving information on a head mounted display and manual tracking with and without auditory warnings, Appl. Ergon., 101, (2022); Wickens C.D., Multiple resources and mental workload, Hum. Factors: J. Hum. Factors Ergon. Soc., 50, 3, pp. 449-455, (2008); Wickens C.D., Gutzwiller R.S., Santamaria A., Discrete task switching in overload: a meta-analyses and a model, Int. J. Hum. Comput. Stud., 79, pp. 79-84, (2015); Wilson K.M., de Joux N.R., Finkbeiner K.M., Russell P.N., Retzler J.R., Helton W.S., Prolonging the response movement inhibits the feed-forward motor program in the sustained attention to response task, Acta Psychol., 183, pp. 75-84, (2018); Woodham A., Billinghurst M., Helton W.S., Climbing with a head-mounted display: dual-task costs, Hum. Factors, 10, (2016); Yeh M., Merlo J.L., Wickens C.D., Brandenburg D.L., Head up versus head down: the costs of imprecision, unreliability, and visual clutter on cue effectiveness for display signaling, Hum. Factors: J. Hum. Factors Ergon. Soc., 45, 3, pp. 390-407, (2003)","K.M. Jackson; Department of Psychology, George Mason University, 4400 University Drive, Fairfax, 22030, United States; email: kjacks7@gmu.edu","","Elsevier Ltd","","","","","","00036870","","AERGB","35998391","English","Appl. Ergon.","Article","Final","All Open Access; Bronze Open Access","Scopus","2-s2.0-85136106712" +"Peng Ngo T.; Barnes R.; Reising D.","Peng Ngo, Thye (58255197000); Barnes, Roxie (57194762980); Reising, Deanna (7003865931)","58255197000; 57194762980; 7003865931","Hybrid Concept Analysis: Peer Collaborative Clinical Decision-Making in Nursing Simulation","2023","The Journal of nursing education","62","5","","269","277","8","0","10.3928/01484834-20230306-06","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85159552705&doi=10.3928%2f01484834-20230306-06&partnerID=40&md5=74de8a935341b02e363bf45212071b65","","","BACKGROUND: Nursing students collaborate and make clinical decisions in simulation scenarios. However, the literature does not clearly define the concept of peer collaborative clinical decision-making (PCCDM). This hybrid concept analysis explored and established the definition of PCCDM among nursing students in simulation. METHOD: A total of 19 articles were reviewed, and 11 dyads of nursing students were interviewed after participating in virtual reality simulation for their perspectives on PCCDM. RESULTS: Five major themes were identified: group (1) communication; (2) awareness; (3) regulation; (4) reasoning; and (5) emotion. The conceptual definition of PCCDM is a dynamic, nonhierarchical, and group-level process of cognitive and socioemotional interactions among peers about a clinical situation that involves group communication, awareness, and regulation of reasoning and emotion within the collaborative space. CONCLUSION: This analysis provides a conceptual definition of PCCDM in nursing simulation as well as a pathway for developing a theoretical framework and instrument. [J Nurs Educ. 2023;62(5):269-277.].","","Clinical Competence; Clinical Decision-Making; Computer Simulation; Education, Nursing, Baccalaureate; Humans; Problem Solving; Students, Nursing; Virtual Reality; clinical competence; clinical decision making; computer simulation; human; nursing education; nursing student; problem solving; psychology; virtual reality","","","","","","","","","","NLM (Medline)","","","","","","19382421","","","37146048","English","J Nurs Educ","Article","Final","","Scopus","2-s2.0-85159552705" +"Lau S.T.; Liaw S.Y.; Loh W.L.; Schmidt L.T.; Yap J.; Lim F.P.; Ang E.; Jiat C.; Siah R.","Lau, Siew Tiang (55705208600); Liaw, Sok Ying (39061715100); Loh, Wen Liang (58118390500); Schmidt, Laura Tham (57558432300); Yap, John (57197549969); Lim, Fui Ping (56471412200); Ang, Emily (23099412200); Jiat, Chiew (58118754200); Siah, Rosalind (57735988800)","55705208600; 39061715100; 58118390500; 57558432300; 57197549969; 56471412200; 23099412200; 58118754200; 57735988800","Mid-career switch nursing students' perceptions and experiences of using immersive virtual reality for clinical skills learning: A mixed methods study","2023","Nurse Education Today","124","","105760","","","","0","10.1016/j.nedt.2023.105760","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85148956879&doi=10.1016%2fj.nedt.2023.105760&partnerID=40&md5=9a1b61c6d23c8b3350a911e18b7eb2bc","Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Level 2, Clinical Research Centre, Block MD11, 10 Medical Drive, 117597, Singapore; Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Application Architecture and Technology, National University of Singapore, Singapore","Lau S.T., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Level 2, Clinical Research Centre, Block MD11, 10 Medical Drive, 117597, Singapore; Liaw S.Y., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Loh W.L., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Schmidt L.T., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Yap J., Application Architecture and Technology, National University of Singapore, Singapore; Lim F.P., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Ang E., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Jiat C., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Siah R., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore","Background: There has been an increase of mid-career professionals joining nursing. These adult students possess significant expertise in other areas and may benefit substantially in deliberate practice to acquire skills competency using immersive virtual reality (IVR) for clinical procedures before they practise in actual clinical settings. Objectives: This study aims to (1) examine the impact of IVR clinical procedures on mid-career switch students in knowledge, game perception and user reaction; (2) to explore the mid-career switch students' perceptions and experiences in using the IVR clinical procedures. Design: A mixed methods feasibility study was used. Setting and participants: This study was conducted at a university in Singapore with 34 first-year mid-career switch students. Methods: This study is a single-group pre-test and post-test experimental study on learning clinical procedures using IVR in the home setting. The study took place from September to November 2021. Focus group discussions were conducted and analysed verbatim using thematic analysis. Results: The students demonstrated significant improvement of knowledge for subcutaneous insulin, but overall, the increase in combined scores for both intravenous therapy and subcutaneous insulin were not statistically significant. Three overarching themes included: 1) Learning and practice, 2) Challenges and barriers, and 3) Personal attributes. Most of the participants found the experiences to be engaging, relevant, and satisfying. Some reported experiencing giddiness, headache, and lack of familiarity with technologies. Conclusions: IVR simulation can potentially be used as a supplementary learning tool to improve knowledge of clinical procedures in mid-career switch students. © 2023","Adult students; Clinical skills; Deliberate practice; Experiences; Home-based learning; Immersive virtual reality; Mid-career; Nursing students","Adult; Clinical Competence; Education, Nursing, Baccalaureate; Humans; Insulins; Learning; Students, Nursing; Virtual Reality; insulin derivative; adult; clinical competence; human; learning; nursing education; nursing student; virtual reality","","Insulins, ","","","Ministry of Education Tertiary Education Research Fund 2020, (MOE2020-TRF-053); National University of Singapore, NUS, (2021-305)","Funding text 1: This study was supported by the Ministry of Education Tertiary Education Research Fund 2020 ( MOE2020-TRF-053 ).; Funding text 2: The team wishes to thank the participants for contributing their time and for providing valuable data and insights to the study. The authors would like to thank the National University of Singapore nursing students who participated in the research study. Ethical approval was obtained from the National University of Singapore Institutional Review Board (NUS-IRB ref. code: 2021-305). This study was supported by the Ministry of Education Tertiary Education Research Fund 2020 (MOE2020-TRF-053).","Adhikari R., Kydonaki C., Lawrie J., O'Reilly M., Ballantyne B., Whitehorn J., Paterson R., A mixed-methods feasibility study to assess the acceptability and applicability of immersive virtual reality sepsis game as an adjunct to nursing education, Nurse Educ. Today, 103, (2021); Andersen S.A.W., Guldager M., Mikkelsen P.T., Sorensen M.S., The effect of structured self-assessment in virtual reality simulation training of mastoidectomy, Eur. Arch. Otorhinolaryngol., 276, 12, pp. 3345-3352, (2019); Arain M., Campbell M.J., Cooper C.L., Lancaster G.A., What is a pilot or feasibility study? A review of current practice and editorial policy, BMC Med. Res. Methodol., 10, (2010); Bhatti N.I., Ahmed A., Improving skills development in residency using a deliberate-practice and learner-centered model, Laryngoscope, 125, pp. S1-S14, (2015); Braun V., Clarke V., Using thematic analysis in psychology, Qual. Res. Psychol., 3, 2, pp. 77-101, (2006); Butt A.L., Kardong-Edgren S., Ellertson A., Using game-based virtual reality with haptics for skill acquisition, Clin. Simul. Nurs., 16, pp. 25-32, (2018); Chen F.-Q., Leng Y.-F., Ge J.-F., Wang D.-W., Li C., Chen B., Sun Z.-L., Effectiveness of virtual reality in nursing education: meta-analysis, Journal of Medical Internet Research, 22, 9, (2020); Choi J., Thompson C.E., Choi J., Waddill C.B., Choi S., Effectiveness of immersive virtual reality in nursing education: systematic review, Nurse Educ., 47, 3, pp. E57-E61, (2022); Christensen M., Craft J., “Gaining a new sense of me”: mature students experiences of under-graduate nursing education, Nurse Educ. Today, 96, (2021); Chua G.P., Challenges confronting the practice of nursing in Singapore, Asia Pac. J. Oncol. Nurs., 7, 3, pp. 259-265, (2020); Dewart G., Corcoran L., Thirsk L., Petrovic K., Nursing education in a pandemic: academic challenges in response to COVID-19, Nurse Educ. Today, 92, (2020); Dolan H., Amidon B.J., Gephart S.M., Evidentiary and theoretical foundations for virtual simulation in nursing education, J. Prof. Nurs., 37, 5, pp. 810-815, (2021); Fealy S., Jones D., Hutton A., Graham K., McNeill L., Sweet L., Hazelton M., The integration of immersive virtual reality in tertiary nursing and midwifery education: a scoping review, Nurse Educ. Today, 79, pp. 14-19, (2019); Fogg N., Kubin L., Wilson C.E., Trinka M., Using virtual simulation to develop clinical judgment in undergraduate nursing students, Clin. Simul. Nurs., 48, pp. 55-58, (2020); Guest G., Namey E., McKenna K., How many focus groups are Enough? Building an evidence base for nonprobability sample sizes, Field Methods, 29, 1, pp. 3-22, (2017); Hashimoto D.A., Sirimanna P., Gomez E.D., Beyer-Berjot L., Ericsson K.A., Williams N.N., Darzi A., Aggarwal R., Deliberate practice enhances quality of laparoscopic surgical performance in a randomized controlled trial: from arrested development to expert performance, Surg. Endosc., 29, 11, pp. 3154-3162, (2015); Holloway I., Galvin K., Qualitative research in nursing and healthcare, (2016); Huang W.-H., Huang W.-Y., Tschopp J., Sustaining iterative game playing processes in DGBL: the relationship between motivational processing and outcome processing, Comput. Educ., 55, 2, pp. 789-797, (2010); Lave J., Wenger E., Situated learning: legitimate peripheral participation, (1991); Makransky G., Terkildsen T.S., Mayer R.E., Adding immersive virtual reality to a science lab simulation causes more presence but less learning, Learn. Instr., 60, pp. 225-236, (2019); Mellet-d'Huart D., Virtual reality for training and lifelong learning, Themes Sci. Technol. Educ., 2, 1-2, pp. 185-224, (2009); Motola I., Devine L.A., Chung H.S., Sullivan J.E., Issenberg S.B., Simulation in healthcare education: a best evidence practical guide. AMEE Guide No. 82, Medical Teacher, 35, 10, pp. e1511-e1530, (2013); Murman D.L., The impact of age on cognition, Semin. Hear., 36, 3, pp. 111-121, (2015); Career Conversion Programme for Registered Nurses (Degree), (2021); Palter V.N., Grantcharov T.P., Individualized deliberate practice on a virtual reality simulator improves technical performance of surgical novices in the operating room, Ann. Surg., 259, 3, pp. 443-448, (2014); Patterson C., Stephens M., Chiang V., Price A.M., Work F., Snelgrove-Clarke E., The significance of personal learning environments (PLEs) in nursing education: extending current conceptualizations, Nurse Educ. Today, 48, pp. 99-105, (2017); Plotzky C., Lindwedel U., Sorber M., Loessl B., Konig P., Kunze C., Kugler C., Meng M., Virtual reality simulations in nurse education: a systematic mapping review, Nurse Educ. Today, 101, (2021); Pottle J., Virtual reality and the transformation of medical education, Future Healthc. J., 6, 3, pp. 181-185, (2019); Rodriguez M.C., The art & science of item writing: A meta-analysis of multiple-choice item format effects, Annual meeting of the American educational research association, Chicago, IL, (1997); Rourke S., How does virtual reality simulation compare to simulated practice in the acquisition of clinical psychomotor skills for pre-registration student nurses? A systematic review, Int. J. Nurs. Stud., 102, (2020); Saab M.M., Hegarty J., Murphy D., Landers M., Incorporating virtual reality in nurse education: a qualitative study of nursing students’ perspectives, Nurse Educ. Today, 105, (2021); Seah B., Ang E.N.K., Liaw S.Y., Lau S.T., Wang W., Curriculum changes for pre-registration nursing education in times of COVID-19: for the better or worse?, Nurse Educ. Today, 98, (2021); Sherman W.R., Craig A.B., Understanding Virtual Reality: Interface, Application, and Design, (2018); Shorey S., Ang E., Ng E.D., Yap J., Lau L.S.T., Chui C.K., Communication skills training using virtual reality: a descriptive qualitative study, Nurse Educ. Today, 94, (2020); Solvik E., Struksnes S., Training nursing skills: a quantitative study of nursing students’ experiences before and after clinical practice, Nursing Research and Practice, 2018, (2018); Vygotsky L., Mind in Society, (1978); Wang E.E., Simulation and adult learning, Disease-a-month, 57, 11, pp. 664-678, (2011); Whitehead A.L., Sully B.G., Campbell M.J., Pilot and feasibility studies: is there a difference from each other and from a randomised controlled trial?, Contemp. Clin. Trials, 38, 1, pp. 130-133, (2014); Woon A.P.N., Mok W.Q., Chieng Y.J.S., Zhang H.M., Ramos P., Mustadi H.B., Lau Y., Effectiveness of virtual reality training in improving knowledge among nursing students: a systematic review, meta-analysis and meta-regression, Nurse Educ. Today, 98, (2021); Healthcare: CCP for Registered Nurses - Degree. Ministry of Manpower of the Government of Singapore, (2022); Nursing and Midwifery, (2022); Wuller H., Behrens J., Garthaus M., Marquard S., Remmers H., A scoping review of augmented reality in nursing, BMC Nurs., 18, (2019); Xu Y., Lau Y., Cheng L.J., Lau S.T., Learning experiences of game-based educational intervention in nursing students: a systematic mixed-studies review, Nurse Educ. Today, 107, (2021)","S.T. Lau; Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Level 2, Clinical Research Centre, Block MD11, 10 Medical Drive, 117597, Singapore; email: nurlst@nus.edu.sg","","Churchill Livingstone","","","","","","02606917","","","36857881","English","Nurse Educ. Today","Article","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85148956879" +"Brassel S.; Brunner M.; Power E.; Campbell A.; Togher L.","Brassel, Sophie (57190435002); Brunner, Melissa (56720126600); Power, Emma (56273301600); Campbell, Andrew (57203599595); Togher, Leanne (6603546395)","57190435002; 56720126600; 56273301600; 57203599595; 6603546395","Speech-Language Pathologists’ Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury","2023","American Journal of Speech-Language Pathology","32","2s","","907","923","16","1","10.1044/2022_AJSLP-22-00077","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151043399&doi=10.1044%2f2022_AJSLP-22-00077&partnerID=40&md5=0c7db25e132f068a7d88ac08c84ab854","Discipline of Speech Pathology, Sydney School of Health Sciences, Faculty of Medicine and Health, The University of Sydney, NSW, Australia; Speech Pathology, Graduate School of Health, University of Technology Sydney, NSW, Australia; Biomedical Informatics and Digital Health, School of Medical Sciences, Faculty of Medicine and Health, The University of Sydney, NSW, Australia","Brassel S., Discipline of Speech Pathology, Sydney School of Health Sciences, Faculty of Medicine and Health, The University of Sydney, NSW, Australia; Brunner M., Discipline of Speech Pathology, Sydney School of Health Sciences, Faculty of Medicine and Health, The University of Sydney, NSW, Australia; Power E., Speech Pathology, Graduate School of Health, University of Technology Sydney, NSW, Australia; Campbell A., Biomedical Informatics and Digital Health, School of Medical Sciences, Faculty of Medicine and Health, The University of Sydney, NSW, Australia; Togher L., Discipline of Speech Pathology, Sydney School of Health Sciences, Faculty of Medicine and Health, The University of Sydney, NSW, Australia","Purpose: Using virtual reality (VR) to support rehabilitation is an emerging area of research that may offer people with communication disorders a stable and safe communication environment to practice their communication skills. There are currently no VR applications that have been designed to assess or treat cognitive-communication disorders (CCDs) following traumatic brain injury (TBI). Therefore, this study aimed to explore the views of speech-language pathologists (SLPs) who work with people who have a TBI to generate ideas and considerations for using VR in rehabilitation for CCDs. VR researchers were included to provide expert advice about VR technology. Method: A total of 14 SLPs and three VR specialists participated in an online interview or focus group. Semistructured discussions explored participants’ perspectives related to potential ideas for VR use and any perceived barriers and facilitators to VR implementation for managing CCDs following TBI. Data were video-and audio-recorded, transcribed, and analyzed qualitatively using thematic analysis. Results: Three main themes were generated from thematic analysis: VR is a tool that could enhance clinical practice, the need to consider and navigate potential red flags, and solutions to pave the way forward. Suggestions to overcome perceived barriers to VR use were also provided. Discussion: Participants expressed interest in using VR for rehabilitation of CCDs following TBI. However, potential barriers and risks to use should be considered prior to implementation. The findings offer guidance to support future research and development of VR in this field. Supplemental Material: https://doi.org/10.23641/asha.21669647. © 2022 American Speech-Language-Hearing Association.","","Brain Injuries, Traumatic; Cognition; Communication Disorders; Humans; Pathologists; Speech; Speech-Language Pathology; Virtual Reality; cognition; communication disorder; complication; human; pathologist; speech; speech disorder; traumatic brain injury; virtual reality","","","","","University of Sydney, Usyd","This research was supported by a Research Training Program Scholarship (The University of Sydney and the Australian Government) and The University of Sydney Merit Award Scholarship, awarded to Sophie Brassel. The authors would like to thank all participants for their time and for sharing their perspectives on this topic.","Amankwaa L., Creating protocols for trustworthiness in qualitative research, Journal of Cultural Diversity, 23, 3, pp. 121-127, (2016); Engagement and Impact Assessment 2018–19, (2018); Birckhead B., Khalil C., Liu X., Conovitz S., Rizzo A., Danovitch I., Bullock K., Spiegel B., Recommendations for methodology of virtual reality clinical trials in health care by an international working group: Iterative study, JMIR Mental Health, 6, 1, (2019); Bouchard S., Dumoulin S., Robillard G., Guitard T., Klinger E., Forget H., Loranger C., Roucaut F. X., Virtual reality compared with in vivo exposure in the treatment of social anxiety disorder: A three-arm randomised controlled trial, British Journal of Psychiatry, 210, 4, pp. 276-283, (2017); Bower K. J., Verdonck M., Hamilton A., Williams G., Tan D., Clark R. 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S., INCOG recommendations for management of cognition following traumatic brain injury, part IV: Cognitive communication, The Journal of Head Trauma Rehabilitation, 29, 4, pp. 353-368, (2014); Tomitsch M., Wrigley C., Borthwick M., Ahmadpour N., Frawley J., Kocaballi A., Nunez Pacheco C., Straker K., Loke L., Design. Think. Make. Break. Repeat. A handbook of methods, (2018); Tong A., Sainsbury P., Craig J., Consolidated criteria for reporting qualitative research (COREQ): A 32-item checklist for interviews and focus groups, International Journal for Quality in Health Care, 19, 6, pp. 349-357, (2007); Tychsen L., Thio L. L., Concern of photosensitive seizures evoked by 3D video displays or virtual reality headsets in children: Current perspective, Eye and Brain, 12, pp. 45-48, (2020); Vaezipour A., Aldridge D., Koenig S., Theodoros D., Russell T., “It’s really exciting to think where it could go”: A mixed-method investigation of clinician acceptance, barriers and enablers of virtual reality technology in communication rehabilitation, Disability and Rehabilitation, 44, 15, pp. 3946-3958, (2022)","S. Brassel; Discipline of Speech Pathology, Sydney School of Health Sciences, Faculty of Medicine and Health, The University of Sydney, Australia; email: sophie.brassel@sydney.edu.au","","American Speech-Language-Hearing Association","","","","","","10580360","","","36580534","English","Am. J. Speech-Lang. Pathol.","Article","Final","","Scopus","2-s2.0-85151043399" +"Tunca S.; Wilk V.; Sezen B.","Tunca, Sezai (57867293700); Wilk, Violetta (57201132705); Sezen, Bulent (8349773300)","57867293700; 57201132705; 8349773300","Defining Virtual Consumerism Through Content and Sentiment Analyses","2023","Cyberpsychology, Behavior, and Social Networking","26","3","","198","213","15","0","10.1089/cyber.2022.0079","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85150000332&doi=10.1089%2fcyber.2022.0079&partnerID=40&md5=b2473ffcbf3021f25d72ea9091333f49","Faculty of Management, Gebze Technical University, Gebze, Turkey; School of Business and Law, Joondalup, Edith Cowan University, Perth, WA, Australia","Tunca S., Faculty of Management, Gebze Technical University, Gebze, Turkey; Wilk V., School of Business and Law, Joondalup, Edith Cowan University, Perth, WA, Australia; Sezen B., Faculty of Management, Gebze Technical University, Gebze, Turkey","This study set out to better understand virtual consumerism (VC) by applying natural language processing (NLP) methods for sentiment and content analyses. A total of 318 articles related to VC were identified on theguardian.com Web site and analyzed by text mining methodology. A thematic, content analysis using the Leximancer program was performed to explore VC as a concept, and its related concepts and concept associations. For the purposes of ""deep-dive insights,""further content and sentiment analyses were performed with MonkeyLearn and valence aware dictionary for sentiment reasoning. This triangulation in methodology enabled a comprehensive unstructured qualitative data analysis. The study identified key themes that characterize and define VC. It uncovered that, although there is predominantly positive sentiment toward VC reported in The Guardian online articles, negative sentiment also exists, presenting challenges for the industry to maneuver. The findings reveal that in the context of VC, a virtual experience is also a social experience in a virtual space, which is becoming and evolving. There are certain industries and sectors that are embracing VC, such as marketing, advertising and public relations, software development/IT, art/design, and entertainment, as well as science/technology. Some sectors and industries are experiencing challenges, such as security/law enforcement and medical, and hence display negative sentiment toward VC. Overall, this study presents a working definition of VC, a synopsis of the state of VC, and highlights areas for potential research to further our understanding of this phenomenon. It contributes to an improved understanding of VC for the industry and academia, and provides impetus for future studies focused on the emergent VC-relevant conceptual relationships. Copyright © 2023, Mary Ann Liebert, Inc.","augmented reality; content analysis; natural language processing; virtual consumerism; virtual reality","Data Mining; Humans; Sentiment Analysis; Software; advertising; article; augmented reality; content analysis; data analysis; human; law enforcement; marketing; mining; natural language processing; public relations; reasoning; security; software; systematic review; virtual reality; data mining; procedures","","","","","","","Bonnet D, Westerman G., The New Elements of Digital Transformation, 9, (2021); Wiederhold BK., Purchasing in a pandemic? 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Players Revolt as Niantic Sends Them Back Outside j Game Culture j The Guardian, (2021); Kalia A., TV Tonight: Rankin Heads the Great British Photography Challenge j Television & Radio j The Guardian, (2021); Sullivan H., Digital Home"" Sells for $500,000 in Latest NFT Sale j Digital Art j The Guardian, (2021); Bryant M., Is Facebook Leading Us on a Journey to the Metaverse? j Virtual Reality j The Guardian, (2021); Tonti L., Is There Room in the Metaverse for Indie Fashion Labels? Australian Designers Hope so j Australian Fashion j The Guardian, (2021); Paul K., Facebook Announces Name Change to Meta in Rebranding Effort j Meta j The Guardian, (2021); Farrer M., Leading the Charge: How the Hospitality Sector Is Building Australia's EV Network j Electric Vehicles j The Guardian, (2021); Davies C., Virtual Reality Tourism Ready for Takeoff as Travellers Remain Grounded j Virtual Reality j The Guardian, (2021); Parkes L., 10 of the Best Virtual Travel Experiences for 2021 j Travel Websites j The Guardian, (2021); MacDonald K., Sony Announces New Virtual Reality Headset for PlayStation 5 j Games j The Guardian, (2021); Weale S, Adams R., Covid Has Been a Big Catalyst': Universities Plan for Post-Pandemic Life j Universities j The Guardian, (2021); Kari P., Facebook First Quarter Earnings up despite Threat from Apple Update j Facebook j The Guardian, (2021); Aron A., Losing Depop to US Ownership Makes the British Tech Sector Look Secondhand j Apps j The Guar dian, (2021); Yang M., A Weird Meta Experience': Artist Has @metaverse Handle Restored after Meta Disables It j Technology j The Guardian, (2021); Akbar A., The RSC's Hi-Tech Dream Opens up a World of Theatrical Possibility j Royal Shakespeare Company j The Guardian, (2021); Khan C., Catfish UK Hosts Julie Adenuga and Oobah Butler: 'Manipulating People Online Has Never Been Easier, (2021); Smith P., Reality+ by David J Chalmers Review-Are We Living in a Simulation? j Philosophy Books j The Guardian, (2022); Sweney M., David Attenborough Hologram to Front Tour Guide Phone App j David Attenborough j The Guardian, (2021); Milmo D., Mark Zuckerberg Says Meta Is Building the World's Fastest AI Supercomputer j Mark Zuckerberg j The Guardian, (2022); Sample I., Virtual Reality Is Genuine Reality' so Embrace It, Says Philosopher j Virtual Reality j The Guardian, (2022); Kollewe J., Burberry's Change of Leader Should Not Mean a Whole New Wardrobe j Burberry Group j The Guardian, (2021); MacDonald K., I've Seen the Metaverse-And I Don't Want It j Games j The Guardian, (2022); Nicholson R., Priyanka Chopra: 'Regrets'? She's Got a Few about a Doomed Activism Reality Show j Rebecca Nicholson j The Guardian, (2021); Rose S., Bring on the Metaverse! How Belle Depicts the Future as a Psychedelic Wonderland j Film j The Guardian, (2022); Naughton J., Data Isn't Oil, Whatever Tech Commentators Tell You: It's People's Lives j John Naughton j The Guardian, (2021); Marriott H., Digital Fashion Designers Sought for UK's First Degree in Virtual Couture j Fashion j The Guardian, (2021); Buckmaster L., A Portal into Other Worlds: Melbourne's Acmi Reopens after $40m Overhaul j Museums j The Guardian, (2021); Poole S., From Aristotle to Ariana Grande: The Expanding Meaning of 'Metaverse' j Books j The Guardian, (2021); Milmo D., A Whole New World: Disney Is Latest Firm to Announce Metaverse Plans j Walt Disney Company j The Guardian, (2021); Monahan S., Techies Think We're on the Cusp of a Virtual World Called 'the Metaverse, I'm Skeptical j Sean Monahan j The Guardian, (2021); Michaelson R., This World, Social Media Is Everything': How Dubai Became the Planet's Influencer Capital j Dubai j The Guardian, (2021); Paul K., Facebook Profits Top $9bn amid Whistleblower Revelations j Facebook j The Guardian, (2021); Lewis E., Avatars ""R"" Us j Digital Media j The Guardian, (2000); Milmo D., Enter the Metaverse: The Digital Future Mark Zuckerberg Is Steering Us toward j Meta j The Guardian, (2021); Milmo D., Microsoft's Activision Merger Faces Real- World Barriers to Metaverse Mission j Microsoft j The Guardian, (2022); Dent M., The Post-High School Hole: How to Help School Leavers in a Time of Transition j Parents and Parenting j The Guardian, (2021); Hern A., Facebook to Create 10,000 Jobs in EU to Help Build 'Metaverse' j Facebook j The Guardian, (2021); Feinstein L., Beginning of a New Era"": How Culture Went Virtual in the Face of Crisis j Culture j The Guardian, (2020); Stephenson N., The Guardian View on Social Media's Metaverse: It May Remain Science Fiction j Editorial j The Guardian, (1992); Marriott H., Will You Wear It 30 Times? If Not, Don't Buy': The Experts' Guide to Online Shopping j Fashion j The Guardian, (2021); Hern A., Facebook Sets out Plan for ""effortless"" Virtual Reality Socialising j Facebook j The Guardian, (2021); Hern A., TechScape: How Smart Are Facebook's Ray-Ban Stories Smart Glasses? j Technology j The Guardian, (2021); Paul K., Congress Grills Facebook Exec on Instagram's Harmful Effect on Children j Facebook j The Guardian, (2021); Yang M., Meta Employees Left to Do Their Own Laundry as Perks Get Cut j Silicon Valley j The Guardian, (2022); Marks G., Gen Z Workers Are More Confident, Diverse and Tech-Savvy but Still Lack Experience j Gene Marks j The Guardian, (2021); Godwin R., Houses of Tomorrow: A More Hopeful Vision of Domesticity, or a Dystopian Nightmare? j Homes j The Guardian, (2021); Wearden G., Microsoft to Buy Activision Blizzard in $68.7bn Deal; UK Real Wages Fall in Cost of Living Crunch-As It Happened j Business j The Guardian, (2022); Taplin P., 10 UK Self-Catering Places to Stay Still Available for the Half-Term Holiday j United Kingdom Holidays j The Guardian, (2021); Buckmaster L., Firestarter: The Story of Bangarra Review-An Engrossing Celebration of Artistic Creation j Film j The Guardian, (2021); Ball J., Ten Tech Predictions for 2022: What's next for Twitter, Uber and NFTs j Technology j The Guardian, (2021); From Licorice Pizza to Lubaina Himid: A Complete Guide to This Week's Entertainment j Culture j The Guardian, (2021); Boseley M., Is That Really Me? The Ugly Truth about Beauty Filters j Australian Lifestyle j The Guardian, (2022); Sadowski J., Facebook Is a Harmful Presence in Our Lives, It's Not Too Late to Pull the Plug on It j Jathan Sadowski j The Guardian, (2021); Partridge J., Government Steps up Plans for Collapse of Big Energy Supplier Bulb, Reports Say-As It Happened j Business j The Guardian, (2021); Hern A., Facebook Announces Launch of Ray-Ban Stories Smart Glasses j Facebook j The Guardian, (2021); Naughton J., Can Big Tech Ever Be Reined in? j Computing j The Guardian, (2021); Parkin S., Kaws: New Fiction Review-An Art Show Where You Brush Shoulders with Virtual Visitors j Exhibitions j The Guardian, (2022); West-Knights I., Facebook Has Ruined Our Reality, Now It's Coming for the Metaverse Too j Imogen West-Knights j The Guardian, (2021); Mahdawi A., Lied and Need Your Reputation Laundered? Just Go on a Reality TV Show j Arwa Mahdawi j The Guardian, (2022); Milmo D., Meta to Bring in Mandatory Distances between Virtual Reality Avatars j Meta j The Guardian, (2022); Tapper J. Tapper J., Lewis Martin, There's an Epidemic of Scams, but Fraudsters Are Getting off Scot-Free' j Scams j The Guardian, (2021); Paul K., It Spreads like a Disease': How pro-Eating- Disorder Videos Reach Teens on TikTok j TikTok j The Guardian, (2021); Shenker J., The England Riots, 10 Years on: 'Young People Were Watching Their Futures Disappear before Their Eyes' j Books j The Guardian, (2021); Milmo D., As a Whistleblower Prepares to Speak out, What Can Be Done to Rein in Facebook? j Facebook j The Guardian, (2021); Olla A., Elon Musk Declared Himself ""Technoking, He's Just a Hyper-Capitalist Clown j Akin Olla j The Guardian, (2021); Akbar A, Logan B, Winship A., Jerusalem, Beckett and Bridget Christie: Theatre, Comedy and Dance to Book in 2021 j Theatre j The Guardian, (2021); Yang M., Instagram Disabled Artist's @metaverse Handle after Facebook Rebranded to Meta j Meta j The Guardian, (2021); Adegoke Y., Is Producer Meddling Ruining Reality TV? j Television j The Guardian, (2021); Sweney M., UK Competition Watchdog Warns Big Tech Firms of Investigations j Technology Sector j The Guardian, (2021); Pridham K., We All Had to Take a Hard Look inside This Year, Hopefully, It Will Result in a Burst of Creativity j K'Tahni Pridham for IndigenousX j The Guardian, (2021); Skopeliti C., First Thing: Biden Heads to Cop26 as Climate Agenda Hangs in Balance j US News j The Guardian, (2021); Bouquet J., May I Have a Word About, (2022); Adegoke Y., From the Real Housewives to Love Is Blind: How Reunions Took over Reality TV j Television j The Guardian, (2021); Kale S., I Cringe at It Now': What Happened to the Kids of Reality TV? j Reality TV j The Guardian, (2021); Gammon K., How the Billionaire Space Race Could Be One Giant Leap for Pollution j Space j The Guardian, (2021); Crispin J., Move over, Space. Tech Billionaires Have a New Utopian Boondoggle: The 'Metaverse' j Jessa Crispin j The Guardian, (2021); Malik K., Our Fears Will Be Realised If We Become Afraid of Technology j Kenan Malik j The Guardian, (2019); Hunt E., Give up Google, Don't Hit ""Accept All"": How to Fight for Your Privacy j Books j The Guardian, (2020); Vaidhyanathan S., Facebook Is Pretending It Cares How Its Platform Affects the World j Siva Vaidhyanathan j The Guardian, (2021); Paul K., Was Anyone Ever so Young? What 10 Years of My Instagram Data Revealed j Instagram j The Guardian, (2020); Wong JC., I Do Surfing': An AI-Generated Mark Zuckerberg on Facebook's Bad Year j Facebook j The Guardian, (2021); Jones J., From Snubbing Mick Jagger to Explaining the Cosmos: The Secret Life of MC Escher and His Impossible Worlds j Art j The Guardian, (2021); Jeffries S., Anything Could Happen': Inside the World's First Virtual Reality Opera j Opera j The Guardian, (2021); MacDonald K., Forza Horizon 5 Review-A Much- Needed Road-Trip Fantasy j Games j The Guardian, (2021); Mahdawi A., The Rise of Performative Activism Has Reached Reality TV-But It's Not All Bad j Arwa Mahdawi j The Guardian, (2021); Think Stuart K., Fight, Feel: How Video Game Artificial Intelligence Is Evolving j Games j The Guardian, (2021); Dredge S., Can Virtual Reality Really Get You Fit? j Virtual Reality j The Guardian, (2020); Worshippers Clutching AR-15 Rifles Hold Blessing Ceremony at US Church-Video j US News j The Guardian, (2018); LeDonne R., Limits Are Non-Existent in the Metaverse!, Video Game Concerts Become Big Business j Music j The Guardian, (2021); Gorman A., A Virtual Steal: The Digital Gucci Sneakers for Sale at $17.99 j Fashion j The Guardian, (2021); Gibbs S., Oculus Quest 2 VR Headset Review: The Virtual Escape from Covid-19 We Need? j Oculus j The Guardian, (2020); Drake K., Hello Dubai: The New Crop of Reality Shows Offering a Route out of Britain j KittyDrake j The Guardian, (2022); Mahdawi A., Anatomy of a BS Real Estate Listing: Eight Tricks We All Fall for j Life and Style j The Guardian, (2022); Issa A., Facebook's Message to Media Industry Is Clear: Don't Rely on Us j Antoun Issa j The Guardian, (2021)","S. Tunca; Faculty of Management, Gebze Technical University, Gebze, 41400, Turkey; email: stunca@gtu.edu.tr","","Mary Ann Liebert Inc.","","","","","","21522715","","","36720080","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85150000332" +"Darabseh M.Z.; Aburub A.; Davies S.","Darabseh, Mohammad Z. (57222292263); Aburub, Aseel (57192834139); Davies, Sioned (58083552100)","57222292263; 57192834139; 58083552100","The Effects of Virtual Reality Physiotherapy Interventions on Cardiopulmonary Function and Breathing Control in Cystic Fibrosis: A Systematic Review","2023","Games for Health Journal","12","1","","13","24","11","0","10.1089/g4h.2022.0137","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147095784&doi=10.1089%2fg4h.2022.0137&partnerID=40&md5=7af9c0f873f7b5a681851c5e72cb4912","Al-Ahliyya Amman University, Department of Physiotherapy, Faculty of Allied Medical Sciences, Amman, Jordan; Keele University, School of Allied Health Professions, Keele, United Kingdom; Alder Hey Children's Hospital, East Prescot Road, Liverpool, United Kingdom","Darabseh M.Z., Al-Ahliyya Amman University, Department of Physiotherapy, Faculty of Allied Medical Sciences, Amman, Jordan; Aburub A., Keele University, School of Allied Health Professions, Keele, United Kingdom; Davies S., Keele University, School of Allied Health Professions, Keele, United Kingdom, Alder Hey Children's Hospital, East Prescot Road, Liverpool, United Kingdom","Motivation and adherence are the main factors that limit participation in physiotherapy exercise sessions and airway clearance in cystic fibrosis (CF) population. One of the newly developed techniques is to use virtual reality (VR) games to increase motivation and adherence during exercise sessions for this population. However, this area is still poorly investigated. This review aims to evaluate, summarize, and review published literature regarding the effects of VR exercise on cardiopulmonary function and the use of VR games as a tool for airway clearance technique in CF population. A systematic search was conducted using PEDro, MEDLINE, AMED, CINAHL Plus, and relevant associated keywords. Seventy-three citations were identified from the search, of which 10 were included in this review. Overall, the use of VR was found to have positive effects on cardiac function and improved adherence and motivation during the exercise sessions in people with CF. Incorporating VR into exercise and airway clearance interventions may be beneficial for people with CF. However, further studies with larger sample size and wider range of disease severity are required to be conducted in future. Copyright © 2023, Mary Ann Liebert, Inc.","Airway clearance; Cardiopulmonary rehabilitation; Cystic fibrosis; Videogames; Virtual reality","Cystic Fibrosis; Exercise; Exergaming; Humans; Physical Therapy Modalities; cystic fibrosis; exercise; human; physiotherapy","","","","","","","Stephenson AL, Stanojevic S, Sykes J, Et al., The changing epidemiology and demography of cystic fibrosis, La Presse Médicale, 46, 6, pp. e87-e95, (2017); Elborn JS., Cystic fibrosis, Lancet (London, England), 388, pp. 2519-2531, (2016); Goss C, Edwards T, Ramsey B, Et al., Patient-reported respiratory symptoms in cystic fibrosis, J Cyst Fibros, 8, 4, pp. 245-252, (2009); Lester MK, Flume PA., Airway-clearance therapy guidelines and implementation, Respir Care, 54, 6, pp. 733-753, (2009); Comegna M, Terlizzi V, Salvatore D, Et al., Elexacaftor-tezacaftor-ivacaftor therapy for cystic fibrosis patients with the F508del/unknown genotype, Antibiotics, 10, 7, (2021); Elbasan B, Tunali N, Duzgun I, Et al., Effects of chest physiotherapy and aerobic exercise training on physical fitness in young children with cystic fibrosis, Ital J Pediatr, 38, 1, (2012); Selvadurai HC, Blimkie C, Meyers N, Et al., Randomized controlled study of in-hospital exercise training programs in children with cystic fibrosis, Pediatr Pulmonol, 33, 3, pp. 194-200, (2002); Williams CA, Stevens D., Physical activity and exercise training in young people with cystic fibrosis: Current recommendations and evidence, J Sport Health Sci, 2, 1, pp. 39-46, (2013); Prasad S, Cerny F., Factors that influence adherence to exercise and their effectiveness: Application to cystic fibrosis, Pediatr Pulmonol, 34, 1, pp. 66-72, (2002); Denford S, van Beurden S, O'Halloran P, Et al., Barriers and facilitators to physical activity among children, adolescents, and young adults with cystic fibrosis: A systematic review and thematic synthesis of qualitative research, BMJ Ppen, 10, 2, (2020); Singh DKA, Nordin NAM, Abd Aziz NA, Et al., Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors, BMC Neurol, 13, 1, pp. 1-7, (2013); Bryanton C, Bosse J, Brien M, Et al., Feasibility, motivation, and selective motor control: Virtual reality compared to conventional home exercise in children with cerebral palsy, Cyberpsychol Behav, 9, 2, pp. 123-128, (2006); Levac D, Miller P, Missiuna C., Usual and virtual reality video game-based physiotherapy for children and youth with acquired brain injuries, Phys Occup Ther Pediatr, 32, 2, pp. 180-195, (2012); Padilla-Castaneda MA, Sotgiu E, Barsotti M, Et al., An orthopaedic robotic-assisted rehabilitation method of the forearm in virtual reality physiotherapy, J Healthcare Eng, 2018, (2018); Feyzioglu O, Dincer S, Akan A, Et al., Is Xbox 360 Kinectbased virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery?, Support Care Cancer, 28, pp. 4295-4303, (2020); Morris LD, Louw QA, Grimmer-Somers K., The effectiveness of virtual reality on reducing pain and anxiety in burn injury patients: A systematic review, Clin J Pain, 25, 9, pp. 815-826, (2009); Dockx K, Bekkers EM, Van den Bergh V, Et al., Virtual reality for rehabilitation in Parkinson's disease, Cochrane Database Syst Rev, 12, (2016); Casuso-Holgado MJ, Martin-Valero R, Carazo AF, Et al., Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: A systematic review and meta-analysis, Clin Rehabil, 32, 9, pp. 1220-1234, (2018); Annetta L, Mangrum J, Holmes S, Et al., Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom, Int J Sci Educ, 31, 8, pp. 1091-1113, (2009); Bingham PM, Bates JH, Thompson-Figueroa J, Et al., A breath biofeedback computer game for children with cystic fibrosis, Clin Pediatr, 49, 4, pp. 337-342, (2010); Bingham PM, Lahiri T, Ashikaga T., Pilot trial of spirometer games for airway clearance practice in cystic fibrosis, Respir Care, 57, 8, pp. 1278-1284, (2012); Campos NE, Heinzmann-Filho JP, Becker NA, Et al., Evaluation of the exercise intensity generated by active video gaming in patients with cystic fibrosis and healthy individuals, J Cyst Fibros, 19, 3, pp. 434-441, (2020); Del Corral T, Iranzo MAC, Lopez-de-Uralde-Villanueva I, Et al., Effectiveness of a home-based active video game programme in young cystic fibrosis patients, Respiration, 95, 2, pp. 87-97, (2018); del Corral T, Percegona J, Seborga M, Et al., Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF), J Cyst Fibros, 13, 6, pp. 706-711, (2014); Holmes H, Wood J, Jenkins S, Et al., Xbox Kinect™ represents high intensity exercise for adults with cystic fibrosis, J Cyst Fibros, 12, 6, pp. 604-608, (2013); Kuys SS, Hall K, Peasey M, Et al., Gaming console exercise and cycle or treadmill exercise provide similar cardiovascular demand in adults with cystic fibrosis: A randomised cross-over trial, J Physiother, 57, 1, pp. 35-40, (2011); O'Donovan C, Greally P, Canny G, Et al., Active video games as an exercise tool for children with cystic fibrosis, J Cyst Fibros, 13, 3, pp. 341-346, (2014); Salonini E, Gambazza S, Meneghelli I, Et al., Active video game playing in children and adolescents with cystic fibrosis: Exercise or just fun?, Respir Care, 60, 8, pp. 1172-1179, (2015); Wetzel R, Kreienbuhl T, Breathe to dive: Exploring a virtual reality game for treatment of cystic fibrosis, 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), (2019); Llorens R, Noe E, Colomer C, Et al., Effectiveness, usability, and cost-benefit of a virtual reality-based telerehabilitation program for balance recovery after stroke: A randomized controlled trial, Arch Phys Med Rehabil, 96, 3, pp. 418-425, (2015); Morris LD, Louw QA, Crous LC., Feasibility and potential effect of a low-cost virtual reality system on reducing pain and anxiety in adult burn injury patients during physiotherapy in a developing country, Burns, 36, 5, pp. 659-664, (2010); Salem Y, Gropack SJ, Coffin D, Et al., Effectiveness of a low-cost virtual reality system for children with developmental delay: A preliminary randomised single-blind controlled trial, Physiotherapy, 98, 3, pp. 189-195, (2012); Macedo LG, Elkins MR, Maher CG, Et al., There was evidence of convergent and construct validity of Physiotherapy Evidence Database quality scale for physiotherapy trials, J Clin Epidemiol, 63, 8, pp. 920-925, (2010); Yamato TP, Maher C, Koes B, Et al., The PEDro scale had acceptably high convergent validity, construct validity, and interrater reliability in evaluating methodological quality of pharmaceutical trials, J Clin Epidemiol, 86, pp. 176-181, (2017); Difference between Nintendo Wii and Xbox 360: Differences between.ino, (2021); Swisher AK, Erickson M., Perceptions of physical activity in a group of adolescents with cystic fibrosis, Cardiopulm Phys Ther J, 19, 4, (2008); Carbonera RP, Vendrusculo FM, Donadio MVF., Physiological responses during exercise with video games in patients with cystic fibrosis: a systematic review, Respir Med, 119, pp. 63-69, (2016); Smits M, Staal JB, van Goor H., Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?, BMJ Open Sport Exerc Med, 6, 1, (2020); Bingham PM, Bates JH, Thompson-Figueroa J, Et al., A breath biofeedback computer game for children with cystic fibrosis, Clin Pediatr, 49, 4, pp. 337-342, (2010)","M.Z. Darabseh; Al-Ahliyya Amman University, Department of Physiotherapy, Faculty of Allied Medical Sciences, Amman, Jordan; email: darabseh.moh@gmail.com","","Mary Ann Liebert Inc.","","","","","","2161783X","","","36322890","English","Games Health J.","Review","Final","","Scopus","2-s2.0-85147095784" +"Bacha J.M.R.; Pereira G.A.F.; Silva I.B.A.N.; Kim D.H.C.; Massaro A.B.; Vieira K.S.; Torriani-Pasin C.; Deutsch J.E.; Lopes R.D.D.; Pompeu J.E.","Bacha, Jéssica Maria Ribeiro (57200565168); Pereira, Guido Augusto Faria (58132746600); Silva, Izaura Beatriz Araújo Novais (57219885406); Kim, Da Hee Chun (57219169438); Massaro, Aline Bertomcini (58132169800); Vieira, Karina Santos (57224221297); Torriani-Pasin, Camilia (55550984600); Deutsch, Judith E. (7201985389); Lopes, Roseli de Deus (57217191931); Pompeu, José Eduardo (35763916700)","57200565168; 58132746600; 57219885406; 57219169438; 58132169800; 57224221297; 55550984600; 7201985389; 57217191931; 35763916700","Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers","2023","Cyberpsychology, Behavior, and Social Networking","26","3","","169","176","7","0","10.1089/cyber.2022.0025","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149585957&doi=10.1089%2fcyber.2022.0025&partnerID=40&md5=ce4f28be46c10c2a33e9eeac5ab1454a","Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil; Engineering School, University of São Paulo, São Paulo, Brazil; School of Physical Education and Sports, University of São Paulo, São Paulo, Brazil; Rivers Lab, Department Rehabilitation And Movement Sciences Program, School of Health Professions Rutgers University, Newark, NJ, United States","Bacha J.M.R., Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil; Pereira G.A.F., Engineering School, University of São Paulo, São Paulo, Brazil; Silva I.B.A.N., Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil; Kim D.H.C., Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil; Massaro A.B., Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil; Vieira K.S., Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil; Torriani-Pasin C., School of Physical Education and Sports, University of São Paulo, São Paulo, Brazil; Deutsch J.E., Rivers Lab, Department Rehabilitation And Movement Sciences Program, School of Health Professions Rutgers University, Newark, NJ, United States; Lopes R.D.D., Engineering School, University of São Paulo, São Paulo, Brazil; Pompeu J.E., Department of Physical Therapy, Speech and Occupational Therapy, School of Medicine, University of São Paulo, São Paulo, Brazil","The objective of the present study was to compare the feasibility, safety, and satisfaction of an immersive virtual reality system developed specifically for cognitive-sensory-motor training among older adult fallers and nonfallers and adult individuals. This was a cross-sectional observational study, and 20 adults, 20 nonfaller older adults, and 20 faller older adults were assessed. The primary outcome was feasibility assessed with safety and satisfaction measures. Safety outcomes were associated with adverse events occurred during the experience with the immersive virtual reality system (IVRS), assessed through the Simulator Sickness Questionnaire and by registering the falls, pain, or any discomfort reported by the participants. Satisfaction was assessed with a structured questionnaire, answered after 10 minutes of experiencing the IVRS. The dates were assessed with one-way analysis of variance or the Kruskal-Wallis test and Bonferroni post hoc test. The results showed that the IVRS was safe and the participants related good satisfaction with the system. Most of participants related no symptoms (93.6 percent) or light cybersickness symptoms (6.0 percent). There were no occurrences of falls or pain associated with the IVRS. The IVRS was feasible for adults and nonfaller and faller older adults. Copyright © 2023, Mary Ann Liebert, Inc.","aged; cognition; postural balance; risk of falls; virtual reality","Aged; Cognition; Cognitive Training; Cross-Sectional Studies; Feasibility Studies; Humans; Pain; aged; cognition; cross-sectional study; feasibility study; human; pain","","","","","Sao Paulo State Research Support Foundation; São Paulo State Research Support Foundation, (2019/07986-5, 2019/09751-5); Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, CAPES","Funding text 1: The study was carried out as a research with a doctoral scholarship from the Coordination for the Improvement of Higher Education Personnel, Brazil, and two scientific initiation scholarships from the São Paulo State Research Support Foundation, Brazil, 2019/09751-5 and 2019/07986-5.; Funding text 2: The study was carried out as a research with a doctoral scholarship from the Coordination for the Improvement of Higher Education Personnel, Brazil, and two scientific initiation scholarships from the Sao Paulo State Research Support Foundation, Brazil, 2019/09751-5 and 2019/07986-5.","Mura G, Carta MG, Sancassiani F, Et al., Active exergames to improve cognitive functioning in neurological disabilities: A systematic review andmeta-analysis, Eur J Phys RehabilMed, 54, 3, pp. 450-462, (2018); Bonnechere B, Jansen B, Omelina L, Et al., The use of commercial video games in rehabilitation: A systematic review, Int J Rehabil Res, 39, 4, pp. 277-290, (2016); Molina KI, Ricci NA, de Moraes SA, Et al., Virtual reality using games for improving physical functioning in older adults: A systematic review, J Neuroeng Rehabil, 11, (2014); Skjaeret N, Nawaz A, Morat T, Et al., Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy, Int J Med Inform, 85, 1, pp. 1-16, (2016); Regan C., An investigation into nausea and other sideeffects of head-coupled immersive virtual reality, Virtual Real, 1, 1, pp. 17-31, (1995); Huang K-T., Exergaming executive functions: An immersive virtual reality-based cognitive training for adults aged 50 and older, Cyberpsychol Behav Soc Netw, 23, 3, pp. 143-149, (2020); Benham S, Kang M, Grampurohit N., Immersive Virtual reality for the management of pain in community-dwelling older adults, OTJR (Thorofare N J), 39, 2, pp. 90-96, (2019); Appel L, Appel E, Bogler O, Et al., Older adults with cognitive and/or physical impairments can benefit from immersive virtual reality experiences: A feasibility study, Front Med, 6, (2019); Corriveau Lecavalier N, Ouellet E, Boller B, Et al., Use of immersive virtual reality to assess episodic memory: A validation study in older adults, Neuropsychol Rehabil, 30, 3, pp. 462-480, (2020); Caruso Soares B, Bacha JMR, Mello DD, Et al., Immersive virtual tasks with motor and cognitive components: A feasibility study with young and older adults, J Aging Phys Act, 29, 3, pp. 400-411, (2021); Sgarbieri VC, Pacheco MTB., Healthy human aging: Intrinsic and environmental factors, Braz J Food Technol, 20, (2017); Amarya S, Singh K, Sabharwal M., Ageing Process and Physiological Changes, pp. 3-24, (2018); Baloh RW, Jacobson KM, Socotch TM., The effect of aging on visual-vestibuloocular responses, Exp Brain Res, 95, 3, pp. 509-516, (1993); Peterka RJ, Black FO, Schoenhoff MB., Age-related changes in human vestibulo-ocular and optokinetic reflexes: Pseudorandom rotation tests, J Vestib Res, 1, 1, pp. 61-71, (1990); Baloh RW, Enrietto J, Jacobson KM, Et al., Age-related changes in vestibular function, Ann N Y Acad Sci, 942, 1, pp. 210-219, (2006); Yildirim C., Don't make me sick: Investigating the incidence of cybersickness in commercial virtual reality headsets, Virtual Real, 24, 2, pp. 231-239, (2019); (2003); Lancaster GA, Thabane L., Guidelines for reporting nonrandomised pilot and feasibility studies, Pilot Feasibility Stud, 5, 1, pp. 114-119, (2019); Carvalho MRd, Costa RTd, Nardi AE., Simulator sickness questionnaire: Translation and cross-cultural adaptation [in Portuguese], J Brasil Psiquiatr, 60, 4, pp. 247-252, (2011); Bacha JMR, Gomes GCV, de Freitas TB, Et al., Effects of kinect adventures games versus conventional physical therapy on postural control in elderly people: A randomized controlled trial, Games Health J, 7, 1, pp. 24-36, (2018); Costa RQMd, Pompeu JE, Mello DDd, Et al., Two new virtual reality tasks for the assessment of spatial orientation Preliminary results of tolerability, sense of presence and usability, Dement Neuropsychol, 12, 2, pp. 196-204, (2018); Proffitt R, Lange B., Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: Moving the field forward, Phys Ther, 95, 3, pp. 441-448, (2015); Wang Y, Zhai G, Chen S, Et al., Assessment of eye fatigue caused by head-mounted displays using eye-tracking, Biomed Eng Online, 18, 1, pp. 111-129, (2019); Saredakis D, Szpak A, Birckhead B, Et al., Factors associated with virtual reality sickness in head-mounted displays: A systematic review and meta-analysis, Front Hum Neurosci, 14, (2020); Gomes GCV, Simoes MDS, Lin SM, Et al., Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus™ for frail older adults: A randomized feasibility clinical trial, Maturitas, 118, pp. 20-28, (2018); Tori R, Kirner C., Virtual reality fundamentals [in Portuguese], pp. 2-21, (2006); Levin MF., Can virtual reality offer enriched environments for rehabilitation?, Expert Rev Neurother, 11, 2, pp. 153-155, (2011); Peng W, Crouse JC, Lin JH., Using active video games for physical activity promotion: A systematic review of the current state of research, Health Educ Behav, 40, 2, pp. 171-192, (2013); Monteiro-Junior RS, Figueiredo L, Maciel-Pinheiro PT, Et al., Virtual reality-based physical exercise with Exergames (PhysEx) improves mental and physical health of institutionalized older adults, J Am Med Dir Assoc, 18, 5, pp. 454e1-454e9, (2017)","J.M.R. Bacha; Departamento de Fisioterapia, Fonoaudiologia e Terapia Ocupacional, Faculdade de Medicina da Universidade de Sao Paulo, Sao Paulo, 51 Cipotanea Street, Cidade Universitária, SP, 05360-160, Brazil; email: jessicarbacha@hotmail.com","","Mary Ann Liebert Inc.","","","","","","21522715","","","36880892","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85149585957" +"Dou C.; Ji Y.; Zhou X.; Wang Y.; Yang Q.","Dou, Chunxia (57428168000); Ji, Yujie (58287610200); Zhou, Xinyi (57852986000); Wang, Yanfeng (57801139300); Yang, Qiaohong (55745160400)","57428168000; 58287610200; 57852986000; 57801139300; 55745160400","Design and Application of Virtual Reality Simulation for Rehabilitation Nursing of Patients With Cervical Spondylosis Under the Background of New Medical Science","2023","American journal of health behavior","47","2","","297","305","8","0","10.5993/AJHB.47.2.10","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85160181903&doi=10.5993%2fAJHB.47.2.10&partnerID=40&md5=c5e962063fe222bf519ba3b5bd716727","School of Nursing, Jinan University, Guangzhou, China;, Email: CMKdd2011@163.com; School of Nursing, Jinan University, Guangzhou, China","Dou C., School of Nursing, Jinan University, Guangzhou, China;, Email: CMKdd2011@163.com; Ji Y., School of Nursing, Jinan University, Guangzhou, China;, Email: CMKdd2011@163.com; Zhou X., School of Nursing, Jinan University, Guangzhou, China; Wang Y., School of Nursing, Jinan University, Guangzhou, China; Yang Q., School of Nursing, Jinan University, Guangzhou, China;, Email: CMKdd2011@163.com","Objectives: Our objective was to develop and implement a system to solve the problems that students have as a result of few opportunities for consultation and hands-on exercise in nursing practice teaching, including an inability to participate in the whole process of patients' treatment and nursing, and lack of humanistic care for patients. Methods: The application of the system was conducted among undergraduate nursing students. In 2020, we cooperated with companies and jointly developed a virtual reality (VR) simulation of rehabilitation nursing for patients with cervical spondylosis (CS) and applied it to undergraduate nursing students. Results:The cumulative online training time of 79 students was (30.52±16.28) minutes/person and the average number of learning times was (3.12±1.78) times/person. Overall, 97.5% of the students rated the system as excellent. Conclusions: In thi s paper, we introduce the design, system construction, teaching design, and preliminary application effects of the system. In addition, we discuss the advantages, characteristics, limitations and countermeasures of the system, to provide reference for the construction of VR simulation experimental teaching courses for undergraduate nursing students under the background of new medical science.","","Education, Nursing, Baccalaureate; Humans; Rehabilitation Nursing; Spondylosis; Students, Nursing; Virtual Reality; human; nursing education; nursing student; rehabilitation nursing; spondylosis; virtual reality","","","","","","","","","","NLM (Medline)","","","","","","19457359","","","37226353","English","Am J Health Behav","Article","Final","","Scopus","2-s2.0-85160181903" +"Brian R.; Wang J.J.; Park K.M.; Karimzada M.; Sequeira N.; O'Sullivan P.; Alseidi A.","Brian, Riley (57201582277); Wang, Jaeyun Jane (57928166200); Park, Keon Min (57222961581); Karimzada, Mohammad (54396961400); Sequeira, Nicola (57927215000); O'Sullivan, Patricia (35602261800); Alseidi, Adnan (6504477786)","57201582277; 57928166200; 57222961581; 54396961400; 57927215000; 35602261800; 6504477786","Virtual Interviews: Assessing How Expectations Meet Reality","2023","Journal of Surgical Education","80","2","","200","207","7","0","10.1016/j.jsurg.2022.09.019","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85139844391&doi=10.1016%2fj.jsurg.2022.09.019&partnerID=40&md5=a0d42b5e2286e8cfb25450f8a00904f5","Department of Surgery, University of California San Francisco, San Francisco, California, United States; Division of Plastic Surgery, Department of Surgery, University of California San Francisco, San Francisco, California, United States; Department of Surgery, University of California Davis, Davis, California, United States","Brian R., Department of Surgery, University of California San Francisco, San Francisco, California, United States; Wang J.J., Department of Surgery, University of California San Francisco, San Francisco, California, United States; Park K.M., Division of Plastic Surgery, Department of Surgery, University of California San Francisco, San Francisco, California, United States; Karimzada M., Department of Surgery, University of California San Francisco, San Francisco, California, United States; Sequeira N., Department of Surgery, University of California Davis, Davis, California, United States; O'Sullivan P., Department of Surgery, University of California San Francisco, San Francisco, California, United States; Alseidi A., Department of Surgery, University of California San Francisco, San Francisco, California, United States","Objective: This study aimed to determine the post-matriculation perceptions of interns and faculty who participated in the 2020-2021 virtual interview process and how their expectations of the program and the applicants, respectively, aligned with reality. Design, Setting, and Participants: Published surveys on virtual interviewing were reviewed and modified to design two surveys, for interns and for faculty who interviewed. Interns and faculty members from the Departments of Surgery and Medicine at one institution who participated in the 2020-2021 virtual interview process completed the surveys four to six months after the start of the academic year. Following survey completion, surgical interns from the same application cycle participated in one in-person focus group nine months after the start of the academic year to clarify points raised in the surveys. Results: Forty-six interns and faculty members responded to the survey (subgroup response rates ranging from 13-30%) and ten interns participated in the focus group (participation rate 100%). Most faculty and intern participants found that expectations formed during virtual interviews were accurate. However, our respondents noted limitations to virtual interviews that reduced their usefulness, including challenges with unnatural social interactions, understanding city fit, and getting a sense of resident and program culture. Participants provided possible solutions to address these challenges. Conclusions: Overall, this mixed-methods study at a single institution found that perceptions from virtual interviews were generally accurate but with some limitations. We describe several opportunities to improve the virtual interview process and optimize the application experience. © 2022 The Author(s)","Residency applications; virtual interviews","Focus Groups; Humans; Internship and Residency; Medicine; Motivation; Surveys and Questionnaires; adult; article; case report; clinical article; expectation; female; human; interview; male; perception; resident; social interaction; information processing; medical education; medicine; motivation; questionnaire","","","","","","","Finney N., Stopenski S., Smith B.R., Applicant Perspectives of Virtual General Surgery Residency Interviews, Am Surg, (2022); Bamba R., Bhagat N., Tran P.C., Westrick E., Hassanein A.H., Wooden W.A., Virtual Interviews for the Independent Plastic Surgery Match: A Modern Convenience or a Modern Misrepresentation?, Journal of Surgical Education, 78, 2, pp. 612-621, (2021); Lewit R., Gosain A., Virtual Interviews May Fall Short for Pediatric Surgery Fellowships: Lessons Learned From COVID-19/SARS-CoV-2, Journal of Surgical Research, 259, pp. 326-331, (2021); Shreffler J., Platt M., The S., Huecker M., Planning virtual residency interviews as a result of COVID-19: insight from residency applicants and physicians conducting interviews, Postgrad Med J, (2021); Gore J.L., Porten S.P., Montgomery J.S., Hamilton R.J., Meng M.V., Sexton W.J., Et al., Applicant perceptions of virtual interviews for society of urologic oncology fellowships during the COVID-19 pandemic, Urol Oncol, (2021); Grova M.M., Donohue S.J., Meyers M.O., Kim H.J., Ollila D.W., Direct Comparison of In-Person Versus Virtual Interviews for Complex General Surgical Oncology Fellowship in the COVID-19 Era, Ann Surg Oncol, 28, 4, pp. 1908-1915, (2021); Domingo A., Rdesinski R.E., Stenson A., Aylor M., Sullenbarger J., Hatfield J., Et al., Virtual Residency Interviews: Applicant Perceptions Regarding Virtual Interview Effectiveness, Advantages, and Barriers, J Grad Med Educ, 14, 2, pp. 224-228, (2022); Moran S.K., Nguyen J.K., Grimm L.J., Yee J.M., Maxfield C.M., Shah N., Et al., Should Radiology Residency Interviews Remain Virtual? Results of a Multi-institutional Survey Inform the Debate, Acad Radiol, (2021); Brueggeman D.A., Via G.G., Froehle A.W., Krishnamurthy A.B., Virtual Interviews in the Era of COVID-19: Expectations and Perceptions of Orthopaedic Surgery Residency Candidates and Program Directors, JB JS Open Access, 6, 3, (2021); Davis M.E., Jafari A., Crawford K., MacDonald B.V., Watson D., Novel Implementation of Virtual Interviews for Otolaryngology Resident Selection: Reflections Relevant to the COVID-19 Era, OTO Open, 5, 1, (2021); Tseng J., How Has COVID-19 Affected the Costs of the Surgical Fellowship Interview Process?, Journal of Surgical Education, 77, 5, pp. 999-1004, (2020); Venincasa M.J., Steren B., Young B.K., Parikh A., Ahmed B., Sridhar J., Et al., Ophthalmology Residency Match in the Covid-19 Era: Applicant and Program Director Perceptions of the 2020–2021 Application Cycle, Seminars in Ophthalmology, pp. 1-6, (2021); Ehrlich H., Boneva D., Mckenney M., Elkbuli A., Virtual Interviews for the 2020-2021 National Residency Matching Program During the COVID-19 Pandemic: A Curse or Blessing?, Am Surg, 87, 5, pp. 700-701, (2021); Gallo K., Becker R., Borin J., Loeb S., Patel S., Virtual Residency Interviews Reduce Cost and Carbon Emissions, J Urol, 206, 6, pp. 1353-1355, (2021); Seifi A., Mirahmadizadeh A., Eslami V., Menezes R.G., Perception of medical students and residents about virtual interviews for residency applications in the United States, PLoS ONE, 15, 8, (2020); Asaad M., Elmorsi R., Ferry A.M., Rajesh A., Maricevich R.S., Interviewing Amidst a Pandemic: Perspectives of US Residency Program Directors on the Virtual Format, J Eur CME, 11, 1, (2022); Sarac B.A., Shen A.H., Nassar A.H., Maselli A.M., Shiah E., Lin S.J., Et al., Virtual Interviews for the Integrated Plastic Surgery Residency Match: The Program Director Perspective, Plast Reconstr Surg Glob Open, 9, 7, (2021); DeLay T.K., Singh N.P., Duong T.A., Rais-Bahrami S., King T.W., Chen H., Et al., Virtual Interactions and the 2020-2021 Residency Application Cycle in General Surgery: A Look Ahead, J Surg Res, 278, pp. 331-336, (2022); Nizamuddin S.L., Patel S., Nizamuddin J., Latif U., Mee Lee S., Tung A., Et al., Anesthesiology Residency Recruitment: A Prospective Study Comparing In-Person and Virtual Interviews, J Educ Perioper Med, 24, 1, (2022); Mohanty A., Caldwell D.J., Hadley C.C., Gibson A., Ravanpay A., Patel A.J., Virtual Interviews in Neurosurgery Resident Selection-A Work in Progress, World Neurosurg, 155, pp. e412-e417, (2021); D'Angelo J.D., D'Angelo A.L.D., Mathis K.L., Dozois E.J., Kelley S.R., Program Director Opinions of Virtual Interviews: Whatever Makes my Partners Happy, Journal of Surgical Education, (2021); Haley C., Morrison S.D., Butler P.D., Virtual Interviews: An Imperfect Solution to Address Inequity, Journal of the American College of Surgeons, (2021); Creswell J.W.; (2021); Hsieh H.F., Shannon S.E., Three approaches to qualitative content analysis, Qual Health Res, 15, 9, pp. 1277-1288, (2005); (2022); Pourmand A., Lee H., Fair M., Maloney K., Caggiula A., Feasibility and Usability of Tele-interview for Medical Residency Interview, WestJEM, pp. 80-86, (2018); Wright A.S., Virtual Interviews for Fellowship and Residency Applications Are Effective Replacements for In-Person Interviews and Should Continue Post-COVID, J Am Coll Surg, 231, 6, pp. 678-680, (2020); Di Felice C., Sharma P., Folt D.A., Folz R.J., Jacono F., Raju S., Et al., Do Interviews Really Matter in Generating Programs and Applicants’ Rank Lists for the Match?, South Med J, 115, 4, pp. 239-243, (2022); Romano R., Mukherjee D., Michael L.M., Huang J., Snyder M.H., Reddy V.P., Et al., Optimizing the residency application process: insights from neurological surgery during the pandemic virtual application cycle, J Neurosurg, pp. 1-9, (2022); Patel T.Y., Bedi H.S., Deitte L.A., Lewis P.J., Marx M.V., Jordan S.G., Brave New World: Challenges and Opportunities in the COVID-19 Virtual Interview Season, Academic Radiology, 27, 10, pp. 1456-1460, (2020); Joshi A., Bloom D.A., Spencer A., Gaetke-Udager K., Cohan R.H., Video Interviewing: A Review and Recommendations for Implementation in the Era of COVID-19 and Beyond, Academic Radiology, 27, 9, pp. 1316-1322, (2020); Ho P.A.; Sternberg K., Jordan J., Haas M.R.C., He S., Deiorio N.M., Yarris L.M., Et al., Reimagining Residency Selection: Part 2—A Practical Guide to Interviewing in the Post-COVID-19 Era, Journal of Graduate Medical Education, 12, 5, pp. 545-549, (2020); Wolff M., Burrows H., Planning for Virtual Interviews: Residency Recruitment During a Pandemic, Acad Pediatr, 21, 1, pp. 24-31, (2021); Fuchs J.W., Youmans Q.R., Mitigating Bias in the Era of Virtual Residency and Fellowship Interviews, J Grad Med Educ, 12, 6, pp. 674-677, (2020)","R. Brian; San Francisco, 513 Parnassus Avenue, S-321, 94143, United States; email: riley.brian@ucsf.edu","","Elsevier Inc.","","","","","","19317204","","","36241482","English","J. Surg. Educ.","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85139844391" +"Liebermann A.; Seefelder J.K.; Huth K.C.; Erdelt K.","Liebermann, Anja (55794328200); Seefelder, Julia K. (57360699300); Huth, Karin C. (56243457400); Erdelt, Kurt (6506900103)","55794328200; 57360699300; 56243457400; 6506900103","Mobile virtual tooth morphology teaching environment for preclinical dental students","2023","Journal of Dental Education","87","1","","130","138","8","1","10.1002/jdd.13098","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137190578&doi=10.1002%2fjdd.13098&partnerID=40&md5=0e04a8b623860adfc682ec043c8ccd53","Department of Prosthetic Dentistry, Center of Dental Medicine, University of Cologne, Cologne, Germany; Department of Prosthetic Dentistry, University Hospital, LMU Munich, Munich, Germany; Department of Conservative Dentistry and Periodontology, University Hospital, LMU Munich, Munich, Germany","Liebermann A., Department of Prosthetic Dentistry, Center of Dental Medicine, University of Cologne, Cologne, Germany; Seefelder J.K., Department of Prosthetic Dentistry, University Hospital, LMU Munich, Munich, Germany; Huth K.C., Department of Conservative Dentistry and Periodontology, University Hospital, LMU Munich, Munich, Germany; Erdelt K., Department of Prosthetic Dentistry, University Hospital, LMU Munich, Munich, Germany","Objectives: Extended reality as an additional digital learning concept comprises virtual reality (VR), augmented reality, and mixed reality. In particular, VR allows an interaction in the virtual world. The aim of this study was to evaluate the students’ attitude toward a mobile VR application for teaching tooth morphologies. Methods: Eighty-two first year dental students were enrolled. After using the VR learning environment with mobile VR glasses at home for 1 week, the students were asked to fill in a questionnaire with 21 questions regarding intuitive handling, and supplemental learning information in comparison to the use of conventional textbooks. Nine questions provided predefined answer options, another nine had the form of a visual analog scale (VAS, range 0%-highly negative to 100%-highly positive), and three allowed free text answers. The data were checked for normal distribution (Kolmogorov-Smirnov test) and was analyzed descriptively. Results: Forty-four percent of the students rated their perception of understanding of dental morphologies much better with VR than with conventional learning. The potential of the VR learning environment for further dental topics was assessed with a median VAS score of 75.8%. Its intuitive handling was evaluated with a median VAS score of 67.1%. The haptic, visual, and auditory supplemental learning information was consistently rated positively with VAS scores of 73.9%, 80.0%, and 71.6%, respectively. Overall, a majority of the students (85.5%) recommended the VR learning environment for dental morphology. Conclusions: The VR dental learning environment allows dental students an additional learning opportunity of dental morphologies, recommended by more than 85% of students. © 2022 The Authors. Journal of Dental Education published by Wiley Periodicals LLC on behalf of American Dental Education Association.","mobile learning; Oculus Quest 2; tooth morphology; VR learning environment","Humans; Learning; Mobile Applications; Students, Dental; Tooth; Virtual Reality; dental student; human; learning; mobile application; tooth; virtual reality","","","","","","","Lee J., Kim H., Kim K.H., Et al., Effective virtual patient simulators for medical communication training: a systematic review, Med Educ, 54, 9, pp. 786-795, (2020); Nassar H.M., Tekian A., Computer simulation and virtual reality in undergraduate operative and restorative dental education: a critical review, J Dent Educ, 84, 7, pp. 812-829, (2020); Haroon Z., Azad A.A., Sharif M., Et al., COVID-19 era: challenges and solutions in dental education, J Coll Physicians Surg Pak, 30, 10, pp. 129-131, (2020); Eijlers R., Utens E.M.W.J., Staals L.M., Et al., Systematic review and meta-analysis of virtual reality in pediatrics: effects on pain and anxiety, Anesth Analg, 129, 5, pp. 1344-1353, (2019); Soltanimehr E., Bahrampour E., Imani M.M., Et al., Effect of virtual versus traditional education on theoretical knowledge and reporting skills of dental students in radiographic interpretation of bony lesions of the jaw, BMC Med Educ, 19, 1, (2019); Pulijala Y., Ma M., Pears M., Et al., An innovative virtual reality training tool for orthognathic surgery, Int J Oral Maxillofac Surg, 47, 9, pp. 1199-1205, (2018); Perry S., Bridges S.M., Burrow M.F., A review of the use of simulation in dental education, Simul Healthc, 10, 1, pp. 31-37, (2015); Eve E.J., Koo S., Alshihri A.A., Et al., Performance of dental students versus prosthodontics residents on a 3D immersive haptic simulator, J Dent Educ, 78, 4, pp. 630-637, (2014); Kapoor S., Arora P., Kapoor V., Et al., Haptics – touchfeedback technology widening the horizon of medicine, J Clin Diagn Res, 8, 3, pp. 294-299, (2014); Kikuchi H., Ikeda M., Araki K., Evaluation of a virtual reality simulation system for porcelain fused to metal crown preparation at Tokyo Medical and Dental University, J Dent Educ, 77, 6, pp. 782-792, (2013); Liu L., Zhou R., Yuan S., Et al., Simulation training for ceramic crown preparation in the dental setting using a virtual educational system, Eur J Dent Educ, 24, 2, pp. 199-206, (2020); Kwon H.B., Park Y.S., Han J.S., Augmented reality in dentistry: a current perspective, Acta Odontol Scand, 76, 7, pp. 497-503, (2018); Remtulla R., The present and future applications of technology in adapting medical education amidst the COVID-19 pandemic, JMIR Med Educ, 6, 2, (2020); Goob J., Erdelt K., Guth J.F., Liebermann A., Dental education during the pandemic: cross-sectional evaluation of four different teaching concepts, J Dent Educ, 85, pp. 1574-1587, (2021); Roy E., Bakr M.M., George R., The need for virtual reality simulators in dental education: a review, Saudi Dent J, 29, 2, pp. 41-47, (2017); Zitzmann N.U., Matthisson L., Ohla H., Joda T., Digital undergraduate education in dentistry: a systematic review, Int J Environ Res Public Health, 17, 9, (2020); Zweifach S.M., Triola M.M., Extended reality in medical education: driving adoption through provider-centered design, Digit Biomark, 3, 1, pp. 14-21, (2019); Zafar S., Lai Y., Sexton C., Siddiqi A., Virtual reality as a novel educational tool in pre-clinical paediatric dentistry training: students' perceptions, Int J Paediatr Dent, 30, 6, pp. 791-797, (2020); Haji Z., Arif A., Jamal S., Ghafoor R., Augmented reality in clinical dental training and education, J Pak Med Assoc, 71, 1, pp. S42-S48, (2021); Amini H., Gregory M.E., Abrams M.A., Et al., Feasibility and usability study of a pilot immersive virtual reality-based empathy training for dental providers, J Dent Educ, 85, 6, pp. 856-865, (2021); Iwanaga J., Kamura Y., Nishimura Y., Et al., A new option for education during surgical procedures and related clinical anatomy in a virtual reality workspace, Clin Anat, 34, 3, pp. 496-503, (2021); Iwanaga J., Loukas M., Dumont A.S., Tubbs R.S., A review of anatomy education during and after the COVID-19 pandemic: revisiting traditional and modern methods to achieve future innovation, Clin Anat, 34, 1, pp. 108-114, (2021); Singal A., Bansal A., Chaudhary P., Et al., Anatomy education of medical and dental students during COVID-19 pandemic: a reality check, Surg Radiol Anat, 43, 4, pp. 515-521, (2021); Huang T.K., Yang C.H., Hsieh Y.H., Et al., Augmented reality (AR) and virtual reality (VR) applied in dentistry, Kaohsiung J Med Sci, 34, 4, pp. 243-248, (2018); Serrano C.M., Wesselink P.R., Vervoorn J.M., First experiences with patient-centered training in virtual reality, J Dent Educ, 84, 5, pp. 607-614, (2020); Mladenovic R., Pereira L.A.P., Mladenovic K., Et al., Effectiveness of augmented reality mobile simulator in teaching local anesthesia of inferior alveolar nerve block, J Dent Educ, 83, 4, pp. 423-428, (2019); Joda T., Gallucci G.O., Wismeijer D., Zitzmann N.U., Augmented and virtual reality in dental medicine: a systematic review, Comput Biol Med, 108, pp. 93-100, (2019); Cunningham A., McPolin O., Fallis R., Et al., A systematic review of the use of virtual reality or dental smartphone applications as interventions for management of paediatric dental anxiety, BMC Oral Health, 21, 1, (2021); Samadbeik M., Yaaghobi D., Bastani P., Et al., The applications of virtual reality technology in medical groups teaching, J Adv Med Educ Prof, 6, 3, pp. 123-129, (2018); Suh E., Karl E., Ramaswamy V., Kim-Berman H., The effectiveness of a 3D virtual tooth identification test as an assessment tool for a dental anatomy course, Eur J Dent Educ, 26, pp. 232-238, (2022); Liebermann A., Erdelt K., Virtual education: dental morphologies in a virtual teaching environment, J Dent Educ, 84, 10, pp. 1143-1150, (2020)","A. Liebermann; Department of Prosthetic Dentistry, Center of Dental Medicine, University of Cologne, Cologne, Kerpener Str. 32, 50931, Germany; email: Anja.Liebermann@med.uni-muenchen.de","","John Wiley and Sons Inc","","","","","","00220337","","","36050835","English","J. Dent. Educ.","Article","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85137190578" +"Wickens C.D.; Mifsud D.; Rodriguez R.; Ortega F.R.","Wickens, Christopher D. (7006097259); Mifsud, Domenick (57224216725); Rodriguez, Richi (57224215581); Ortega, Francisco R. (7102751908)","7006097259; 57224216725; 57224215581; 7102751908","Mitigating the Costs of Spatial Transformations With a Situation Awareness Augmented Reality Display: Assistance for the Joint Terminal Attack Controller 3-17","2023","Human Factors","65","4","","651","662","11","2","10.1177/00187208211022468","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85107305363&doi=10.1177%2f00187208211022468&partnerID=40&md5=c8a643d12ef7c5920b14db083f3ae83f","Colorado State University, Ft Collins, United States","Wickens C.D., Colorado State University, Ft Collins, United States; Mifsud D., Colorado State University, Ft Collins, United States; Rodriguez R., Colorado State University, Ft Collins, United States; Ortega F.R., Colorado State University, Ft Collins, United States","Objective: Evaluate and model the advantage of a situation awareness (SA) supported by an augmented reality (AR) display for the ground-based joint terminal attack Controller (JTAC), in judging and describing the spatial relations between objects in a hostile zone. Background: The accurate world-referenced description of relative locations of surface objects, when viewed from an oblique slant angle (aircraft, observation post) is hindered by (1) the compression of the visual scene, amplified at a lower slang angle, (2) the need for mental rotation, when viewed from a non-northerly orientation. Approach: Participants viewed a virtual reality (VR)-simulated four-object scene from either of two slant angles, at each of four compass orientations, either unaided, or aided by an AR head-mounted display (AR-HMD), depicting the scene from a top-down (avoiding compression) and north-up (avoiding mental rotation) perspective. They described the geographical layout of four objects within the display. Results: Compared with the control condition, that condition supported by the north-up SA display shortened the description time, particularly on non-northerly orientations (9 s, 30% benefit), and improved the accuracy of description, particularly for the more compressed scene (lower slant angle), as fit by a simple computational model. Conclusion: The SA display provides large, significant benefits to this critical phase of ground-air communications in managing an attack—as predicted by the task analysis of the JTAC. Application: Results impact the design of the AR-HMD to support combat ground-air communications and illustrate the magnitude by which basic cognitive principles “scale up” to realistically simulated real-world tasks such as search and rescue. © Copyright 2021, Human Factors and Ergonomics Society.","augmented reality; head-mounted display; mental rotation; situation awareness; spatial judgments","Augmented Reality; Awareness; Humans; Smart Glasses; User-Computer Interface; Virtual Reality; Helmet mounted displays; Job analysis; Virtual reality; Condition; Ground based; Ground-air communication; Head-mounted-displays; Joint terminal attack controllers; Mental rotation; Situation awareness; Spatial judgments; Spatial relations; Spatial transformation; augmented reality; awareness; human; virtual reality; Augmented reality","","","","","Albert Armonda; FAR-UI, (N00014-19-C-2026); VRR; Office of Naval Research, ONR, (N171-091); Colorado State University, CSU","This experiment was supported by a subcontract to Colorado State University from Virtual Reality Rehabilitation, which obtained support from this research from the Office of Naval Research on topic N171-091 “Synthetic Vision System for Ground Forces via Fused Augmented Realities (FAR-UI),” SV4GF contract # N00014-19-C-2026. We would like to thank Albert Armonda and the US Army ROTC cadets at Colorado State University. Peter Squire was the scientific and technical monitor of this work. The authors also acknowledge the contributions of Peter Crane and Dutch Alessi of VRR for advice on the project, of Varum Premkumar as a subject matter expert who contributed to the design of the visualization, and to Sean Mann, who developed the visualization.","Aretz A.J., Wickens C.D., The mental rotation of map displays, Human Performance, 5, pp. 303-328, (1992); Dey A., Billinghurst M., Lindeman R.W., Swan J.E., A systematic review of 10 years of augmented reality usability studies: 2005 to 2014, Frontiers in Robotics and AI, 5, pp. 1-37, (2018); Ellis S.R., Smith S.R., Grunwald A.J., McGreevy M.W., Direction judgement error in computer generated displays and actual scenes, Pictorial communication in virtual and real environments, pp. 504-526, (1991); Gillam B., False perspectives, Perception, 10, pp. 313-318, (1981); Hickox J., Wickens C.D., Effects of elevation angle disparity, complexity, and feature type on relating out-of-cockpit field of view to an electronic cartographic MAP, Journal of Experimental Psychology: Applied, 5, pp. 284-301, (1999); Macedo J.A., Kaber D.B., Endsley M.R., Powanusorn P., Myung S., The effect of automated compensation for incongruent axes on teleoperator performance, Human Factors, 40, pp. 541-553, (1998); McGreevy M.W., Ellis S.R., Ellis D., The effect of perspective geometry on judged direction in spatial information instruments, Human Factors, 28, pp. 439-456, (1986); Norman D.A., Bobrow D.G., On data-limited and resource-limited processes, Cognitive Psychology, 7, pp. 44-64, (1975); Olmos O., Liang C.-C., Wickens C.D., Electronic map evaluation in simulated visual meteorological conditions, The International Journal of Aviation Psychology, 7, pp. 37-66, (1997); Schreiber B.T., Wickens C.D., Renner G.J., Alton J.D., Hickox J.C., Navigational checking using 3D maps: The influence of elevation angle, azimuth, and foreshortening, Human Factors, 40, pp. 209-223, (1998); Smallman H., St. John M., Cowen M., Use and misuse of linear perspective in the perceptual reconstruction of 3-D perspective view displays, (2002); TACP: TACSOP, (2014); Wickens C., Dempsey G., Pringle A., Kazansky L., Hutka S., The joint tactical air controller: Cognitive modeling and augmented reality HMD design [Conference session], (2019); Wickens C.D., Spatial awareness biases, (2002); Wickens C.D., Ververs P., Fadden S., Head-up display design, Human factors for civil flight deck design, pp. 103-140, (2004); Wickens C.D., Vincow M., Yeh M., Design applications of visual spatial thinking: The importance of frame of reference, Handbook of visual spatial thinking, (2005)","C.D. Wickens; Colorado State University, Ft Collins, United States; email: pandawickens94@aol.com","","SAGE Publications Inc.","","","","","","00187208","","HUFAA","34078149","English","Hum. Factors","Article","Final","","Scopus","2-s2.0-85107305363" +"Pawar N.M.; Yadav A.K.; Velaga N.R.","Pawar, Nishant Mukund (57212526365); Yadav, Ankit Kumar (57208572807); Velaga, Nagendra R. (26645222600)","57212526365; 57208572807; 26645222600","A comparative assessment of subjective experience in simulator and on-road driving under normal and time pressure driving conditions","2023","International Journal of Injury Control and Safety Promotion","30","1","","116","131","15","1","10.1080/17457300.2022.2114091","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85136459109&doi=10.1080%2f17457300.2022.2114091&partnerID=40&md5=454f480c9ac4986aa16f79e358d4bea1","Civil Engineering Department, Indian Institute of Technology (IIT) Bombay, Mumbai, India; Department of Ophthalmology, Harvard Medical School, Schepens Eye Research Institute of Massachusetts Eye and Ear, United States; Civil Engineering Department, Indian Institute of Technology (IIT) Bombay, Mumbai, India","Pawar N.M., Civil Engineering Department, Indian Institute of Technology (IIT) Bombay, Mumbai, India; Yadav A.K., Department of Ophthalmology, Harvard Medical School, Schepens Eye Research Institute of Massachusetts Eye and Ear, United States; Velaga N.R., Civil Engineering Department, Indian Institute of Technology (IIT) Bombay, Mumbai, India","This study conducts a comparative assessment of subjective experience of real-world and simulated world driving for investigating factors leading to simulator sickness. Thirty professional car drivers drove a fixed-base driving simulator in real and simulated worlds under No Time Pressure (NTP) and Time Pressure (TP) driving conditions. Drivers rated their perceptions based on real-world driving and simulator driving experiences after each driving session with respect to three factors: simulator sickness, mental workload, and sense of presence. The structural equation model results revealed that drivers experienced high mental workload due to TP driving conditions (factor loading = 0.90) and repeated exposure to simulated world (factor loading = 0.20) which induced simulator sickness (factor loading = 0.41) and resulted in low sense of presence (factor loading = −0.18). Thus, it can be concluded that lack of experience with virtual reality induced high simulator sickness, increased mental workload, and low sense of presence. © 2022 Informa UK Limited, trading as Taylor & Francis Group.","Driving simulator; mental workload; sense of presence; simulator sickness; time pressure","Automobile Driving; Computer Simulation; Humans; Workload; car driving; computer simulation; human; workload","","","","","Indian Institute of Technology Delhi, IIITD; Istituto Italiano di Tecnologia, IIT","This research was financially supported by the Department of Civil Engineering, Indian Institute of Technology (IIT) Bombay. The authors thank Mrs. Rashmeet Kaur Khanuja for her assistance during the starting phase of scenario generation and data collection. The authors acknowledge the participation of the professional drivers for this study.","Allen R.W., Park G.D., Cook M.L., Fiorentino D., The effect of driving simulator fidelity on training effectiveness, DSC 2007 North America, pp. 1-15, (2007); Almallah M., Alfahel R., Hussain Q., Alhajyaseen W.K.M., Dias C., Empirical evaluation of drivers’ start-up behavior at signalized intersection using driving simulator, Procedia Computer Science, 170, pp. 227-234, (2020); Almallah M., Hussain Q., Reinolsmann N., Alhajyaseen W.K.M., Driving simulation sickness and the sense of presence: Correlation and contributing factors, Transportation Research Part F: Traffic Psychology and Behaviour, 78, pp. 180-193, (2021); Arbuckle J.L., IBM® SPSS® AmosTM 22 User’s Guide, (2013); Awan H., Sajid S., Declercq K., Adnan M., Pirdavani A., Alhajyaseen W., Brijs T., Drivers’ crossing behaviour between express and local lanes with soft separation: A driving simulator study, Advances in Transportation Studies, (2018); Azevedo C.L., Farah H., Using extreme value theory for the prediction of head-on collisions during passing maneuvres, 2015 IEEE 18th International Conference on Intelligent Transportation Systems, pp. 268-273, (2015); Bailenson J.N., Yee N., A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments, Presence: Teleoperators and Virtual Environments, 15, 6, pp. 699-716, (2006); Blana E., The behavioural validation of driving simulators as research tools: A case study based on the leeds driving simulator, (2001); Brooks J.O., Goodenough R.R., Crisler M.C., Klein N.D., Alley R.L., Koon B.L., Logan W.C., Ogle J.H., Tyrrell R.A., Wills R.F., Simulator sickness during driving simulation studies, Accident Analysis and Prevention, 42, 3, pp. 786-794, (2010); Choudhary P., Pawar N.M., Velaga N.R., Pawar D.S., Overall performance impairment and crash risk due to distracted driving: A comprehensive analysis using structural equation modelling, Transportation Research Part F: Traffic Psychology and Behaviour, 74, pp. 120-138, (2020); Cobb S.V.G., Nichols S., Ramsey A., Wilson J.R., Virtual reality-induced symptoms and effects (VRISE), Presence: Teleoperators and Virtual Environments, 8, 2, pp. 169-186, (1999); Doroudgar S., Chuang H.M., Perry P.J., Thomas K., Bohnert K., Canedo J., Driving performance comparing older versus younger drivers, Traffic Injury Prevention, 18, 1, pp. 41-46, (2017); Duzmanska N., Strojny P., Strojny A., Can simulator sickness be avoided? 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Pawar; Civil Engineering Department, Indian Institute of Technology (IIT) Bombay, Mumbai, India; email: pawarnishant@iitb.ac.in","","Taylor and Francis Ltd.","","","","","","17457300","","","35998070","English","Int. J. Injury Cont. Saf. Promot.","Article","Final","","Scopus","2-s2.0-85136459109" +"Nijman S.A.; Veling W.; Timmerman M.E.; Pijnenborg G.H.M.","Nijman, Saskia A. (57205171580); Veling, Wim (19934411900); Timmerman, Marieke E. (35856346400); Pijnenborg, Gerdina H.M. (6507841579)","57205171580; 19934411900; 35856346400; 6507841579","Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","288","299","11","0","10.1089/cyber.2022.0228","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152971412&doi=10.1089%2fcyber.2022.0228&partnerID=40&md5=666cf371d514179f0cb0644a0f2d779a","Department of Long-Term Care, GGZ Drenthe, Dennenweg 9, PO Box 300007, Assen, 9400RA, Netherlands; University Medical Center Groningen, University of Groningen, Groningen, Netherlands; Department of Clinical & Developmental Neuropsychology, Faculty of Behavioral and Social Sciences, University of Groningen, Groningen, Netherlands; Department of Psychometrics and Statistics, Faculty of Behavioral and Social Sciences, University of Groningen, Groningen, Netherlands","Nijman S.A., Department of Long-Term Care, GGZ Drenthe, Dennenweg 9, PO Box 300007, Assen, 9400RA, Netherlands, University Medical Center Groningen, University of Groningen, Groningen, Netherlands, Department of Clinical & Developmental Neuropsychology, Faculty of Behavioral and Social Sciences, University of Groningen, Groningen, Netherlands; Veling W., University Medical Center Groningen, University of Groningen, Groningen, Netherlands; Timmerman M.E., Department of Psychometrics and Statistics, Faculty of Behavioral and Social Sciences, University of Groningen, Groningen, Netherlands; Pijnenborg G.H.M., Department of Long-Term Care, GGZ Drenthe, Dennenweg 9, PO Box 300007, Assen, 9400RA, Netherlands, Department of Clinical & Developmental Neuropsychology, Faculty of Behavioral and Social Sciences, University of Groningen, Groningen, Netherlands","Meta-analyses have found that social cognition training (SCT) has large effects on the emotion recognition ability of people with a psychotic disorder. Virtual reality (VR) could be a promising tool for delivering SCT. Presently, it is unknown how improvements in emotion recognition develop during (VR-)SCT, which factors impact improvement, and how improvements in VR relate to improvement outside VR. Data were extracted from task logs from a pilot study and randomized controlled trials on VR-SCT (n = 55). Using mixed-effects generalized linear models, we examined the: (a) effect of treatment session (1-5) on VR accuracy and VR response time for correct answers; (b) main effects and moderation of participant and treatment characteristics on VR accuracy; and (c) the association between baseline performance on the Ekman 60 Faces task and accuracy in VR, and the interaction of Ekman 60 Faces change scores (i.e., post-treatment - baseline) with treatment session. Accounting for the task difficulty level and the type of presented emotion, participants became more accurate at the VR task (b = 0.20, p < 0.001) and faster (b = -0.10, p < 0.001) at providing correct answers as treatment sessions progressed. Overall emotion recognition accuracy in VR decreased with age (b = -0.34, p = 0.009); however, no significant interactions between any of the moderator variables and treatment session were found. An association between baseline Ekman 60 Faces and VR accuracy was found (b = 0.04, p = 0.006), but no significant interaction between difference scores and treatment session. Emotion recognition accuracy improved during VR-SCT, but improvements in VR may not generalize to non-VR tasks and daily life. © 2023 Saskia A. Nijman et al. Published by Mary Ann Liebert, Inc.","cognitive remediation; emotion perception; facial affect recognition; schizophrenia; social cognition; social cognition training","Emotions; Humans; Pilot Projects; Psychotic Disorders; Randomized Controlled Trials as Topic; Reaction Time; Virtual Reality; emotion; human; pilot study; psychology; psychosis; randomized controlled trial (topic); reaction time; virtual reality","","","","","Nederlandse Organisatie voor Wetenschappelijk Onderzoek, NWO, (628.005.007)","Development of DiSCoVR was funded by the Dutch Research Council (Dutch: Nederlandse Organisatie voor Wetenschappelijk Onderzoek, NWO) (grant 628.005.007). GGZ Drenthe funded the position of author S.A.N. The University of Groningen funded participant compensation (staff grants for G.H.M.P. and S.A.N.). These organizations did not play any further role in study design, interpretation, or otherwise. 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(tm) Create Elegant Data Visualisations Using the Grammar of Graphics, Version, 2, 1, pp. 1-189, (2016); Bates D, Maechler M, Bolker B, Et al., Mixed-effects models using lme4, J Stat Softw, 67, 1, pp. 1-48, (2015); Kuznetsova A, Brockhoff PB, Christensen RH., lmerTest package: Tests in linear mixed effects models, J Stat Softw, 82, pp. 1-26, (2017); Bryson G, Bell M, Lysaker P., Affect recognition in schizophrenia: A function of global impairment or a specific cognitive deficit, Psychiatry Res, 71, 2, pp. 105-113, (1997); Joyal CC, Jacob L, Cigna MH, Et al., Virtual faces expressing emotions: An initial concomitant and construct validity study, Front Hum Neurosci, 8, (2014); Kohler CG, Turner T, Stolar NM, Et al., Differences in facial expressions of four universal emotions, Psychiatry Res, 128, 3, pp. 235-244, (2004); Hermans K, Achterhof R, Myin-Germeys I, Et al., Improving Ecological Validity in Research on Social Cognition, Social Cognition in Psychosis, (2019); Tsang MM, Man DW., A virtual reality-based vocational training system (VRVTS) for people with schizophrenia in vocational rehabilitation, Schizophr Res, 144, 1-3, pp. 51-62, (2013); Park KM, Ku J, Choi SH, Et al., A virtual reality application in role-plays of social skills training for schizophrenia: A randomized, controlled trial, Psychiatry Res, 189, 2, pp. 166-172, (2011); Yeo H, Yoon S, Lee J, Et al., A meta-analysis of the effects of social-cognitive training in schizophrenia: The role of treatment characteristics and study quality, Br J Clin Psychol, 61, 1, pp. 37-57, (2022); Craig TK, Rus-Calafell M, Ward T, Et al., AVATAR therapy for auditory verbal hallucinations in people with psychosis: A single-blind, randomised controlled trial, Lancet Psychiatry, 5, 1, pp. 31-40, (2018); Dellazizzo L, Potvin S, Phraxayavong K, Et al., One-year randomized trial comparing virtual reality-assisted therapy to cognitive-behavioral therapy for patients with treatmentresistant schizophrenia, NPJ Schizophr, 7, 1, (2021); Pot-Kolder R, Geraets CNW, Veling W, Et al., Virtualreality-based cognitive behavioural therapy versus waiting list control for paranoid ideation and social avoidance in patients with psychotic disorders: A single-blind randomised controlled trial, Lancet Psychiatry, 5, 3, pp. 217-226, (2018)","S.A. Nijman; Department of Long-Term Care, GGZ Drenthe, Assen, Dennenweg 9, PO Box 300007, 9400RA, Netherlands; email: s.a.nijman@umcg.nl","","Mary Ann Liebert Inc.","","","","","","21522715","","","37071641","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85152971412" +"Wilson R.; Rourke J.","Wilson, Ruth (57693339700); Rourke, James (7006441062)","57693339700; 7006441062","Report card on access to rural health care in Canada","2023","Rural and remote health","23","1","","8108","","","0","10.22605/RRH8108","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85148400778&doi=10.22605%2fRRH8108&partnerID=40&md5=953b9e510895c8adf03bccfdd6d74921","Queen's University, Yellowknife, NT, Canada","Wilson R., Queen's University, Yellowknife, NT, Canada; Rourke J.","INTRODUCTION: Canadians living in rural communities continue to experience challenges in accessing rural health care. The Rural Road Map for Action (RRM) was developed in February 2017 and provides a guiding framework for a coordinated, pan-Canadian approach to physician rural work force planning and improved access to rural health care. METHODS: The Rural Road Map Implementation Committee (RRMIC) was formed in February 2018 to support the implementation of the RRM. The RRMIC was co-sponsored by the College of Family Physicians of Canada and the Society of Rural Physicians of Canada and had a broad membership that deliberately crossed sectors supporting the RRM's social accountability vision. RESULTS: In April 2021, the \""Rural Road Map: Report Card on Access to HealthCare in Rural Canada\"" was discussed at a Society of Rural Physicians of Canada national forum. Next steps included: focusing on equitable access to rural health care service delivery; enhancing rural physician resource planning including national medical licensure and the adoption of more effective strategies for rural physician recruitment and retention; improving access to rural specialty care; supporting the work of the National Consortium on Indigenous Medical Education; and developing metrics as useful tools to facilitate change in rural health care, social accountability in medical education and provisions for supporting the delivery of virtual health care. DISCUSSION: Collaborative partnerships and commitments from all key stakeholders will be critical to addressing national and regional health work force needs. No one sector alone can fix the inequitable health care realities of people living in rural communities in Canada.","","Canada; Health Services Accessibility; Humans; Physicians, Family; Population Groups; Rural Health; Rural Health Services; Rural Population; Canada; general practitioner; health care delivery; human; population group; rural health; rural health care; rural population","","","","","","","","","","NLM (Medline)","","","","","","14456354","","","36802686","English","Rural Remote Health","Article","Final","All Open Access; Gold Open Access","Scopus","2-s2.0-85148400778" +"Chirico A.; Pizzolante M.; Borghesi F.; Bartolotta S.; Sarcinella E.D.; Cipresso P.; Gaggioli A.","Chirico, Alice (56755080200); Pizzolante, Marta (57718455900); Borghesi, Francesca (57484522300); Bartolotta, Sabrina (57913196200); Sarcinella, Eleonora D. (58189827300); Cipresso, Pietro (36717478000); Gaggioli, Andrea (6603138127)","56755080200; 57718455900; 57484522300; 57913196200; 58189827300; 36717478000; 6603138127","""Standing Up for Earth Rights"": Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","300","308","8","0","10.1089/cyber.2022.0260","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152971773&doi=10.1089%2fcyber.2022.0260&partnerID=40&md5=985e33bfe36a4978d8661ff4d14d27ff","Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20123, Italy; Department of Psychology, University of Turin, Torino, Italy; Applied Technology for Neuro-Psychology Laboratory, Istituto Auxologico Italiano, Milan, Italy","Chirico A., Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20123, Italy; Pizzolante M., Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20123, Italy; Borghesi F., Department of Psychology, University of Turin, Torino, Italy; Bartolotta S., Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20123, Italy; Sarcinella E.D., Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20123, Italy; Cipresso P., Department of Psychology, University of Turin, Torino, Italy, Applied Technology for Neuro-Psychology Laboratory, Istituto Auxologico Italiano, Milan, Italy; Gaggioli A., Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli, 1, Milan, 20123, Italy, Applied Technology for Neuro-Psychology Laboratory, Istituto Auxologico Italiano, Milan, Italy","Virtual nature exposure has emerged as an effective method for promoting pro-environmental attitudes and behaviors, also due to the increased emotional connection with nature itself. However, the role played by complex emotions elicited by virtual nature, such as awe, needs to be fully elucidated. Awe is an emotion stemming from vast stimuli, including nature, and virtual reality (VR) emerged as an effective medium to elicit it. One hundred nineteen participants were exposed to either one of four VR environments: (a) an awe-inspiring virtual nature, (b) a non-natural awe-inspiring virtual scenario, (c) a non-awe-inspiring virtual nature, (d) a non-natural non-awe-inspiring scenario. Pro-environmental attitudes, intentions, discrete emotions, and affect were measured and compared across the different conditions. Two ad hoc tasks were developed to measure two pro-environmental behaviors after each VR exposure. Participants were invited to sign a real petition against plastic production, consumption, and in favor of plastic recycling (a personally engaging behavior), and to take flyers to spread the word on the petition to friends and acquaintances (a socially engaging behavior). Awe-inspiring virtual nature resulted in a significantly increased number of flyers taken by participants (vs. control). Disposition toward the protection of the environment, positive emotional affect, and condition significantly correlated with the number of flyers taken. These results indicated that awe-inspiring virtual nature can influence socially engaging pro-environmental attitudes and behaviors but not personally engaging ones. © 2023 Mary Ann Liebert, Inc., publishers.","awe; emotions; pro-environmental behaviors; sustainability; virtual reality","Emotions; Friends; Humans; Virtual Reality; adult; article; emotion; female; friend; human; human experiment; major clinical study; male; pro-environmental behavior; recycling; virtual reality","","","","","Faculty of Science and Engineering, University of Manchester, FSE; Fondazione Cariplo","The work has been funded by Fondazione Cariplo, grant: “Promoting Education of Scientific and Technological Societal Issues Through Sublime (PROMETHEUS)” No.: 2019-3536, and by the grant PON R&I 2014-2020 (FSE REACT-EU). 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A short version of Paulhus (tm) BIDR 6, Test Psychom Methodol Appl Psychol, 18, 2, pp. 117-135, (2011); Liu JH, Sibley CG., Hope for the future in mitigating climate change? On statistically modeling self-sacrifice in the face of global warming, Anal Soc Issues Public Policy, 12, 1, pp. 239-244, (2012); Markle GL., Pro-environmental behavior: Does it matter how it (tm)s measured? Development and validation of the proenvironmental behavior scale (PEBS), Hum Ecol, 41, 6, pp. 905-914, (2013)","A. Chirico; Department of Psychology, Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Largo Gemelli, 1, 20123, Italy; email: alice.chirico@unicatt.it","","Mary Ann Liebert Inc.","","","","","","21522715","","","37015077","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85152971773" +"Paes D.; Irizarry J.; Billinghurst M.; Pujoni D.","Paes, Daniel (57191750375); Irizarry, Javier (9942842800); Billinghurst, Mark (7006142663); Pujoni, Diego (56119011000)","57191750375; 9942842800; 7006142663; 56119011000","Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture","2023","Applied Ergonomics","109","","103953","","","","0","10.1016/j.apergo.2022.103953","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146151049&doi=10.1016%2fj.apergo.2022.103953&partnerID=40&md5=9f059a21e6b7b9257f6f9de10ff46984","School of Built Environment, Massey University, Auckland, New Zealand; School of Building Construction, Georgia Institute of Technology, Atlanta, GA, United States; Empathic Computing Laboratory, Auckland Bioengineering Institute, University of Auckland, Auckland, New Zealand; Empathic Computing Laboratory, STEM, University of South Australia, Mawson Lakes, SA, Australia; Institute of Biological Sciences, Federal University of Minas Gerais, MG, Belo Horizonte, Brazil","Paes D., School of Built Environment, Massey University, Auckland, New Zealand; Irizarry J., School of Building Construction, Georgia Institute of Technology, Atlanta, GA, United States; Billinghurst M., Empathic Computing Laboratory, Auckland Bioengineering Institute, University of Auckland, Auckland, New Zealand, Empathic Computing Laboratory, STEM, University of South Australia, Mawson Lakes, SA, Australia; Pujoni D., Institute of Biological Sciences, Federal University of Minas Gerais, MG, Belo Horizonte, Brazil","Identifying and characterizing the factors that affect presence in virtual environments has been acknowledged as a critical step to improving Virtual Reality (VR) applications in the built environment domain. In the search to identify those factors, the research objective was to test whether three-dimensional perception affects presence in virtual environments. A controlled within-group experiment utilizing perception and presence questionnaires was conducted, followed by data analysis, to test the hypothesized unidirectional association between three-dimensional perception and presence in two different virtual environments (non-immersive and immersive). Results indicate no association in either of the systems studied, contrary to the assumption of many scholars in the field but in line with recent studies on the topic. Consequently, VR applications in architectural design may not necessarily need to incorporate advanced stereoscopic visualization techniques to deliver highly immersive experiences, which may be achieved by addressing factors other than depth realism. As findings suggest that the levels of presence experienced by users are not subject to the display mode of a 3D model (whether immersive or non-immersive display), it may still be possible for professionals involved in the review of 3D models (e.g., designers, contractors, clients) to experience high levels of presence through non-stereoscopic VR systems provided that other presence-promoting factors are included. © 2022 The Authors","Design technology; Human factors; Presence; Three-dimensional perception; Virtual environments; Virtual reality","Humans; Perception; User-Computer Interface; Virtual Reality; 3D modeling; Stereo image processing; Three dimensional displays; Virtual reality; 3D models; 3d-modeling; Built environment; Critical steps; Design technologies; Immersive; Presence; Research objectives; Stereoscopic visualization; Three-dimensional perception; adult; aged; architecture; Article; clinical article; data analysis; design; education; female; human; information processing; male; perception; questionnaire; three dimensional computer aided design; virtual reality; visual-spatial ability test; work environment; computer interface; perception; Three dimensional computer graphics","","","","","Brazilian National Council of Technological and Scientific Development; Georgia Institute of Technology, GIT; Conselho Nacional de Desenvolvimento Científico e Tecnológico, CNPq","This work was supported by the Georgia Institute of Technology and the Brazilian National Council of Technological and Scientific Development (CNPq) . The sponsors had no other role in the development of this work.","Alexandre N., Coluci M., Content validity in the development and adaptation processes of measurement instruments, Ciência Saúde Coletiva, 16, 7, pp. 3061-3068, (2011); Alshaer A., Regenbrecht H., O'Hare D., Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator, Appl. 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Factors, 40, 3, pp. 478-488, (1998); Witmer B.G., Singer M.J., Measuring presence in virtual environments: a presence questionnaire, Presence, 7, 3, pp. 225-240, (1998); Yoon S.Y., Psychometric properties of the revised purdue spatial visualization tests: visualization of rotations (the revised PSVT:R) (doctoral dissertation, purdue university, west lafayette, United States), (2011); Ziemer C., Plumert J.M., Cremer J.F., Kearney J.K., Estimating distance in real and virtual environments: does order make a difference? Attention, Perception, & Psychophysics, 71, 5, pp. 1095-1106, (2009); Zikic N., Evaluating Relative Impact of VR Components Screen Size, Stereoscopy and Field of View on Spatial Comprehension and Presence in Architecture (No. 53), (2007)","D. Paes; School of Built Environment, Massey University, Auckland, New Zealand; email: d.paes@massey.ac.nz","","Elsevier Ltd","","","","","","00036870","","AERGB","36642060","English","Appl. Ergon.","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85146151049" +"Hoffman J.L.; Wu T.-Y.; Argeros G.","Hoffman, Jenni L. (57206783471); Wu, Tsu-Yin (58133080000); Argeros, Grigoris (8650406800)","57206783471; 58133080000; 8650406800","Effects of a Computer-Based Community Health Nursing Virtual Reality Simulation on Postlicensure Nursing Students","2023","Journal of Continuing Education in Nursing","54","3","","109","116","7","0","10.3928/00220124-20230214-05","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149540168&doi=10.3928%2f00220124-20230214-05&partnerID=40&md5=bab21d56dfa617d7f78d82510508e5c0","Eastern Michigan University, College of Health and Human Services, School of Nursing, Ypsilanti, MI, United States; Center for Health Disparities, Innovations, and Studies, Eastern Michigan University, College of Health and Human Services, School of Nursing, Ypsilanti, MI, United States; Eastern Michigan University, College of Arts and Sciences, Department of Sociology, Anthropology and Criminology, Ypsilanti, MI, United States","Hoffman J.L., Eastern Michigan University, College of Health and Human Services, School of Nursing, Ypsilanti, MI, United States; Wu T.-Y., Center for Health Disparities, Innovations, and Studies, Eastern Michigan University, College of Health and Human Services, School of Nursing, Ypsilanti, MI, United States; Argeros G., Eastern Michigan University, College of Arts and Sciences, Department of Sociology, Anthropology and Criminology, Ypsilanti, MI, United States","Background: Virtual reality simulation in postli-censure nursing education, including community health, is an emerging instructional approach, and more research is needed on its effectiveness. The goal of this study was to evaluate the effectiveness of an innovative, computer-based community health nursing virtual reality simulation among postlicensure nursing students. Method: This mixed methods study consisted of 67 postlicensure community health nursing students who completed a pretest, computer-based virtual reality simulation, and a posttest and evaluation. Results: The majority of participant scores increased from pretest to posttest, and most participants agreed that the computer-based virtual reality simulation was effective; new knowledge and skills learned, the material that was found to be most help-ful, and benefits to nursing practice were identified. Conclusion: This community health nursing comput-er-based virtual reality simulation was effective at in-creasing participants’ knowledge and confidence with learning. © 2023, Slack Incorporated. All rights reserved.","","Community Health Nursing; Computers; Humans; Learning; Students, Nursing; Virtual Reality; community health nursing; computer; human; learning; nursing student; virtual reality","","","","","Michigan Department of Health and Human Services, MDHHS; Eastern Michigan University, EMU","This research was supported by a grant from the Michigan Department of Health and Human Services and by an internal research award from Eastern Michigan University.","(2018); Bayram S. B., Caliskan N., The use of virtual reality simula-tions in nursing education, and patient safety, Contemporary topics in patient safety, 1, (2020); Chen F.-Q., Leng Y.-F., Ge J.-F., Wang D.-W., Li C., Chen B., Sun Z.-L., Effectiveness of virtual reality in nursing education: Meta-analysis, Journal of Medical Internet Research, 22, 9, (2020); DeGrande H., Acker K., Saladiner J., Shaver L., Harrel C., Lights, camera, action! An innovative synchronous approach improving online nursing students’ engagement, Nurse Educator, 45, 5, pp. 241-242, (2020); Grosser J., Bientzle M., Kimmerle J., A literature review on the foundations and potentials of digital teaching scenarios for interprofessional health care education, International Journal of En-vironmental Research and Public Health, 17, 10, (2020); Hannans J. A., Nevins C. M., Jordan K., See it, hear it, feel it: Embodying a patient experience through immersive virtual reality, Information and Learning Sciences, 122, pp. 565-583, (2021); Lange A. K., Koch J., Beck A., Neugebauer T., Watzema F., Wrona K. J., Dockweiler C., Learning with virtual reality in nursing education: Qualitative interview study among nursing stu- dents using the unified theory of acceptance and use of technology model, JMIR Nursing, 3, 1, (2020); Lapum J. L., Verkuyl M., Hughes M., Romaniuk D., McCulloch T., Mastrilli P., Self-debriefing in virtual simulation, Nurse Educa-tor, 44, 6, pp. E6-E8, (2019); Leighton K., Ravert P., Mudra V., Macintosh C., Update the Simulation Effectiveness Tool: Item modifications and reevalua-tion of psychometric properties, Nursing Education Perspectives, 36, 5, pp. 317-323, (2015); Makransky G., Petersen G. B., The Cognitive Affective Model of Immersive Learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality, Educational Psychology Review, 33, pp. 937-958, (2021); Nies M., Community/public health nursing, (2019); Shorey S., Ng E. D., The use of virtual reality simulation among nursing students and registered nurses: A systematic review, Nurse Education Today, 98, (2021); Stanhope M., Lancaster J., Foundations for population health in community/public health nursing, (2018); Woon A. P. N., Mok W. Q., Chieng Y. J. S., Zhang H. M., Ramos P., Mustadi H. B., Lau Y., Effectiveness of virtual reality training in improving knowledge among nursing students: A systematic review, meta-analysis and meta-regression, Nurse Education Today, 98, (2021)","J.L. Hoffman; Eastern Michigan University, College of Health and Human Services, School of Nursing, Ypsilanti, 336 Marshall Building, 48197, United States; email: jhoffm26@emich.edu","","Slack Incorporated","","","","","","00220124","","","36867746","English","J. Contin. Educ. Nurs.","Article","Final","","Scopus","2-s2.0-85149540168" +"Daling L.M.; Tenbrock M.; Isenhardt I.; Schlittmeier S.J.","Daling, Lea M. (57207299893); Tenbrock, Marisa (58168526500); Isenhardt, Ingrid (15829855500); Schlittmeier, Sabine J. (23490688400)","57207299893; 58168526500; 15829855500; 23490688400","Assemble it like this! – Is AR- or VR-based training an effective alternative to video-based training in manual assembly?","2023","Applied Ergonomics","110","","104021","","","","0","10.1016/j.apergo.2023.104021","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151398097&doi=10.1016%2fj.apergo.2023.104021&partnerID=40&md5=67870d8fd522ea7fbd08443b455fccdf","WZL Chair of Production Metrology and Quality Management & Institute for Information Management in Mechanical Engineering, RWTH Aachen University, Dennewartstr. 27, Aachen, 52068, Germany; Work and Engineering Psychology, Institute of Psychology, RWTH Aachen University, Jägerstr. 17-19, Aachen, 52066, Germany","Daling L.M., WZL Chair of Production Metrology and Quality Management & Institute for Information Management in Mechanical Engineering, RWTH Aachen University, Dennewartstr. 27, Aachen, 52068, Germany, Work and Engineering Psychology, Institute of Psychology, RWTH Aachen University, Jägerstr. 17-19, Aachen, 52066, Germany; Tenbrock M., WZL Chair of Production Metrology and Quality Management & Institute for Information Management in Mechanical Engineering, RWTH Aachen University, Dennewartstr. 27, Aachen, 52068, Germany, Work and Engineering Psychology, Institute of Psychology, RWTH Aachen University, Jägerstr. 17-19, Aachen, 52066, Germany; Isenhardt I., WZL Chair of Production Metrology and Quality Management & Institute for Information Management in Mechanical Engineering, RWTH Aachen University, Dennewartstr. 27, Aachen, 52068, Germany; Schlittmeier S.J., Work and Engineering Psychology, Institute of Psychology, RWTH Aachen University, Jägerstr. 17-19, Aachen, 52066, Germany","AR- and VR-based training is increasingly being used in the industry to train workers safely and effectively for new tasks. In this study, we investigated and compared the effects of AR-, VR- and video-based training on short- and long-term objective performance measures and subjective evaluations in a manual assembly task. Our results showed that there was no difference between AR-, VR- and video-based training concerning the objective performance measures task completion time and error count. However, in the subjective evaluations VR-based training showed a significantly higher perceived task load and a lower usability rating than the AR- and video-based training regimes. An exploratory analysis additionally revealed partially better results for AR than for VR after adjusting the data for the age of the participants. Future research should further investigate the advantage of AR- and video-based methods over VR when the age and technology experience of participants are taken into account. © 2023 The Authors","Augmented reality; Training and long-term retention; Virtual reality","Humans; Technology; Virtual Reality; E-learning; Virtual reality; Assembly tasks; Error counts; Exploratory analysis; Long-term retention; Manual assembly; Objective performance measures; Subjective evaluations; Task completion time; Training and long-term retention; Workers'; adult; article; augmented reality; exploratory research; female; human; human experiment; male; usability; videorecording; virtual reality; technology; Augmented reality","","","","","HSD Hochschule Döpfer in Cologne; HEAD-Genuit-Stiftung","Prof. Dr. Sabine J. Schlittmeier is head of the teaching and research area of Work and Engineering Psychology at RWTH Aachen University. 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Virtual Real., 2, (2021); Venkatesh V., Brown S.A., Maruping L.M., Bala H., Predicting different conceptualizations of system use: the competing roles of behavioral intention, facilitating conditions, and behavioral expectation, MIS Q., pp. 483-502, (2008); Wang X., Ong S.K., Nee A.Y.C., A comprehensive survey of augmented reality assembly research, Adv. Manuf., 4, pp. 1-22, (2016); Wang C., Tsai N., Lu J., Wang M.J., Usability evaluation of an instructional application based on Google Glass for mobile phone disassembly tasks, Appl. Ergon., 77, pp. 58-69, (2019); Webel S., Bockholt U., Engelke T., Gavish N., Olbrich M., Preusche C., An augmented reality training platform for assembly and maintenance skills, Robot. Autonom. Syst., 61, 4, pp. 398-403, (2013); Werrlich S., Lorber C., Nguyen P.A., Yanez C.E.F., Notni G., Assembly training: comparing the effects of head-mounted displays and face-to-face training, Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, Vamr 2018, Pt I, 10909, pp. 462-476, (2018); Werrlich S., Nguyen P.-A., Notni G., Evaluating the training transfer of Head-Mounted Display based training for assembly tasks, Pervasive Technologies Related To Assistive Environments Conference, pp. 297-302, (2018); Westerfield G., Mitrovic A., Billinghurst M., Intelligent augmented reality training for motherboard assembly, Int. J. Artif. Intell. Educ., 25, 1, pp. 157-172, (2015); Xu X., Lu Y., Vogel-Heuser B., Wang L., Industry 4.0 and Industry 5.0-Inception, conception and perception, J. Manuf. Syst., 61, pp. 530-535, (2021)","L.M. Daling; Chair of Production Metrology and Quality Management & Institute for Information Management in Mechanical Engineering, RWTH Aachen University, Aachen, Dennewartstr. 27, 52068, Germany; email: lea.daling@ima.rwth-aachen.de","","Elsevier Ltd","","","","","","00036870","","AERGB","37003151","English","Appl. Ergon.","Article","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85151398097" +"Macey A.-L.; Järvelä S.; Fernández Galeote D.; Hamari J.","Macey, Anna-Leena (57750851700); Järvelä, Simo (55257565200); Fernández Galeote, Daniel (57296266100); Hamari, Juho (35361989600)","57750851700; 55257565200; 57296266100; 35361989600","Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","246","254","8","0","10.1089/cyber.2022.0251","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152973167&doi=10.1089%2fcyber.2022.0251&partnerID=40&md5=6d84178b51f4f65b9caf424ec916ca03","Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Kalevantie 4, Tampere, 33014, Finland","Macey A.-L., Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Kalevantie 4, Tampere, 33014, Finland; Järvelä S., Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Kalevantie 4, Tampere, 33014, Finland; Fernández Galeote D., Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Kalevantie 4, Tampere, 33014, Finland; Hamari J., Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Kalevantie 4, Tampere, 33014, Finland","Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving presentations and performing in front of others are often essential and expected. Therefore, public speaking anxiety can have a serious impact on an individual's job performance, career choice, and prospects. Contemporary consumer virtual reality hardware has made it possible to practice public speaking anywhere in a safe and private virtual reality environment (VRE). As VREs offer the means to practice real-life scenarios, they also make it possible to go beyond what is ""real""; to replace simulations with more dynamic and innovative training environments. Furthermore, with occupational life undergoing a significant shift toward technology-mediated working conditions, innovative tools and methods could also be used during virtually implemented real-time social interactions. This research aimed to study the ways in which an illusion of height, that is, perceived tallness versus perceived shortness, without any visible virtual body or representation, influences state speech anxiety and emotional responses of participants during simulation of a stressful speech task. The experiment followed a strictly controlled between-subject procedure, and both self-reported and psychophysiological data were collected. Results indicate that participants perceiving the illusion of tallness felt less anxious and had lower self-reported arousal compared with participants with the illusion of shortness. This implies that even simple, visual, first-person perspective manipulation of the VRE could help individuals to reduce their stress responses during a task-oriented situation. © 2023 Anna-Leena Macey et al. Published by Mary Ann Liebert, Inc.","emotion regulation; emotional response; speech anxiety; virtual reality","Anxiety; Arousal; Emotions; Humans; Illusions; Speech; Virtual Reality; anxiety; arousal; emotion; human; illusion; psychology; speech; virtual reality","","","","","Academy of Finland, AKA, (337653); Liikesivistysrahasto, (190111)","This work was supported by the Finnish Foundation for Economic Education (Grant 190111) and the Academy of Finland's Flagship Programme (Grant 337653).","McCroskey JC, Richmond VP., Willingness to communicate: Differing cultural perspectives, South Commun J [Internet], 56, 1, pp. 72-77, (1990); Daniels MM, Palaoag T, Daniels M., Efficacy of virtual reality in reducing fear of public speaking: A systematic review, IOP Conf Ser Mater Sci Eng [Internet], 803, 1, (2020); McCroskey JC., Willingness to Communicate, Communication Apprehension, and Self-Perceived Communication Competence: Conceptualizations and Perspectives, Avoiding Communication: Shyness, Reticence, and Communication Apprehension, pp. 75-108, (1997); Pertaub DP, Slater M, Barker C., An Experiment on Fear of Public Speaking in Virtual Reality, Studies in Health Technology and Informatics, pp. 372-378, (2001); Riva G, Mantovani F, Capideville CS, Et al., Affective interactions using virtual reality: The link between presence and emotions, Cyberpsychol Behav [Internet], 10, 1, pp. 45-56, (2007); Slater M, Pertaub D-P, Barker C, Et al., An experimental study on fear of public speaking using a virtual environment, Cyberpsychol Behav [Internet], 9, 5, pp. 627-633, (2006); Gallagher S, Bower M., Making enactivism even more embodied, Avant, 5, 2, pp. 232-247, (2014); Nair S, Sagar M, Sollers J, Et al., Do slumped and upright postures affect stress responses? 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Carney DR, Hall JA, LeBeau LS., Beliefs about the nonverbal expression of social power, J Nonverbal Behav [Internet], 29, 2, pp. 105-123, (2005); Stulp G, Buunk AP, Verhulst S, Et al., Human height is positively related to interpersonal dominance in dyadic interactions, PLoS One [Internet], 10, 2, (2015); Judge TA, Cable DM., The effect of physical height on workplace success and income: Preliminary test of a theoretical model, J Appl Psychol [Internet], 89, 3, pp. 428-441, (2004); Yee N, Bailenson J., The Proteus effect: The effect of transformed self-representation on behavior, Hum Commun Res [Internet], 33, 3, pp. 271-290, (2007); Pena J, Hancock JT, Merola NA., The priming effects of avatars in virtual settings, Commun Res [Internet], 36, 6, pp. 838-856, (2009); Gonzalez-Franco M, Lanier J., Model of illusions and virtual reality, Front Psychol [Internet], 8, (2017); Normand J-M, Giannopoulos E, Spanlang B, Et al., Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality, PLoS One [Internet], 6, 1, (2011); Piryankova IV, Wong HY, Linkenauger SA, Et al., Owning an overweight or underweight body: Distinguishing the physical, experienced and virtual body, PLoS One [Internet], 9, 8, (2014); Bergstrom I, Kilteni K, Slater M., First-person perspective virtual body posture influences stress: A virtual reality body ownership study, PLoS One [Internet], 11, 2, (2016); Kirschbaum C, Pirke K-M, Hellhammer DH., The ‘‘Trier Social Stress Test (tm) (tm) ""a tool for investigating psychobiological stress responses in a laboratory setting, Neuropsychobiology [Internet], 28, 1-2, pp. 76-81, (1993); Wallerga°rd M, Jonsson P, Johansson G, Et al., A virtual reality version of the trier social stress test: A pilot study, Presence (Camb) [Internet], 20, 4, pp. 325-336, (2011); Bartholomay EM, Houlihan DD., Public speaking anxiety scale: Preliminary psychometric data and scale validation, Pers Individ Differ [Internet], 94, pp. 211-215, (2016); Biesmans L, van Hees P, Rombout L, Et al., The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Reality, Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications [Internet], pp. 17-24, (2020); 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The Jamovi Project, (2022); R: A Language and environment for statistical computing, (2022); Bradley MM, Greenwald MK, Petry MC, Et al., Remembering pictures: Pleasure and arousal in memory, J Exp Psychol Learn Mem Cogn [Internet], 18, 2, pp. 379-390, (1992); Russell JA, Barrett LF., Core affect, prototypical emotional episodes, and other things called emotion: Dissecting the elephant, J Pers Soc Psychol [Internet], 76, 5, pp. 805-819, (1999); Siani A, Marley SA., Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid-19 lockdown, Health Technol (Berl) [Internet], 11, 2, pp. 425-435, (2021); Sadeghi AH, Wahadat AR, Dereci A, Et al., Remote multidisciplinary heart team meetings in immersive virtual reality: A first experience during the COVID-19 pandemic, BMJ Innov [Internet], 7, 2, pp. 311-315, (2021); Zhang Y, Liu B, Zhang Z., Combining ensemble empirical mode decomposition with spectrum subtraction technique for heart rate monitoring using wrist-type photoplethysmography, Biomed Signal Process Control [Internet], 21, pp. 119-125, (2015); Fortin-Cote A, Beaudin-Gagnon N, Campeau-Lecours A, Et al., Affective Computing Out-of-the-Lab: The Cost of Low Cost, 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC), pp. 4137-4142, (2019); Enewoldsen NM., Analysis of the Quality of Electrodermal Activity and Heart Rate Data Recorded in Daily Life over a Period of One Week with an E4 Wristband, (2016)","A.-L. Macey; Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Kalevantie 4, 33014, Finland; email: anna-leena.macey@tuni.fi","","Mary Ann Liebert Inc.","","","","","","21522715","","","36989502","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85152973167" +"Lohr D.; Aziz S.; Friedman L.; Komogortsev O.V.","Lohr, Dillon (57189846143); Aziz, Samantha (57216313731); Friedman, Lee (7403040176); Komogortsev, Oleg V. (6506328653)","57189846143; 57216313731; 7403040176; 6506328653","GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking dataset collected in virtual reality","2023","Scientific Data","10","1","177","","","","0","10.1038/s41597-023-02075-5","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151316548&doi=10.1038%2fs41597-023-02075-5&partnerID=40&md5=58923b796b6443f15ca6bd8fdf3c77c2","Texas State University, Department of Computer Science, San Marcos, 78666, TX, United States","Lohr D., Texas State University, Department of Computer Science, San Marcos, 78666, TX, United States; Aziz S., Texas State University, Department of Computer Science, San Marcos, 78666, TX, United States; Friedman L., Texas State University, Department of Computer Science, San Marcos, 78666, TX, United States; Komogortsev O.V., Texas State University, Department of Computer Science, San Marcos, 78666, TX, United States","We present GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking (ET) dataset collected at 250 Hz with an ET-enabled virtual-reality (VR) headset. GazeBaseVR comprises 5,020 binocular recordings from a diverse population of 407 college-aged participants. Participants were recorded up to six times each over a 26-month period, each time performing a series of five different ET tasks: (1) a vergence task, (2) a horizontal smooth pursuit task, (3) a video-viewing task, (4) a self-paced reading task, and (5) a random oblique saccade task. Many of these participants have also been recorded for two previously published datasets with different ET devices, and 11 participants were recorded before and after COVID-19 infection and recovery. GazeBaseVR is suitable for a wide range of research on ET data in VR devices, especially eye movement biometrics due to its large population and longitudinal nature. In addition to ET data, additional participant details are provided to enable further research on topics such as fairness. © 2023, The Author(s).","","Eye Movements; Eye-Tracking Technology; Humans; Saccades; Virtual Reality; Young Adult; eye movement; human; saccadic eye movement; virtual reality; young adult","","","","","National Science Foundation, NSF, (CNS-1714623, DGE-1144466, DGE-1840989)","This material is based upon work supported by the National Science Foundation Graduate Research Fellowship under Grant No. DGE-1840989 and DGE-1144466. This work was also supported by the National Science Foundation under Grant No. CNS-1714623. The authors would like to thank the numerous recording administrators who assisted with data collection. ","Vive Pro Eye; Hololens 2; Magic Leap 2.; Foveated 3d graphics, ACM Trans. Graph., 31, (2012); Lohr D., Komogortsev O.V., Eye Know You Too: Toward viable end-to-end eye movement biometrics for user authentication, IEEE Transactions on Information Forensics and Security, 17, pp. 3151-3164, (2022); Continuous authentication using eye movement response of implicit visual stimuli. Proc, ACM Interact. Mob. Wearable Ubiquitous Technol, 1, (2018); Vidal M., Turner J., Bulling A., Gellersen H., Wearable eye tracking for mental health monitoring, Computer Communications, 35, pp. 1306-1311, (2012); Konrad R., Angelopoulos A., Wetzstein G., Gaze-contingent ocular parallax rendering for virtual reality, ACM Trans. Graph, (2020); Poole A., Ball L.J., Eye Tracking in HCI and Usability Research, 211–219, (2006); Evaluation of eye gaze interaction, In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ‘00, pp. 281-288, (2000); Kasprowski P., Ober J., Eye movements in biometrics, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3087, pp. 248-258, (2004); Makowski S., Et al., DeepEyedentificationLive: Oculomotoric biometric identification and presentation-attack detection using deep neural networks, IEEE Transactions on Biometrics, Behavior, and Identity Science, 3, pp. 506-518, (2021); Griffith H., Lohr D., Abdulin E., Komogortsev O., GazeBase, a large-scale, multi-stimulus, longitudinal eye movement dataset, Scientific Data, 8, (2021); van der Geest J., Frens M., Recording eye movements with video-oculography and scleral search coils: a direct comparison of two methods, Journal of Neuroscience Methods, 114, pp. 185-195, (2002); Eye movement biometrics using a new dataset collected in virtual reality, In ACM Symposium on Eye Tracking Research and Applications, ETRA 20 Adjunct, (2020); Aziz S., Lohr D.J., Komogortsev O., SynchronEyes: A novel, paired data set of eye movements recorded simultaneously with remote and wearable eye-tracking devices, 2022 Symposium on Eye Tracking Research and Applications, (2022); An assessment of the eye tracking signal quality captured in the HoloLens 2, In 2022 Symposium on Eye Tracking Research and Applications, (2022); Ehinger B.V., Gross K., Ibs I., Konig P., A new comprehensive eye-tracking test battery concurrently evaluating the Pupil Labs glasses and the EyeLink 1000, PeerJ, 7, (2019); Holmqvist K., Common Predictors of Accuracy, Precision and Data Loss in 12 Eye-Trackers., (2017); Holmqvist K., Orbom S.L., Zemblys R., Small head movements increase and colour noise in data from five video-based P–CR eye trackers, Behavior Research Methods, 54, pp. 845-863, (2022); Using a test battery to compare three remote, video-based eye-trackers, In 2022 Symposium on Eye Tracking Research and Applications, ETRA, 22, (2022); Garca Cena C., Et al., Eye movement alterations in post-COVID-19 condition: A proof-of-concept study, Sensors (Basel), (2022); Tyler C.W., Elsaid A.M., Likova L.T., Gill N., Nicholas S.C., Analysis of human vergence dynamics, Journal of Vision, 12, pp. 1-19, (2012); Roosendaal T., Big buck bunny, ACM SIGGRAPH ASIA 2008 Computer Animation Festival, SIGGRAPH Asia ‘08, (2008); Lohr D., Aziz S., Friedman L., Komogortsev O.V., GazeBaseVR supplementary code, Figshare, (2022); Lohr D., Aziz S., Friedman L., Komogortsev O.V., GazeBaseVR data repository, Figshare, (2022); Hoddes E., Zarcone V., Dement W., The development and use of the Stanford sleepiness scale (SSS), Psychophysiology, 9, (1972); Varjo VR-1.; Evaluating the Data Quality of Eye Tracking Signals from a Virtual Reality System: Case Study Using SMI’s Eye-Tracking HTC Vive., (2019); Eye tracker data quality: What it is and how to measure it, In Proceedings of the Symposium on Eye Tracking Research and Applications, ETRA, 12, pp. 45-52; Blignaut P., Holmqvist K., Nystrom M., Dewhurst R., Improving the Accuracy of Video-Based Eye Tracking in Real Time through Post-Calibration Regression, pp. 77-100, (2014); Biometric identification and presentation-attack detection using micro- and macro-movements of the eyes, 2020 IEEE International Joint Conference on Biometrics (IJCB), pp. 1-10, (2020); Hu Z., Et al., Dgaze: Cnn-based gaze prediction in dynamic scenes, IEEE Transactions on Visualization and Computer Graphics, 26, pp. 1902-1911, (2020)","D. Lohr; Texas State University, Department of Computer Science, San Marcos, 78666, United States; email: djl70@txstate.edu","","Nature Research","","","","","","20524463","","","36997558","English","Sci. Data","Data paper","Final","All Open Access; Gold Open Access; Green Open Access","Scopus","2-s2.0-85151316548" +"Tadinada A.; Gul G.; Godwin L.; Al Sakka Y.; Crain G.; Stanford C.M.; Johnson J.","Tadinada, Aditya (42262856000); Gul, Gulsun (15843610800); Godwin, Lauren (57970867700); Al Sakka, Yacoub (57212312687); Crain, Geralyn (56671511000); Stanford, Clark M. (7007174232); Johnson, Jeffrey (57338828400)","42262856000; 15843610800; 57970867700; 57212312687; 56671511000; 7007174232; 57338828400","Utilizing an organizational development framework as a road map for creating a technology-driven agile curriculum in predoctoral dental education","2023","Journal of Dental Education","87","3","","394","400","6","1","10.1002/jdd.13131","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85142292426&doi=10.1002%2fjdd.13131&partnerID=40&md5=93bdc77023eac7cfbb8aa64e3d411ad2","Division of Oral and Maxillofacial Radiology, University of Connecticut Health Center, Farmington, CT, United States; Division of Medically Complex Patient Management, Department of Comprehensive Care, Tufts University School of Dental Medicine, Boston, MA, United States; Department of Restorative Dentistry, West Virginia University School of Dentistry, Morgantown, WV, United States; Dental Specialists of Edmond, Edmond, OK, United States; College of Dental Medicine, Roseman University of Health Sciences, South Jordan, UT, United States; Dean, University of Iowa, College of Dentistry, United States; Department of Pediatric Dentistry, Louisiana State University School of Dentistry, New Orleans, LA, United States","Tadinada A., Division of Oral and Maxillofacial Radiology, University of Connecticut Health Center, Farmington, CT, United States; Gul G., Division of Medically Complex Patient Management, Department of Comprehensive Care, Tufts University School of Dental Medicine, Boston, MA, United States; Godwin L., Department of Restorative Dentistry, West Virginia University School of Dentistry, Morgantown, WV, United States; Al Sakka Y., Dental Specialists of Edmond, Edmond, OK, United States; Crain G., College of Dental Medicine, Roseman University of Health Sciences, South Jordan, UT, United States; Stanford C.M., Dean, University of Iowa, College of Dentistry, United States; Johnson J., Department of Pediatric Dentistry, Louisiana State University School of Dentistry, New Orleans, LA, United States","The landscape of dental education is undergoing a paradigm shift from both the learner's and teacher's perspectives. Evolving technologies, including artificial intelligence, virtual reality, augmented reality, and mixed reality, are providing synergistic opportunities to create new and exciting educational platforms. The evolution of these platforms will likely play a significant role in dental education. This is especially true in the wake of calamities like the COVID-19 pandemic during which educational activities had to be shutdown or moved online. This experience demonstrated that it is prudent to develop curricula that are both agile and efficient via creating hybrid courses that provide effective learning experiences regardless of the mode of delivery. Although there is growing interest in incorporating technology into dental education, there are few examples of how to actually manage the implementation of technology into the curriculum. In this paper, we provide a road map for incorporating technology into the dental curriculum to create agility and discuss challenges and possible solutions. © 2022 American Dental Education Association.","computer-assisted instruction; curriculum innovation; dental education; institutional/organizational development; patient simulation","Artificial Intelligence; COVID-19; Curriculum; Education, Dental; Humans; Pandemics; Technology; artificial intelligence; curriculum; dental education; epidemiology; human; pandemic; technology","","","","","","","Escobar-Castillejos D., Noguez J., Neri L., Magana A., Benes B., A review of simulators with haptic devices for medical training, J Med Syst, 40, 4, (2016); Buck G.H., Development of simulators in medical education, Gesnerus, 48, 1, pp. 7-28, (1991); Ayoub A., Pulijala Y., The application of virtual realityand augmented reality in Oral & Maxillofacial Surgery, BMC Oral Health, 19, 1, pp. 1-8, (2019); Nassar H.M., Tekian A., Computer simulation and virtual reality in undergraduate operative and restorative dental education: a critical review, J Dent Educ, 84, 7, pp. 812-829, (2020); Buchanan J.A., Use of simulation technology in dental education, J Dent Educ, 65, 11, pp. 1225-1231, (2001); San Diego J.P., Newton T., Quinn B.F.A., Cox M.J., Woolford M.J., Levels of agreement between student and staff assessments of clinical skills in performing cavity preparation in artificial teeth, Eur J Dent Educ, 18, 1, pp. 58-64, (2014); Shan T., Tay F.R., Gu L., Application of artificial intelligence in dentistry, J Dent Res, 100, 3, pp. 232-244, (2021); Hayes K.A., Lehmann C.U., The interactive patient: a multimedia interactive educational tool on the World Wide Web, MD Comput, 13, 4, pp. 330-334, (1996); Shahrbanian S., Ma X., Aghaei N., Korner-Bitensky N., Moshiri K., Simmonds M.J., Use of virtual reality (immersive vs. non immersive) for pain management in children and adults: a systematic review of evidence from randomized controlled trials, Eur J Exp Biol, 2, 5, pp. 1408-1422, (2012); Moro C., Stromberga Z., Raikos A., Stirling A., The effectiveness of virtual and augmented reality in health sciences and medical anatomy, Anat Sci Educ, 10, 6, pp. 549-559, (2017); Radianti J., Majchrzak T.A., Fromm J., Wohlgenannt I., Asystematic review of immersive virtual reality applications for highereducation: Design elements, lessons learned, and research agenda, Comput Educ, 147, (2020); Albuha Al-Mussawi R.M., Farid F., Computer-based technologies in dentistry: types and applications, J Dent (Tehran), 13, 3, pp. 215-222, (2016); Tse B., Harwin W., Barrow A., Quinn B., Cox M., Design and development of a haptic dental training system-hapTEL, International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, Berlin, Heidelberg, pp. 101-108, (2010); Joda T., Gallucci G.O., Wismeijer D., Zitzmann N.U., Augmentedand virtual reality in dental medicine: A systematic review, Comput Biol Med, 108, pp. 93-100, (2019); Khandelwal K., Upadhyay A.K., Virtual reality interventionsin developing and managing human resources, Hum Resour Dev Int, 24, 2, pp. 219-233, (2021); Huang T.-K., Yang C.-H., Hsieh Y.-H., Wang J.-C., Hung C.-C., Augmented reality (AR) and virtual reality (VR) applied in dentistry, Kaohsiung J Med Sci, 34, pp. 243-248, (2018); Suner A., Yilmaz Y., Piskin B., Mobile learning in dentistry: usage habits, attitudes and perceptions of undergraduate students, PeerJ, 7, (2019); Towers A., Field J., Stokes C., Maddock S., Martin N., A scoping review of the use and application of virtual reality in pre-clinical dental education, Br Dent J, 226, 5, pp. 358-366, (2019); Joda T., Gallucci G.O., Wismeijer D., Zitzmann N.U., Augmented and virtual reality in dental medicine: a systematic review, Comput Biol Med, 108, pp. 93-100, (2019); Bolman L.G., Deal T.E., Reframing Organizations: Artistry, Choice and Leadership, (2013); Quinn B., Field J., Gorter R., Et al., COVID-19: the immediate response of European academic dental institutions and future implications for dental education, Eur J Dent Educ, 24, 4, pp. 811-814, (2020); Cox M.J., Quinn B.F., Learning leaders: teaching and learning frameworks in flux impacted by the global pandemic, Can J Learn Technol, 47, 4, pp. 1-20, (2021); Bolman L.G., Gallos J.V., Reframing Academic Leadership, pp. 116-117, (2011); Kouzes J.M., Posner B.Z., The Leadership Challenge, pp. 120-121, (2017); Bolman L.G., Gallos J.V., Reframing Academic Leadership, pp. 104-105, (2011); Bolman L.G., Deal T.E., Reframing Organizations: Artistry, Choice, and Leadership, (2008); Bolman L.G., Gallos J.V., Reframing Academic Leadership, pp. 65-67, (2011); Bolman L.G., Gallos J.V., Reframing Academic Leadership, pp. 117-126, (2011)","A. Tadinada; UConn School of Dental Medicine, Farmington, 263 Farmington Avenue, 06030-1605, United States; email: tadinada@uchc.edu","","John Wiley and Sons Inc","","","","","","00220337","","","36398612","English","J. Dent. Educ.","Article","Final","","Scopus","2-s2.0-85142292426" +"Kantha P.; Lin J.-J.; Hsu W.-L.","Kantha, Phunsuk (57218224955); Lin, Jiu-Jenq (9275060000); Hsu, Wei-Li (36342522700)","57218224955; 9275060000; 36342522700","The Effects of Interactive Virtual Reality in Patients with Chronic Musculoskeletal Disorders: A Systematic Review and Meta-Analysis","2023","Games for Health Journal","12","1","","1","12","11","1","10.1089/g4h.2022.0088","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147090138&doi=10.1089%2fg4h.2022.0088&partnerID=40&md5=60e4a000be75d8ceff0f479ebedd8090","School and Graduate Institute of Physical Therapy, College of Medicine, National Taiwan University, Taipei, Taiwan; Division of Physical Therapy, Department of Physical Medicine and Rehabilitation, National Taiwan University Hospital, Taipei, Taiwan; Physical Therapy Center, National Taiwan University Hospital, Taipei, Taiwan","Kantha P., School and Graduate Institute of Physical Therapy, College of Medicine, National Taiwan University, Taipei, Taiwan; Lin J.-J., School and Graduate Institute of Physical Therapy, College of Medicine, National Taiwan University, Taipei, Taiwan, Division of Physical Therapy, Department of Physical Medicine and Rehabilitation, National Taiwan University Hospital, Taipei, Taiwan; Hsu W.-L., School and Graduate Institute of Physical Therapy, College of Medicine, National Taiwan University, Taipei, Taiwan, Physical Therapy Center, National Taiwan University Hospital, Taipei, Taiwan","Objective: Interactive virtual reality (iVR) has been widely used for treatment purposes in patients with chronic musculoskeletal disorders. However, no consensus has been reached on the effects of iVR on pain, psychological distress, and functional disability. Therefore, this study aims to investigate the effects of iVR on pain, psychological distress, and functional disability in patients with chronic musculoskeletal disorders compared with no rehabilitation and conventional rehabilitation. Methods: Five electronic databases (PubMed, Cochrane CENTRAL, Scopus, EMBASE, and Web of Science) were searched from January 2016 to December 2021. All randomized controlled trials using iVR for treating pain, psychological distress, and functional disability in patients with chronic musculoskeletal disorders were included. A subgroup analysis was conducted to compare the effects of nonimmersive and immersive types of iVR on the outcomes of interest. Results: Our study provides good quality evidence that iVR reduced overall pain by 9.28 points as compared with no rehabilitation and by 8.09 points as compared with conventional rehabilitation. In the subgroup analysis, nonimmersive iVR showed a reduction in psychological distress (standardized mean differences = -0.35) as compared with no rehabilitation. However, no statistically significant difference in the outcomes existed between nonimmersive and immersive iVR. Furthermore, there were no statistically significant differences in the outcomes of functional disability. Conclusions: iVR is recommended for reducing pain intensity more than no rehabilitation or conventional rehabilitation. Meanwhile, nonimmersive iVR has been proposed for psychological distress improvement, with effects similar to those of conventional rehabilitation. However, iVR may not be an effective intervention in the case of functional disability. Copyright © 2023, Mary Ann Liebert, Inc.","Chronic musculoskeletal disorders; Functional disability; Pain; Psychological distress; Virtual reality","Chronic Disease; Humans; Musculoskeletal Diseases; Pain; Virtual Reality; chronic disease; human; meta analysis; musculoskeletal disease; pain; virtual reality","","","","","Ministry of Science and Technology, Taiwan, MOST, (MOST109-2221-E-002-100-MY3); National Health Research Institutes, NHRI, (NHRI-EX111-11019EI); National Taiwan University, NTU, (NTU-CDP-111L7815)","This work was supported by the National Health Research Institutes (NHRI-EX111-11019EI), Ministry of Science and Technology (MOST109-2221-E-002-100-MY3), and National Taiwan University (NTU-CDP-111L7815) awarded to Dr. Wei-Li Hsu. ","Global, regional, and national incidence, prevalence, and years lived with disability for 354 diseases and injuries for 195 countries and territories, 1990-2017: A systematic analysis for the global burden of disease study 2017, Lancet, 392, 10159, pp. 1789-1858, (2018); Nicholas M, Vlaeyen JWS, Rief W, Et al., The IASP classification of chronic pain for ICD-11: Chronic primary pain, Pain, 160, 1, pp. 28-37, (2019); Geneen LJ, Moore RA, Clarke C, Et al., Physical activity and exercise for chronic pain in adults: An overview of cochrane reviews, Cochrane Database Syst Rev, 4, (2017); Kamonseki DH, Christenson P, Rezvanifar SC, Et al., Effects of manual therapy on fear avoidance, kinesiophobia and pain catastrophizing in individuals with chronic musculoskeletal pain: Systematic review and meta-analysis, Musculoskelet Sci Pract, 51, (2021); Larsson C, Ekvall Hansson E, Sundquist K, Et al., Impact of pain characteristics and fear-avoidance beliefs on physical activity levels among older adults with chronic pain: A population-based, longitudinal study, BMC Geriatr, 16, (2016); Brigham TJ., Reality check: Basics of augmented, virtual, and mixed reality, Med Ref Serv Q, 36, 2, pp. 171-178, (2017); Roussou M, Slater M., Comparison of the effect of interactive versus passive virtual reality learning activities in evoking and sustaining conceptual change, IEEE Trans Emerg Topics Comput, 8, 1, pp. 233-244, (2020); Fowler CA, Ballistrea LM, Mazzone KE, Et al., A virtual reality intervention for fear of movement for veterans with chronic pain: Protocol for a feasibility study, Pilot Feasibility Stud, 5, 1, (2019); Li G, Anguera JA, Javed SV, Et al., Enhanced attention using head-mounted virtual reality, J Cogn Neurosci, 32, 8, pp. 1438-1454, (2020); Cipresso P, Giglioli IAC, Raya MA, Et al., The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature, Front Psychol, 9, (2018); Baus O, Bouchard S., Moving from virtual reality exposurebased therapy to augmented reality exposure-based therapy: A review, Front Hum Neurosci, 8, (2014); Gumaa M, Rehan Youssef A., Is virtual reality effective in orthopedic rehabilitation? A systematic review and metaanalysis, Phys Ther, 99, 10, pp. 1304-1325, (2019); Bordeleau M, Stamenkovic A, Tardif P-A, Et al., The use of virtual reality in back pain rehabilitation: A systematic review and meta-analysis, J Pain, 23, 2, pp. 175-195, (2021); Lin HT, Li YI, Hu WP, Et al., A scoping review of the efficacy of virtual reality and exergaming on patients of musculoskeletal system disorder, J Clin Med, 8, 6, (2019); Higgins J, Green S., Cochrane handbook for systematic reviews of interventions version 5.1.0 [updated March 2011], (2011); Page MJ, Moher D, Bossuyt PM, Et al., PRISMA 2020 explanation and elaboration: Updated guidance and exemplars for reporting systematic reviews, BMJ, 372, (2021); Maher CG, Sherrington C, Herbert RD, Et al., Reliability of the PEDro scale for rating quality of randomized controlled trials, Phys Ther, 83, 8, pp. 713-721, (2003); Collado-Mateo D, Dominguez-Munoz FJ, Adsuar JC, Et al., Exergames for women with fibromyalgia: A randomised controlled trial to evaluate the effects on mobility skills, balance and fear of falling, Peer J, 5, 4, (2017); Karahan AY, Tok F, Yildirim P, Et al., The effectiveness of exergames in patients with ankylosing spondylitis: A randomized controlled trial, Adv Clin Exp Med, 25, 5, pp. 931-936, (2016); Polat M, Kahveci A, Muci B, Et al., The effect of virtual reality exercises on pain, functionality, cardiopulmonary capacity, and quality of life in fibromyalgia syndrome: A randomized controlled study, Games Health J, 10, 3, pp. 165-173, (2021); Punt IM, Ziltener JL, Monnin D, Et al., Wii Fit™ exercise therapy for the rehabilitation of ankle sprains: Its effect compared with physical therapy or no functional exercises at all, Scand J Med Sci Sports, 26, 7, pp. 816-823, (2016); Rezaei I, Razeghi M, Ebrahimi S, Et al., A novel virtual reality technique (Cervigame-) compared to conventional proprioceptive training to treat neck pain: A randomized controlled trial, J Biomed Phys Eng, 9, 3, pp. 355-366, (2019); Sarig Bahat H, Croft K, Carter C, Et al., Remote kinematic training for patients with chronic neck pain: A randomised controlled trial, Eur Spine J, 27, 6, pp. 1309-1323, (2018); Tejera DM, Beltran-Alacreu H, Cano-de-la-Cuerda R, Et al., Effects of virtual reality versus exercise on pain, functional, somatosensory and psychosocial outcomes in patients with non-specific chronic neck pain: A randomized clinical trial, Int J Environ Res Public Health, 17, 16, (2020); Villafaina S, Collado-Mateo D, Dominguez-Munoz FJ, Et al., Benefits of 24-week exergame intervention on health-related quality of life and pain in women with fibromyalgia: A single-blind, randomized controlled trial, Games Health J, 8, 6, pp. 380-386, (2019); Zadro JR, Shirley D, Simic M, Et al., Video-game-based exercises for older people with chronic low back pain: A randomized controlledtable trial (gameback), Phys Ther, 99, 1, pp. 14-27, (2019); da C Menezes Costa L, Maher CG, Hancock MJ, Et al., The prognosis of acute and persistent low-back pain: A metaanalysis, CMAJ, 184, 11, pp. E613-E624, (2012); McSwan J, Gudin J, Song XJ, Grinberg Plapler P, Betteridge NJ, Kechemir H, Igracki-Turudic I, Pickering G., Self-healing: A concept for musculoskeletal body pain management-Scientific evidence and mode of action, J Pain Res, 14, pp. 2943-2958, (2021); Sato T, Shimizu K, Shiko Y, Et al., Effects of Nintendo ring fit adventure exergame on pain and psychological factors in patients with chronic low back pain, Games Health J, 10, 3, pp. 158-164, (2021); Cheng CH, Lai DM, Lau PY, Et al., Upright balance control in individuals with cervical myelopathy following cervical decompression surgery: A prospective cohort study, Sci Rep, 10, 1, (2020); Reis F, Guimaraes F, Nogueira LC, Et al., Association between pain drawing and psychological factors in musculoskeletal chronic pain: A systematic review, Physiother Theory Pract, 35, 6, pp. 533-542, (2019); Anderson E, Shivakumar G., Effects of exercise and physical activity on anxiety, Front Psychiatry, 4, (2013); Hubbard IJ, Parsons MW, Neilson C, Et al., Task-specific training: Evidence for and translation to clinical practice, Occup Ther Int, 16, 3-4, pp. 175-189, (2009); Lin IS, Lai DM, Ding JJ, Et al., Reweighting of the sensory inputs for postural control in patients with cervical spondylotic myelopathy after surgery, J Neuroeng Rehabil, 16, 1, (2019); Hsu WL, Chen CY, Tsauo JY, Et al., Balance control in elderly people with osteoporosis, J Formos Med Assoc, 113, 6, pp. 334-339, (2014); Otero P, Cotardo T, Blanco V, Et al., Development of a videogame for the promotion of active aging through depression prevention, healthy lifestyle habits, and cognitive stimulation for middle-to-older aged adults, Games Health J, 10, 4, pp. 264-274, (2021); Matheve T, Claes G, Olivieri E, Et al., Serious gaming to support exercise therapy for patients with chronic nonspecific low back pain: A feasibility study, Games Health J, 7, 4, pp. 262-270, (2018); Mackintosh KA, Standage M, Staiano AE, Et al., Investigating the physiological and psychosocial responses of single-and dual-player exergaming in young adults, Games Health J, 5, 6, pp. 375-381, (2016); Howes SC, Charles DK, Marley J, Et al., Gaming for health: Systematic review and meta-analysis of the physical and cognitive effects of active computer gaming in older adults, Phys Ther, 97, 12, pp. 1122-1137, (2017); Cheng YS, Chien A, Lai DM, Et al., Perturbation-based balance training in postoperative individuals with degenerative cervical myelopathy, Front Bioeng Biotechnol, 8, (2020); Tan L, Cicuttini FM, Fairley J, Et al., Does aerobic exercise effect pain sensitisation in individuals with musculoskeletal pain? A systematic review, BMC Musculoskelet Disord, 23, 1, (2022)","W.-L. Hsu; School and Graduate Institute of Physical Therapy, College of Medicine, National Taiwan University, Taipei, No. 17, Xuzhou Road, Zhongzheng, 100, Taiwan; email: wlhsu@ntu.edu.tw","","Mary Ann Liebert Inc.","","","","","","2161783X","","","36706260","English","Games Health J.","Review","Final","","Scopus","2-s2.0-85147090138" +"Xavier Macedo de Azevedo F.; Heimgärtner R.; Nebe K.","Xavier Macedo de Azevedo, Flávia (57950170300); Heimgärtner, Rüdiger (23396319700); Nebe, Karsten (56523060600)","57950170300; 23396319700; 56523060600","Development of a metric to evaluate the ergonomic principles of assistive systems, based on the DIN 92419","2023","Ergonomics","66","6","","821","848","27","0","10.1080/00140139.2022.2127920","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85141096409&doi=10.1080%2f00140139.2022.2127920&partnerID=40&md5=0d8158ef939b70b8d77e640cfa046853","Faculty of Communication and Environment, Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany","Xavier Macedo de Azevedo F., Faculty of Communication and Environment, Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany; Heimgärtner R., Faculty of Communication and Environment, Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany; Nebe K., Faculty of Communication and Environment, Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany","The DIN 92419 defines six principles for assistive systems’ ergonomic design. There is, however, a lack of measurement tools to evaluate assistive systems considering these principles. Consequently, this study developed a measurement tool for the quantitative evaluation of the fulfilment of each principle for assistive systems. A systematic literature review was performed to identify dimensions belonging to the principles, identify how previous research evaluated these dimensions, and develop a measurement tool for assistive systems. Findings show that scales commonly used for evaluating assistive systems disregard several aspects highlighted as relevant by research, implying the need for considering the DIN 92419 principles. Based on established scales and theoretical findings, a questionnaire, and a checklist for evaluating assistive systems were developed. The work provides a grounding for measuring relevant aspects of assistive systems. Further development is needed to substantiate the reliability and validity of the proposed questionnaire scales and items. Practitioner Summary: Responding to the gap of a holistic measurement tool to evaluate assistive systems, a systematic literature review was performed considering the DIN 92419 principles. This resulted in a comprehensive summary of relevant aspects of assistive systems that were made numerically measurable, which proposes better criteria to assess assistive systems. Abbreviations: IoT: internet of things; RQ: research question; TAM: technology acceptance model; UTAUT: unified theory of acceptance and use of technology; AaaS: adaptivity as a service; SAR: socially assistive robots; SEEV: salience, effort, expectancy, and value; PRISMA: preferred reporting items for systematic reviews and meta-analyses; HMI: human-machine interaction; HRI: human-robot interaction; BCI: brain-computer interface; QUEST: Quebec user evaluation of satisfaction with assistive technology; SUS: system usability scale; NASA-TLX: NASA task load index; ATD PA: assistive technology device predisposition assessment; Wheel Con: wheelchair use confidence scale; CATOM: caregiver assistive technology outcome measure; CBI: caregiver burden inventory; RoSAS: robotic social attributes scale; WheelCon: wheelchair use confidence scale; IMI: intrinsic motivation inventory; ATD PA: assistive technology device predisposition assessment; UEQ: User experience questionnaire; USEUQ: usefulness satisfaction and ease of use questionnaire; USPW: usability scale for power wheelchairs; UES: user engagement scale; SUTAQ: service user technology acceptability questionnaire; QUEAD: questionnaire for the evaluation of physical assistive devices; FATCAT: functional assessment tool for cognitive assistive technology; SE-HRI: human-robot interaction scale; SART: situation awareness rating technique; TSQ;WT: tele-healthcare satisfaction questionnaire—wearable technology; PAIF: participants’ assessment of the intervention’s feasibility; SWAT: subjective workload assessment technique; MARS-HA: measure of audiologic rehabilitation self-efficacy for hearing aids; IOI-HA: International outcome inventory for hearing aids; FMA: functional mobility assessment; FBIS: familiarity and behavioural intention survey; CSQ: client satisfaction questionnaire; COPM: canadian occupational performance measure; ATCS: assistive technology confidence scale; ACC: acceptance; SSP: safety, security and privacy; OPT: optimisation of resultant internal load; CTRL: controllability; ADAPT: adaptability; P&I: perceptibility and identifiability; AAL: ambient assisted living; VR: virtual reality; AS: assistive system; WEIRD: Western, educated, industrialised, rich, and democratic; HEART: horizontal european activities of rehabilitation technology; AAATE: advancement of assistive technology in Europe’s; GATE: global collaboration on assistive technology; ATA-C: assistive technology assessment toolkit. © 2022 Informa UK Limited, trading as Taylor & Francis Group.","Assistive systems; design; ergonomics; evaluation; measurement","Canada; Ergonomics; Humans; Reproducibility of Results; Self-Help Devices; Surveys and Questionnaires; Wheelchairs; Assistive technology; Brain computer interface; Human robot interaction; Internet of things; Man machine systems; NASA; Surveys; Usability engineering; Wheelchairs; Assistive system; Assistive technology; Assistive technology devices; Ergonomic principles; Evaluation; Hearing-aids; Humans-robot interactions; Measurement tools; System ergonomics; Systematic literature review; Canada; ergonomics; human; questionnaire; reproducibility; Ergonomics","","","","","","","Aarts E., Ambient Intelligence, Proceedings of the 2005 Joint Conference on Smart Objects and Ambient Intelligence Innovative Context-Aware Services: Usages and Technologies - sOc-EUSAI '05, (2005); Abascal J., Nicolle C., Moving Towards Inclusive Design Guidelines for Socially and Ethically Aware HCI, Interacting with Computers, 17, 5, pp. 484-505, (2005); Ahmed T., Hoyle R., Shaffer P., Connelly K., Crandall D., Kapadia A., Understanding Physical Safety, Security, and Privacy Concerns of People with Visual Impairments, IEEE Internet Computing, (2017); Akter T., Ahmed T., Kapadia A., Swaminathan S.M., Privacy Considerations of the Visually Impaired With Camera Based Assistive Technologies: Misrepresentation, Impropriety, and Fairness, ACM, (2020); Akter T., Dosono B., Ahmed T., Kapadia A., Semaan B., I Am Uncomfortable Sharing What I Can’t See”: Privacy Concerns of the Visually Impaired with Camera Based Assistive Applications, 29th USENIX Security Symposium (USENIX Security 20), August, 1929, (2020); Aloulou H., Mokhtari M., Tiberghien T., Biswas J., Yap P., An Adaptable and Flexible Framework for Assistive Living of Cognitively Impaired People, IEEE Journal of Biomedical and Health Informatics, 18, 1, pp. 353-360, (2014); Ambrosini E., Ferrante S., Rossini M., Molteni F., Gfohler M., Reichenfelser W., Duschau-Wicke A., Ferrigno G., Pedrocchi A., Functional and Usability Assessment of a Robotic Exoskeleton Arm to Support Activities of Daily Life, Robotica, 32, 8, pp. 1213-1224, (2014); Andreetto M., Divan S., Ferrari F., Fontanelli D., Palopoli L., Prattichizzo D., Combining Haptic and Bang-Bang Braking Actions for Passive Robotic Walker Path Following, IEEE Transactions on Haptics, 12, 4, pp. 542-553, (2019); Andriella A., Torras C., Alenya G., Short-Term Human–Robot Interaction Adaptability in Real-World Environments, International Journal of Social Robotics, 12, 3, pp. 639-657, (2020); Angelo J., Factors Affecting the Use of a Single Switch with Assistive Technology Devices, Journal of Rehabilitation Research & Development, 37, 5, (2000); 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Xavier Macedo de Azevedo; Faculty of Communication and Environment, Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany; email: flavia.xavier-macedo-de-azevedo@hsrw.org","","Taylor and Francis Ltd.","","","","","","00140139","","ERGOA","36137226","English","Ergonomics","Article","Final","","Scopus","2-s2.0-85141096409" +"Lee E.-J.; Lee W.; Bae I.","Lee, Eun-Ju (55723748800); Lee, Wonjae (57200215509); Bae, Inhwan (58140746000)","55723748800; 57200215509; 58140746000","What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being","2023","Cyberpsychology, Behavior, and Social Networking","26","3","","161","168","7","0","10.1089/cyber.2022.0164","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85150000686&doi=10.1089%2fcyber.2022.0164&partnerID=40&md5=f83b67aa1af39804225b16d946888c26","Department of Communication, Seoul National University, Seoul, South Korea; Graduate School of Culture Technology, Korea Advanced Institute of Science and Technology (KAIST), Daejeon, South Korea; Institute of Communication Research, Seoul National University, Seoul, South Korea","Lee E.-J., Department of Communication, Seoul National University, Seoul, South Korea; Lee W., Graduate School of Culture Technology, Korea Advanced Institute of Science and Technology (KAIST), Daejeon, South Korea; Bae I., Institute of Communication Research, Seoul National University, Seoul, South Korea","Despite the hype surrounding the metaverse, there is scant empirical research that examines who uses the service, for what specific purposes, and with what consequences. Based on a survey of current Zepeto users (N = 200), a popular metaverse application that enables people to create avatars and socialize while exploring the virtual spaces, we investigated (a) the key motives of Zepeto use, (b) how Big Five personality traits predict specific motives of Zepeto use, and (c) how specific motives of Zepeto use are associated with users' psychological well-being. Overall, users were largely driven by the desire to explore the virtual world and enjoy unique experiences, but such a tendency was stronger among those higher on openness and agreeableness. Extroverts were more likely to use Zepeto for functional purposes, while those higher on neuroticism turned to Zepeto to escape from reality. As for psychological consequences, while those using Zepeto for functional and escaping purposes reported higher levels of loneliness, those who used Zepeto for social and experiential goals were less lonely. The experiential and escape motives predicted perceived social support in the opposite directions. Moreover, by comparing Zepeto users' responses with those of non-users (N = 200), we found that (a) non-users overestimated users' motives of Zepeto use, especially social and escape motives, (b) Zepeto users were higher on extraversion and openness than non-users, and (c) users reported higher levels of loneliness than non-users with no significant difference in perceived social support. Implications of the findings and future directions are discussed. © Eun-Ju Lee et al., 2023; Published by Mary Ann Liebert, Inc.","Big Five personality traits; loneliness; metaverse; social support; uses and gratifications; Zepeto","Humans; Motivation; Neuroticism; Personality; Psychological Well-Being; Social Behavior; human; motivation; neurosis; personality; psychological well-being; social behavior","","","","","Korean Sociological Association; Ministry of Education, MOE; National Research Foundation of Korea, NRF, (NRF-2021S1A3A2A02090597)","This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2021S1A3A2A02090597) and the Korean Sociological Association.","Chen BX., What's All the Hype about the Metaverse?, (2022); Alvim L., How the Metaverse Could Impact the World and the Future of Technology, (2022); Byun H., Naver's Metaverse Platform Zepeto Hits 300m Users, (2022); Mental Health and COVID-19: Early Evidence of the Pandemic's Impact; Katz E, Blumler JG, Gurevitch M., Uses and gratifications research, Public Opin Q, 37, 4, pp. 509-523, (1973); Hassouneh D, Brengman M., A motivation-based typology of social virtual world users, Comput Hum Behav, 33, pp. 330-338, (2014); Zhou Z, Jin X-L, Vogel D, Et al., Individual Motivations for Using Social Virtual Worlds: An Exploratory Investigation in Second Life, Proceedings of the 43rd Hawaii International Conference on System Sciences, pp. 1-10, (2010); Zhou Z, Jin X-L, Vogel DR, Et al., Individual motivations and demographic differences in social virtual world uses an exploratory investigation in second life, Int J Inf Manag, 31, 3, pp. 261-271, (2011); DeVito MA, Birnholtz J, Hancock JT, Et al., How People Form Folk Theories of Social Media Feeds and What It Means for How We Study Self-Presentation, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 111, pp. 1-12, (2018); Maruping LM, Agarwal R., Managing team interpersonal processes through technology: A task-technology fit perspective, J Appl Psychol, 89, pp. 975-990, (2004); Huang C., Social network site use and Big Five personality traits: A meta-analysis, Comput Hum Behav, 97, pp. 280-290, (2019); Liu D, Campbell WK., The Big Five personality traits, Big Two metatraits and social media: A meta-analysis, J Res Personal, 70, pp. 229-240, (2017); Seidman G., Self-presentation and belonging on Facebook: How personality influences social media use and motivations, Personal Individ Differ, 54, 3, pp. 402-407, (2013); de Hesselle LC, Rozgonjuk D, Sindermann C, Et al., The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming, Personal Individ Differ, 171, (2021); COVID-19 and Well-Being: Life in the Pandemic, (2021); Keeter S., Many Americans Continue to Experience Mental Health Difficulties as Pandemic Enters Second Year, (2021); 2021 COVID-19 National Mental Health Survey Quarterly Results Announced, (2021); Killgore WDS, Cloonan SA, Taylor EC, Et al., Loneliness: A signature mental health concern in the era of COVID-19, Psychiatry Res, 290, (2020); Valkenburg PM., Social media use and well-being: What we know and what we need to know, Curr Opin Psychol, 45, (2022); Hancock J, Liu SX, Luo M, Et al., Psychological well-being and social media use: A meta-analysis of associations between social media use and depression, anxiety, loneliness, eudaimonic, hedonic and social well-being, SSRN, (2022); Gilchrist K., Virtual Reality Investments Are a Long-Term Play for Businesses Targeting Gen Z, Says South Korea's Zepeto, (2021); Sohn J., SoftBank Bets on Asian Metaverse Platform Selling Digital Gucci, (2021); Kline RB., Principles and Practice of Structural Equation Modeling, (2015); Henseler J, Ringle CM, Sarstedt M., A new criterion for assessing discriminant validity in variance-based structural equation modeling, J Acad Mark Sci, 43, pp. 115-135, (2015); Gosling SD, Rentfrow PJ, Swann WB., A very brief measure of the Big-Five personality domains, J Res Personal, 37, 6, pp. 504-528, (2003); Wongpakaran N, Wongpakaran T, Pinyopornpanish M, Et al., Development and validation of a 6-item Revised UCLA Loneliness Scale (RULS-6) using Rasch analysis, Br J Health Psychol, 25, 2, pp. 233-256, (2020); Zimet GD, Dahlem NW, Zimet SG, Et al., The multidimensional scale of perceived social support, J Pers Assess, 52, 1, pp. 30-41, (1988); Allen MS, Iliescu D, Greiff S., Single item measures in psychological science: A call to action, Eur J Psychol Assess, 38, pp. 1-5, (2022)","E.-J. Lee; Department of Communication, Seoul National University, Seoul, 1, Gwanak-Ro, Gwanak-Gu, 08826, South Korea; email: eunju0204@snu.ac.kr","","Mary Ann Liebert Inc.","","","","","","21522715","","","36827586","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85150000686" +"Keshavarz B.; Murovec B.; Mohanathas N.; Golding J.F.","Keshavarz, Behrang (36198342200); Murovec, Brandy (57223089247); Mohanathas, Niroshica (57223088567); Golding, John F. (7201440314)","36198342200; 57223089247; 57223088567; 7201440314","The Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ): Estimating Individual Susceptibility to Motion Sickness-Like Symptoms When Using Visual Devices","2023","Human Factors","65","1","","107","124","17","9","10.1177/00187208211008687","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85104772985&doi=10.1177%2f00187208211008687&partnerID=40&md5=1dec7ace397921c8b0772bad68f5bafd","KITE-Toronto Rehabilitation Institute, University Health Network, Canada; Ryerson University, Toronto, Canada; University of Toronto, Canada; University of Westminster, London, United Kingdom","Keshavarz B., KITE-Toronto Rehabilitation Institute, University Health Network, Canada, Ryerson University, Toronto, Canada; Murovec B., KITE-Toronto Rehabilitation Institute, University Health Network, Canada, Ryerson University, Toronto, Canada; Mohanathas N., KITE-Toronto Rehabilitation Institute, University Health Network, Canada, University of Toronto, Canada; Golding J.F., University of Westminster, London, United Kingdom","Objective: Two studies were conducted to develop and validate a questionnaire to estimate individual susceptibility to visually induced motion sickness (VIMS). Background: VIMS is a common side-effect when watching dynamic visual content from various sources, such as virtual reality, movie theaters, or smartphones. A reliable questionnaire predicting individual susceptibility to VIMS is currently missing. The aim was to fill this gap by introducing the Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ). Methods: A survey and an experimental study were conducted. Survey: The VIMSSQ investigated the frequency of nausea, headache, dizziness, fatigue, and eyestrain when using different visual devices. Data were collected from a survey of 322 participants for the VIMSSQ and other related phenomena such as migraine. Experimental study: 23 participants were exposed to a VIMS-inducing visual stimulus. Participants filled out the VIMSSQ together with other questionnaires and rated their level of VIMS using the Simulator Sickness Questionnaire (SSQ). Results: Survey: The most prominent symptom when using visual devices was eyestrain, and females reported more VIMS than males. A one-factor solution with good scale reliability was found for the VIMSSQ. Experimental study: Regression analyses suggested that the VIMSSQ can be useful in predicting VIMS (R2 =.34) as measured by the SSQ, particularly when combined with questions pertaining to the tendency to avoid visual displays and experience syncope (R2 =.59). Conclusion: We generated normative data for the VIMSSQ and demonstrated its validity. Application: The VIMSSQ can become a valuable tool to estimate one’s susceptibility to VIMS based on self-reports. © Copyright 2021, The Author(s).","cybersickness; migraine; sex; simulator sickness; virtual reality","Asthenopia; Female; Humans; Male; Motion Sickness; Reproducibility of Results; Surveys and Questionnaires; Virtual Reality; Diseases; Regression analysis; Virtual reality; Cybersickness; Induced motions; Migraine; Motion sickness; Sex; Side effect; Simulator sickness; Smart phones; Visual content; Visual devices; asthenopia; female; human; male; motion sickness; questionnaire; reproducibility; virtual reality; Surveys","","","","","Natural Sciences and Engineering Research Council of Canada, NSERC, (RGPIN-2017-04387)","BK is supported by a Discovery Grant from the Natural Sciences and Engineering Council (NSERC) of Canada RGPIN-2017-04387. We like to thank Dr. David Flora for his comments regarding the statistical analysis and Robert Shewaga for technical support. 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Stanney K., Salvendy G., Deisinger J., DiZio P., Ellis S., Ellison J., Fogleman G., Gallimore J., Singer M., Hettinger L., Kennedy R., Lackner J., Lawson B., Maida J., Mead A., Mon-Williams M., Newman D., Piantanida T., Reeves L., Witmer B., Et al., Aftereffects and sense of presence in virtual environments: Formulation of a research and development agenda, International Journal of Human-Computer Interaction, 10, pp. 135-187, (1998); Stanney K.M., Hale K.S., Nahmens I., Kennedy R.S., What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience, Human Factors: The Journal of the Human Factors and Ergonomics Society, 45, pp. 504-520, (2003); Stanney K.M., Kennedy R.S., The psychometrics of cybersickness, Communications of the ACM, 40, pp. 66-68, (1997); Stanney K.M., Kennedy R.S., Drexler J.M., Harm D.L., Motion sickness and proprioceptive aftereffects following virtual environment exposure, Applied Ergonomics, 30, pp. 27-38, (1999); Stanney K.M., Mourant R.R., Kennedy R.S., Human factors issues in virtual environments: A review of the literature, Presence: Teleoperators and Virtual Environments, 7, pp. 327-351, (1998); Terlecki M., Brown J., Harner-Steciw L., Irvin-Hannum J., Marchetto-Ryan N., Ruhl L., Wiggins J., Sex differences and similarities in video game experience, preferences, and self-efficacy: Implications for the gaming industry, Current Psychology, 30, pp. 22-33, (2011); Yen Pik Sang F.D., Billar J.P., Golding J.F., Gresty M.A., Behavioral methods of alleviating motion sickness: Effectiveness of controlled breathing and a music audiotape, Journal of Travel Medicine, 10, pp. 108-111, (2003); Yen Pik Sang F.D., Golding J.F., Gresty M.A., Suppression of sickness by controlled breathing during mildly nauseogenic motion, Aviation, Space, and Environmental Medicine, 74, pp. 998-1002, (2003)","B. Keshavarz; KITE-Toronto Rehabilitation Institute, University Health Network, Canada; email: behrang.keshavarz@uhn.ca","","SAGE Publications Inc.","","","","","","00187208","","HUFAA","33874752","English","Hum. Factors","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85104772985" +"Paul A.; Connolly J.; Condell J.","Paul, Agni (58108612300); Connolly, James (7401795043); Condell, Joan (6507253747)","58108612300; 7401795043; 6507253747","Implementation of virtual reality in the rehabilitation of patients suffering from axial spondyloarthritis","2023","Rural and remote health","23","1","","8140","","","1","10.22605/RRH8140","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85148394579&doi=10.22605%2fRRH8140&partnerID=40&md5=299178355af98d5441065f4f72569c8d","Atlantic Technological University (ATU), Letterkenny, Donegal, Ireland l00163548@atu.ie; Atlantic Technological University (ATU), Letterkenny, Donegal, Ireland","Paul A., Atlantic Technological University (ATU), Letterkenny, Donegal, Ireland l00163548@atu.ie; Connolly J., Atlantic Technological University (ATU), Letterkenny, Donegal, Ireland; Condell J., Atlantic Technological University (ATU), Letterkenny, Donegal, Ireland","Introduction (including aim): Axial spondyloarthritis (axSpA) is a chronic inflammatory and rheumatic disease that causes inflammation and structural changes to the skeleton. Patients with axSpA suffer from neck pain and stiffness and have severe and permanent restrictions in movement. Patients are advised to carry out prescribed exercises to maintain mobility, but most do not comply with this advice due to the unnatural nature of head and neck stretching exercises. Clinicians currently only test cervical rotation of patients with axSpA a few times per year. Pain and stiffness can fluctuate between appointments, and there is a need to accurately measure the patient's spinal mobility at home. METHODS: Virtual Reality (VR) headsets have been proven to be accurate and reliable when measuring neck movement. We are using VR to aid relaxation and promote mindfulness, whilst moving the participant's head to visual and auditory cues to enable completion of exercises. In this ongoing study, we are testing whether a smartphone-enabled VR system could be feasible for the measurement of cervical movement at home. RESULTS: The ongoing research will have a positive impact on the lives of patients suffering from axSpA. Regular measurement and assessment of spinal mobility at home will be beneficial to patients and clinicians for objective mobility measurement. DISCUSSION: Implementing VR as both a distractive and rehabilitation encouragement technique could improve patient engagement whilst simultaneously collecting granular mobility data. Additionally, implementing VR rehabilitation using smartphone technology will offer an inexpensive method of exercise and effective rehabilitation.","","Axial Spondyloarthritis; Exercise; Humans; Medicine; Pain; Virtual Reality; exercise; human; medicine; pain; spondylarthritis; virtual reality","","","","","","","","","","NLM (Medline)","","","","","","14456354","","","36802673","English","Rural Remote Health","Article","Final","All Open Access; Gold Open Access","Scopus","2-s2.0-85148394579" +"De Gagne J.C.; Randall P.S.; Rushton S.; Park H.K.; Cho E.; Yamane S.S.; Jung D.","De Gagne, Jennie C. (57218615401); Randall, Paige S. (57823387100); Rushton, Sharron (55544035000); Park, Hyeyoung K. (57218606504); Cho, Eunji (57221674613); Yamane, Sandra S. (57190381240); Jung, Dukyoo (25930936200)","57218615401; 57823387100; 55544035000; 57218606504; 57221674613; 57190381240; 25930936200","The Use of Metaverse in Nursing Education An Umbrella Review","2023","Nurse Educator","48","3","","E73","E78","5","0","10.1097/NNE.0000000000001327","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85153899344&doi=10.1097%2fNNE.0000000000001327&partnerID=40&md5=f585324fc471eb710b732446e49ab02b","School of Nursing, Duke University, Durham, NC, United States; College of Nursing, University of Massachusetts Amherst, United States; Connell School of Nursing, Boston College, Chestnut Hill, MA, United States; School of Nursing, University of North Carolina, Greensboro, United States; College of Nursing, Ewha Womans University, Seoul, South Korea","De Gagne J.C., School of Nursing, Duke University, Durham, NC, United States; Randall P.S., School of Nursing, Duke University, Durham, NC, United States; Rushton S., School of Nursing, Duke University, Durham, NC, United States; Park H.K., College of Nursing, University of Massachusetts Amherst, United States; Cho E., Connell School of Nursing, Boston College, Chestnut Hill, MA, United States; Yamane S.S., School of Nursing, University of North Carolina, Greensboro, United States; Jung D., College of Nursing, Ewha Womans University, Seoul, South Korea","Background: Given the wide range of metaverse technologies, there is a need to synthesize evidence of metaverse pedagogy used effectively for nursing education. Purpose: This umbrella review synthesized systematic reviews on the use of metaverse in nursing education. Methods: A search was performed in MEDLINE, EMBASE, CINAHL, Web of Science, and Education Full Text. This umbrella review was conducted with reference to the Joanna Briggs Institute (JBI) Reviewer’s Manual and reported using Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The JBI Critical Appraisal Checklist for Systematic Review was used to assess the quality of studies. Results: The final review comprised 15 articles published between 2013 and 2021, most of which indicate that metaverse interventions support increased knowledge, self-confidence, engagement, satisfaction, and performance in nursing students. Several articles in this review presented mixed findings related to certain learning outcomes. Conclusion: This umbrella review supports the viability and effectiveness of metaverse in nursing education. Copyright © 2022 Wolters Kluwer Health, Inc. All rights reserved.","augmented reality; metaverse; nursing education; simulation; virtual reality","Education, Nursing; Educational Status; Humans; Learning; Nursing Education Research; Students, Nursing; article; augmented reality; Cinahl; education; Embase; human; human experiment; Joanna Briggs Institute critical appraisal checklist; learning; Medline; meta analysis; nursing education; nursing student; practice guideline; Preferred Reporting Items for Systematic Reviews and Meta-Analyses; satisfaction; simulation; systematic review; virtual reality; Web of Science; educational status; nursing education; nursing student","","","","","","","Maier M., Ebrahimzadeh A., Rostami S., Beniiche A., The internet of no things: making the internet disappear and “see the invisible, IEEE Commun Mag, 58, 11, pp. 76-82, (2020); Go S., Jeong H., Kim J., Sin Y., Concept and developmental direction of the metaverse; Metaverse roadmap: pathways to the 3D web, (2009); Hui A., Wagner C., Creative and Collaborative Learning Through Immersion, (2021); Dodds H.E., Immersive learning environments: designing XR into higher education, Pract Guide Instr Des High Educ; Arena F., Collotta M., Pau G., Termine F., An overview of augmented reality, Computers, 11, 2, (2022); McGonigle D., Mastrian K., Nursing Informatics and the Foundation of Knowledge, (2021); Foronda C.L., Alfes C.M., Dev P., Et al., Virtually nursing: emerging technologies in nursing education, Nurse Educ, 42, 1, pp. 14-17, (2017); Nesenbergs K., Abolins V., Ormanis J., Mednis A., Use of augmented and virtual reality in remote higher education: a systematic umbrella review, Educ Sci, 11, 1, (2020); Antin D., The technology of the metaverse, it’s not just VR. 2020; Kyaw B.M., Saxena N., Posadzki P., Et al., Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration, J Med Internet Res, 21, 1, (2019); Hack C.J., The benefits and barriers of using virtual worlds to engage healthcare professionals on distance learning programmes, Interact Learn Environ, 24, 8, pp. 1836-1849, (2016); Richardson A., Hazzard M., Challman S.D., Morgenstein A.M., Brueckner J.K., A “Second Life” for gross anatomy: applications for multiuser virtual environments in teaching the anatomical sciences, Anat Sci Educ, 4, 1, pp. 39-43, (2011); Lee A.L., DeBest M., Koeniger-Donohue R., Strowman S.R., Mitchell S.E., The feasibility and acceptability of using virtual world technology for interprofessional education in palliative care: a mixed methods study, J Interprof Care, 34, 4, pp. 461-471, (2020); Reger G.M., Norr A.M., Gramlich M.A., Buchman J.M., Virtual standardized patients for mental health education, Curr Psychiatry Rep, 23, 9, (2021); Liaw S.Y., Ooi S.L., Mildon R., Ang E.N.K., Lau T.C., Chua W.L., Translation of an evidence-based virtual reality simulation-based interprofessional education into health education curriculums: an implementation science method, Nurse Educ Today, 110, (2022); Khan R., Plahouras J., Johnston B.C., Scaffidi M.A., Grover S.C., Walsh C.M., Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy, Cochrane Database Syst Rev, 8, 8, (2018); Lorenzo-Alvarez R., Rudolphi-Solero T., Ruiz-Gomez M.J., Sendra-Portero F., Game-based learning in virtual worlds: a multiuser online game for medical undergraduate radiology education within Second Life, Anat Sci Educ, 13, 5, pp. 602-617, (2020); Wiecha J., Heyden R., Sternthal E., Merialdi M., Learning in a virtual world: experience with using Second Life for medical education, J Med Internet Res, 12, 1, (2010); De Gagne J.C., Oh J., Kang J., Vorderstrasse A.A., Johnson C.M., Virtual worlds in nursing education: a synthesis of the literature, J Nurs Educ, 52, 7, pp. 391-396, (2013); Aromataris E., Fernandez R., Godfrey C., Holly C., Khalil H., Tungpunkom P., Umbrella reviews, JBI Manual for Evidence Synthesis, 2020; Page M.J., Moher D., Bossuyt P.M., Et al., PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews, BMJ, 372, (2021); De Gagne J.C., Rushton S.R., Randall P.S., Umbrella review of metaverse used to teach nursing students; Haynes R.B., Sackett D.L., Richardson W.S., Rosenberg W., Langley G.R., Evidence-Based Medicine: How to Practice & Teach EBM, 157, (1997); Covidence Systematic Review Software, Veritas Health Innovation; Koehler M., Mishra P., Cain W., What is technological pedagogical content knowledge (TPACK)?, J Educ, 193, 3, pp. 13-19, (2013); Kirkpatrick J.D., Kirkpatrick W.K., Kirkpatrick’s Four Levels of Training Evaluation, (2016); Shorey S., Ng E.D., The use of virtual reality simulation among nursing students and registered nurses: a systematic review, Nurse Educ Today, 98, (2021); Irwin P., Coutts R., A systematic review of the experience of using Second Life in the education of undergraduate nurses, J Nurs Educ, 54, 10, pp. 572-577, (2015); Choi J., Thompson C.E., Choi J., Waddill C.B., Choi S., Effectiveness of immersive virtual reality in nursing education: systematic review, Nurse Educ, 47, 3, pp. E57-E61, (2022); Foronda C.L., Fernandez-Burgos M., Nadeau C., Kelley C.N., Henry M.N., Virtual simulation in nursing education: a systematic review spanning 1996 to 2018, Simul Healthc, 15, 1, pp. 46-54, (2020); Jallad S.T., Isik B., The effectiveness of virtual reality simulation as learning strategy in the acquisition of medical skills in nursing education: a systematic review, Ir J Med Sci, 191, 3, pp. 1407-1426, (2022); Rourke S., How does virtual reality simulation compare to simulated practice in the acquisition of clinical psychomotor skills for pre-registration student nurses? A systematic review, Int J Nurs Stud, 102, (2020); Alhonkoski M., Salminen L., Pakarinen A., Veermans M., 3D technology to support teaching and learning in health care education—a scoping review, Int J Educ Res, 105, (2021); Fealy S., Jones D., Hutton A., Et al., The integration of immersive virtual reality in tertiary nursing and midwifery education: a scoping review, Nurse Educ Today, 79, pp. 14-19, (2019); Kim K.J., Choi M.J., Kim K.J., Effects of nursing simulation using mixed reality: a scoping review, Healthcare, 9, 8, (2021); Coyne E., Calleja P., Forster E., Lin F., A review of virtual-simulation for assessing healthcare students’ clinical competency, Nurse Educ Today, 96, (2021); Shin H., Rim D., Kim H., Park S., Shon S., Educational characteristics of virtual simulation in nursing: an integrative review, Clin Simul Nurs, 37, pp. 18-28, (2019); Chen F.Q., Leng Y.F., Ge J.F., Et al., Effectiveness of virtual reality in nursing education: meta-analysis, J Med Internet Res, 22, 9, (2020); Woon A.P.N., Mok W.Q., Chieng Y.J.S., Et al., Effectiveness of virtual reality training in improving knowledge among nursing students: a systematic review, meta-analysis and meta-regression, Nurse Educ Today, 98, (2021); Plotzky C., Lindwedel U., Sorber M., Et al., Virtual reality simulations in nurse education: a systematic mapping review, Nurse Educ Today, 101, (2021); Brown N., Margus C., Hart A., Sarin R., Hertelendy A., Ciottone G., Virtual reality training in disaster medicine: a systematic review of the literature, Simul Healthc; Tlili A., Huang R., Shehata B., Et al., Is metaverse in education a blessing or a curse: a combined content and bibliometric analysis, Smart Learn Environ, 9, 1, (2022); Yang S.Y., Oh Y.H., The effects of neonatal resuscitation gamification program using immersive virtual reality: a quasi-experimental study, Nurse Educ Today, 117, (2022); Hamilton D., McKechnie J., Edgerton E., Wilson C., Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design, J Comput Educ, 8, 1, pp. 1-32, (2021); Hwang J., Kim H., Comparison of training effectiveness for iv injections: intravenous (IV) arm model versus computer simulator, J Korean Acad Fundam Nurs, 21, 3, pp. 302-310, (2014); Smith S.J., Farra S.L., Ulrich D.L., Hodgson E., Nicely S., Mickle A., Effectiveness of two varying levels of virtual reality simulation, Nurs Educ Perspect, 39, 6, pp. E10-E15, (2018); Matthews B., See Z.S., Day J., Crisis and extended realities: remote presence in the time of COVID-19, Media Int Aust, 178, 1, pp. 198-209, (2021)","D. Jung; College of Nursing, Ewha Womans University, Seoul, 03024, South Korea; email: dyjung@ewha.ac.kr","","Lippincott Williams and Wilkins","","","","","","03633624","","","36450277","English","Nurse Educ.","Article","Final","","Scopus","2-s2.0-85153899344" +"Özlü A.; Ünver G.; Tuna H.U.; Menekşeoǧlu A.K.","Özlü, Aysun (55330450100); Ünver, Gamze (57200369172); Tuna, Halil Ubrahim (57201379100); Menekşeoǧlu, Ahmet Klvanç (57215611724)","55330450100; 57200369172; 57201379100; 57215611724","The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study","2023","Games for Health Journal","12","2","","118","124","6","0","10.1089/g4h.2022.0130","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152149901&doi=10.1089%2fg4h.2022.0130&partnerID=40&md5=48f2a745b4b959a6ad70e27c468654d1","Department of Physical Medicine and Rehabilitation, Faculty of Medicine, Kutahya Health Sciences University, Kutahya, Turkey; Department of Internal Medicine Nursing, Faculty of Health Sciences, Kutahya Health Sciences University, Kutahya, Turkey; Department of Nursing, Selcuk University, Konya, Turkey; Department of Physical Medicine and Rehabilitation, Kanuni Sultan Süleyman Education and Training Hospital, Istanbul, Turkey","Özlü A., Department of Physical Medicine and Rehabilitation, Faculty of Medicine, Kutahya Health Sciences University, Kutahya, Turkey; Ünver G., Department of Internal Medicine Nursing, Faculty of Health Sciences, Kutahya Health Sciences University, Kutahya, Turkey; Tuna H.U., Department of Nursing, Selcuk University, Konya, Turkey; Menekşeoǧlu A.K., Department of Physical Medicine and Rehabilitation, Kanuni Sultan Süleyman Education and Training Hospital, Istanbul, Turkey","Background: This prospective randomized controlled study is the first study that evaluates the disease-specific gamification through virtual reality (VR) glasses on pain, disability, functionality, and balance in knee osteoarthritis (OA). Materials and Methods: The demographic data of the patients were recorded. A total of 73 patients were divided into two groups (35 in experimental group and 38 in control group). All patients were evaluated with pain (visual analog scale [VAS]), functionality (Lysholm functional knee score [LFKS], 6 minutes walking test [6MWT]), disability (Western Ontario and McMaster Universities Arthritis Index [WOMAC]), and balance (Berg Balance Scale [BBS]) before treatment, after treatment (3th weeks), and 4 weeks after treatment (7th weeks). In the experimental group, plus the conservative treatment, a total of 15 sessions of a disease-specific gamification through VR glasses were applied. Results: VAS and WOMAC scores of the experimental group were lower at the 3th and 7th weeks than those of the control group (P = 0.005, P = 0.000), (P = 0.000). LFKS of the experimental group was higher at the 3th and 7th weeks than that of the control group (P = 0.005, P = 0.013). No difference was found between the groups in terms of 6MWTs (P > 0.05). BBS score of the experimental group was higher in the 7th week than that of the control group (P = 0.021). Conclusion: In knee OA, the disease-specific gamification through VR glasses added to the conservative treatment has a positive effect on pain, functionality, and balance. Side effects such as mild nausea, headache that did not last long, require additional treatment. In light of this, disease-specific gamification through VR glasses is effective and safe in knee OA, more studies that reveal the long-Term effect on structural healing must be planned. © Mary Ann Liebert, Inc., publishers 2023.","Knee osteoarthritis; Pain; Rehabilitation; Virtual reality","Humans; Osteoarthritis, Knee; Pain; Physical Therapy Modalities; Prospective Studies; Treatment Outcome; controlled study; human; knee osteoarthritis; pain; physiotherapy; prospective study; randomized controlled trial; treatment outcome","","","","","","","Chu CR, Millis MB, Olson SA., Osteoarthritis: From palliation to prevention: AOA critical issues, J Bone Joint Surg Am, 96, 15, (2014); Daghestani HN, Kraus VB., Inflammatory biomarkers in osteoarthritis, Osteoarthr Cartil, 23, 11, pp. 1890-1896, (2015); Watts RA., Rheumatoid Arthritis National Clinical Guideline, (2010); Veldhuijzen van Zanten JJ, Rouse PC, Hale ED, Et al., Perceived barriers, facilitators and benefits for regular physical activity and exercise in patients with rheumatoid arthritis: A review of the literature, Sports Med, 45, 10, pp. 1401-1412, (2015); Siqueira US, Valente LGO, De Mello MT, Et al., Effectiveness of aquatic exercises in women with rheumatoid arthritis: A randomized, controlled, 16-week intervention The HydRA trial, Am J Phys Med Rehabil, 96, 3, pp. 167-175, (2017); Fung V, So K, Park E, Et al., The utility of a video game system in the rehabilitation of burn and nonburn patients: A survey among occupational therapy and physiotherapy practitioners, J Burn Care Res, 31, 5, pp. 768-775, (2010); Fogel VA, Miltenberger RG, Graves R, Et al., The effects of exergaming on physical activity among inactive children in a physical education classroom, J Appl Behav Anal, 43, 4, pp. 591-600, (2010); Benzing V, Schmidt M., Exergaming for children and adolescents: Strengths, weaknesses, opportunities and threats, J Clin Med, 7, 11, (2018); Viana RB, Dankel SJ, Loenneke JP, Et al., The effects of exergames on anxiety levels: A systematic review and meta-Analysis, Scand J Med Sci Sports, 30, 7, pp. 1100-1116, (2020); Wi S, Kang J., The effects of virtual reality interactive games on the balance ability of elderly women with knee osteoarthritis, J Korean Phys Soc, 7, 3, pp. 387-393, (2012); Briggs KK, Kocher MS, Rodkey WG, Et al., Reliability, validity, and responsiveness of the Lysholm knee score and Tegner activity scale for patients with meniscal injury of the knee, J Bone Joint Surg Am, 88, 4, pp. 698-705, (2006); Celik D, Cosxkunsu D, Kilicoglu O, Translation and cultural adaptation of the Turkish Lysholm knee scale: Ease of use, validity, and reliability, Clin Orthop Relat Res, 471, 8, pp. 2602-2610, (2013); Angst F, Aeschlimann A, Steiner W, Et al., Responsiveness of the WOMAC osteoarthritis index as compared with the SF-36 in patients with osteoarthritis of the legs undergoing a comprehensive rehabilitation intervention, Ann Rheum Dis, 60, 9, pp. 834-840, (2001); Tuzun EH, Eker L, Aytar A, Et al., Acceptability, reliability, validity and responsiveness of the Turkish version of WOMAC osteoarthritis index, Osteoarthr Cartil, 13, 1, pp. 28-33, (2005); Sahin F, Yilmaz F, Ozmaden A, Et al., Reliability and validity of the Turkish version of the Berg Balance Scale, J Geriatr Phys Ther, 31, 1, pp. 32-37, (2008); Erdem C., Evaluation of proprioception, balance and pain changes before and after conservative physical therapy methods in patients with gonarthrosis in premenopausal and postmenopausal periods, (2021); Byra J, Czernicki K., The effectiveness of virtual reality rehabilitation in patients with knee and hip osteoarthritis, J Clin Med, 9, 8, (2020); Sarkar TD, Edwards R, Baker N., The feasibility and effectiveness of virtual reality meditation on reducing chronic pain for older adults with knee osteoarthritis, Pain Pract, 22, 7, pp. 631-641, (2022); Benham S, Kang M, Grampurohit N., Immersive virtual reality for the management of pain in community-dwelling older adults, OTJR Occup Particip Health, 39, 2, pp. 90-96, (2019); Nambi G, Abdelbasset WK, Elsayed SH, Et al., Comparative effects of virtual reality training and sensory motor training on bone morphogenic proteins and inflammatory biomarkers in post-Traumatic osteoarthritis, Sci Rep, 10, 1, (2020); Peng L, Zeng Y, Wu Y, Et al., Virtual reality-based rehabilitation in patients following total knee arthroplasty: A systematic review and meta-Analysis of randomized controlled trials, ChinMed J, 135, 2, pp. 153-163, (2021); Chen T, Or CK, Chen J., Effects of technology-supported exercise programs on the knee pain, physical function, and quality of life of individuals with knee osteoarthritis and/or chronic knee pain: A systematic review and meta-Analysis of randomized controlled trials, JAMA, 28, 2, pp. 414-423, (2021); Lin YT, Lee WC, Hsieh RL., Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial, Ann Phys Rehabil Med, 63, 6, pp. 458-465, (2020); Bettger J, Green CL, Holmes DN, Et al., Effects of virtual exercise rehabilitation in-home therapy compared with traditional care after total knee arthroplasty: VERITAS, a randomized controlled trial, J Bone Joint Surg Am, 102, 2, pp. 101-109, (2020); Ki Koo, Park DK, Youm YS, Et al., Enhanced reality showing long-lasting analgesia after total knee arthroplasty: Prospective, randomized clinical trial, Sci Rep, 8, (2018); Elshazly FAA, Nambi GS, Elnegamy TE., Comparative study on virtual reality training (VRT) over sensory motor training (SMT) in unilateral chronic osteoarthritis A randomized control trial, Int J Med Res Health Sci, 5, pp. 7-16, (2016); Anwer S, Alghadir A, Zafar H, Et al., Effect of whole-body vibration training on quadriceps muscle strength in individuals with knee osteoarthritis: A systematic review and meta-Analysis, Physiotherapy, 102, 2, pp. 145-151, (2016); Lee HM, Cheng CK, Liau JJ., Correlation between proprioception, muscle strength, knee laxity, and dynamic standing balance in patients with chronic anterior cruciate ligament deficiency, Knee, 16, 5, pp. 387-391, (2009); Hong S, Lee G., Effects of an immersive virtual reality environment on muscle strength, proprioception, balance, and gait of a middle-Aged woman who had total knee replacement: A case report, Am J Case Rep, 20, pp. 1636-1642, (2019); Baltaci G, Harput G, Haksever B, Et al., Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: A prospective, randomized, controlled, double-blind clinical trial, Knee Surg Sports Traumatol Arthrosc, 21, 4, pp. 880-887, (2013); Young W, Ferguson S, Brault S, Et al., Assessing and training standing balance in older adults: A novel approach using the Nintendo Wii' Balance Board, Gait Posture, 33, 2, pp. 303-305, (2011)","G. Ünver; Department of Physical Medicine and Rehabilitation, Faculty of Medicine, Kutahya Health Sciences University, Kutahya, 43100, Turkey; email: gamze.unver@ksbu.edu.tr","","Mary Ann Liebert Inc.","","","","","","2161783X","","","36603100","English","Games Health J.","Article","Final","","Scopus","2-s2.0-85152149901" +"Liaw S.Y.; Tan J.Z.; Lim S.; Zhou W.; Yap J.; Ratan R.; Ooi S.L.; Wong S.J.; Seah B.; Chua W.L.","Liaw, Sok Ying (39061715100); Tan, Jian Zhi (57641603900); Lim, Siriwan (57190757407); Zhou, Wentao (55621480400); Yap, John (57197549969); Ratan, Rabindra (26667994800); Ooi, Sim Leng (57532418800); Wong, Shu Jing (58089776000); Seah, Betsy (57195371843); Chua, Wei Ling (55883528400)","39061715100; 57641603900; 57190757407; 55621480400; 57197549969; 26667994800; 57532418800; 58089776000; 57195371843; 55883528400","Artificial intelligence in virtual reality simulation for interprofessional communication training: Mixed method study","2023","Nurse Education Today","122","","105718","","","","2","10.1016/j.nedt.2023.105718","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147370352&doi=10.1016%2fj.nedt.2023.105718&partnerID=40&md5=b5ad7de7a53a1ff7b9bf1fdfa357f865","Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; NUS Information Technology, National University of Singapore, 2 Engineering Drive 4, 117584, Singapore; Department of Media & Information, Michigan State University, Address: 404 Wilson Rd, Communication Arts and Sciences Building, East Lansing, MI, United States","Liaw S.Y., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Tan J.Z., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Lim S., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Zhou W., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Yap J., NUS Information Technology, National University of Singapore, 2 Engineering Drive 4, 117584, Singapore; Ratan R., Department of Media & Information, Michigan State University, Address: 404 Wilson Rd, Communication Arts and Sciences Building, East Lansing, MI, United States; Ooi S.L., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Wong S.J., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Seah B., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Chua W.L., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore","Background: Virtual reality simulations are shown to be an effective approach for interprofessional nurse-physician communication training. However, its scalability is constrained by unequal medical-nursing cohort size, rendering a great challenge for all nursing students to form an interprofessional team with medical students. With the evolution of artificial intelligence (AI), an AI medical team player can be integrated into virtual reality simulations for more nursing students to engage in interprofessional team training. Objectives: To describe the development of a novel AI-enabled virtual reality simulation (AI-enabled VRS) and to evaluate nursing students' competencies and experiences in communicating with an AI medical doctor. Methods: A mixed-methods design using a one-group pretest-posttest design and focus group discussions were employed in the evaluation phase. Nursing students from a university were recruited to undertake the 2-hour AI-enabled VRS. Pre-test and post-tests were administered to evaluate the participants' communication knowledge and self-efficacy. Survey questionnaires were administered to examine their experiences with the virtual reality environment and the AI doctor. Five focus group discussions were conducted to gain deeper insight into their learning experiences. Results: The participants demonstrated significant improvements in communication knowledge and interprofessional communication self-efficacy after the learning. They reported positively on the acceptability, feasibility and usability of the AI-enabled VRS. The subscale of “human-like” feature of the AI medical doctor was rated the lowest. Three themes surrounding participants' experiences of the virtual learning emerged: “relate to the real world”, “artificial intelligence versus human intelligence” and “complement with face-to-face learning”. Conclusions: This study demonstrates initial evidence on the potential of AI-enabled VRS in fostering nursing students' learning on interprofessional communication skills. The findings have also provided insights on how to improve the AI-enabled VRS, in particular, the expressiveness of the AI pedagogical agent and facilitating more dialogue trainings with learner-agent conversations. © 2023","Artificial intelligence; Interprofessional education; Nurse-physician communication; Serious game; Simulation; Team training; Virtual reality","Artificial Intelligence; Communication; Computer Simulation; Humans; Interprofessional Relations; Simulation Training; Students, Nursing; Virtual Reality; adult; article; artificial intelligence; case report; clinical article; conversation; doctor nurse relation; feasibility study; female; human; human experiment; interpersonal communication; interprofessional education; learning; male; nursing student; physician; pretest posttest design; questionnaire; self concept; simulation; skill; usability; virtual reality; artificial intelligence; computer simulation; interpersonal communication; nursing student; public relations; simulation training","","","","","Tertiary Education Research Fund; Ministry of Education - Singapore, MOE, (MOE 2020-TRF-042)","Funding text 1: The authors would like to thank the National University of Singapore Information Technology for supporting the implementation of the AI-enabled VRS. We would also like to thank Elite Editing for providing editing service for this manuscript. This study was supported by the Ministry of Education (MOE) Tertiary Education Research Fund.; Funding text 2: Ministry of Education ( MOE ) Tertiary Education Research Fund, Singapore. Grant number: MOE 2020-TRF-042 . ; Funding text 3: Ministry of Education (MOE) Tertiary Education Research Fund, Singapore. Grant number: MOE 2020-TRF-042.","Baylor A.L., Kim S., Designing nonverbal communication for pedagogical agents: when less is more, Comput. Hum. Behav., 25, 2, pp. 450-457, (2009); Baylor A.L., Ryu J., The effects of image and animation in enhancing pedagogical agent persona, J. Educ. Comput. Res., 28, 4, pp. 373-394, (2003); Berki B., Sense of presence in MaxWhere virtual reality, 2019 10th IEEE International Conference on Cognitive Infocommunications, pp. 91-94, (2019); Braun V., Clarke V., Using thematic analysis in psychology, Qual. Res. 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Med., 14, 17, pp. 1933-1940, (1995); Casali G., Cullen W., Lock G., The rise of human factors: optimising performance of individuals and teams to improve patients’ outcomes, J.Thorac.Dis., 11, pp. S998-S1008, (2019); Chan K.S., Zary N., Applications and challenges of implementing artificial intelligence in medical education: integrative review, JMIR Med.Educ., 5, 1, (2019); Chua A.Z., Lo D.Y., Ho W.H., Koh Y.Q., Lim D.S., Tam J.K., Liaw S.Y., Koh G., The effectiveness of a shared conference experience in improving undergraduate medical and nursing students' attitudes towards inter-professional education in an Asian country: a before and after study, BMC Med.Educ., 15, (2015); Chua W.L., Legido-Quigley H., Jones D., Hassan N.B., Tee A., Liaw S.Y., A call for better doctor-nurse collaboration: a qualitative study of the experiences of junior doctors and nurses in escalating care for deteriorating ward patients, Aust.Crit.Care, 33, 1, pp. 54-61, (2020); Chua W.L., Ooi S.L., Chan G., Lau T.C., Liaw S.Y., The effect of a sepsis interprofessional education using virtual patient telesimulation on sepsis team care in clinical practice: mixed methods study, J. Med. Internet Res., 24, 4, (2022); van Diggele C., Roberts C., Burgess A., Mellis C., Interprofessional education: tips for design and implementation, BMC Med.Educ., 20, (2020); Guba E.G., Lincoln Y.S., Paradigmatic controversies, contradictions, and emerging confluences, The Sage Handbook of Qualitative Research, pp. 191-215, (2005); Hernandez-Padilla J.M., Cortes-Rodriguez A.E., Granero-Molina J., Fernandez-Sola C., Correa-Casado M., Fernandez-Medina I.M., Lopez-Rodriguez M.M., Design and psychometric evaluation of the 'Clinical communication self-efficacy toolkit, Int. J. Environ. Res. Public Health, 16, 22, (2019); Johnson W., Lester J., Pedagogical agents: back to the future, AI Mag., 39, 2, pp. 33-44, (2018); Kiili K., Content creation challenges and flow experience in educational games: the IT-emperor case, Internet High Educ., 8, 3, pp. 183-198, (2005); Lancaster G., Kolakowsky-Hayner S., Kovacich J., Greer-Williams N., Interdisciplinary communication and collaboration among physicians, nurses, and unlicensed assistive personnel, J. Nurs. Scholarsh., 47, 3, pp. 275-284, (2015); Liaw S.Y., Zhou W.T., Lau T.C., Siau C., Chan S.W., An interprofessional communication training using simulation to enhance safe care for a deteriorating patient, Nurse Educ. Today, 34, 2, pp. 259-264, (2014); Liaw S.Y., Carpio G., Lau Y., Tan S.C., Lim W.S., Goh P.S., Multiuser virtual worlds in healthcare education: a systematic review, Nurse Educ. Today, 65, pp. 136-149, (2018); Liaw S.Y., Tan K.K., Wu L.T., Tan S.C., Choo H., Yap J., Lim S.M., Wong L., Ignacio J., Finding the right blend of technologically enhanced learning environments: randomized controlled study of the effect of instructional sequences on interprofessional learning, J. Med. Internet Res., 21, 5, (2019); Liaw S.Y., Wu L.T., Wong L.F., Soh S., Chow Y.L., Ringsted C., Lau T.C., Lim W.S., Getting everyone on the same page"": interprofessional team training to develop shared mental models on interprofessional rounds, J. Gen. Intern. Med., 34, 12, pp. 2912-2917, (2019); Liaw S.Y., Ooi S.W., Rusli K., Lau T.C., Tam W., Chua W.L., Nurse-physician communication team training in virtual reality versus live simulations: randomized controlled trial on team communication and teamwork attitudes, J. Med. Internet Res., 22, 4, (2020); Liaw S.Y., Choo T., Wu L.T., Lim W.S., Choo H., Lim S.M., Ringsted C., Wong L.F., Ooi S.L., Lau T.C., Wow, woo, win""- healthcare students' and facilitators' experiences of interprofessional simulation in three-dimensional virtual world: a qualitative evaluation study, Nurse Educ. Today, 105, (2021); Liaw S.Y., Sutini, Chua W.L., Tan J.Z., Levett-Jones T., Ashokka B., Te Pan T.L., Lau S.T., Ignacio J., Desktop virtual reality versus face-to-face simulation for team-training on stress levels and performance in clinical deterioration: a randomised controlled trial, J. Gen. Intern. Med., pp. 1-7, (2022); Miller T., Explanation in artificial intelligence: insights from the social sciences, Artif. Intell., 267, pp. 1-38, (2019); Mills B., Dykstra P., Hansen S., Miles A., Rankin T., Hopper L., Brook L., Bartlett D., Virtual reality triage training can provide comparable simulation efficacy for paramedicine students compared to live simulation-based scenarios, Prehosp.Emerg.Care, 24, 4, pp. 525-536, (2020); Reyes R., Garza D., Garrido L., De la Cueva V., Ramirez J., Methodology for the implementation of virtual assistants for education using Google Dialogflow, Proceedings of the 18th Mexican International Conference on Artificial Intelligence. Advances in Soft Computing, (2019); Ross J.G., Latz E., Meakim C.H., Mariani B., TeamSTEPPS curricular-wide integration: baccalaureate nursing students'knowledge, attitudes, and perceptions, Nurse Educ., 46, 6, pp. 355-360, (2021); Schroeder N.L., Romine W.L., Craig S.D., Measuring pedagogical agent persona and the influence of agent persona on learning, Comput. Educ., 109, pp. 176-186, (2017); Servotte J.C., Goosse M., Campbell S.H., Dardenne N., Pilote B., Simoneau I.L., Guillaume M., Bragard I., Ghuysen A., Virtual reality experience: immersion, sense of presence, and cybersickness, Clin.Simul.Nurs., 38, pp. 35-43, (2020); Shin D.H., Biocca F., Choo H., Exploring the user experience of three-dimensional virtual learning environments, Behav. Inform. Technol., 32, 2, pp. 203-214, (2013); Shorey S., Ang E., Yap J., Ng E.D., Lau S.T., Chui C.K., A virtual counseling application using artificial intelligence for communication skills training in nursing education: development study, J. Med. Internet Res., 21, 10, (2019); Sikstrom P., Valentini C., Sivunen A., Karkkainen T., How pedagogical agents communicate with students: a two-phase systematic review, Comput. Educ., 188, (2022); Tan A., Lee C., Lin P.Y., Cooper S., Lau L., Chua W.L., Liaw S.Y., Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: a randomized controlled trial, Nurse Educ. Today, 55, pp. 38-44, (2017); Thomas A., Burns R., Sanseau E., Auerbach M., Tips for conducting telesimulation-based medical education, Cureus, 13, 1, (2021); Unity, (2022)","S.Y. Liaw; Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; email: nurliaw@nus.edu.sg","","Churchill Livingstone","","","","","","02606917","","","36669304","English","Nurse Educ. Today","Article","Final","All Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85147370352" +"Chu F.; Zheng J.; Wang Q.; Lu X.; Chen Y.; Zhong Y.; Li Y.; Shi J.; Jiang Y.; Zhang W.; Liu L.; Sun W.","Chu, Fengqing (57204139489); Zheng, Jue (58235298000); Wang, Qirui (57226476321); Lu, Xiaoqing (57207231077); Chen, Yue (57226488746); Zhong, Yi (57683001800); Li, Yingyi (58234850700); Shi, Jiali (57993640700); Jiang, Yue (58235975200); Zhang, Wei (57775421900); Liu, Laikui (56092919900); Sun, Wen (55473592800)","57204139489; 58235298000; 57226476321; 57207231077; 57226488746; 57683001800; 58234850700; 57993640700; 58235975200; 57775421900; 56092919900; 55473592800","Mirror training device improves dental students’ performance on virtual simulation dental training system","2023","BMC Medical Education","23","1","315","","","","0","10.1186/s12909-023-04300-6","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85157972678&doi=10.1186%2fs12909-023-04300-6&partnerID=40&md5=247d37a11b01169eb51f5a99416e1d24","Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; Jiangsu Province Key Laboratory of Oral Diseases, Nanjing, China; Jiangsu Province Engineering Research Center of Stomatological Translational Medicine, Nanjing, China; Nanjing Medical University, Nanjing, China","Chu F., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China, Jiangsu Province Key Laboratory of Oral Diseases, Nanjing, China, Jiangsu Province Engineering Research Center of Stomatological Translational Medicine, Nanjing, China; Zheng J., Nanjing Medical University, Nanjing, China; Wang Q., Nanjing Medical University, Nanjing, China; Lu X., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; Chen Y., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; Zhong Y., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China, Jiangsu Province Key Laboratory of Oral Diseases, Nanjing, China; Li Y., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; Shi J., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China, Jiangsu Province Key Laboratory of Oral Diseases, Nanjing, China, Jiangsu Province Engineering Research Center of Stomatological Translational Medicine, Nanjing, China; Jiang Y., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; Zhang W., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; Liu L., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China, Jiangsu Province Key Laboratory of Oral Diseases, Nanjing, China, Jiangsu Province Engineering Research Center of Stomatological Translational Medicine, Nanjing, China; Sun W., Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China, Jiangsu Province Key Laboratory of Oral Diseases, Nanjing, China, Jiangsu Province Engineering Research Center of Stomatological Translational Medicine, Nanjing, China","Introduction: Clinical practice of dentistry entails the use of indirect vision using a dental mirror. The Mirrosistant is a device that helps dental students become proficient with use of indirect vision mirror operation. This study aimed to explore the role of the Mirrosistant on students’ performance with the virtual simulation dental training system. Materials and methods: A total of 72 dental students were equally assigned to the Control group and the Experimental group. Subsequently, Mirrosistant was used to conduct a series of mirror training exercises in the Experimental group. The training consisted of tracing the edge and filling in the blank of the prescribed shape, as well as preparing the specified figure on raw eggs using indirect vision via Mirrosistant. Next, both groups were examined using the SIMODONT system, a virtual reality dental trainer, for mirror operation. In addition, a five-point Likert scale questionnaire was used to assess student feedback by using Mirrosistant. Results: The mirror operation examination conducted by the SIMODONT system revealed that mirror training using Mirrosistant had statistically improved students’ performances (score: 80.42 ± 6.43 vs. 69.89 ± 15.98, P = 0.0005) and shorten their performance time of mirror operation (time of seconds: 243.28 ± 132.83 vs. 328.53 ± 111.89, P = 0.0013). Furthermore, the questionnaire survey indicated that the participants had positive attitudes toward the mirror training using Mirrosistant. Most students believed that the mirror training device could improve their perceptions of direction and distance, as well as their sensations of dental operation and dental fulcrum. Conclusion: Mirror training using Mirrosistant can enhance dental students’ mirror perceptual and operational skills on virtual simulation dental training system. © 2023, The Author(s).","Dental mirror; Dental students; Hand skill; Indirect vision; Mirror training; SIMODONT system; Virtual simulation dental training system","Clinical Competence; Computer Simulation; Humans; Simulation Training; Students, Dental; User-Computer Interface; Virtual Reality; clinical competence; computer simulation; dental student; human; simulation training; virtual reality","","","","","Educational Research Project of Higher Education in Jiangsu Province, (2021JSJG344); Educational Research Project of the Stomatological College in Nanjing Medical University, (JX2019Z01); Nanjing Medical University, NMU, (2021ZC061,2021YJS-ZC044, 2021ZD021)","Research was supported by grants from Educational Research Project of Higher Education in Jiangsu Province (2021JSJG344), from the Educational Research Project of Nanjing Medical University (2021ZD021, 2021ZC061,2021YJS-ZC044), and from Educational Research Project of the Stomatological College in Nanjing Medical University (JX2019Z01). ","Lugassy D., Levanon Y., Pilo R., Shelly A., Rosen G., Meirowitz A., Brosh T., Predicting the clinical performance of dental students with a manual dexterity test, PLoS ONE, 13, 3, (2018); Dimitrijevic T., Kahler B., Evans G., Collins M., Moule A., Depth and distance perception of dentists and dental students, Oper Dent, 36, 5, pp. 467-477, (2011); Al-Johany S., AlShaafi M., Bin-Shuwaish M., Alshahrani F., Alazmah A., Aldhuwayhi S., AlMaflehi N., Correlation between handwriting, drawing skills and dental skills of junior dental students, J Contemp Dent Pract, 12, 5, pp. 327-332, (2011); Gillet D., Quinton A., Jeannel A., Is there a link between writing ability, drawing aptitude and manual skills of dental students?, Eur J Dent Educ, 6, 2, pp. 69-73, (2002); Sheng J., Zhang C., Gao Z., Yan Y., Meng Y., Ren S., Liu B., Zhang B., Virtual versus jaw simulation in inlay preparation preclinical teaching: a randomised controlled trial, BMC Med Educ, 22, 1, (2022); Davis S., Duane B., Loxley A., Quigley D., The evaluation of an evidence-based model of feedback implemented on an undergraduate dental clinical learning environment, BMC Med Educ, 22, 1, (2022); Sun W., Chen H., Zhong Y., Zhang W., Chu F., Li L., Chen Y., Wang X., Wang Q., Wang Y., Et al., Three-dimensional tooth models with pulp cavity enhance dental anatomy education, Anat Sci Educ, 15, 3, pp. 566-575, (2022); Huang C., Bian Z., Tai B., Fan M., Kwan C.Y., Dental education in Wuhan, China: challenges and changes, J Dent Educ, 71, 2, pp. 304-311, (2007); Lugassy D., Levanon Y., Shpack N., Levartovsky S., Pilo R., Brosh T., An interventional study for improving the manual dexterity of dentistry students, PLoS ONE, 14, 2, (2019); Luck O., Reitemeier B., Scheuch K., Testing of fine motor skills in dental students, Eur J Dent Educ, 4, 1, pp. 10-14, (2000); Yamaguchi S., Kazumichi W., Yoshida Y., Nagashima T., Takeshige F., Kawamoto Y., Noborio H., Sohmura T., Dental haptic simulator to train hand skill of student - calibration method to realize visual haptic environment, Stud Health Technol Inform, 142, pp. 429-431, (2009); Wierinck E., Puttemans V., van Steenberghe D., Effect of reducing frequency of augmented feedback on manual dexterity training and its retention, J Dent, 34, 9, pp. 641-647, (2006); Renne W.G., McGill S.T., Mennito A.S., Wolf B.J., Marlow N.M., Shaftman S., Holmes J.R., E4D compare software: an alternative to faculty grading in dental education, J Dent Educ, 77, 2, pp. 168-175, (2013); Diaz M.J., Sanchez E., Hidalgo J.J., Vega J.M., Yanguas M., Assessment of a preclinical training system with indirect vision for dental education, Eur J Dent Educ, 5, 3, pp. 120-126, (2001); Rau G.M., Rau A.K., Training device for dental students to practice mirror-inverted movements, J Dent Educ, 75, 9, pp. 1280-1284, (2011); McClure A.R., Roomian T.C., Eisen S.E., Kugel G., Amato R.B., Jumpstart mirror trainer: a new device for teaching mirror skills to first-year dental students, J Dent Educ, 83, 10, pp. 1199-1204, (2019); Mirghani I., Mushtaq F., Allsop M.J., Al-Saud L.M., Tickhill N., Potter C., Keeling A., Mon-Williams M.A., Manogue M., Capturing differences in dental training using a virtual reality simulator, Eur J Dent Educ, 22, 1, pp. 67-71, (2018); Liu Q., Jorgensen E., Muscle memory, J Physiol, 589, pp. 775-776, (2011); Neumann L.M., A simple exercise for teaching mirror vision skills, J Dent Educ, 52, 3, pp. 170-172, (1988); Pohlenz P., Grobe A., Petersik A., von Sternberg N., Pflesser B., Pommert A., Hohne K.H., Tiede U., Springer I., Heiland M., Virtual dental surgery as a new educational tool in dental school, J Craniomaxillofac Surg, 38, 8, pp. 560-564, (2010); Buchbender M., Maser M., Neukam F.W., Kesting M.R., Attia S., Schmitt C.M., Kobra surgery simulator-apossibility to improve digital teaching? acase-control study, Int J Environ Res Public Health, 18, 4, (2021); de Boer I.R., Bakker D.R., Wesselink P.R., Vervoorn J.M., The Simodont in dental education, Ned Tijdschr Tandheelkd, 119, 6, pp. 294-300, (2012); Gan W., Mok T.N., Chen J., She G., Zha Z., Wang H., Li H., Li J., Zheng X., Researching the application of virtual reality in medical education: one-year follow-up of a randomized trial, BMC Med Educ, 23, 1, (2023); Edgar A.K., Macfarlane S., Kiddell E.J., Armitage J.A., Wood-Bradley R.J., The perceived value and impact of virtual simulation-based education on students' learning: a mixed methods study, BMC Med Educ, 22, 1, (2022); Li Y., Ye H., Ye F., Liu Y., Lv L., Zhang P., Zhang X., Zhou Y., The current situation and future prospects of simulators in dental education, J Med Internet Res, 23, 4, (2021); Wierinck E., Puttemans V., Swinnen S., van Steenberghe D., Effect of augmented visual feedback from a virtual reality simulation system on manual dexterity training, Eur J Dent Educ, 9, 1, pp. 10-16, (2005)","L. Liu; Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; email: my_yunkong@njmu.edu.cn; W. Sun; Department of Basic Science of Stomatology, Affiliated Hospital of Stomatology, Nanjing Medical University, Nanjing, 210029, China; email: wensun@njmu.edu.cn","","BioMed Central Ltd","","","","","","14726920","","","37149587","English","BMC Med. Educ.","Article","Final","","Scopus","2-s2.0-85157972678" +"Song Y.; Jiang Q.; Chen W.; Zhuang X.; Ma G.","Song, Yuanming (58265378700); Jiang, Qianni (57218269800); Chen, Wenxiang (57209885087); Zhuang, Xiangling (48061545900); Ma, Guojie (55479565700)","58265378700; 57218269800; 57209885087; 48061545900; 55479565700","Pedestrians’ road-crossing behavior towards eHMI-equipped autonomous vehicles driving in segregated and mixed traffic conditions","2023","Accident Analysis and Prevention","188","","107115","","","","0","10.1016/j.aap.2023.107115","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85159761013&doi=10.1016%2fj.aap.2023.107115&partnerID=40&md5=2182ffdf9e7c7d25c13a54fd7a189195","Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China; Shanghai Xugong Intelligent Technology Co., Ltd, China","Song Y., Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China; Jiang Q., Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China; Chen W., Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China, Shanghai Xugong Intelligent Technology Co., Ltd, China; Zhuang X., Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China; Ma G., Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China","Pedestrians’ road-crossing behavior can be influenced by eHMIs (external Human-Machine Interfaces) on autonomous vehicles (AVs). In this research, we developed a novel eHMI concept that aimed to support pedestrians’ risk evaluation by displaying predicted real-time risk levels. In a virtual reality environment, we measured pedestrians’ road-crossing behavior when they encountered AVs with this eHMI and manual-driven vehicles (MVs) in the same lane. Results showed that pedestrians exhibited typical crossing behaviors based on gap size for both vehicle types. In segregated traffic conditions, compared to MVs, eHMI-equipped AVs made pedestrians more sensitive to the changes in gap size by rejecting more small gaps and accepting more large gaps. Pedestrians also walked faster and kept larger safety margins for smaller gaps. Similar results were observed for AVs in mixed traffic conditions. However, in mixed traffic conditions, pedestrians faced more challenges when interacting with MVs as they tended to accept smaller gaps, walk more slowly, and maintain smaller safety margins. These findings indicate that dynamic risk information could be conducive to pedestrians’ road-crossing behavior, but the use of eHMIs on AVs might disrupt pedestrians’ interactions with MVs in complex traffic conditions. This potential risk shift among vehicles also poses the question of whether AVs should use segregated lanes to reduce their indirect impacts on pedestrian-MV interactions. © 2023 Elsevier Ltd","Autonomous vehicles; External Human-Machine Interfaces; Mixed traffic condition; Road-crossing behavior; Virtual reality","Accidents, Traffic; Autonomous Vehicles; Humans; Pedestrians; Safety; Walking; Man machine systems; Pedestrian safety; Roads and streets; Virtual reality; Autonomous Vehicles; External human-machine interface; Gap size; Human Machine Interface; Mixed traffic; Mixed traffic condition; Road crossing behavior; Safety margin; Small gaps; Traffic conditions; autonomous vehicle; human; pedestrian; prevention and control; safety; traffic accident; walking; Autonomous vehicles","","","","","Youth Innovation Team of Shaanxi Universities, (2020084); National Natural Science Foundation of China, NSFC, (31970998)","This work was supported by the National Natural Science Foundation of China ( 31970998 ) and the Youth Innovation Team of Shaanxi Universities ( 2020084 ).","Ackermann C., Beggiato M., Schubert S., Krems J.F., An experimental study to investigate design and assessment criteria: What is important for communication between pedestrians and automated vehicles?, Appl. 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Behav., 58, pp. 1005-1020, (2018); Papadimitriou E., Lassarre S., Yannis G., Pedestrian risk taking while road crossing: a comparison of observed and declared behaviour, Transp. Res. Procedia, 14, pp. 4354-4363, (2016); Pawar D.S., Patil G.R., Critical gap estimation for pedestrians at uncontrolled mid-block crossings on high-speed arterials, Saf. Sci., 86, pp. 295-303, (2016); Petzoldt T., On the relationship between pedestrian gap acceptance and time to arrival estimates, Accid. Anal. Prev., 72, 2014, pp. 127-133, (2014); Razmi Rad S., de Almeida H., Correia G., Hagenzieker M., Pedestrians’ road crossing behaviour in front of autonomous vehicles: Results from a pedestrian simulation experiment using agent-based modelling, Transport. Res. F: Traffic Psychol. 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Prev., 102, pp. 41-50, (2017); Velasco J.P.N., Farah H., Van Arem B., Hagenzieker M.P., Studying pedestrians’ crossing behavior when interacting with automated vehicles using virtual reality, Transport. Res. F: Traffic Psychol. Behav., 66, pp. 1-14, (2019); Vinayaraj S., Arkatkar S., Joshi G., Parida M., Examining pedestrian critical gap analysis at un-signalized midblock crosswalk sections in India, Transp. Res. Procedia, 48, pp. 2230-2250, (2020); Wu J., Huang L., Zhao J., The behavior of cyclists and pedestrians at signalized intersections in Beijing, J. Transp. Syst. Eng. Inf. Technol., 4, 2, pp. 104-114, (2004); Yang S., Du M., Chen Q., Impact of connected and autonomous vehicles on traffic efficiency and safety of an on-ramp, Simul. Model. Pract. Theory, 113, (2021); Zhao X., Li X., Rakotonirainy A., Bourgeois-Bougrine S., Delhomme P., Predicting pedestrians’ intention to cross the road in front of automated vehicles in risky situations, Transport. Res. F: Traffic Psychol. Behav., 90, pp. 524-536, (2022); Zhao J., Malenje J.O., Tang Y., Han Y., Gap acceptance probability model for pedestrians at unsignalized mid-block crosswalks based on logistic regression, Accid. Anal. Prev., 129, pp. 76-83, (2019); Zhuang X., Wu C., The safety margin and perceived safety of pedestrians at unmarked roadway, Transport. Res. F: Traffic Psychol. Behav., 152, pp. 119-131, (2012); Zhuang X., Zhang T., Chen W., Jiang R., Ma G., Pedestrian estimation of their crossing time on multi-lane roads, Accid. Anal. Prev., 143, (2020)","W. Chen; Shaanxi Key Laboratory of Behavior and Cognitive Neuroscience, School of Psychology, Shaanxi Normal University, China; email: chenwx@snnu.edu.cn","","Elsevier Ltd","","","","","","00014575","","AAPVB","37209555","English","Accid. Anal. Prev.","Article","Final","","Scopus","2-s2.0-85159761013" +"Bard J.T.; Chung H.K.; Shaia J.K.; Wellman L.L.; Elzie C.A.","Bard, Jason T. (57670062600); Chung, Hannah K. (57670960700); Shaia, Jacqueline K. (57219359388); Wellman, Laurie L. (8378263300); Elzie, Carrie A. (8733069000)","57670062600; 57670960700; 57219359388; 8378263300; 8733069000","Increased medical student understanding of dementia through virtual embodiment","2023","Gerontology and Geriatrics Education","44","2","","211","222","11","1","10.1080/02701960.2022.2067850","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129571285&doi=10.1080%2f02701960.2022.2067850&partnerID=40&md5=7ccdd4eeee6debdb336d8d5971d82651","Department of Pathology and Anatomy, Eastern Virginia Medical School, Norfolk, VA, United States","Bard J.T., Department of Pathology and Anatomy, Eastern Virginia Medical School, Norfolk, VA, United States; Chung H.K., Department of Pathology and Anatomy, Eastern Virginia Medical School, Norfolk, VA, United States; Shaia J.K., Department of Pathology and Anatomy, Eastern Virginia Medical School, Norfolk, VA, United States; Wellman L.L., Department of Pathology and Anatomy, Eastern Virginia Medical School, Norfolk, VA, United States; Elzie C.A., Department of Pathology and Anatomy, Eastern Virginia Medical School, Norfolk, VA, United States","Given the growing prevalence of Alzheimer’s disease (AD), we assessed the impact of virtually embodying someone with progressive AD. This pilot explored students’ understanding of individuals’ needs with dementia, as well as, the efficacy of virtual reality (VR) as a curricular tool. Second-year medical students (n = 150) completed a pre-survey, Embodied Labs, Inc. Beatriz Lab VR module, and a post-survey. Most students knew someone with dementia (72%), were a family member of someone with dementia (52%) or had worked with a patient (61%) with dementia. Using paired survey questions, students reported significant increases in understanding how their lives would be affected by dementia (71% vs. 94%) and the needs of a person with dementia (64% vs. 95%) after VR. They reported increased understanding of being a caregiver of someone with dementia (24% vs. 81%) and the impact it can have on the entire family (64% vs. 97%). Overall students agreed this simulation made them think about their approach to clinical skills (94%) and should be utilized more in the curriculum (76%). This pilot study indicated that this VR experience can be used to advance understanding of a person’s experiences with dementia and that integrating VR into the medical curricula should be considered. © 2022 Taylor & Francis Group, LLC.","Alzheimer’s disease; dementia; embodiment; empathy; simulation; virtual reality","Alzheimer Disease; Geriatrics; Humans; Pilot Projects; Students, Medical; Virtual Reality; Alzheimer disease; education; geriatrics; human; medical student; pilot study; virtual reality","","","","","","","Adefila A., Graham S., Clouder L., Bluteau P., Ball S., myShoes–the future of experiential dementia training?, The Journal of Mental Health Training, Education and Practice, 11, 2, pp. 91-101, (2016); Igniting change: AGE-u-cate training institute, (2021); Ausburn L.J., Ausburn F.B., Desktop virtual reality: A powerful new technology for teaching and research in industrial teacher education, Journal of Industrial Teacher Education, 41, (2004); Baron-Cohen S., Wheelwright S., The empathy quotient: An investigation of adults with Asperger syndrome or high functioning autism, and normal sex differences, Journal of Autism and Developmental Disorders, 34, 2, pp. 163-175, (2004); Batson C.D., Empathy-induced altruism: Friend or foe of the common good?, Forsyth, D.R., Hoyt, C.L. (eds) For the Greater Good of All. 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Decety J., Cowell J.M., Empathy, justice, and moral behavior, AJOB Neuroscience, 6, 3, pp. 3-14, (2015); Decety J., Fotopoulou A., Why empathy has a beneficial impact on others in medicine: Unifying theories, Frontiers in Behavioral Neuroscience, 8, (2015); DesRoches C., Chang Y., Kim J., Mukunda S., Norman L., Dittus R.S., Donelan K., Who wants to work in geriatrics: Findings from a national survey of physicians and nurse practitioners, Nursing Outlook, 70, 2, pp. 309-314, (2022); Donahoe J., Moon L., VanCleave K., Increasing student empathy toward older adults using the virtual dementia tour, Journal of Baccalaureate Social Work, 19, 1, (2014); Downs M., Lord K., Person-centered dementia care in the community: A perspective from the United Kingdom, Journal of Gerontological Nursing, 43, 8, pp. 11-17, (2017); Duffy B., Oyebode J.R., Allen J., Burnout among care staff for older adults with dementia: The role of reciprocity, self-efficacy and organizational factors, Dementia, 8, 4, pp. 515-541, (2009); Dyer E., Swartzlander B.J., Gugliucci M.R., Using virtual reality in medical education to teach empathy, Journal of the Medical Library Association: JMLA, 106, 4, (2018); Eisenberg N., Fabes R.A., Empathy: Conceptualization, measurement, and relation to prosocial behavior, Motivation and Emotion, 14, 2, pp. 131-149, (1990); Eisenberg N., Strayer J., Empathy and its development, (1990); Elzie C.A., Shaia J., Virtually walking in a patient’s shoes—the path to empathy?, Medical Science Educator, 30, 4, pp. 1737-1739, (2020); Elzie C.A., Shaia J., A pilot study of the impact of virtually embodying a patient with a terminal illness, Medical Science Educator, 31, 2, pp. 665-675, (2021); Fazio S., Pace D., Flinner J., Kallmyer B., The fundamentals of person-centered care for individuals with dementia, The Gerontologist, 58, pp. S10-S19, (2018); Grosseman S., Novack D.H., Duke P., Mennin S., Rosenzweig S., Davis T.J., Hojat M., Residents’ and standardized patients’ perspectives on empathy: Issues of agreement, Patient Education and Counseling, 96, 1, pp. 22-28, (2014); Halton C., Cartwright T., Walking in a patient’s shoes: An evaluation study of immersive learning using a digital training intervention, Frontiers in Psychology, 9, (2018); Han A., Brown D., Experiences of caregivers in a dementia simulation program, Journal of Social Service Research, 46, 1, pp. 71-80, (2020); National and regional projections of supply and demand for geriatricians: 2013‐2025, (2017); Hirt J., Beer T., Use and impact of virtual reality simulation in dementia care education: A scoping review, Nurse Education Today, 84, (2020); Hojat M., Empathy in health professions education and patient care, (2016); Hojat M., Gonnella J.S., Mangione S., Nasca T.J., Veloski J.J., Erdmann J.B., Magee M., Empathy in medical students as related to academic performance, clinical competence and gender, Medical Education, 36, 6, pp. 522-527, (2002); Hojat M., Mangione S., Nasca T.J., Cohen M.J., Gonnella J.S., Erdmann J.B., Magee M., The Jefferson scale of physician empathy: Development and preliminary psychometric data, Educational and Psychological Measurement, 61, 2, pp. 349-365, (2001); Hojat M., Vergare M.J., Maxwell K., Brainard G., Herrine S.K., Isenberg G.A., Gonnella J.S., The devil is in the third year: A longitudinal study of erosion of empathy in medical school, Academic Medicine, 84, 9, pp. 1182-1191, (2009); Jiang H., Vimalesvaran S., Wang J.K., Lim K.B., Mogali S.R., Car L.T., Virtual reality in medical students’ education: Scoping review, JMIR Medical Education, 8, 1, (2022); Jones C., Jones D., Moro C., Use of virtual and augmented reality-based interventions in health education to improve dementia knowledge and attitudes: An integrative review, BMJ open, 11, 11, (2021); Kimzey M., Mastel-Smith B., Seale A., Effects of dementia-specific education for nursing students, Nurse Educator, 44, 6, pp. 338-341, (2019); Klimecki O., Singer T., Empathic Distress Fatigue Rather Than Compassion Fatigue? Integrating Findings from Empathy Research in Psychology and Social Neuroscience, Pathological Altruism, pp. 368-383, (2012); Kurz A., Managing the burden of Alzheimer’s disease: A partnership between caregiver and physician, European Journal of Neurology, 5, S4, pp. S1-S8, (1998); Lam T.C.M., Kolomitro K., Alamparambil F.C., Empathy training: Methods, evaluation practices, and validity, Journal of Multidisciplinary Evaluation, 7, 16, pp. 162-200, (2011); MacKay R.C., Hughes J.R., Empathy in the helping relationship, (1990); Marte A.L., How does it feel to be old? Simulation game provides” into aging” experience, The Journal of Continuing Education in Nursing, 19, 4, pp. 166-168, (1988); Matthews K.A., Xu W., Gaglioti A.H., Holt J.B., Croft J.B., Mack D., McGuire L.C., Racial and ethnic estimates of Alzheimer’s disease and related dementias in the United States (2015–2060) in adults aged≥ 65 years, Alzheimer’s & Dementia, 15, 1, pp. 17-24, (2019); Mezirow J., Transformative learning: Theory to practice, New Directions for Adult and Continuing Education, 1997, 74, pp. 5-12, (1997); Peng X., Wu L., Xie X., Dai M., Wang D., Impact of virtual dementia tour on empathy level of nursing students: A quasi-experimental study, International Journal of Nursing Sciences, 7, 3, pp. 258-261, (2020); Pottle J., Virtual reality and the transformation of medical education, Future Healthcare Journal, 6, 3, (2019); Scott T.L., Kugelman M., Tulloch K., How medical professional students view older people with dementia: Implications for education and practice, PLoS One, 14, 11, (2019); Steuer J., Defining virtual reality: Dimensions determining telepresence, Journal of Communication, 42, 4, pp. 73-93, (1992); Taib F., Yusoff S., Caregiving education by medical students: Are they prepared to shoulder education of the caregivers?, Education in Medicine Journal, 11, 4, pp. 75-80, (2019); Tullo E., Allan L., What should we be teaching medical students about dementia?, International Psychogeriatrics, 23, 7, pp. 1044-1050, (2011); Zenasni F., Boujut E., Woerner A., Sultan S., Burnout and empathy in primary care: Three hypotheses, British Journal of General Practice, 62, 600, pp. 346-347, (2012)","C.A. Elzie; Eastern Virginia Medical School, Norfolk, 700 W. Olney Rd, 23501, United States; email: elzieca@evms.edu","","Routledge","","","","","","02701960","","GGEDD","35451921","English","Gerontol. Geriatr. Educ.","Article","Final","","Scopus","2-s2.0-85129571285" +"Eloy S.; Andrade M.; Dias L.; Dias M.S.","Eloy, Sara (36990065300); Andrade, Marina (55971578300); Dias, Luís (57614663300); Dias, Miguel Sales (57475721700)","36990065300; 55971578300; 57614663300; 57475721700","The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking","2023","Applied Ergonomics","108","","103957","","","","0","10.1016/j.apergo.2022.103957","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85145651638&doi=10.1016%2fj.apergo.2022.103957&partnerID=40&md5=b90df65eda3ddcb950982c5bf4c1c1dd","ISCTE – Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Av. Forças Armadas, 1649-026, Lisboa, Portugal","Eloy S., ISCTE – Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Av. Forças Armadas, 1649-026, Lisboa, Portugal; Andrade M., ISCTE – Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Av. Forças Armadas, 1649-026, Lisboa, Portugal; Dias L., ISCTE – Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Av. Forças Armadas, 1649-026, Lisboa, Portugal; Dias M.S., ISCTE – Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Av. Forças Armadas, 1649-026, Lisboa, Portugal","This paper presents an analysis of space perception and how visual cues, such as landmarks and sound, are perceived and impact people's behaviour while exploring a given outdoor space. The primary goal of the research is to investigate how auditory sensations and visual stimuli influence people's behaviour in outdoor built environments. Our technique compares people's perception of the built environment in different conditions: the real world and a replicated virtual world. As a case study, a university campus was used, and four experimental conditions were designed. The study followed a between-subjects design, and the data collection included gaze data acquired from an eye-tracking device as well as self-reports. The study concludes that sound influences human behaviour in such settings. More specifically conclusions are that: i) human behaviour in virtual replications of the real space, including both visual and sound stimuli, is tendentially more similar to human behaviour in the real world than in simulations omitting sound; and ii) there is a difference in human behaviour when people explore the same virtually replicated outdoor space, by varying the presence of sound. This study is particularly useful for researchers working on the comparison between human behaviour in virtual and real environments, related to visual and sound stimuli. © 2022 The Authors","Gaze; Outdoor spaces; Sound","Acoustic Stimulation; Eye-Tracking Technology; Humans; Sound; Virtual Reality; Behavioral research; Data acquisition; Eye tracking; Built environment; Eye-tracking; Gaze; Human behaviors; Outdoor space; Outdoors settings; People behavior; Real-world; Space perception; Visual cues; adult; Article; auditory response; auditory stimulation; controlled study; correlation analysis; depth perception; exploratory behavior; eye tracking; female; frequency modulation; health impact assessment; human; male; perception; qualitative analysis; saccadic eye movement; social life; sound; task performance; validation process; virtual reality; visual feedback; visual stimulation; walking speed; sound; virtual reality; Virtual reality","","","","","AAL OLA, (AAL 2014–076); Marie Curie IRIS, (610986, FP7-PEOPLE-2013-IAPP); Fundação para a Ciência e a Tecnologia, FCT, (UIDB/04466/2020, UIDP/04466/2020)","We thank all participants that took part in the experiments. This work was partially funded by Marie Curie IRIS (ref. 610986 , FP7-PEOPLE-2013-IAPP ), AAL OLA, Organisation Life Assistant ( AAL 2014–076 ), and Fundação para a Ciência e Tecnologia through grant UIDB/04466/2020 and UIDP/04466/2020 . ","Al_Sayed K., Et al., Space Syntax Methodology, (2014); Andersen N.E., Et al., Eye tracking, strategies, and sex differences in virtual navigation, Neurobiology Of Learning And Memory, 97, pp. 81-89, (2012); Brinkman W.P., Hoekstra A.R.D., van Egmond R., The effect of 3D audio and other audio techniques on virtual reality experience, Ann. Rev. CyberTher. Telemed., 13, pp. 44-48, (2015); Bruns C.R., Chamberlain B.C., Landscape and Urban Planning the influence of landmarks and urban form on cognitive maps using virtual reality, Landsc. Urban Plann., 189, pp. 296-306, (2019); Carles J.L., Barrio I.L., Lucio J.V.D., Sound influence on landscape values, Landsc. 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W.D., Et al., Virtual laboratories: comparability of real and virtual environments for environmental psychology, Presence, 12, pp. 360-373, (2003); Leite S., Et al., Physiological arousal quantifying perception of safe and unsafe virtual environments by older and younger adults, Sensors, 19, 2447, pp. 1-19, (2019); Liu C.L., The impact of goods-classification and landmarks for spatial knowledge and goods-finding in the elderly within a 3D virtual store, Comput. Hum. Behav., 26, 6, pp. 1777-1786, (2010); Loomis J.M., Visual space perception: phenomenology and function, Arq. Bras. 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Res., 2, pp. 179-200, (2014); Slater M., Usoh M., Steed A., Depth of presence in immersive virtual environments, Presence Teleoperators Virtual Environ., 3, 2, pp. 130-144, (1994); Soares L.P., Et al., Designing a highly immersive interactive environment: the virtual mine, Comput. Graph. Forum, 29, 6, pp. 1756-1769, (2010); Waller D., Beallb A.C., Loomis J.M., Using virtual environment to assess directional knowledge, J. Environ. Psychol., 24, 1, pp. 105-116, (2004); Witmer B.G., Singer M.J., Measuring presence in virtual environments: a presence questionnaire, Presence Teleoperators Virtual Environ., 7, 3, pp. 225-240, (1998)","S. Eloy; ISCTE – Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Av. Forças Armadas, 1649-026, Portugal; email: sara.eloy@iscte-iul.pt","","Elsevier Ltd","","","","","","00036870","","AERGB","36621183","English","Appl. Ergon.","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85145651638" +"Tamilselvan C.; Chua S.M.; Chew H.S.J.; Devi M.K.","Tamilselvan, Chitra (58059273800); Chua, Sze Min (58059883200); Chew, Han Shi Jocelyn (57203411752); Devi, M. Kamala (57224228246)","58059273800; 58059883200; 57203411752; 57224228246","Experiences of simulation-based learning among undergraduate nursing students: A systematic review and meta-synthesis","2023","Nurse Education Today","121","","105711","","","","0","10.1016/j.nedt.2023.105711","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146082105&doi=10.1016%2fj.nedt.2023.105711&partnerID=40&md5=084ee5307c06e6e8c3272cea94a10a18","Ng Teng Fong General Hospital, Singapore; National University Hospital, Singapore; Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore","Tamilselvan C., Ng Teng Fong General Hospital, Singapore; Chua S.M., National University Hospital, Singapore; Chew H.S.J., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; Devi M.K., Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore","Objectives: We aimed to examine the experiences of simulation-based learning (SBL) among undergraduate nursing students. Design: We conducted a systematic review and meta-synthesis on the experiences among undergraduate nursing studies who received SBL. Data sources: We searched through six databases namely PubMed, CINAHL, Scopus, Web of Science, Embase, ProQuest, for qualitative studies published from January 2011 to January 2022. Review methods: A meta-synthesis was conducted according to the three-stage framework outlined by Thomas and Harden (2008). Critical appraisal was performed using the Critical Appraisal Skills Program (CASP) checklist. A standardised data extraction form was developed with reference from JBI Qualitative Assessment and Review Instrument Data Extraction Tools for Qualitative Research (JBI-QARI) checklist for data extraction. Results: Fifteen studies were included, and four themes emerged from the synthesis: (1) acquiring knowledge and skills through SBL; (2) positive experiences of using high-fidelity simulation (HFS) and virtual reality simulation (VRS) methods; (3) challenges encountered while using SBL methods and (4) drawing parallels between simulation and real clinical settings. Conclusion: SBL allowed undergraduate nursing students to gain knowledge, acquire skills and have a positive SBL experiences. However, the provision of innovative strategies and resources for nursing students to overcome SBL-based challenges are still needed. © 2023 Elsevier Ltd","Experiences; High fidelity simulation; Nursing education; Simulation-based learning; Undergraduate nursing students; Virtual reality simulation","Education, Nursing, Baccalaureate; Humans; Qualitative Research; Students, Nursing; checklist; Cinahl; data extraction; drawing; Embase; high-fidelity simulation; human; human experiment; Medline; nursing education; nursing student; qualitative research; review; Scopus; simulation; simulation training; skill; synthesis; systematic review; virtual reality; Web of Science; procedures","","","","","","","Adib-Hajbaghery M., Sharifi N., Effect of simulation training on the development of nurses and nursing students’ critical thinking: a systematic literature review, Nurse Educ. 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Nurs., 30, 6, pp. 312-320, (2012); Jeon J., Kim J.H., Choi E.H., Needs assessment for a VR-based adult nursing simulation training program for korean nursing students: a qualitative study using focus group interviews, Int. J. Environ. Res. Public Health, 17, 23, (2020); Johnson-Glenberg M.C., Immersive VR and education: embodied design principles that include gesture and hand controls, Frontiers in Robotics and AI, 5, (2018); Kim M.J., Kang H.S., De Gagne J.C., Nursing students’ perceptions and experiences of using virtual simulation during the COVID-19 pandemic, Clin. Simul. Nurs., 60, pp. 11-17, (2021); Ko E., Choi Y.J., Debriefing model for psychological safety in nursing simulations: a qualitative study, Int. J. Environ. Res. Public Health, 17, 8, (2020); Labrague L.J., McEnroe-Petitte D.M., Bowling A.M., Nwafor C.E., Tsaras K., High-fidelity simulation and nursing students’ anxiety and self-confidence: a systematic review, Nurs. 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Today, 111, (2022); Lockwood C., Porritt K., Munn Z., Rittenmeyer L., Salmond S., Bjerrum M., Loveday H., Carrier J., Stannard D., Chapter 2: Systematic Reviews of Qualitative Evidence, (2020); Mackinnon K., Marcellus L., Rivers J., Gordon C., Ryan M., Butcher D., Student and educator experiences of maternal-child simulation-based learning: a systematic review of qualitative evidence, JBI Database System Rev. Implement. Rep., 15, 11, pp. 2666-2706, (2017); Moher D., Liberati A., Tetzlaff J., Altman D.G., Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement, Ann. Intern. Med., 151, 4, pp. 264-269, (2009); Mulyadi M., Tonapa S.I., Rompas S., Wang R.H., Lee B.O., Effects of simulation technology-based learning on nursing students’ learning outcomes: a systematic review and meta-analysis of experimental studies, Nurse Educ. 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Forum, 55, 2, pp. 92-98, (2020); Najjar R.H., Lyman B., Miehl N., Nursing students’ experiences with high fidelity simulation, Int. J. Nurs. Educ. Scholarsh., 12, 1, pp. 394-400, (2015); Reader T.W., Cuthbertson B.H., Challenges in using high-fidelity simulation to improve learning and patient safety, Resuscitation, 83, 11, pp. 1317-1318, (2012); Renu N., Technological advancement in the era of COVID-19, SAGE Open Medicine, 9, pp. 1-4, (2021); Saab M.M., Landers M., Murphy D., O'Mahony B., Cooke E., O'Driscoll M., Hegarty J., Nursing students’ views of using virtual reality in healthcare: a qualitative study, J. Clin. Nurs., 00, pp. 1-15, (2021); Saab M.M., Hegarty J., Murphy D., Landers M., Incorporating virtual reality in nurse education: a qualitative study of nursing students’ perspectives, Nurse Educ. 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Methodol., 8, (2008); Tjoflat I., Strandberg E.S., Dyrstad D.N., Husebo S.E., Brandeggen T.K., Norwegian nursing students’ evaluation of vSim® for Nursing, Advances in Simulation, 3, (2018); Tong A., Flemming K., Mclnnes E., Oliver S., Craig J., Enhancing transparency in reporting the synthesis of qualitative research: ENTREQ, BMC Med. Res. Methodol., 12, (2012); Verkuyl M.A., Mastrillii P., Virtual simulations in nursing education: a scoping review, J. Nurs.Health Sci., 3, 2, pp. 39-47, (2017); Warren J.N., Luctkar-Flude M., Godfrey C., Lukewich J., A systematic review of the effectiveness of simulation-based education on satisfaction and learning outcomes in nurse practitioner programs, Nurse Educ. Today, 46, pp. 99-108, (2016); Watson C., Gomez-Ibanez R., Granel N., Bernabeu-Tamayo M.D., Nursing students first experience on high fidelity simulation: a phenomenological research study, Nurse Educ. Pract., 55, (2021); Woon A., Mok W.Q., Chieng Y., Zhang H.M., Ramos P., Mustadi H.B., Lau Y., Effectiveness of virtual reality training in improving knowledge among nursing students: a systematic review, meta-analysis and meta-regression, Nurse Educ. Today, 98, (2021); Yilmaz Y., Lal S., Tong X.C., Howard M., Bal S., Bayer I., Monteiro S., Chan T.M., Technology-enhanced faculty development: future trends and possibilities for health sciences education, Med. Sci. Educ., 30, 4, pp. 1787-1796, (2020)","H.S.J. Chew; Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore; email: jocelyn.chew.hs@nus.edu.sg","","Churchill Livingstone","","","","","","02606917","","","36634505","English","Nurse Educ. Today","Review","Final","","Scopus","2-s2.0-85146082105" +"Pancini E.; Villani D.; Riva G.","Pancini, Elisa (57997189500); Villani, Daniela (12806098100); Riva, Giuseppe (56962750600)","57997189500; 12806098100; 56962750600","OVeRcomING COPD: Virtual Reality and Savoring to Promote the Well-Being of Patients with Chronic Obstructive Pulmonary Disease","2023","Cyberpsychology, Behavior, and Social Networking","26","1","","65","67","2","0","10.1089/cyber.2022.29265.ceu","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147044723&doi=10.1089%2fcyber.2022.29265.ceu&partnerID=40&md5=c0aa8bbd68c285423ba088841c4d2585","Research Center in Communication Psychology, Department of Psychology, Catholic University of Milan, Milan, Italy; Research Unit in Digital Media, Psychology and Well-Being, Department of Psychology, Catholic University of Milan, Milan, Italy; Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milan, Italy; Humane Technology Lab, Catholic University of Milan, Milan, Italy","Pancini E., Research Center in Communication Psychology, Department of Psychology, Catholic University of Milan, Milan, Italy; Villani D., Research Center in Communication Psychology, Department of Psychology, Catholic University of Milan, Milan, Italy, Research Unit in Digital Media, Psychology and Well-Being, Department of Psychology, Catholic University of Milan, Milan, Italy; Riva G., Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milan, Italy, Humane Technology Lab, Catholic University of Milan, Milan, Italy","[No abstract available]","","Humans; Pulmonary Disease, Chronic Obstructive; Virtual Reality; chronic obstructive lung disease; human; virtual reality","","","","","","","Blum J, Rockstroh C, Goritz AS., Development and pilot test of a virtual reality respiratory biofeedback approach, Applied Psychophysiology & Biofeedback, 45, pp. 153-163, (2020); de Zambotti M, Yuksel D, Kiss O, Et al., A virtual realitybased mind-body approach to downregulate psychophysiological arousal in adolescent insomnia, Digital Health, 8, (2022); Villani D, Riva F, Riva G., New technologies for relaxation: the role of presence, International Journal of Stress Management, 14, (2007); Soyka F, Leyrer M, Smallwood J, Et al., Enhancing stress management techniques using virtual reality, Proceedings of the ACM Symposium on Applied Perception, pp. 85-88, (2016); Tinga AM, Nyklicek I, Jansen MP, Et al., Respiratory biofeedback does not facilitate lowering arousal in meditation through virtual reality, Applied Psychophysiology & Biofeedback, 44, pp. 51-59, (2019); Safiri S, Carson-Chahhoud K, Noori M, Et al., Burden of chronic obstructive pulmonary disease and its attributable risk factors in 204 countries and territories, 1990-2019: results from the Global Burden of Disease Study 2019, The BMJ, (2022); Bryant FB, Veroff J., Savoring: a new model of positive experience, (2007); Fredrickson BL., Positive emotions broaden and build, Advances in Experimental Social Psychology, 47, pp. 1-53, (2013)","E. Pancini; Department of Psychology, Catholic University of Milan, Milan, Largo Gemelli 1, 20123, Italy; email: elisa.pancini@unicatt.it; D. Villani; Department of Psychology, Catholic University of Milan, Milan, Largo Gemelli 1, 20123, Italy; email: daniela.villani@unicatt.it; G. Riva; Humane Technology Lab, Catholic University of Milan, Milan, Largo Gemelli 1, 20123, Italy; email: giuseppe.riva@unicatt.it","","Mary Ann Liebert Inc.","","","","","","21522715","","","36595364","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85147044723" +"Figueroa-Medina A.M.; Valdés-Díaz D.; Colucci-Ríos B.; Cardona-Rodríguez N.; Chamorro-Parejo A.","Figueroa-Medina, Alberto M. (57219917707); Valdés-Díaz, Didier (26030719000); Colucci-Ríos, Benjamín (57202891113); Cardona-Rodríguez, Natacha (57219280352); Chamorro-Parejo, Andrés (58086182300)","57219917707; 26030719000; 57202891113; 57219280352; 58086182300","Analysis of walking speeds and success rates on mid-block crossings using virtual reality simulation","2023","Accident Analysis and Prevention","183","","106987","","","","0","10.1016/j.aap.2023.106987","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147192252&doi=10.1016%2fj.aap.2023.106987&partnerID=40&md5=340d37a78a3442a3a31698f9124c2f8d","Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico; Department of Computer Science and Engineering, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico","Figueroa-Medina A.M., Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico; Valdés-Díaz D., Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico; Colucci-Ríos B., Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico; Cardona-Rodríguez N., Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico; Chamorro-Parejo A., Department of Computer Science and Engineering, University of Puerto Rico at Mayagüez, Call Box 9000, PR, Mayagüez, 00681-9000, Puerto Rico","A focus is set worldwide to study pedestrian behavior in road situations associated with a high frequency of crashes. This paper presents the results from a virtual reality simulation study that recorded pedestrians performing mid-block crossings on a straight segment of an urban street. The experiment was designed with eight scenarios with combinations of one or two lanes, two vehicle speeds, and constant or variable gaps between vehicles. The experiment was conducted with 48 subjects producing 538 crossing observations. The results show that subjects, on average, watched about 5 vehicle gaps in traffic before crossing the street and accepted a gap of 4.5 s between vehicles to cross. A regression model showed that the vehicle speed, the number of lanes, and subjects in the 66–85 years old group had a significant effect on the gap value accepted to cross. An interaction term based on gender and number of lanes also had a significant effect on the accepted gap. The study found average walking speeds between 4.1 and 4.8 ft/s (1.2–1.4 m/s) for different scenarios. A regression model revealed that the gender, the number of lanes, and the gap accepted to cross influenced the walking speed. Significant effects of interactions of the age with gender, number of lanes, and vehicle speed variables were also found that explain the differences in walking speed. The results for the success rate when crossing the street showed the overall worst performance in the scenario with traffic generated with a 25-mph (40 km/h) speed and a constant 3-s gap between vehicles. A Logit model showed that the probability of a pedestrian being hit by a vehicle increased with age, with traffic at the top vehicle speed, and with the constant 3-s vehicle gap. In contrast, the probability decreased with increases in the vehicle gap accepted to cross and the walking speed. © 2023 Elsevier Ltd","Gap-acceptance; Mid-block crossing; Pedestrian behavior; Urban streets; Virtual reality simulation; Walking speed","Accidents, Traffic; Aged; Aged, 80 and over; Humans; Pedestrians; Safety; Virtual Reality; Walking; Walking Speed; Pedestrian safety; Regression analysis; Virtual reality; Gap-acceptance; High frequency HF; Mid-block crossing; Number of lanes; Pedestrian behavior; Regression modelling; Urban streets; Vehicle speed; Virtual reality simulations; Walking speed; aged; human; pedestrian; prevention and control; safety; traffic accident; very elderly; virtual reality; walking; walking speed; Vehicles","","","","","Puerto Rico Transportation Technology Transfer Center; U.S. Department of Transportation, DOT; Office of the Assistant Secretary for Research and Technology, OST-R, (69A3551747131)","This material is based upon work supported by the Safety Research Using Simulation (SAFER-SIM) University Transportation Center and funded by the U.S. Department of Transportation Office of the Assistant Secretary for Research and Technology under Grant No.69A3551747131. Any opinions, findings, or conclusions expressed in this paper are those of the authors and do not necessarily reflect the views of the U.S. Department of Transportation. The authors want to express their appreciation to the Puerto Rico Transportation Technology Transfer Center for lending the VR equipment used for conducting this experiment and the staff of the UPRM Civil Infrastructure Research Center for the support provided to the research project.","Blackburn L., Zegeer C., Brookshire K., (2018); Asher L., Aresu M., Falaschetti E., Mindell J., Most older pedestrians are unable to cross the road in time: a cross-sectional study, Age and ageing, 41, 5, pp. 690-694, (2012); Boroujerdian A.M., Nemati M., Pedestrian gap acceptance logit model in unsignalized crosswalks conflict zone, Int. J. Transp. Eng., 4, 2, pp. 487-496, (2016); Chandra S., Bharti A.K., Speed Distribution Curves for Pedestrians During Walking and Crossing, Procedia - Social and Behavioral Sciences, 104, pp. 660-667, (2013); de Winter J.C., van Leeuwen P.M., Happee R., Advantages and disadvantages of driving simulators: A discussion, Proceed. Meas. Behav., 2012, 8, pp. 47-50, (2012); Deb. S., Carruth D.W., Sween R., Strawderman L., Garrison T.M., Efficacy of virtual reality in pedestrian safety research, Appl. Ergonom., 65, 2017, pp. 449-460, (2017); El Hamdani S., Benamar N., Younis M., A protocol for pedestrian crossing and increased vehicular flow in smart cities, J. Intell. Transp. Syst., 24, 5, pp. 514-533, (2020); Federal Highway Administration, University course on bicycle and pedestrian transportation. Lesson 8: Pedestrian characteristics. Report FHWA-SA-19-034, U.S. Department of Transportation, (2019); Ferenchak N.N., Pedestrian age and gender in relation to crossing behavior at midblock crossings in India, J. Traffic Transp. Eng. (English Edition), 3, 4, pp. 345-351, (2016); Hamed M., Analysis of pedestrians’ behavior at pedestrian crossings, Saf. Sci., 38, 1, pp. 63-82, (2001); Holland C., Hill R., The effect of age, gender, and driver status on pedestrians’ intentions to cross the road in risky situations, Accid. Anal. Prev., 39, 2, pp. 224-237, (2007); Hollander K., Colley A., Mai C., Hakkila J., Alt F., Pfleging B., Investigating the influence of external car displays on pedestrians’ crossing behavior in virtual reality, (2019); Jamei E., Mortimer M., Seyedmahmoudian M., Horan B., Stojcevski A., Investigating the role of virtual reality in planning for sustainable smart cities, Sustainability, 9, 11, (2017); Jepsen P., Johnsen S.P., Gillman M.W., Sorensen H.T., Interpretation of observational studies, Heart, 90, 8, pp. 956-960, (2004); Kadali B.R., Vedagiri P., Effect of vehicular lanes on pedestrian gap acceptance behaviour, Procedia. Soc. Behav. Sci., 104, 2013, pp. 678-687, (2013); Kearney J.K., Rizzo M., Severson J., Virtual reality and neuroergonomics, Chapter 17 in Neuroergonomics: The Brain at Work, Neuroergonomics, pp. 253-274, (2006); Knoblauch R.L., Pietrucha M.T., Nitzburg M., Field studies of pedestrian walking speed and start-up time, Transp. Res. Rec., 1538, pp. 27-38, (1996); Mallaro S., Rahimian P., O'Neal E.E., Plumert J.M., Kearney J.K., pp. 1-4, (2017); (2018); Petzoldt T., On the relationship between pedestrian gap acceptance and time to arrival estimates, Accid. Anal. Prev., 72, pp. 127-133, (2014); Ravishankar K.V.R., Nair P.M., Pedestrian risk analysis at uncontrolled midblock and unsignalised intersections, J. Traffic Transp. Eng. (English Edition), 5, 2, pp. 137-147, (2018); Schneider S., Bengler K., “Virtually the same? Analysing pedestrian behaviour by means of virtual reality, Transp. Res. Part F - Traffic Psychol. Behav., 68, pp. 231-256, (2020); Schwebel D.C., Gaines J., Severson J., Validation of virtual reality as a tool to understand and prevent child pedestrian injury, Accid. Anal. Prev., 40, 4, pp. 1394-1400, (2008); Shi J., Wu C., Qian X., The effects of multiple factors on elderly pedestrians’ speed perception and stopping distance estimation of approaching vehicles, Sustainability, 12, 13, (2020); Smith T.J., Henning R., Wade M., Fisher T., Variability in Human Performance, (2015); Sobhania A., Farooq B., Impact of smartphone distraction on pedestrians' crossing behaviour: An application of head-mounted immersive virtual reality, Transport. Res. F: Traffic Psychol. Behav., 58, pp. 228-241, (2018); Tefft B.C., Impact speed and a pedestrian's risk of severe injury or death, Accid. Anal. Prev., 50, pp. 871-878, (2013); (2020); Yannis G., Papadimitriou E., Theofilatos A., Pedestrian gap acceptance for mid-block street crossing, pp. 1-11, (2010); Zhao Y., Guidelines for marked and unmarked pedestrian crosswalks at unsignalized intersections, in Proceedings of the ITE Western District Annual Conference, (2012)","A.M. Figueroa-Medina; Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Mayagüez, Call Box 9000, PR, 00681-9000, Puerto Rico; email: alberto.figueroa3@upr.edu","","Elsevier Ltd","","","","","","00014575","","AAPVB","36736158","English","Accid. Anal. Prev.","Article","Final","","Scopus","2-s2.0-85147192252" +"Lee J.; Kang D.-Y.; Kim J.","Lee, Jiyoung (57194387711); Kang, Da-Young (58189942400); Kim, Jihoon (58189825800)","57194387711; 58189942400; 58189825800","The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear: The Mediating Role of Presence","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","273","278","5","0","10.1089/cyber.2022.0243","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152972614&doi=10.1089%2fcyber.2022.0243&partnerID=40&md5=3072a3287624c7f5a7501085fdd4a940","Department of Media and Communication, Sungkyunkwan University, Faculty Hall 40419, Seoul, 03063, South Korea; College of Communication and Information Sciences, University of Alabama, Tuscaloosa, AL, United States; Department of Advertising and Public Relations, College of Communication and Information Sciences, University of Alabama, Tuscaloosa, AL, United States","Lee J., Department of Media and Communication, Sungkyunkwan University, Faculty Hall 40419, Seoul, 03063, South Korea; Kang D.-Y., College of Communication and Information Sciences, University of Alabama, Tuscaloosa, AL, United States; Kim J., Department of Advertising and Public Relations, College of Communication and Information Sciences, University of Alabama, Tuscaloosa, AL, United States","This study conducted a two-condition between-subjects laboratory experiment (N = 147) to examine the effects of textual disaster news combined with a 360° video in different modes (virtual reality [VR] vs. two dimensional screen) on cognitive/affective empathy and fear. Additionally, the mediating role of presence (social and spatial presence) was considered. Results indicated that the news article presented through an immersive VR mode directly led to greater levels of presence and cognitive empathy but not affective empathy and fear. The effects on social presence further resulted in greater cognitive and affective empathy, not fear. Meanwhile, spatial presence enhanced by VR led to greater levels of emotions (affective empathy and fear) but not cognitive empathy. These findings suggest the dynamic mechanisms of how an immersive VR modality can function as a complementary tool for traditional news to improve audience engagement, which centers on emotion-related outcomes in tandem with cognitive responses. © 2023 Mary Ann Liebert, Inc., publishers.","disaster news; empathy; fear; immersive media; presence","Disasters; Emotions; Empathy; Humans; Virtual Reality; adult; article; disaster; emotion; empathy; fear; human; human experiment; major clinical study; videorecording; virtual reality; empathy","","","","","Ministry of Education, MOE; National Research Foundation of Korea, NRF, (NRF-2021S1A5C2A02088387)","This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2021S1A5C2A02088387). ","Aguinas H, Henle CA, Beaty JC., Virtual reality technology: A new tool for personnel selection, Int J Select Assess, 9, 1-2, pp. 70-83, (2001); Van Damme K, All A, De Marez L, Et al., 360 video journalism: Experimental study on the effect of immersion on news experience and distant suffering, J Stud, 20, 14, pp. 2053-2076, (2019); Bernhardt J, Snellings J, Smiros A, Et al., Communicating hurricane risk with virtual reality: A pilot project, Bull Am Meteorol Soc, 100, 10, pp. 1897-1902, (2019); Wahl-Jorgensen K., An emotional turn in journalism studies?, Digit J, 8, 2, pp. 175-194, (2020); De la Pena N, Weil P, Llobera J, Et al., Immersive journalism: Immersive virtual reality for the first-person experience of news, Presence, 19, 4, pp. 291-301, (2010); Diemer J, Alpers GW, Peperkorn HM, Et al., The impact of perception and presence on emotional reactions: A review of research in virtual reality, Front Psychol, 6, (2015); Shin D, Biocca F., Exploring immersive experience in journalism, New Media Soc, 20, 8, pp. 2800-2823, (2018); Pjesivac I, Wojdynski BW, Binford MT, Et al., Using directional cues in immersive journalism: The impact on information processing, narrative transportation, presence, news attitudes, and credibility, Digit J, 12, pp. 1-23, (2021); Yan L, Jin X, Zhang Y., Effects of virtual reality technology in disaster news coverage based on MAIN model, HCI International 2022 Posters: 24th International Conference on Human-Computer Interaction HCII 2022, Virtual Event, Proceedings, Part IV, pp. 122-129, (2022); Cummings JJ, Tsay-Vogel M, Cahill TJ, Et al., Effects of immersive storytelling on affective, cognitive, and associative empathy: The mediating role of presence, New Media Soc, 24, (2021); Cummings JJ, Bailenson JN., How immersive is enough? A meta-analysis of the effect of immersive technology on user presence, Media Psychol, 19, 2, pp. 272-309, (2016); Hartmann T, Wirth W, Vorderer P, Et al., Spatial Presence Theory: State of the Art and Challenges Ahead, Immersed in Media, pp. 115-135, (2015); Slater M, Wilbur S., A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments, Presence, 6, 6, pp. 603-616, (1997); Slater M., Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments, Philos Transact Royal Soc B, 364, 1535, pp. 3549-3557, (2009); Lee KM., Presence, explicated, Commun Theory, 14, 1, pp. 27-50, (2004); Oh CS, Bailenson JN, Welch GF., A systematic review of social presence: Definition, antecedents, and implications, Front Robot AI, 5, (2018); Ma Z., Effects of immersive stories on prosocial attitudes and willingness to help: Testing psychological mechanisms, Media Psychol, 23, 6, pp. 865-890, (2020); Barreda-A ngeles M, Aleix-Guillaume S, Pereda-Banos A., An ‘‘empathy machine (tm) (tm) or a ‘‘just-for-the-fun-of-it (tm) (tm) machine? Effects of immersion in nonfiction 360-video stories on empathy and enjoyment, Cyberpsychol Behav Soc Netw, 23, 10, pp. 683-688, (2020); Sundar SS, Kang J, Oprean D., Being there in the midst of the story: How immersive journalism affects our perceptions and cognitions, Cyberpsychol Behav Soc Netw, 20, 11, pp. 672-682, (2017); Constine J., Virtual Reality, the Empathy Machine, (2015); Herrera F, Bailenson J, Weisz E, Et al., Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking, PLoS One, 13, 10, (2018); Shamay-Tsoory SG, Aharon-Peretz J, Perry D., Two systems for empathy: A double dissociation between emotional and cognitive empathy in inferior frontal gyrus versus ventromedial prefrontal lesions, Brain, 132, 3, pp. 617-627, (2009); Mehrabian A, Epstein N., A measure of emotional empathy, J Pers, 40, 4, pp. 525-543, (1972); Hassan R., Digitality, virtual reality and the ‘empathy machine, (tm) Digit J, 8, 2, pp. 195-212, (2020); Lang PJ., Cognition in Emotion: Concept and Action, Emotions, cognition, and behavior, pp. 191-228, (1984); Schutte NS, Stilinovic EJ., Facilitating empathy through virtual reality, Motiv Emot, 41, 6, pp. 708-712, (2017); Pimentel D, Kalyanaraman S, Lee Y-H, Et al., Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video, New Media Soc, 23, 8, pp. 2230-2254, (2021); Lin J-HT., Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game, Comput Hum Behav, 72, pp. 350-361, (2017); Peperkorn HM, Diemer J, Muhlberger A., Temporal dynamics in the relation between presence and fear in virtual reality, Comput Hum Behav, 48, pp. 542-547, (2015); Price M, Mehta N, Tone EB, Et al., Does engagement with exposure yield better outcomes? Components of presence as a predictor of treatment response for virtual reality exposure therapy for social phobia, J Anxiety Disord, 25, 6, pp. 763-770, (2011); Lemmens JS, Simon M, Sumter SR., Fear and loathing in VR: The emotional and physiological effects of immersive games, Virt Real, 26, 1, pp. 223-234, (2022); Shin D., Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?, Comput Hum Behav, 78, pp. 64-73, (2018); Foxman M, Markowitz DM, Davis DZ., Defining empathy: Interconnected discourses of virtual reality (tm)s prosocial impact, New Media Soc, 23, 8, pp. 2167-2188, (2021); Lee E-J, Shin SY., Are they talking to me? Cognitive and affective effects of interactivity in politicians (tm) Twitter communication, Cyberpsychol Behav Soc Netw, 15, 10, pp. 515-520, (2012); Lombard M, Ditton TB, Weinstein L., Measuring Presence: The Temple Presence Inventory, Proceedings of the International Society for Presence Research Annual Conference, (2009); Ahn SJG, Nowak KL, Bailenson JN., Unintended consequences of spatial presence on learning in virtual reality, Comput Educ, 186, (2022); Chaiken S., Heuristic versus systematic information processing and the use of source versus message cues in persuasion, J Pers Soc Psychol, 39, 5, (1980); Petty RE, Cacioppo JT., Communication and Persuasion: Central and Peripheral Routes to Attitude Change, (1986)","J. Lee; Department of Media and Communication, Sungkyunkwan University, Seoul, Faculty Hall 40419, 03063, South Korea; email: jiyoung.lee@g.skku.edu","","Mary Ann Liebert Inc.","","","","","","21522715","","","36930840","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85152972614" +"Barreda-Ángeles M.; Hartmann T.","Barreda-Ángeles, Miguel (56013169300); Hartmann, Tilo (12805819000)","56013169300; 12805819000","Experiences of Depersonalization/Derealization Among Users of Virtual Reality Applications: A Cross-Sectional Survey","2023","Cyberpsychology, Behavior, and Social Networking","26","1","","22","27","5","0","10.1089/cyber.2022.0152","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147044521&doi=10.1089%2fcyber.2022.0152&partnerID=40&md5=4cbafac4f5299ae32bfffbc9cebe2ebc","Department of Communication Science, Vrije Universiteit Amsterdam, Amsterdam, Netherlands","Barreda-Ángeles M., Department of Communication Science, Vrije Universiteit Amsterdam, Amsterdam, Netherlands; Hartmann T., Department of Communication Science, Vrije Universiteit Amsterdam, Amsterdam, Netherlands","Previous research shows that virtual reality (VR) users may experience symptoms of depersonalization/derealization (DPDR) immediately after use. However, the impact of long-term VR use on these symptoms has not been analyzed so far. In a preregistered study, we conducted an online survey among a bigger sample of VR users (N = 754) to investigate the relationship between time of use during the past 6 months and the presence of DPDR symptoms. The results support the absence of a linear association between time of VR use and the presence of symptoms, when controlling for other factors. DPDR symptoms are more frequent among younger female users and in those who experience higher levels of embodiment during use. Secondary analyses show that symptoms are more common among newer users and among those who engage in longer sessions. These findings suggest that current common VR experiences are not a cause of long-term DPDR symptoms for the majority of users, yet also encourage further research about specific cases where VR use might trigger DPDR experiences in the long term. © Copyright 2023, Mary Ann Liebert, Inc., publishers 2023.","depersonalization; derealization; embodiment; spatial presence; virtual reality; well-being","Cross-Sectional Studies; Depersonalization; Female; Humans; Surveys and Questionnaires; Virtual Reality; cross-sectional study; depersonalization; female; human; questionnaire; virtual reality","","","","","","","VR Usage & Consumer Attitudes, Wave VI, (2022); Allen C., It’s time to prepare yourself for ‘‘VR panic.’’ Wired, (2017); Madary M, Metzinger TK., Real virtuality: A code of ethical conduct. Recommendations for good scientific practice and the consumers of VR-technology, Front Robot AI, 3, (2016); Spiegel JS., The ethics of virtual reality technology: Social hazards and public policy recommendations, Sci Eng Ethics, 24, 5, pp. 1537-1550, (2018); Simeon D., Depersonalisation disorder, CNS Drugs, 18, 6, pp. 343-354, (2004); VR caused Derealization, my anxiety is spiking, would like some help, (2021); Aardema F, O'Connor K, Cote S, Et al., Virtual reality induces dissociation and lowers sense of presence in objective reality, Cyberpsychol Behav Soc Netw, 13, 4, pp. 429-435, (2010); Mondellini M, Mottura S, Guida M, Et al., Influences of a virtual reality experience on dissociation, mindfulness, and self-efficacy, Cyberpsychol Behav Soc Netw, 24, 11, pp. 767-771, (2021); Peckmann C, Kannen K, Pensel MC, Et al., Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial, Comput Human Behav, 131, (2022); Taveira MC, de Sa J, da Rosa MG., Virtual reality-induced dissociative symptoms: A retrospective study, Games Health J, 11, 4, pp. 262-267, (2022); Spiegel D, Lewis-Fernandez R, Lanius R, Et al., Dissociative disorders in DSM-5, Annu Rev Clin Psychol, 9, 1, pp. 299-326, (2013); Hunter ECM, Sierra M, David AS., The epidemiology of depersonalisation and derealisation, Soc Psychiatry Psychiatr Epidemiol, 39, 1, pp. 9-18, (2004); Odd sensation after VR: My real hands don’t feel like my hands, (2019); Damn, VR derealization hits hard, (2020); Seth A, Suzuki K, Critchley H., An interoceptive predictive coding model of conscious presence, Front Psychol, 2, (2012); Gallagher M, Ferre ER., Cybersickness: A multisensory integration perspective, Multisen Res, 31, 7, pp. 645-674, (2018); Slater M, Sanchez-Vives MV., Enhancing our lives with immersive virtual reality, Front Robot AI, 3, (2016); Ciaunica A, McEllin L, Kiverstein J, Et al., Zoomed out: Digital media use and depersonalization experiences during the COVID-19 lockdown, Sci Rep, 12, 1, (2022); Michal M, Adler J, Wiltink J, Et al., A case series of 223 patients with depersonalization-derealization syndrome, BMC Psychiatry, 16, 1, (2016); Aderibigbe YA, Bloch RM, Walker WR., Prevalence of depersonalization and derealization experiences in a rural population, Soc Psychiatry Psychiatr Epidemiol, 36, 2, pp. 63-69, (2001); Hartmann T, Wirth W, Vorderer P, Et al., Spatial presence theory: State of the art and challenges ahead, Immersed in Media: Telepresence Theory, Measurement & Technology, pp. 115-135, (2015); Gonzalez-Franco M, Abtahi P, Steed A., Individual differences in embodied distance estimation in virtual reality, IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 941-943, (2019); Tuineag M, Therman S, Lindgren M, Et al., Dissociative symptoms as measured by the Cambridge Depersonalization Scale in patients with a bipolar disorder, J Affect Disord, 263, pp. 187-192, (2020); Hu L, Bentler PM., Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives, Struct Equ Modeling, 6, 1, pp. 1-55, (1999); Barreda-Angeles M, Hartmann T., Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence, Comput Human Behav, 127, (2022); Hartmann T, Wirth W, Schramm H, Et al., The Spatial Presence Experience Scale (SPES), J Media Psychol, 28, 1, pp. 1-15, (2016); Peck TC, Gonzalez-Franco M., Avatar embodiment: A standardized questionnaire, Front Virtual Real, 1, (2021); Lakens D, Scheel AM, Isager PM., Equivalence testing for psychological research: A tutorial, Adv Methods Pract Psychol Sci, 1, 2, pp. 259-269, (2018); Alter U, Counsell A., Equivalence testing for multiple regression, PsyArXiv, (2021)","M. Barreda-Ángeles; Department of Communication Science, Vrije Universiteit Amsterdam, Amsterdam, De Boelelaan 1105, 1081 HV, Netherlands; email: m.barredaangeles@uva.nl","","Mary Ann Liebert Inc.","","","","","","21522715","","","36595349","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85147044521" +"Kim J.; Lee J.; Kim Y.; Nuseibeh B.; Han S.","Kim, Junhyoung (56321073100); Lee, Jungjoo (57222325628); Kim, Yongseop (57218533371); Nuseibeh, Betsey (58023996800); Han, Sua (57226096395)","56321073100; 57222325628; 57218533371; 58023996800; 57226096395","The Effects of a Nature-based Virtual Reality Program on Emotional Health and Quality of Life among Older Adults with Dementia","2023","American Journal of Health Behavior","47","1","","3","12","9","0","10.5993/AJHB.47.1.1","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151043805&doi=10.5993%2fAJHB.47.1.1&partnerID=40&md5=7dc8bc7ddb9a2c8076ccc5e92079d74d","Department of Health and Wellness Design, South Korea; Osan University, South Korea","Kim J., Department of Health and Wellness Design, South Korea; Lee J., Department of Health and Wellness Design, South Korea; Kim Y., Department of Health and Wellness Design, South Korea; Nuseibeh B., Department of Health and Wellness Design, South Korea; Han S., Osan University, South Korea","Objectives: In this pilot study, we focused on the health benefits of a nature-based virtual reality (VR) intervention for older adults with dementia, primarily Alzheimer's Disease (AD). Our main objective was to assess pre-post changes in the emotional health and quality of life of older adults with AD after participating in a 5-week nature-based VR program. Methods: Using in-depth interviews with VR participants and facility staff, we explored the health outcomes of participants as well as challenges to their participation. We recruited 11 participants. Results: We found an increase in participants' mean scores for pleasure and alertness and a decrease in mean scores for anxiety, sadness, and anger. In addition, we found that the quality-of-life mean scores significantly increased after program participation. In qualitative findings, we identified 3 main themes as possible mental health outcomes of the nature-based VR program: (1) enjoyment, (2) novel experience, and (3) reminiscence. On the other hand, participants experienced some challenges related to the VR gear and manipulating the VR controllers and goggles while engaged in the program. Conclusion: The nature-based VR program was instrumental in promoting emotional health and quality of life among older adults with AD. © 2023 PNG Publications. All rights reserved.","Alzheimer's Disease; Emotional health; Mixed methodology; Nature-based VR program; Quality of life; Virtual reality exposure therapy","Aged; Dementia; Emotions; Humans; Pilot Projects; Quality of Life; Virtual Reality; aged; dementia; emotion; human; pilot study; quality of life; virtual reality","","","","","","","Gilliard J, Means R, Beattie A, Et al., Dementia care in England and the social model of disability: Lessons and issues, Dementia, 4, 4, pp. 571-586, (2005); Safavi R, Berry K, Wearden A., Expressed Emotion in relatives of persons with dementia: a systematic review and meta-analysis, Aging Ment Health, 21, 2, pp. 113-124, (2017); Hutchinson K, Roberts C, Kurrle S, Et al., The emotional well-being of young people having a parent with younger onset dementia, Dementia (London), 15, 4, pp. 609-628, (2016); Kimura NR, Maffioletti VL, Santos RL, Et al., Psychosocial impact of early onset dementia among caregivers, Trends Psychiatry Psychother, 37, 4, pp. 213-219, (2015); Whear R, Coon JT, Bethel A, Et al., What is the impact of using outdoor spaces such as gardens on the physical and mental well-being of those with dementia? A systematic review of quantitative and qualitative evidence, J Am Med Dir Assoc, 15, 10, pp. 697-705, (2014); Wright A., Exploring the relationship between community-based physical activity and wellbeing in people with dementia: a qualitative study, Ageing & Society, 38, 3, pp. 522-542, (2018); Shanahan DF, Astell-Burt T, Barber EA, Et al., Nature-Based Interventions for Improving Health and Wellbeing: The Purpose, the People and the Outcomes, Sports (Basel), 7, 6, (2019); Ulrich RS, Simons RF, Losito BD, Et al., Stress recovery during exposure to natural and urban environments, J Environ Psychol, 11, 3, pp. 201-230, (1991); Hewitt P, Watts C, Hussey J, Et al., Does a structured gardening programme improve wellbeing in young-onset dementia? A preliminary study, Br J Occup Ther, 76, 8, pp. 355-361, (2013); Detweiler MB, Sharma T, Detweiler JG, Et al., What is the evidence to support the use of therapeutic gardens for the elderly?, Psychiatry Investig, 9, 2, pp. 100-110, (2012); Yeo NL, Elliott LR, Bethel A, Et al., Indoor Nature Interventions for Health and Wellbeing of Older Adults in Residential Settings: A Systematic Review, Gerontologist, 60, 3, pp. e184-e99, (2020); Benjamin K, Edwards N, Ploeg J, Et al., Barriers to physical activity and restorative care for residents in long-term care: a review of the literature, J Aging Phys Act, 22, 1, pp. 154-165, (2014); Cuevas-Trisan R., Balance Problems and Fall Risks in the Elderly, Clin Geriatr Med, 35, 2, (2019); Makris UE, Higashi RT, Marks EG, Et al., Physical, Emotional, and Social Impacts of Restricting Back Pain in Older Adults: A Qualitative Study, Pain Med, 18, 7, (2017); Montana JI, Matamala-Gomez M, Maisto M, Et al., The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review, J Clin Med, 9, 2, (2020); Rosenberg DE, Huang DL, Simonovich SD, Et al., Outdoor built environment barriers and facilitators to activity among midlife and older adults with mobility disabilities, Gerontologist, 53, 2, pp. 268-279, (2013); Moyle W, Jones C, Dwan T, Et al., Effectiveness of a Virtual Reality Forest on People With Dementia: A Mixed Methods Pilot Study, Gerontologist, 58, 3, pp. 478-487, (2018); Lundstedt R, H kansson C, L hmus M, Et al., Designing virtual natural environments for older adults in residential care facilities, Technol Disabil, 33, 4, pp. 305-318, (2021); Turner WA, Casey LM., Outcomes associated with virtual reality in psychological interventions: where are we now?, Clin Psychol Rev, 34, 8, pp. 634-644, (2014); Orr N, Yeo NL, Dean SG, Et al., It Makes You Feel That You Are There : Exploring the Acceptability of Virtual Reality Nature Environments for People with Memory Loss, Geriatrics (Basel), 6, 1, (2021); Bauer ACM, Andringa G., The Potential of Immersive Virtual Reality for Cognitive Training in Elderly, Gerontology, 66, 6, pp. 614-623, (2020); Park MJ, Kim DJ, Lee U, Et al., A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations, Front Psychiatry, 10, (2019); Appel L, Ali S, Narag T, Et al., Virtual reality to promote wellbeing in persons with dementia: A scoping review, J Rehabil Assist Technol Eng, 8, (2021); Dakoure C, Ben Abdessalem H, Boukadida M, Et al., Virtual Savannah: An Effective Therapeutic and Relaxing Treatment for People with Subjective Cognitive Decline, Brain Function Assessment in Learning, (2020); Kiryu T, So RH., Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation, J Neuroeng Rehabil, 4, (2007); Davis S, Nesbitt K, Nalivaiko E., A systematic review of cybersickness, Proceedings of the 2014 conference on interactive entertainment, pp. 1-9, (2014); Kemeny A, Chardonnet J-R, Colombet F., Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators, (2020); Li X, Chen Y, Patibanda R, Et al., vrCAPTCHA: exploring CAPTCHA designs in virtual reality, Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1-4, (2021); Lawton MP, Van Haitsma K, Klapper J., Observed Emotion Rating Scale, (1999); Fritsch T, Kwak J, Grant S, Et al., Impact of TimeSlips, a creative expression intervention program, on nursing home residents with dementia and their caregivers, Gerontologist, 49, 1, (2009); Logsdon RG, Gibbons LE, McCurry SM, Et al., Quality of life in Alzheimer's disease: patient and caregiver reports, Journal of Mental Health and Aging, 5, 1, pp. 21-32, (1999); Creswell JW., Qualitative Inquiry and Research Design, (2016); Strauss AL, Corbin JM., Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory, (1998); Merriam SB., Qualitative research and case study applications in education, (1998); Greenland S, Senn SJ, Rothman KJ, Et al., Statistical tests, P values, confidence intervals, and power: a guide to misinterpretations, Eur J Epidemiol, 31, 4, (2016); Benham S, Kang M, Grampurohit N., Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults, OTJR (Thorofare N J), 39, 2, pp. 90-96, (2019); Gao T, Zhang T, Zhu L, Et al., Exploring Psychophysiological Restoration and Individual Preference in the Different Environments Based on Virtual Reality, Int J Environ Res Public Health, 16, 17, (2019); Quesnel D, Riecke BE., Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps, Front Psychol, 9, (2018)","S. Han; Osan University, South Korea; email: hansua@iu.edu","","PNG Publications","","","","","","10873244","","","36945101","English","Am. J. Health Behav.","Article","Final","","Scopus","2-s2.0-85151043805" +"Haghighat P.; Nguyen T.; Valizadeh M.; Arvan M.; Parde N.; Kim M.; Jeong H.","Haghighat, Parian (58078311700); Nguyen, Toan (58089249400); Valizadeh, Mina (57219109866); Arvan, Mohammad (58089399500); Parde, Natalie (55845577800); Kim, Myunghee (55975947900); Jeong, Heejin (57790493600)","58078311700; 58089249400; 57219109866; 58089399500; 55845577800; 55975947900; 57790493600","Effects of an intelligent virtual assistant on office task performance and workload in a noisy environment","2023","Applied Ergonomics","109","","103969","","","","0","10.1016/j.apergo.2023.103969","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147330253&doi=10.1016%2fj.apergo.2023.103969&partnerID=40&md5=d970a27fc592fe1e5785da54bd35b26f","Department of Mechanical and Industrial Engineering, University of Illinois at Chicago, United States; Department of Computer Science, University of Illinois at Chicago, United States; Ira A. Fulton Schools of Engineering, Arizona State University, United States","Haghighat P., Department of Mechanical and Industrial Engineering, University of Illinois at Chicago, United States; Nguyen T., Department of Mechanical and Industrial Engineering, University of Illinois at Chicago, United States; Valizadeh M., Department of Computer Science, University of Illinois at Chicago, United States; Arvan M., Department of Computer Science, University of Illinois at Chicago, United States; Parde N., Department of Computer Science, University of Illinois at Chicago, United States; Kim M., Department of Mechanical and Industrial Engineering, University of Illinois at Chicago, United States; Jeong H., Ira A. Fulton Schools of Engineering, Arizona State University, United States","This study examines the effects of noise and the use of an Intelligent Virtual Assistant (IVA) on the task performance and workload of office workers. Data were collected from forty-eight adults across varied office task scenarios (i.e., sending an email, setting up a timer/reminder, and searching for a phone number/address) and noise types (i.e., silence, non-verbal noise, and verbal noise). The baseline for this study is measured without the use of an IVA. Significant differences in performance and workload were found on both objective and subjective measures. In particular, verbal noise emerged as the primary factor affecting performance using an IVA. Task performance was dependent on the task scenario and noise type. Subjective ratings found that participants preferred to use IVA for less complex tasks. Future work can focus more on the effects of tasks, demographics, and learning curves. Furthermore, this work can help guide IVA system designers by highlighting factors affecting performance. © 2023 Elsevier Ltd","Background noise; Conversational agents; Digital personal assistants; Human-computer interaction; Intelligent virtual assistant; Office work","Adult; Humans; Noise; Task Performance and Analysis; User-Computer Interface; Workload; Human computer interaction; Office buildings; Virtual reality; Background noise; Conversational agents; Intelligent virtual assistant; Noise types; Noisy environment; Office works; Performance; Task performance; Task workloads; Virtual assistants; adult; Article; cognitive load; demographics; e-mail; female; human; human computer interaction; human experiment; information processing; learning curve; male; noise; office worker; social media; task performance; workload; workplace; computer interface; noise; Personal digital assistants","","","","","Office Ergonomics Research Committee","This research was supported by a research grant from the Office Ergonomics Research Committee (OERC) .","Ammari T., Kaye J., Tsai J.Y., Bentley F., Music, search, and IoT, ACM Trans. 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Soc., 50, 3, pp. 449-455, (2008); Wickens C.D., Carswell C.M., Information Processing, pp. 114-158, (2021); Wickens C., McCarley J., Applied Attention Theory, (2007); Wilks Y., Close engagements with artificial companions, Natural Language Processing, (2010); Wobbrock J.O., Findlater L., Gergle D., Higgins J.J., The aligned rank transform for nonparametric factorial analyses using only ANOVA procedures, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2011)","H. Jeong; Ira A. Fulton Schools of Engineering, Arizona State University, United States; email: heejin.jeong@asu.edu","","Elsevier Ltd","","","","","","00036870","","AERGB","36702001","English","Appl. Ergon.","Article","Final","","Scopus","2-s2.0-85147330253" +"Tursø-Finnich T.; Jensen R.O.; Jensen L.X.; Konge L.; Thinggaard E.","Tursø-Finnich, Thomas (58084794900); Jensen, Rune Overgaard (57226315695); Jensen, Lasse X. (57194344373); Konge, Lars (36704959000); Thinggaard, Ebbe (56690463900)","58084794900; 57226315695; 57194344373; 36704959000; 56690463900","Virtual Reality Head-Mounted Displays in Medical Education: A Systematic Review","2023","Simulation in Healthcare","18","1","","42","50","8","4","10.1097/SIH.0000000000000636","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147143654&doi=10.1097%2fSIH.0000000000000636&partnerID=40&md5=d6b93d8344e67a43ce14cddb15935fca","The Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, Copenhagen, Denmark; Research and Innovation Unit of Radiology, University of Southern Denmark (SDU), Odense, Denmark; Department of Public Health, University of Copenhagen, Copenhagen, Denmark; Clinical Medicine, University of Copenhagen, Copenhagen, Denmark; Department of Gynaecology and Obstetrics, Slagelse Hospital, Zealand, Denmark","Tursø-Finnich T., The Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, Copenhagen, Denmark; Jensen R.O., Research and Innovation Unit of Radiology, University of Southern Denmark (SDU), Odense, Denmark; Jensen L.X., Department of Public Health, University of Copenhagen, Copenhagen, Denmark; Konge L., The Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, Copenhagen, Denmark, Clinical Medicine, University of Copenhagen, Copenhagen, Denmark; Thinggaard E., The Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, Copenhagen, Denmark, Department of Gynaecology and Obstetrics, Slagelse Hospital, Zealand, Denmark","Summary Statement Simulation-based training using virtual reality head-mounted displays (VR-HMD) is increasingly being used within the field of medical education. This article systematically reviews and appraises the quality of the literature on the use of VR-HMDs in medical education. A search in the databases PubMed/MEDLINE, Embase, ERIC, Scopus, Web of Science, Cochrane Library, and PsychINFO was carried out. Studies were screened according to predefined exclusion criteria, and quality was assessed using the Medical Education Research Study Quality Instrument. In total, 41 articles were included and thematically divided into 5 groups: anatomy, procedural skills, surgical procedures, communication skills, and clinical decision making. Participants highly appreciated using VR-HMD and rated it better than most other training methods. Virtual reality head-mounted display outperformed traditional methods of learning surgical procedures. Although VR-HMD showed promising results when learning anatomy, it was not considered better than other available study materials. No conclusive findings could be synthesized regarding the remaining 3 groups. © Lippincott Williams & Wilkins.","Anatomy learning; clinical decision making; communication skills; head-mounted display; immersive virtual reality; medical education; simulation training; surgical procedures","Humans; Simulation Training; Virtual Reality; human; simulation training; virtual reality","","","","","","","Baldwin P.J., Dodd M., Wrate R.M., Junior doctors making mistakes, Lancet, 351, 9105, (1998); Elsey E.J., Griffiths G., Humes D.J., West J., Meta-analysis of operative experiences of general surgery trainees during training, Br J Surg, 104, 1, pp. 22-33, (2017); Kasotakis G., Lakha A., Sarkar B., Et al., Trainee participation is associated with adverse outcomes in emergency general surgery: an analysis of the National Surgical Quality Improvement Programdatabase, Ann Surg, 260, 3, pp. 483-490, (2014); Yoganathan S., Finch D.A., Parkin E., Pollard J., 360° Virtual reality video for the acquisition of knot tying skills: a randomised controlled trial, Int J Surg, 54, pp. 24-27, (2018); Frederiksen J.G., Sorensen S.M.D., Konge L., Et al., Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: a randomized trial, Surg Endosc, 34, 3, pp. 1244-1252, (2020); Pulijala Y., Ma M., Pears M., Peebles D., Ayoub A., Effectiveness of immersive virtual reality in surgical training-a randomized control trial, J Oral Maxillofac Surg, 76, 5, pp. 1065-1072, (2018); Huber T., Paschold M., Hansen C., Wunderling T., Lang H., Kneist W., New dimensions in surgical training: immersive virtual reality laparoscopic simulation exhilarates surgical staff, Surg Endosc, 31, 11, pp. 4472-4477, (2017); Li F., Tai Y., Li Q., Et al., Real-time needle force modeling for VR-based renal biopsy training with respiratory motion using direct clinical data, Appl Bionics Biomech, 2019, (2019); Xin B., Chen G., Wang Y., Et al., The efficacy of immersive virtual reality surgical simulator training for pedicle screw placement: a randomized double-blind controlled trial, World Neurosurg, 124, pp. e324-e330, (2019); Bing E.G., Parham G.P., Cuevas A., Et al., Using low-cost virtual reality simulation to build surgical capacity for cervical cancer treatment, J Glob Oncol, 5, pp. 1-7, (2019); Hooper J., Tsiridis E., Feng J.E., Et al., Virtual reality simulation facilitates resident training in total hip arthroplasty: a randomized controlled trial, J Arthroplasty, 34, 10, pp. 2278-2283, (2019); Logishetty K., Rudran B., Cobb J.P., Virtual reality training improves trainee performance in total hip arthroplasty: a randomized controlled trial, Bone Joint J, 101 B, 12, pp. 1585-1592, (2019); Logishetty K., Gofton W.T., Rudran B., Beaule P.E., Cobb J.P., Fully immersive virtual reality for total hip arthroplasty: objective measurement of skills and transfer of visuospatial performance after a competency-based simulation curriculum, J Bone Joint Surg Am, 102, 6, (2020); Lohre R., Bois A.J., Athwal G.S., Goel D.P., Improved complex skill acquisition by immersive virtual reality training: a randomized controlled trial, J Bone Joint Surg Am, 102, 6, (2020); Francis E.R., Bernard S., Nowak M.L., Daniel S., Bernard J.A., Operating room virtual reality immersion improves self-efficacy amongst preclinical physician assistant students, J Surg Educ, 77, 4, pp. 947-952, (2020); Blumstein G., Zukotynski B., Cevallos N., Et al., Randomized trial of a virtual reality tool to teach surgical technique for tibial shaft fracture intramedullary nailing, J Surg Educ, 77, 4, pp. 969-977, (2020); Bekelis K., Calnan D., Simmons N., MacKenzie T.A., Kakoulides G., Effect of an immersive preoperative virtual reality experience on patient reported outcomes: a randomized controlled trial, Ann Surg, 265, 6, pp. 1068-1073, (2017); Lofaro R.J., Smith K.M., Civil aviation: flight simulators and training, Human Factors in Simulation and Training, pp. 257-286, (2009); Hamilton E.C., Scott D.J., Fleming J.B., Et al., Comparison of video trainer and virtual reality training systems on acquisition of laparoscopic skills, Surg Endosc, 16, 3, pp. 406-411, (2002); History of virtual reality: timeline; 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Tursø-Finnich; CAMES Rigshospitalet, Copenhagen, Ryesgade 53B, Zealand, 2100, Denmark; email: thomastf96@gmail.com","","Lippincott Williams and Wilkins","","","","","","15592332","","","35136005","English","Simul. Healthc.","Article","Final","","Scopus","2-s2.0-85147143654" +"Peasgood T.; Bourke M.; Devlin N.; Rowen D.; Yang Y.; Dalziel K.","Peasgood, Tessa (15731586800); Bourke, Mackenzie (58147491200); Devlin, Nancy (7004588662); Rowen, Donna (8929127200); Yang, Yaling (51864736100); Dalziel, Kim (56274870700)","15731586800; 58147491200; 7004588662; 8929127200; 51864736100; 56274870700","Randomised comparison of online interviews versus face-to-face interviews to value health states","2023","Social Science and Medicine","323","","115818","","","","0","10.1016/j.socscimed.2023.115818","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85150361873&doi=10.1016%2fj.socscimed.2023.115818&partnerID=40&md5=b0e7d8a82aad7d4d42c9bdf25da9e143","Health Economics Unit, Centre for Health Policy | Melbourne School of Population and Global Health, The University of Melbourne, Australia; School of Health and Related Research, University of Sheffield, United Kingdom; Nuffield Department of Primary Care Health Sciences, University of Oxford, United Kingdom","Peasgood T., Health Economics Unit, Centre for Health Policy | Melbourne School of Population and Global Health, The University of Melbourne, Australia; Bourke M., Health Economics Unit, Centre for Health Policy | Melbourne School of Population and Global Health, The University of Melbourne, Australia; Devlin N., Health Economics Unit, Centre for Health Policy | Melbourne School of Population and Global Health, The University of Melbourne, Australia; Rowen D., School of Health and Related Research, University of Sheffield, United Kingdom; Yang Y., Nuffield Department of Primary Care Health Sciences, University of Oxford, United Kingdom; Dalziel K., Health Economics Unit, Centre for Health Policy | Melbourne School of Population and Global Health, The University of Melbourne, Australia","Introduction: Health state valuation studies using composite time trade-off (cTTO) interviews have historically been conducted face-to-face. The COVID-19 pandemic forced disruptive innovation meaning a number of valuation studies conducted interviews via videoconference. These studies found online interviews feasible and acceptable; however, studies were not constructed to test the impact of online versus face-to-face interviews. This study builds on its sister study from the UK and aims to assess the acceptability and equivalence of in person face-to-face interviews with online interviews on cTTO valuation outcomes and on data quality. Methods: Participants were recruited into a randomised equivalence study via an external research company. Consenting participants were randomly allocated to complete a cTTO interview face-to-face or online, using the same 10 EQ-5D-5L health states. Mean and distribution of the cTTO values, participant understanding, data quality, demographic characteristics, participant preference, participant engagement and participant feedback were all compared across interview mode. Statistical equivalence for cTTO values for each state was tested using two one-sided t-tests by mode. Finally, regression analysis was completed to assess the impacts of interview mode on cTTO value while controlling for demographic characteristics of the participants. Results: Mean cTTO values were shown to be equivalent for mild health states and showed no significant difference for serious health states. The proportion of individuals who expressed an interest in the study but declined to arrange an interview after finding out their randomisation was significantly higher for the face-to-face (21.6%) than the online group (1.8%). No significant difference was found between groups for participant engagement, understanding or feedback nor for any indicators of data quality. Conclusion: Administrating interviews face to face or online did not appear to have a statistically significant impact on mean cTTO values. Offering both online and face-to-face interviews routinely allows all participants to select the most convenient option. © 2023 The Authors","Composite time trade off (TTO); EQ-5D-5L; EuroQol valuation protocol (EQ-VT); Videoconference","COVID-19; Health Status; Humans; Pandemics; Quality of Life; Surveys and Questionnaires; United Kingdom; comparative study; data quality; demography; health status; innovation; Internet; trade-off; valuation; virtual reality; adult; article; controlled study; data quality; demographics; European Quality of Life 5 Dimensions 5 Level questionnaire; female; health status; human; human experiment; interview; outcome assessment; randomization; randomized controlled trial; time trade-off method; videoconferencing; pandemic; quality of life; questionnaire","","","","","EuroQol Research Foundation","This project received funding from the EuroQol Research Foundation . The views expressed by the authors in the publication do not necessarily reflect the views of the EuroQol Research Foundation. The funding agreement ensured the authors’ independence in designing the study, interpreting the data, writing, and publishing the report. ","Brazier J., Ratcliffe J., Saloman J., Tsuchiya A., Measuring and Valuing Health Benefits for Economic Evaluation, (2017); Coretti S., Ruggeri M., McNamee P., The minimum clinically important difference for EQ-5D index: a critical review, Expert Rev. Pharmacoecon. Outcomes Res., 14, 2, pp. 221-233, (2014); Davies L., LeClair K.L., Bagley P., Blunt H., Hinton L., Ryan S., Et al., Face-to-Face compared with online collected accounts of health and illness experiences: a scoping review, Qual. 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Med.","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85150361873" +"Hagoort P.","Hagoort, Peter (7003301986)","7003301986","The language marker hypothesis","2023","Cognition","230","","105252","","","","1","10.1016/j.cognition.2022.105252","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138035039&doi=10.1016%2fj.cognition.2022.105252&partnerID=40&md5=feb2682af4391b6ca2db88e542b4e164","Max Planck Institute for Psycholinguistics, & Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen, Netherlands","Hagoort P., Max Planck Institute for Psycholinguistics, & Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen, Netherlands","According to the language marker hypothesis language has provided homo sapiens with a rich symbolic system that plays a central role in interpreting signals delivered by our sensory apparatus, in shaping action goals, and in creating a powerful tool for reasoning and inferencing. This view provides an important correction on embodied accounts of language that reduce language to action, perception, emotion and mental simulation. The presence of a language system has, however, also important consequences for perception, action, emotion, and memory. Language stamps signals from perception, action, and emotional systems with rich cognitive markers that transform the role of these signals in the overall cognitive architecture of the human mind. This view does not deny that language is implemented by means of universal principles of neural organization. However, language creates the possibility to generate rich internal models of the world that are shaped and made accessible by the characteristics of a language system. This makes us less dependent on direct action-perception couplings and might even sometimes go at the expense of the veridicality of perception. In cognitive (neuro)science the pendulum has swung from language as the key to understand the organization of the human mind to the perspective that it is a byproduct of perception and action. It is time that it partly swings back again. © 2022 Elsevier B.V.","Brain; Language; Mental models; Mind; Placebo; Predictive processing","Computer Simulation; Emotions; Humans; Language; placebo; action observation network; association; brain damage; cognition; cognitive model; emotion; executive function; facial expression; human; hypothesis; language; language development; memory; mental health; motor control; Note; perception; placebo effect; sense organ; striate cortex; virtual reality; computer simulation; emotion","","","","","Nederlandse Organisatie voor Wetenschappelijk Onderzoek, NWO, (024.001.006)","I am grateful to Roshan Cools, Willem Levelt, Floris de Lange, Ashley Lewis, Antje Meyer, Guillermo Montero-Melis, Esther Steenbeek-Plantenga for their comments on earlier versions of this essay. I also thank Gary Lupyan, Tamara Swaab and an anonymous reviewer for their helpful comments on the original submission. 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To supplement the lack of exposure, the Surgical Exploration and Discovery (SEAD) program was transitioned to an entirely virtual format. This study aims to describe the virtual SEAD program and evaluate its effectiveness as a career decision-making (CDM) intervention. DESIGN: The week-long program was delivered on Microsoft Teams, featured 11 surgical specialties, and comprised four activities: live demonstrations, virtual operating room observerships, career talks, and technical skills workshops. The program was evaluated using the four levels of the Kirkpatrick model: (1) reactions, (2) knowledge, (3) CDM behaviors – assessed using the Career Decision-making Difficulties Questionnaire (CDDQ) – and (4) results. The latter was indirectly assessed using CDDQ scores from an in-person SEAD program, where lower CDDQ scores indicate less difficulty with CDM. SETTING: Faculty of Medicine at the University of Ottawa in Ontario, Canada. PARTICIPANTS: Forty pre-clerkship students (27 first and 13 second year students) at the University of Ottawa RESULTS: Level 1: 97.5% of participants rated the program as good or very good. Live demonstration and technical skills workshops were the highest rated activities. Level 2: participants’ scores on knowledge-based questions about a surgical career significantly increased following the program (pre: 9/25 vs post: 15/25, p = 0.008). Level 3: overall mean CDDQ scores (±SD) decreased difficulties with significantly following the program (pre: 45.6 ± 10.5 vs post: 38.8 ± 10.9, p < 0.001), which indicates decreased CDM difficulties. Level 4: Except for one sub-category, the difference in mean CDDQ scores between the virtual and in-person programs were not significantly different. CONCLUSION: The program received the positive reactions and significantly increased participants’ knowledge. The change in CDDQ scores following the virtual program suggests it may reduce career decision-making difficulties in the short-term. In-person surgical exposure remains important; however, a hybrid model may be valuable in resource limited settings. WC: 300 © 2022 Association of Program Directors in Surgery","career choice; Undergraduate medical education, medical student, virtual learning, surgery, decision making","Career Choice; COVID-19; Education, Medical, Undergraduate; Humans; Ontario; Pandemics; Students, Medical; adult; Article; Canada; Career Decision Making Difficulties Questionnaire; clinical competence; clinical education; controlled study; curriculum; decision making; female; gender inequality; human; knowledge; male; medical school; medical student; questionnaire; resident; self-directed learning; skill; surgical training; videorecording; virtual reality; decision making; medical education; medical student; Ontario; pandemic","","","","","","","Cloyd J., Holtzman D., O'Sullivan P., Sammann A., Tendick F., Ascher N., Operating room assist: surgical mentorship and operating room experience for preclerkship medical students, J Surg Educ., 65, pp. 275-282, (2008); Tesche L.J., Feins R.H., Dedmon M.M., Et al., Simulation experience enhances medical students’ interest in cardiothoracic surgery, Ann Thorac Surg., 90, pp. 1967-1974, (2010); Patel M.S., Khalsa B., Rama A., Et al., Early intervention to promote medical student interest in surgery and the surgical subspecialties, J Surg Educ., 70, pp. 81-86, (2013); Berman L., Rosenthal M.S., Curry L.A., Evans L.V., Gusberg R.J., Attracting surgical clerks to surgical careers: role models, mentoring, and engagement in the operating room, J Am Coll Surg., 207, pp. 793-800, (2008); Theoret C., Ming X., Our education, our concerns: The impact on medical student education of COVID-19, Med Educ, 54, pp. 591-592, (2020); Agarwal P., A combined approach in prolonged COVID-19 pandemic to teach undergraduate surgery students—future primary care physicians, J Family Med Prim Care, 9, (2020); Manalo T.A., Higgins M.I., Pettitt-Schieber B., Pettitt B.J., Mehta A., Hartsell L.M., A strategy for undergraduate medical education in urology during the COVID-19 pandemic, J Surg Educ., 78, pp. 746-750, (2021); Kaup S., Jain R., Shivalli S., Pandey S., Kaup S., Sustaining academics during COVID-19 pandemic: The role of online teaching-learning, Indian J Ophthalmol, 68, (2020); Dedeilia A., Sotiropoulos M.G., Hanrahan J.G., Janga D., Dedeilias P., Sideris M., Medical and surgical education challenges and innovations in the COVID-19 Era: A systematic review, In Vivo, 34, 3, pp. 1603-1611, (2020); Mehta V., Oppenheim R., Wooster M., Distance learning in surgical education, Curr Surg Rep, 9, (2021); Co M., Chu K., Distant surgical teaching during COVID -19 - A pilot study on final year medical students, Surg Pract, 24, pp. 105-109, (2020); McGann K.C., Melnyk R., Saba P., Joseph J., Glocker R.J., Ghazi A., Implementation of an e-learning academic elective for hands-on basic surgical skills to supplement medical school surgical education, J Surg Educ, 78, pp. 1164-1174, (2021); Morone P.J., Shah K.J., Hendricks B.K., Cohen-Gadol A.A., Virtual, 3-dimensional temporal bone model and its educational value for neurosurgical trainees, World Neurosurg, 122, pp. e1412-e1415, (2019); Kolla S., Elgawly M., Gaughan J.P., Goldman E., Medical student perception of a virtual reality training module for anatomy education, MedSciEduc, 30, pp. 1201-1210, (2020); Chen S., Zhu J., Cheng C., Et al., Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model, BMC Med Educ, 20, (2020); Gawad N., Moussa F., Christakis G.T., Rutka J.T., Planting the ‘SEAD’: early comprehensive exposure to surgery for medical students, J Surg Educ., 70, pp. 487-494, (2013); Head L., Greene B., Gawad N., Et al., Growing the “SEAD”: expansion of the surgical exploration and discovery program, J Surg Educ, 73, pp. 101-110, (2016); Gawad N., Head L.K., McGuire C., Et al., Branches from the “SEAD”: sustained and feasible expansion of the surgical exploration and discovery program, J Surg Educ, 235, pp. 315-321, (2019); Lancaster B.P., Rudolph C.E., Perkins T.S., Patten T.G., The reliability and validity of the career decision difficulties questionnaire, J Career Assess., 7, 4, pp. 393-413, (1999); Kirkpatrick D., Kirkpatrick J., Evaluating Training Programs: The Four Levels, (2006); Kim K.H., Kim H.Y., Kwon Y.J., Et al., The effect of global surgery fellowship for tertiary hospital professionals from Myanmar: current issues and future challenges, J Surg Educ, 77, pp. 1169-1178, (2020); Johnson S.B., Fair M.A., Howley L.D., Et al., Teaching public and population health in medical education: an evaluation framework, Acad Med., 95, pp. 1853-1863, (2020); Huang X., Wang R., Chen J., Et al., Kirkpatrick's evaluation of the effect of a nursing innovation team training for clinical nurses, J Nursing Management, (2021); Kouzmina E., Mann S., Chaplin T., Zevin B., An Evaluation of the surgical foundations curriculum: a national study, J Surg Educ, 78, pp. 914-926, (2021); Smidt A., Balandin S., Sigafoos J., Reed V.A., The Kirkpatrick model: a useful tool for evaluating training outcomes, J Intellect Developmental Disabil, 34, pp. 266-274, (2009); Yoon H.B., Shin J.S., Bouphavanh K., Kang Y.M., Evaluation of a continuing professional development training program for physicians and physician assistants in hospitals in Laos based on the Kirkpatrick model, J Educ Eval Health Prof, 13, (2016); Zevin B., Sheahan G., Ashamalla S., Dedy N.J., Jalink D., Grantcharov T., Implementation and evaluation of a comprehensive proficiency-based curriculum in an advanced, minimally invasive procedure: a multi-institutional Canadian experience, Surg Obes Relat Dis., 15, pp. 1956-1964, (2019); Gati I., Krausz M., Osipow S., A taxonomy of difficulties in career decision making, J Couns Psychol., 43, pp. 510-526, (1996); Head L.K., Greene B., Gawad N., Hamstra S.J., Brandys T., Harvesting the ‘SEAD’: long-term follow-up of the surgical exploration and discovery program, J Surg Educ, 77, pp. 96-103, (2020); Gati I., Saka N., Krausz M., Should I use a computer-assisted career guidance system? It depends on where your career decision-making difficulties lie, British Journal of Guidance & Counselling, 29, pp. 301-321, (2001); Fouad N., Cotter E.W., Kantamneni N., The effectiveness of a career decision-making course, J Career Assess., 17, pp. 338-347, (2009); Rose S., Medical student education in the time of COVID-19, JAMA, 323, (2020); Chick R.C., Clifton G.T., Peace K.M., Et al., Using technology to maintain the education of residents during the COVID-19 pandemic, J Surg Educ, 77, pp. 729-732, (2020); Ottinger M.E., Farley L.J., Harding J.P., Harry L.A., Cardella J.A., Shukla A.J., Virtual medical student education and recruitment during the COVID-19 pandemic, Semin Vasc Surg., 34, pp. 132-138, (2021); Yiasemidou M., Tomlinson J., Et al., Impact of the SARS-CoV-2 (COVID-19) crisis on surgical training: global survey and a proposed framework for recovery, BJS Open, 5, (2021); Lazaro T., Srinivasan V.M., Rahman M., Et al., Virtual education in neurosurgery during the COVID-19 pandemic, Neurosurg Focus, 49, (2020); Osipow S.H., Gati I., Construct and concurrent validity of the career decision-making difficulties questionnaire, J Career Assess., 6, pp. 347-364, (1998); Engelhardt K.E., Bilimoria K.Y., Johnson J.K., Et al., A national mixed-methods evaluation of preparedness for general surgery residency and the association with resident burnout, JAMA Surg, 155, (2020); Ziegler T., Adibfar A., Abbasian A., Jiang S.X., Rutka J.T., Gawad N., Propagating the “SEAD”: exploring the value of an overnight call shift in the Surgical Exploration and Discovery (SEAD) program, J Surg Educ, 77, pp. 104-114, (2020); Dickinson K.J., Caldwell K.E., Graviss E.A., Et al., Perceptions and behaviors of learner engagement with virtual educational platforms, Am J Surg., (2022); Cahapay M., Kirkpatrick model: its limitations as used in higher education evaluation, International Journal of Assessment Tools in Education, 8, 1, pp. 135-144, (2021)","K.M. Alibhai; Department of Surgery, University of Ottawa Faculty of Medicine, Ottawa, 451 Smyth Road, Room #2044, K1H 8M5., Canada; email: kalib090@uottawa.ca","","Elsevier Inc.","","","","","","19317204","","","36333172","English","J. Surg. Educ.","Article","Final","","Scopus","2-s2.0-85141330245" +"Filio D.; Ziraldo E.; Dony L.; Gonzalez D.; Oliver M.","Filio, Danielle (57852279200); Ziraldo, Erika (57198864373); Dony, Lynn (57851223900); Gonzalez, Diego (57852496800); Oliver, Michele (16234254600)","57852279200; 57198864373; 57851223900; 57852496800; 16234254600","Comparison between wrap around screens and a head mounted display on driver muscle and kinematic responses to a pedestrian hazard","2023","Applied Ergonomics","106","","103878","","","","0","10.1016/j.apergo.2022.103878","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85136319425&doi=10.1016%2fj.apergo.2022.103878&partnerID=40&md5=dca1d2814d06c10e1f57ca17f0636c41","School of Engineering, University of Guelph, 50 Stone Road East, Guelph, ON, Canada","Filio D., School of Engineering, University of Guelph, 50 Stone Road East, Guelph, ON, Canada; Ziraldo E., School of Engineering, University of Guelph, 50 Stone Road East, Guelph, ON, Canada; Dony L., School of Engineering, University of Guelph, 50 Stone Road East, Guelph, ON, Canada; Gonzalez D., School of Engineering, University of Guelph, 50 Stone Road East, Guelph, ON, Canada; Oliver M., School of Engineering, University of Guelph, 50 Stone Road East, Guelph, ON, Canada","As driving performance relies heavily on the interpretation of visual information, driving simulators require a visual display that can effectively communicate the virtual environment to the driver. Most high-fidelity visual displays include an expensive system of high-definition projectors and wraparound screens. To reduce the overall cost of a driving simulator while preserving the generalizability of results to naturalistic driving, head mounted displays (HMD) are being considered as a substitute visual cueing system. Recent innovations to virtual reality technologies are encouraging, however, differences between HMDs and more traditional visual displays have not been explored for all types of driving measures. In particular, while existing literature provides insight into the validity of HMDs as a substitute for higher fidelity visual displays in tests of driver behaviour and performance, there is a gap in the literature regarding differences in physiological responses. In the current study, upper body muscle activation and joint angle ranges were compared between an Oculus™ Rift Development Kit 2 HMD and a system of wrap around screens. Twenty-one participants each completed two simulated drives, one per display, in a counterbalanced order. During the simulation, drivers encountered unanticipated pedestrian crossings during which peak surface electromyography, root-mean-square of the surface electromyography signal and joint angles were determined bilaterally on the upper limbs. No significant differences (p ≤ 0.05) were observed between the Oculus™ Rift HMD and the wrap around screens for all dependent variables with the exception of left joint range of motion in female participants, suggesting that the HMD reduced field of view had a minimal effect on driver kinematics and no effect on muscle activation levels. Upper body bracing was observed during the hazard response time segments characterized by significantly increased muscle activity during hazard response time segments and minimal joint movement. Considering the lack of significant kinematic and muscle activation differences between the two visual inputs, HMD technology for hazard response may provide a suitable alternative to wrap around screens for studying kinematic responses during hazardous driving scenarios. © 2022","Driving simulation; Hazard reaction; Head mounted display; Kinematics; Surface electromyography; Wrap around screens","Biomechanical Phenomena; Female; Humans; Muscles; Pedestrians; Reaction Time; Smart Glasses; Automobile drivers; Automobile simulators; Chemical activation; Helmet mounted displays; Human reaction time; Kinematics; Muscle; Physiological models; Street traffic control; Virtual reality; Driving simulation; Driving simulator; Hazard reaction; Hazard response; Head-mounted-displays; Kinematic response; Muscle activation; Surface electromyography; Visual display; Wrap-around screens; adult; Article; car driving; controlled study; driver; female; hazard; human; human experiment; joint function; kinematics; male; muscle function; pedestrian safety; range of motion; reaction time; simulation; surface electromyography; task performance; virtual reality; biomechanics; muscle; pedestrian; Hazards","","","","","Natural Sciences and Engineering Research Council of Canada, NSERC; Canada Foundation for Innovation, CFI","Funding for this study was provided by grants to the fifth author from the Canadian Foundation for Innovation and the Natural Sciences and Engineering Research Council of Canada .","Agrawal R., Knodler M., Fisher D.L., Samuel S., Virtual reality headset training: can it Be used to improve young drivers' latent hazard anticipation and mitigation skills, Transport. 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Proceedings, pp. 507-513, (2014); Olafsdottir J.M., Osth J.K.H., Davidsson J., Brolin K.B., Passenger Kinematics and Muscle Responses in Autonomous Braking Events with Standard and Reversible Pre-tensioned Restraints, 16, (2013); Osth J., Olafsdottir J.M., Davidsson J., Brolin K., Driver Kinematic and Muscle Responses in Braking Events with Standard and Reversible Pre-tensioned Restraints: Validation Data for Human Models, Stapp Car Crash Journal, 57, pp. 1-41, (2013); Pai Mangalore G., Ebadi Y., Samuel S., Knodler M.A., Fisher D.L., The promise of virtual reality headsets: can they be used to measure accurately drivers' hazard anticipation performance?, Transport. Res. Rec., 2673, 10, pp. 455-464, (2019); Patterson R., Winterbottom M.D., Pierce B.J., Perceptual issues in the use of head-mounted visual displays, Hum. Factors: J. Human Factors Ergon. Soc., 48, 3, pp. 555-573, (2006); Rizzuto M.A., Sonne M.W.L., Vignais N., Keir P.J., Evaluation of a virtual reality head mounted display as a tool for posture assessment in digital human modelling software, Appl. Ergon., 79, pp. 1-8, (2019); Rosey F., Auberlet J.-M., Driving simulator configuration impacts drivers' behavior and control performance: an example with studies of a rural intersection, Transport. Res. F Traffic Psychol. Behav., 27, pp. 99-111, (2014); Schultheis M.T., Simone L.K., Roseman E., Nead R., Rebimbas J., Mourant R., Stopping behavior in a VR driving simulator: a new clinical measure for the assessment of driving, 2006 International Conference of the IEEE Engineering in Medicine and Biology Society, pp. 4921-4924, (2006); Simone L.K., Schultheis M.T., Rebimbas J., Millis S.R., Head-mounted displays for clinical virtual reality applications: pitfalls in understanding user behavior while using technology, Cyberpsychol. Behav., 9, 5, pp. 591-602, (2006); Sousa A.S.P., Tavares J.M., Effect of gait speed on muscle activity patterns and magnitude during stance, Motor Control, 16, 4, pp. 480-492, (2012); Winter D., Biomechanics and Motor Control of Human Movement, (2009)","E. Ziraldo; School of Engineering, University of Guelph, Guelph, 50 Stone Road East, Canada; email: eziraldo@uoguelph.ca","","Elsevier Ltd","","","","","","00036870","","AERGB","36001925","English","Appl. Ergon.","Article","Final","All Open Access; Bronze Open Access","Scopus","2-s2.0-85136319425" +"Gan W.; Mok T.-N.; Chen J.; She G.; Zha Z.; Wang H.; Li H.; Li J.; Zheng X.","Gan, Wenyi (58040066700); Mok, Tsz-Ngai (58040018900); Chen, Junyuan (58039915300); She, Guorong (58040019000); Zha, Zhengang (58040089400); Wang, Huajun (57831964400); Li, Hua (57798159700); Li, Jieruo (35205656000); Zheng, Xiaofei (7404091127)","58040066700; 58040018900; 58039915300; 58040019000; 58040089400; 57831964400; 57798159700; 35205656000; 7404091127","Researching the application of virtual reality in medical education: one-year follow-up of a randomized trial","2023","BMC Medical Education","23","1","3","","","","1","10.1186/s12909-022-03992-6","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85145430336&doi=10.1186%2fs12909-022-03992-6&partnerID=40&md5=0f6cefc93762393e6df514fc5138aa68","Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Department of orthopedics, General Hospital of Chinese PLA, No 28 Fuxing Road, Beijing, 100853, China","Gan W., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Mok T.-N., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Chen J., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; She G., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Zha Z., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Wang H., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Li H., Department of orthopedics, General Hospital of Chinese PLA, No 28 Fuxing Road, Beijing, 100853, China; Li J., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; Zheng X., Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China","Background: Compared with traditional tendon repair teaching methods, using a virtual reality (VR) simulator to teach tendon suturing can significantly improve medical students’ exercise time, operation flow and operation knowledge. At present, the purpose of this study is to explore the long-term influence of VR simulator teaching on the practice performance of medical students. Method: This is a one-year long-term follow-up study of a randomized controlled study. A total of 117 participants who completed the initial study were invited to participate in the follow-up study. Participants in the VR group and the control group were required to complete a questionnaire developed by the authors and the teachers in the teaching and research department and to provide their surgical internship scores and Objective Structure Clinical Examination(OSCE) graduation scores. Results: Of the 117 invitees, 108 completed the follow-up. The answers to the questions about career choice and study habits were more positive in the VR group than in the control group (p < 0.05). The total score for clinical practice in the VR group was better than that in the control group, and the difference was statistically significant (p < 0.05). In the OSCE examination, the scores for physical examination, suturing and knotting and image reading were higher in the VR group than in the control group, and the difference was statistically significant (p < 0.05). Conclusion: The results of the one-year long-term follow-up indicated that compared with medical students experiencing the traditional teaching mode, those experiencing the VR teaching mode had more determined career pursuit and active willingness to learn, better evaluations from teachers in the process of surgical clinical practice, and better scores in physical examination, suturing and knotting and image reading in the OSCE examination. In the study of nonlinear dynamics to cultivate a good learning model for medical students, the VR teaching model is expected to become an effective and stable initial sensitive element. Trial registration: Chinese Clinical Trial Registry(25/05/2021, ChiCTR2100046648); http://www.chictr.org.cn/hvshowproject.aspx?id=90180. © 2022, The Author(s).","Internship and residency; Medical Education; Nonlinear Dynamics; Virtual reality","Education, Medical; Follow-Up Studies; Humans; Internship and Residency; Students, Medical; Virtual Reality; controlled study; follow up; human; medical education; medical student; randomized controlled trial; virtual reality","","","","","Jinan University, JNU","Many thanks to all the Jinan University medical students who took part in the preliminary research and long-term follow-up.","Sattar M.U., Palaniappan S., Lokman A., Hassan A., Shah N., Riaz Z., Effects of virtual reality training on medical students’ learning motivation and competency, Pak J Med Sci, 35, 3, pp. 852-857, (2019); Kyaw B.M., Saxena N., Posadzki P., Vseteckova J., Nikolaou C.K., George P.P., Divakar U., Masiello I., Kononowicz A.A., Zary N., Et al., Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration, J Med Internet Res, 21, 1, (2019); 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Araujo S.E., Delaney C.P., Seid V.E., Imperiale A.R., Bertoncini A.B., Nahas S.C., Cecconello I., Short-duration virtual reality simulation training positively impacts performance during laparoscopic colectomy in animal model: results of a single-blinded randomized trial: VR warm-up for laparoscopic colectomy, Surg Endosc, 28, 9, pp. 2547-2554, (2014); Grossberg S., The embodied brain of SOVEREIGN2: from space-variant conscious percepts during visual search and navigation to learning invariant object categories and cognitive-emotional plans for acquiring valued goals, Front Comput Neurosci, 13, (2019); Shi J., Cavagnaro M.J., Xu S., Zhao M., The application of three-dimensional technologies in the improvement of orthopedic surgery training and medical education quality: a comparative bibliometrics analysis, Front Bioeng Biotechnol, 10, (2022); Makransky G., Mayer R.E., Benefitsof taking a virtual field trip in immersive virtual reality: evidence for theimmersion principle in multimedia learning, Educ Psychol Rev, 34, (2022); 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Harden R.M., Stevenson M., Downie W.W., Wilson G.M., Assessment of clinical competence using objective structured examination, Br Med J, 1, 5955, pp. 447-451, (1975); Malau-Aduli B.S., Lee A.Y., Cooling N., Catchpole M., Jose M., Turner R., Retention of knowledge and perceived relevance of basic sciences in an integrated case-based learning (CBL) curriculum, BMC Med Educ, 13, (2013); Gallagher A.G., Ritter E.M., Champion H., Higgins G., Fried M.P., Moses G., Smith C.D., Satava R.M., Virtual reality simulation for the operating room: proficiency-based training as a paradigm shift in surgical skills training, Ann Surg, 241, 2, pp. 364-372, (2005); Ericsson K.A., Deliberate practice and the acquisition and maintenance of expert performance in medicine and related domains, Acad Med, 79, pp. 70-81, (2004); Miller C.J., Metz M.J., A comparison of professional-level faculty and student perceptions of active learning: its current use, effectiveness, and barriers, Adv Physiol Educ, 38, 3, pp. 246-252, (2014); 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Chicago, Ill.: University of Chicago Press, (1999); Williams G.P., Chaos theory tamed, (1997); Sapkaroski D., Baird M., Mundy M., Dimmock M.R., Quantification of student radiographic patient positioning using an immersive virtual reality simulation, Simul Healthc, 14, 4, pp. 258-263, (2019); Wulf G., Shea C., Lewthwaite R., Motor skill learning and performance: a review of influential factors, Med Educ, 44, 1, pp. 75-84, (2010); Scherschinski L., McNeill I.T., Schlachter L., Shuman W.H., Oemke H., Yaeger K.A., Bederson J.B., Augmented reality-assisted microsurgical resection of brain arteriovenous malformations: illustrative case, J Neurosurg Case Lessons, 3, 25, (2022); Liu J., Li X., Leng X., Zhong B., Liu Y., Liu L., Effect of 3D slicer preoperative planning and intraoperative guidance with mobile phone virtual reality technology on brain glioma surgery, Contrast Media Mol Imaging, 2022, (2022); Howard K.K., Makki H., Novotny N.M., Mi M., Nguyen N., Value of robotic surgery simulation for training surgical residents and attendings: a systematic review protocol, BMJ Open, 12, 6, (2022); Zhu B., Zhou Y., Weng Q., Luo W., He X., Jin L., Wang Q., Gao B., Harb A., Wang J., Effects of biophilic virtual reality on cognitive function of patients undergoing laparoscopic surgery: study protocol for a sham randomised controlled trial, BMJ Open, 12, 7, (2022); Tokgoz P., Stampa S., Wahnert D., Vordemvenne T., Dockweiler C., Virtual reality in the rehabilitation of patients with injuries and diseases of upper extremities, Healthcare (Basel), 10, 6, (2022); Nelson J.A., Allen R.J., Rosen E.B., Matros E., Cost-effectiveness and virtual surgical planning in head and neck reconstruction: measuring what matters most, Plast Reconstr Surg, 147, 6, pp. 1091e-1092e, (2021); Garcia-Testal A., Martinez-Olmos F.J., Gil-Gomez J.A., Villalon-Coca J., Ortiz-Ramon R., Cana-Poyatos A., Garcia-Maset R., Segura-Orti E., Impact of an intradialysis virtual-reality-based exercise program on healthcare resources expenditure: a micro-costing analysis, BMC Nephrol, 23, 1, (2022); Chick R.C., Clifton G.T., Peace K.M., Propper B.W., Hale D.F., Alseidi A.A., Vreeland T.J., Using technology to maintain the education of residents during the COVID-19 pandemic, J Surg Educ, 77, 4, pp. 729-732, (2020); Ball C., Huang K.T., Francis J., Virtual reality adoption during the COVID-19 pandemic: a uses and gratifications perspective, Telemat Inf, 65, (2021)","J. Li; Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; email: ilorugaie@163.com; X. Zheng; Institute of Orthopedics Diseases and Center for Joint Surgery and Sports Medicine The First Affiliated Hospital of Jinan University, Guangzhou, China; email: zhengxiaofei12@163.com","","BioMed Central Ltd","","","","","","14726920","","","36597093","English","BMC Med. Educ.","Article","Final","All Open Access; Gold Open Access; Green Open Access","Scopus","2-s2.0-85145430336" +"Tabibi Z.; Schwebel D.C.; Juzdani M.H.","Tabibi, Zahra (6508205216); Schwebel, David C. (6603681532); Juzdani, Mahboobeh Hashemi (57222031471)","6508205216; 6603681532; 57222031471","How does attention deficit hyperactivity disorder affect children’s road-crossing? A case-control study","2023","Traffic Injury Prevention","24","4","","315","320","5","0","10.1080/15389588.2023.2181664","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149521115&doi=10.1080%2f15389588.2023.2181664&partnerID=40&md5=58007cf893134c1a7b72eea0ca31d29d","Department of Psychology, Ferdowsi University of Mashhad, Mashhad, Iran; Department of Community Health Sciences, Faculty of Medicine and Health Sciences, University of Sherbrooke, Longueuil, Canada; Department of Psychology, University of Alabama at Birmingham, Birmingham, AL, United States","Tabibi Z., Department of Psychology, Ferdowsi University of Mashhad, Mashhad, Iran, Department of Community Health Sciences, Faculty of Medicine and Health Sciences, University of Sherbrooke, Longueuil, Canada; Schwebel D.C., Department of Psychology, University of Alabama at Birmingham, Birmingham, AL, United States; Juzdani M.H., Department of Psychology, Ferdowsi University of Mashhad, Mashhad, Iran","Objective: Children diagnosed with attention-deficit/hyperactivity disorder (ADHD) may have particularly high pedestrian injury risk given their deficits in attention, inhibition, and concentration. The aims of this study were a) to assess differences in pedestrian skill between children with ADHD and typically-developing children and b) to examine relations between pedestrian skill and attention, inhibition, and executive function among children with ADHD as well as among typically-developing children. Methods: A sample of 50 children with mean age of 9 years participated, 56% of them diagnosed with ADHD. Children completed IVA + Plus, an auditory-visual test evaluating impulse response control and attention and then engaged in a Mobile Virtual Reality (MVR) pedestrian task to assess pedestrian skills. Parents completed the Barkley’s Deficits in Executive Functions Scale-Child & Adolescents (BDEFS-CA) to rate children’s executive function. Children with ADHD engaged in the experiment off any ADHD medications. Results: Independent samples t-tests indicated significant differences between the two groups in all IVA + Plus and BDEFS_CA scores, supporting the clinical diagnoses of ADHD and the distinction between the two groups. Independent samples t-tests also indicated differences in pedestrian behavior: Children in the ADHD group had significantly higher numbers of unsafe crossings in the MVR environment. Partial correlations within samples stratified by ADHD status indicated that for both groups of children, there were positive correlations between unsafe pedestrian crossings and executive dysfunction. There were no relations between IVA + Plus attentional measures and unsafe pedestrian crossings in either group. A linear regression model predicting unsafe crossings was significant, with children with ADHD more likely to cross in a risky manner after controlling for executive dysfunction and child age. Conclusions: ADHD children exhibited riskier street-crossing behavior in the MVR, confirming an increased risk of pedestrian injury among children with ADHD compared to typically-developing children. Risky crossing among the typically-developing children and ADHD was related to deficits in executive function. Implications are discussed in relation to parenting and professional practice. © 2023 Taylor & Francis Group, LLC.","ADHD; child safety; Executive function; injury; mobile virtual reality; pedestrian safety","Accidents, Traffic; Adolescent; Attention Deficit Disorder with Hyperactivity; Case-Control Studies; Child; Executive Function; Humans; Virtual Reality; adolescent; attention deficit hyperactivity disorder; case control study; child; executive function; human; physiology; traffic accident; virtual reality","","","","","National Institutes of Health, NIH, (R01HD088415); Eunice Kennedy Shriver National Institute of Child Health and Human Development, NICHD","Dr. Schwebel’s work on this project was supported by the Eunice Kennedy Shriver National Institute of Child Health and Human Development of the National Institutes of Health under Award Number R01HD088415. We thank all those supported us in doing the research. The help of Hamid Zolfaghari in collecting a portion of the data and Seyyed Hamid Reza Taghavi in editing the references is appreciated.","Diagnostic and statistical manual of mental disorders, (2013); Barton B.K., Schwebel D.C., The roles of age, gender, inhibitory control, and parental supervision in children’s pedestrian safety, J Pediatr Psychol, 32, 5, pp. 517-526, (2007); Barkley R.A., Major life activity and health outcomes associated with attention deficit/hyperactivity disorder, J Clin Psychiatry, 63, 12, pp. 12-15, (2002); Barkley R.A., (2011); Bazargan-Hejazi S., Ahmadi A., Shirazi A., Ainy E., Djalalinia S.H., Fereshtehnejadet S.M., Et al., The burden of road traffic injuries in Iran and 15 surrounding countries: 1990–2016, Arch Iran Med, 21, 12, pp. 556-565, (2018); Bonander C., Beckman L., Janson S., Jernbro C., Injury risks in schoolchildren with attention-deficit/hyperactivity or autism spectrum disorder: results from two school-based health surveys of 6- to 17-year-old children in Sweden, J Safety Res, 58, pp. 49-56, (2016); 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Tabibi Z., Pfeffer K., Finding a safe place to cross the road: the effect of distractors and the role of attention in children’s identification of safe and dangerous road-crossing sites, Infant and Child Dev, 16, 2, pp. 193-206, (2007); Tabibi Z., Pfeffer K., Sharif J.T., The influence of demographic factors, processing speed and short-term memory on Iranian children’s pedestrian skills, Accid Anal Prev, 47, pp. 87-93, (2012); Tabibi Z., Schwebel D.C., Zolfaghari H., Road-crossing behavior in complex traffic situations: a comparison of children with and without ADHD, Child Psychiatry Hum Dev, 53, 6, pp. 1186-1193, (2022); Tai Y.M., Gau S.S., Gau C.S., Injury-proneness of youth with attention-deficit hyperactivity disorder: a national clinical data analysis in Taiwan, Res Dev Disabil, 34, 3, pp. 1100-1108, (2013); van der Molen H.H., Child pedestrian’s exposure, accidents and behavior, Accid Anal Prev, 13, 3, pp. 193-224, (1981); Vinje M.P., Children as pedestrians: abilities and limitations, Accid Anal Prev, 13, 3, pp. 225-240, (1981); Wamithi S., Ochieng R., Njenga F., Akech S., Macharia W.M., Cross-sectional survey on prevalence of attention deficit hyperactivity disorder symptoms at a tertiary care health facility in Nairobi, Child Adolesc Psychiatry Ment Health, 9, 1, (2015); Whitebread D., Neilson K., The contribution of visual search strategies to the development of pedestrian skills by 4-11 year-old children, Br J Educ Psychol, 70, 4, pp. 539-557, (2000); Willcutt E.G., Doyle A.E., Nigg J.T., Faraone S.V., Pennington B.F., Validity of the executive function theory of attention-deficit/hyperactivity disorder: a meta-analytic review, Biol Psychiatry, 57, 11, pp. 1336-1346, (2005)","Z. Tabibi; Department of Psychology, Ferdowsi University of Mashhad, Mashhad, Azadi Sq, Iran; email: tabibi@um.ac.ir","","Taylor and Francis Ltd.","","","","","","15389588","","TIPRC","36867075","English","Traffic Inj. Prev.","Article","Final","","Scopus","2-s2.0-85149521115" +"Pavic K.; Chaby L.; Gricourt T.; Vergilino-Perez D.","Pavic, Katarina (57223287317); Chaby, Laurence (6602886202); Gricourt, Thierry (57891197800); Vergilino-Perez, Dorine (55967089600)","57223287317; 6602886202; 57891197800; 55967089600","Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion Induction","2023","Cyberpsychology, Behavior, and Social Networking","26","4","","238","245","7","0","10.1089/cyber.2022.0245","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152974085&doi=10.1089%2fcyber.2022.0245&partnerID=40&md5=02ce6f524e2bccfa306925b2beb97d63","Université Paris Cité, Vision Action Cognition (VAC), 71 Avenue Edouard Vaillant, Boulogne-Billancourt, 92774, France; Sorbonne Université, CNRS, Institut des Systèmes Intelligents et de Robotique (ISIR), Paris, France; Research and Development Department, SocialDream, Bourg-de-Péage, France; Université Paris Cité, UFR de Psychologie, Boulogne-Billancourt, France","Pavic K., Université Paris Cité, Vision Action Cognition (VAC), 71 Avenue Edouard Vaillant, Boulogne-Billancourt, 92774, France, Sorbonne Université, CNRS, Institut des Systèmes Intelligents et de Robotique (ISIR), Paris, France, Research and Development Department, SocialDream, Bourg-de-Péage, France; Chaby L., Sorbonne Université, CNRS, Institut des Systèmes Intelligents et de Robotique (ISIR), Paris, France, Université Paris Cité, UFR de Psychologie, Boulogne-Billancourt, France; Gricourt T., Research and Development Department, SocialDream, Bourg-de-Péage, France; Vergilino-Perez D., Université Paris Cité, Vision Action Cognition (VAC), 71 Avenue Edouard Vaillant, Boulogne-Billancourt, 92774, France","Immersive technologies, such as Virtual Reality (VR), have great potential for enhancing users' emotions and wellbeing. However, how immersion, Virtual Environment contents, and sense of presence (SoP) influence emotional responses remains to be clarified to efficiently foster positive emotions. Consequently, a total of 26 participants (16 women, 10 men, 22.73 ± 2.69 years old) were exposed to 360-degree videos of natural and social contents on both a highly immersive Head-Mounted Display and a low immersive computer screen. Subjective emotional responses and SoP were assessed after each video using self-reports, while a wearable wristband collected continuously electrodermal activity and heart rate to record physiological emotional responses. Findings supported the added value of immersion, as more positive emotions and greater subjective arousal were reported after viewing the videos in the highly immersive setting, regardless of the video contents. In addition to usually employed natural contents, the findings also provide initial evidence for the effectiveness of social contents in eliciting positive emotions. Finally, structural equation models shed light on the indirect effect of immersion, through spatial and spatial SoP on subjective arousal. Overall, these are encouraging results about the effectiveness of VR for fostering positive emotions. Future studies should further investigate the influence of user characteristics on VR experiences to foster efficiently positive emotions among a broad range of potential users. © 2023 Katarina Pavic et al. Published by Mary Ann Liebert, Inc.","physiological data; positive emotion; positive technology; sense of presence; Virtual Reality","Adult; Emotions; Female; Happiness; Humans; Immersion; Male; Models, Theoretical; Virtual Reality; Young Adult; adult; emotion; female; happiness; human; immersion; male; physiology; theoretical model; virtual reality; young adult","","","","","French Research and Technology Association; Association Nationale de la Recherche et de la Technologie, ANRT; Sorbonne Université; Université de Paris","This work was supported by the French Research and Technology Association (ANRT, Association Nationale de la Recherche et de la Technologie) for a doctorate program between Université Paris Cité, Sorbonne Université, and SocialDream from 2020 to 2023 (grant no. 2019/0715). The funder had no role in study design, data collection and analysis, decision to publish, or preparation of the article. ","Kuppens P, Realo A, Diener E., The role of positive and negative emotions in life satisfaction judgment across nations, J Pers Soc Psychol, 95, 1, (2008); Diener E, Chan MY., Happy people live longer: Subjective well-being contributes to health and longevity, Appl Psychol Heal Well-Being, 3, 1, pp. 1-43, (2011); Fredrickson BL., The broaden ""and ""Build theory of positive emotions, Philos Trans R Soc London Ser B Biol Sci, 359, 1449, pp. 1367-1377, (2004); Riva G, Banos RM, Botella C, Et al., Positive technology: Using interactive technologies to promote positive functioning, Cyberpsychol Behav Soc Netw, 15, 2, pp. 69-77, (2012); Botella C, Riva G, Gaggioli A, Et al., The present and future of positive technologies, Cyberpsychol Behav Soc Netw, 15, 2, pp. 78-84, (2012); Banos RM, Carrillo A, Etchemendy E, Et al., Positive technologies for understanding and promoting positive emotions, Span J Psychol, 20, (2017); Freeman D, Reeve S, Robinson A, Et al., Virtual reality in the assessment, understanding, and treatment of mental health disorders, Psychol Med, 47, 14, pp. 2393-2400, (2017); Riva G, Banos RM, Botella C, Et al., Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change, Front psychiatry, 7, (2016); Riva G, Wiederhold BK., What the Metaverse is (really) and why we need to know about it, CyberPsychol Behav, 25, 6, pp. 355-359, (2022); Pimentel D, Foxman M, Davis DZ, Et al., Virtually real, but not quite there: Social and economic barriers to meeting virtual reality (tm)s true potential for mental health, Front Virtual Real, 2, (2021); Slater M., A note on presence terminology, Presence Connect, 3, 3, pp. 1-5, (2003); Banos RM, Etchemendy E, Castilla D, Et al., Positive mood induction procedures for virtual environments designed for elderly people, Interact Comput, 24, 3, pp. 131-138, (2012); Martin M., On the induction of mood, Clin Psychol Rev, 10, 6, pp. 669-697, (1990); Lang PJ, Bradley MM, Cuthbert BN, Et al., International Affective Picture System (IAPS): Technical manual and affective ratings, NIMH Cent Study Emot Atten, 1, 39-58, (1997); Gross JJ, Levenson RW., Emotion elicitation using films, Cogn Emot, 9, 1, pp. 87-108, (1995); Vastfjall D., Emotion induction through music: A review of the musical mood induction procedure, Music Sci, 5, pp. 173-211, (2001); Velten E, A laboratory task for induction of mood states, Behav Res Ther, 6, 4, pp. 473-482, (1968); Chirico A, Cipresso P, Yaden DB, Et al., Effectiveness of immersive videos in inducing awe: An experimental study, Sci Rep, 7, 1, pp. 1-11, (2017); Banos RM, Botella C, Alcaniz M, Et al., Immersion and emotion: Their impact on the sense of presence, Cyberpsychol Behav, 7, 6, pp. 734-741, (2004); Tian F, Hua M, Zhang W, Et al., Emotional arousal in 2D versus 3D virtual reality environments, PLoS One, 16, 9, (2021); Knaust T, Felnhofer A, Kothgassner OD, Et al., Exposure to virtual nature: The impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation, Virtual Real, 26, pp. 925-938, (2022); Bernardo PD, Bains A, Westwood S, Et al., Mood induction using virtual reality: A systematic review of recent findings, J Technol Behav Sci, 6, 1, pp. 3-24, (2021); Felnhofer A, Kothgassner OD, Schmidt M, Et al., Is virtual reality emotionally arousing? 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A meta-analysis, PLoS One, 14, 11, (2019); Faul F, Erdfelder E, Lang A-G, Et al., G* Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences, Behav Res Methods, 39, 2, pp. 175-191, (2007); Zigmond AS, Snaith RP., The Hospital Anxiety and Depression Scale, Acta Psychiatr Scand, 67, 6, pp. 361-370, (1983); Boletsis C., The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology, Multimodal Technol Interact, 1, 4, (2017); Bradley MM, Lang PJ., Measuring emotion: The selfassessment manikin and the semantic differential, J Behav Ther Exp Psychiatry, 25, 1, pp. 49-59, (1994); Hartmann T, Wirth W, Schramm H, Et al., The Spatial Presence Experience Scale (SPES): A short self-report measure for diverse media settings, J Media Psychol Theor Methods Appl, 28, 1, (2016); Lombard M, Ditton TB, Weinstein L., Measuring presence: The temple presence inventory, Proceeding Presence 2009 12th Int Work Presence, pp. 1-14, (2009); Lykken DT, Rose R, Luther B, Et al., Correcting psychophysiological measures for individual differences in range, Psychol Bull, 66, 6, (1966); Mostajeran F, Krzikawski J, Steinicke F, Et al., Effects of exposure to immersive videos and photo slideshows of forest and urban environments, Sci Rep, 11, 1, pp. 1-14, (2021); Pavic K, Vergilino-Perez D, Gricourt T, Et al., Because I (tm)m happy-an overview on fostering positive emotions through virtual reality, Front Virtual Real, 3, (2022); Landa A, Wang Z, Russell JA, Et al., Distinct neural circuits subserve interpersonal and non-interpersonal emotions, Soc Neurosci, 8, 5, pp. 474-488, (2013); Hatfield E, Cacioppo JT, Rapson RL., Emotional contagion, Curr Dir Psychol Sci, 2, 3, pp. 96-100, (1993); Kober SE, Kurzmann J, Neuper C., Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: An EEG study, Int J Psychophysiol, 83, 3, pp. 365-374, (2012); Riches S, Elghany S, Garety P, Et al., Factors affecting sense of presence in a virtual reality social environment: A qualitative study, Cyberpsychol Behav Soc Netw, 22, 4, pp. 288-292, (2019); Gorini A, Capideville CS, De Leo G, Et al., The role of immersion and narrative in mediated presence: The virtual hospital experience, Cyberpsychol Behav Soc Netw, 14, 3, pp. 99-105, (2011); Yeo NL, White MP, Alcock I, Et al., What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360 video, and computer generated virtual reality, J Environ Psychol, 72, (2020); Liszio S, Masuch M., Interactive immersive virtual environments cause relaxation and enhance resistance to acute stress, Annu Rev CyberTherapy Telemed, 17, pp. 65-71, (2019); Kothgassner OD, Felnhofer A., Does virtual reality help to cut the Gordian knot between ecological validity and experimental control?, Ann Int Commun Assoc, 44, 3, pp. 210-218, (2020); Kothgassner OD, Goreis A, Kafka JX, Et al., Agency and gender influence older adults (tm) presence-related experiences in an interactive virtual environment, Cyberpsychol Behav Soc Netw, 21, 5, pp. 318-324, (2018); McGlynn SA, Rogers WA., Design recommendations to enhance virtual reality presence for older adults, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 2077-2081, (2017); Iachini T, Maffei L, Masullo M, Et al., The experience of virtual reality: Are individual differences in mental imagery associated with sense of presence?, Cogn Process, 20, 3, pp. 291-298, (2019)","K. Pavic; Université Paris Cité, Vision Action Cognition (VAC), Boulogne-Billancourt, 71 Avenue Edouard Vaillant, 92774, France; email: katarina.pavic@u-paris.fr","","Mary Ann Liebert Inc.","","","","","","21522715","","","37001171","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","All Open Access; Green Open Access; Hybrid Gold Open Access","Scopus","2-s2.0-85152974085" +"Lim I.; Cha B.; Cho D.R.; Park E.; Lee K.S.; Kim M.","Lim, IkHyun (58083421600); Cha, Byoungwoo (57303162800); Cho, Dong Rae (57196039403); Park, EunYoung (58083421700); Lee, Ki Suk (57204015638); Kim, MinYoung (57189039640)","58083421600; 57303162800; 57196039403; 58083421700; 57204015638; 57189039640","Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study","2023","Games for Health Journal","12","1","","34","41","7","0","10.1089/g4h.2022.0048","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147094869&doi=10.1089%2fg4h.2022.0048&partnerID=40&md5=14113cc4ada88e3289a1f023a8701ea8","Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, South Korea; VR/AR Content Research Laboratory, Electronics and Telecommunications Research Institute, Daejeon, South Korea; Rehabilitation and Regeneration Research Center, CHA University School of Medicine, Seongnam, South Korea","Lim I., Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, South Korea; Cha B., Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, South Korea; Cho D.R., Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, South Korea; Park E., Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, South Korea; Lee K.S., VR/AR Content Research Laboratory, Electronics and Telecommunications Research Institute, Daejeon, South Korea; Kim M., Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, South Korea, Rehabilitation and Regeneration Research Center, CHA University School of Medicine, Seongnam, South Korea","Objective: This study was conducted to demonstrate the safety and usability of an immersive virtual reality (VR) game as a rehabilitative training by assessing adverse events (AEs), adherence, and satisfaction in patients with brain injury who had free optional opportunities. Materials and Methods: The results were analyzed retrospectively. Seventy-eight patients with brain injury, undergoing rehabilitation treatment for motor impairment, were recruited. Among them, 51 were available for postintervention survey. The immersive type of VR training was programmed to facilitate use of the paralyzed upper extremity through a fishing simulation game. The Oculus Rift was used as head-mounted display device. Patients were observed for any AEs as defined in the Common Terminology Criteria for AEs during and after each VR training session. A postintervention telephone survey was done to investigate adherence-related factors and safety. Results: The results were analyzed after dividing the patients into nonadherence (patients participated <3 times) and high-adherence (≥3 times) groups. No serious AEs were reported during and after the VR training, and several patients reported other AEs, predominantly dizziness, with one case requiring cessation of VR training. Overall, the satisfaction rate was 54%. Compared with the nonadherence group, the high-adherence group expressed higher satisfaction with VR training, regarded it as effective for recovery from upper limb paralysis, accepted VR as comprehensible, and considered the level of difficulty to be appropriate (P < 0.05). Conclusion: Immersive VR training appeared to be safe for patients with brain injury. Copyright © 2023, Mary Ann Liebert, Inc.","Brain injury; Rehabilitation; Safety; Usability; Virtual reality","Brain; Brain Injuries; Humans; Pilot Projects; Retrospective Studies; Stroke; Stroke Rehabilitation; Virtual Reality; brain; brain injury; cerebrovascular accident; human; pilot study; procedures; retrospective study; stroke rehabilitation; virtual reality","","","","","Ministry of Science, ICT and Future Planning, MSIP; Institute for Information and Communications Technology Promotion, IITP","This research was supported by the IITP grant of Ministry of Science and ICT (2021-0-00742 Development of Core Technology for Whole-body Medical Twin). ","Turner-Stokes L, Pick A, Nair A, Et al., Multi-disciplinary rehabilitation for acquired brain injury in adults of working age, Cochrane Database Syst Rev, 2015, 12, (2015); Johansson BB., Brain plasticity and stroke rehabilitation: The Willis lecture, Stroke, 31, 1, pp. 223-230, (2000); Kleim JA, Jones TA., Principles of experience-dependent neural plasticity: Implications for rehabilitation after brain damage, J Speech Lang Hear Res, 51, pp. S225-S239, (2008); Park W, Kim J, Kim M., Efficacy of virtual reality therapy in ideomotor apraxia rehabilitation: A case report, Medicine (Baltimore), 100, 28, (2021); Aguilera-Rubio A, Cuesta-Gomez A, Mallo-Lopez A, Et al., Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study, Int J Environ Res Public Health, 19, 6, (2022); Henderson A, Korner-Bitensky N, Levin M., Virtual reality in stroke rehabilitation: A systematic review of its effectiveness for upper limb motor recovery, Top Stroke Rehabil, 14, 2, pp. 52-61, (2007); Shah S, Mahapatra RK, Mahapatra R., Comparison between the effect of non-immersive virtual reality training and conventional rehabilitation on balance in patients after ACL reconstruction-A randomized control trial: A hypothesis, J Med Thesis, 2, pp. 19-22, (2015); Esfahlani SS, Thompson T, Parsa AD, Et al., ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience, Heliyon, 4, 2, (2018); Tornbom K, Danielsson A., Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury-A qualitative study, PLoS One, 13, 12, (2018); Hoffman HG, Meyer WJ, Ramirez M, Et al., Feasibility of articulated arm mounted Oculus Rift Virtual Reality goggles for adjunctive pain control during occupational therapy in pediatric burn patients, Cyberpsychol Behav Soc Netw, 17, 6, pp. 397-401, (2014); Slater M, Sanchez-Vives MV., Enhancing our lives with immersive virtual reality, Front Robot AI, 3, (2016); Voinescu A, Sui J, Stanton Fraser D., Virtual reality in neurorehabilitation: An umbrella review of meta-analyses, J Clin Med, 10, 7, (2021); Sharples S, Cobb S, Moody A, Et al., Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems, Displays, 29, 2, pp. 58-69, (2008); Davis S, Nesbitt K, Nalivaiko E., Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters, Australasian conference on interactive entertainment, 27, (2015); Kiper P, Szczudlik A, Agostini M, Et al., Virtual reality for upper limb rehabilitation in subacute and chronic stroke: A randomized controlled trial, Arch Phys Med Rehabil, 99, 5, pp. 834-842, (2018); Hubbard IJ, Harris D, Kilkenny MF, Et al., Adherence to clinical guidelines improves patient outcomes in Australian audit of stroke rehabilitation practice, Arch Phys Med Rehabil, 93, 6, pp. 965-971, (2012); Vermeire E, Hearnshaw H, Van Royen P, Et al., Patient adherence to treatment: Three decades of research. 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Kim; Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, 59 Yatap-ro, Bundang-gu, 13496, South Korea; email: kmin@cha.ac.kr","","Mary Ann Liebert Inc.","","","","","","2161783X","","","36206236","English","Games Health J.","Article","Final","","Scopus","2-s2.0-85147094869" +"Chen K.; Chen K.B.","Chen, Ken (57223036849); Chen, Karen B. (56340607100)","57223036849; 56340607100","Task-Oriented and Imitation-Oriented Movements in Virtual Reality Exercise Performance and Design","2023","Human Factors","65","1","","125","136","11","0","10.1177/00187208211010100","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85104658767&doi=10.1177%2f00187208211010100&partnerID=40&md5=b1a8ad3a9fdac22f1e13efc846f9b2cf","North Carolina State University, Raleigh, United States","Chen K., North Carolina State University, Raleigh, United States; Chen K.B., North Carolina State University, Raleigh, United States","Objective: This study investigated the influence of game features and practice type on human kinematic and muscular performance in a virtual reality exercise (VRE). Participants demonstrated changes in shoulder flexion angle and muscle activation under different virtual scenarios. Background: Conventional VRE studies often compared the outcomes between an experimental group that underwent exercise in VR and a real-world exercise control group, whereas comparisons between VRE programs are lacking. Besides, the attributes of VREs received little attention. Method: Thirteen able-bodied participants performed upper extremity exercise movements in immersive VR using a head-mounted display. Participants performed task-oriented and imitation-oriented movements with different game features. Shoulder muscle activity (the deltoid, supraspinatus, and infraspinatus) and shoulder motion were collected. Results: Practice type (task-oriented, imitation-oriented) significantly influenced the flexion angle of the shoulder complex (F(1,11) = 9.53, p =.01), and the muscle activity of the supraspinatus (F(1,9) = 12.61, p =.006) and the infraspinatus (F(1,9) = 12.71, p =.006). Game features did not have a statistically significant effect on shoulder flexion angle or shoulder muscles’ activations. Conclusions: Compared to imitation-oriented practice, task-oriented practice elicited more intensive shoulder movements and muscular efforts but also induced greater movement variations. Substantial differences across game features levels should be further investigated to have significant effects. Applications: This research may help guide the design of future VREs. For strength training or rehabilitation where intensive practice is required, task-oriented practice should be considered; for movement learning where movement consistency is required, imitation oriented practice should be adopted. © Copyright 2021, Human Factors and Ergonomics Society.","electromyography (EMG); motion tracking; practice and motivation; virtual environment","Electromyography; Exergaming; Humans; Imitative Behavior; Movement; Shoulder; Upper Extremity; Chemical activation; Helmet mounted displays; Motion analysis; Muscle; Electromyography; Experimental groups; Human kinematics; Motion tracking; Muscle activation; Muscle activities; Performance; Practice and motivation; Task-oriented; Virtual scenario; electromyography; human; imitation; movement (physiology); physiology; shoulder; upper limb; Virtual reality","","","","","National Science Foundation, NSF, (IIS-1822477)","This research was partially supported by National Science Foundation (IIS-1822477). The authors would like to thank Ms. Tara Martin for the support in data collection.","Adams R.J., Lichter M.D., Ellington A., White M., Armstead K., Patrie J.T., Diamond P.T., Virtual activities of daily living for recovery of upper extremity motor function, IEEE Transactions on Neural Systems and Rehabilitation Engineering, 26, pp. 252-260, (2018); Anderson F., Grossman T., Matejka J., Fitzmaurice G., YouMove: Enhancing movement training with an augmented reality mirror, Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, pp. 311-320, (2013); Barnes S., Understanding virtual reality in marketing: Nature, implications and potential. SSRN, (2016); Barnett M.L., Ross D., Schmidt R.A., Todd B., Motor skills learning and the specificity of training principle, Research Quarterly. 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Chen; North Carolina State University, Raleigh, United States; email: kbchen2@ncsu.edu","","SAGE Publications Inc.","","","","","","00187208","","HUFAA","33874773","English","Hum. Factors","Article","Final","","Scopus","2-s2.0-85104658767" +"Jackson K.M.; Shaw T.H.; Helton W.S.","Jackson, Kenneth M. (57659148100); Shaw, Tyler H. (23986273500); Helton, William S. (35310467700)","57659148100; 23986273500; 35310467700","The effects of dual-task interference on visual search and verbal memory","2023","Ergonomics","66","1","","125","135","10","3","10.1080/00140139.2022.2061053","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85129304524&doi=10.1080%2f00140139.2022.2061053&partnerID=40&md5=8dce78183eb4fb2e421d52bd1e2f6d22","Department of Psychology, George Mason University, Fairfax, VA, United States","Jackson K.M., Department of Psychology, George Mason University, Fairfax, VA, United States; Shaw T.H., Department of Psychology, George Mason University, Fairfax, VA, United States; Helton W.S., Department of Psychology, George Mason University, Fairfax, VA, United States","The operational costs of multitasking are more pressing given the increase in wearable technologies (head-up displays; HUDs) that facilitate multitasking. Often multitasking comes with performance costs, where the addition of more tasks impairs the performance of the tasks. The current study explored the extent to which multitasking interference can be characterised in simulated environments, as opposed to risky and harsh environments in real operational contexts. Forty-eight participants completed several trials where they performed a visual search task while navigating a simulated environment. There were three conditions: a standalone memory task, a standalone search task, and both tasks simultaneously. Results revealed significant dual-task interference when comparing the dual-task to each of the single-tasks. Results were corroborated by subjective workload and stress metrics. The results could prove useful for designing systems for individuals who routinely multitask in operational environments. Specifically, by furthering the understanding of their performance capabilities and trade-offs due to multitasking. Practitioner summary: Due to the demands of multitasking in operational environments, quantifying the degree of information lost on each task individually will aid in the understanding of the deficits of multitasking performance. This study shows that deficits in multi-tasking (via a HUD) can be understood in simulated environments to a similar degree as real-world tasks. © 2022 Informa UK Limited, trading as Taylor & Francis Group.","augmented reality; Multitasking; verbal recall; virtual reality; visual search","Humans; Memory; Smart Glasses; Task Performance and Analysis; Workload; Economic and social effects; Multitasking; Virtual reality; Dual-task interference; Head-UpDisplay; Heads-up-display; Operational environments; Performance; Pressung; Search tasks; Simulated environment; Verbal recall; Visual search; adult; article; augmented reality; clinical article; female; human; human experiment; male; memory; physician; physiological stress; quantitative analysis; simulation; verbal memory; virtual reality; word recognition; workload; task performance; Augmented reality","","","","","","","Abdi H., Williams L.J., Valentin D., Multiple Factor Analysis: Principal Component Analysis for Multitable and Multiblock Data Sets: Multiple Factor Analysis, Wiley Interdisciplinary Reviews: Computational Statistics, 5, 2, pp. 149-179, (2013); Allmacher C., Dudczig M., Klimant P., Putz M., Virtual Prototyping Technologies Enabling Resource-Efficient and Human-Centered Product Development, Procedia Manufacturing, 21, pp. 749-756, (2018); Atkinson R.C., Holmgren J.E., Juola J.F., Processing Time as Influenced by the Number of Elements in a Visual Display, Perception & Psychophysics, 6, 6, pp. 321-326, (1969); Barsom E.Z., Graafland M., Schijven M.P., Systematic Review on the Effectiveness of Augmented Reality Applications in Medical Training, Surgical Endoscopy, 30, 10, pp. 4174-4183, (2016); Becue-Bertaut M., Pages J., Multiple Factor Analysis and Clustering of a Mixture of Quantitative, Categorical and Frequency Data, Computational Statistics & Data Analysis, 52, 6, pp. 3255-3268, (2008); Blakely M.J., Kemp S., Helton W.S., Volitional Running and Tone Counting: The Impact of Cognitive Load on Running over Natural Terrain, IIE Transactions on Occupational Ergonomics and Human Factors, 4, 2-3, pp. 104-114, (2016); Brehm J.W., Self A., (1989); Bretschneider N., Brattke S., Rein K., 2006, pp. 1-15, (2006); Broeker L., Liepelt R., Poljac E., Kunzell S., Ewolds H., de Oliveira R.F., Raab M., Multitasking as a Choice: A Perspective, Psychological Research, 82, 1, pp. 12-23, (2018); Capa R.L., Audiffren M., Ragot S., The Effects of Achievement Motivation, Task Difficulty, and Goal Difficulty on Physiological, Behavioral, and Subjective Effort, Psychophysiology, 45, 5, pp. 859-868, (2008); Chun M.M., Jiang Y., Contextual Cueing: Implicit Learning and Memory of Visual Context Guides Spatial Attention, Cognitive Psychology, 36, 1, pp. 28-71, (1998); Cipresso P., Giglioli I.A.C., Raya M.A., Riva G., The past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature, Frontiers in Psychology, 9, (2018); Darling K.A., Helton W.S., Dual-Task Interference between Climbing and a Simulated Communication Task, Experimental Brain Research, 232, 4, pp. 1367-1377, (2014); de Fockert J.W., Bremner A.J., Release of Inattentional Blindness by High Working Memory Load: Elucidating the Relationship between Working Memory and Selective Attention, Cognition, 121, 3, pp. 400-408, (2011); Dollaghan C., Biber M., Campbell T., Constituent Syllable Effects in a Nonsense-Word Repetition Task, Journal of Speech and Hearing Research, 36, 5, pp. 1051-1054, (1993); Dong S., Behzadan A.H., Chen F., Kamat V.R., Collaborative Visualization of Engineering Processes Using Tabletop Augmented Reality, Advances in Engineering Software, 55, pp. 45-55, (2013); Epling S.L., Blakely M.J., Russell P.N., Helton W.S., Free Recall and Outdoor Running: Cognitive and Physical Demand Interference, Experimental Brain Research, 234, 10, pp. 2979-2987, (2016); Epling S.L., Blakely M.J., Russell P.N., Helton W.S., Interference between a Fast-Paced Spatial Puzzle Task and Verbal Memory Demands, Experimental Brain Research, 235, 6, pp. 1899-1907, (2017); Epling S.L., Edgar G.K., Russell P.N., Helton W.S., How Does Physical Demand Affect Cognitive Performance? 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Jackson; Department of Psychology, George Mason University, Fairfax, 4400 University Drive, 22030, United States; email: kjacks7@gmu.edu","","Taylor and Francis Ltd.","","","","","","00140139","","ERGOA","35361042","English","Ergonomics","Article","Final","","Scopus","2-s2.0-85129304524" +"Hwang Y.; Shin H.; Kim K.; Jeong S.-H.","Hwang, Yoori (15050686800); Shin, Hana (57199795118); Kim, Kayoung (58140678600); Jeong, Se-Hoon (22934314900)","15050686800; 57199795118; 58140678600; 22934314900","The Effect of Augmented Reality and Privacy Priming in a Fashion-Related App: An Application of Technology Acceptance Model","2023","Cyberpsychology, Behavior, and Social Networking","26","3","","214","220","6","0","10.1089/cyber.2022.0071","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149999975&doi=10.1089%2fcyber.2022.0071&partnerID=40&md5=88a6c537c5ad02aa7f3350dc7687082e","Department of Digital Media, Myongji University, Seodaemun-gu, South Korea; School of Media and Communication, Korea University, Seongbuk-gu, South Korea","Hwang Y., Department of Digital Media, Myongji University, Seodaemun-gu, South Korea; Shin H., School of Media and Communication, Korea University, Seongbuk-gu, South Korea; Kim K., School of Media and Communication, Korea University, Seongbuk-gu, South Korea; Jeong S.-H., School of Media and Communication, Korea University, Seongbuk-gu, South Korea","In this research, we tested (a) the effects of augmented reality (AR) and (b) how the effects of AR could be moderated by privacy perceptions. We used a 2 eyewear app type (AR vs. non-AR) by 2 privacy priming (prime vs. no prime) between-subject experimental design, and 114 Korean adults participated in the experiment. Results showed that AR had a main effect on perceived ease of use but not on perceived usefulness. Instead, the effect of AR on perceived usefulness was moderated by privacy priming such that the positive effect of AR on perceived usefulness was weaker when privacy concern was salient. Moreover, the results provided support for a moderated mediation model in which the indirect effect of AR on intent to use the app via perceived usefulness was moderated by privacy priming. Theoretical and practical implications are discussed. Copyright © 2023, Mary Ann Liebert, Inc.","augmented reality; privacy; technology acceptance; virtual consumer","Adult; Augmented Reality; Humans; Intention; Mobile Applications; Privacy; Technology; adult; article; augmented reality; consumer; experimental design; female; human; human experiment; Korean (people); major clinical study; male; perception; privacy; theoretical study; behavior; mobile application; privacy; technology","","","","","School of Media and Communication at Korea University","This research was supported by the School of Media and Communication at Korea University.","Wiederhold BK., Purchasing in a pandemic? Virtual consumerism in 2021, Cyberpsychology, Behavior, and Social Networking, 24, pp. 77-78, (2021); Milgram P, Kishino F., A taxonomy of mixed reality visual displays, IEICE Transactions on Information and Systems, E77-D, pp. 1321-1329, (1994); Azuma RT., A survey of augmented reality, Presence: Teleoperators and Virtual Environments, 6, pp. 355-385, (1997); Kaplan AD, Cruit J, Endsley M, Et al., The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: A meta-analysis, Human Factors, 63, pp. 706-726, (2021); Chi HL, Kang SC, Wang X., Research trends and opportunities of augmented reality applications in architecture, engineering, and construction, Automation in Construction, 33, pp. 116-122, (2013); Fraga-Lamas P, Fernandez-Carames TM, Blanco-Novoa O, Et al., A review on industrial augmented reality systems for the industry 4.0 shipyard, IEEE Access, 6, pp. 13358-13375, (2018); Frigo MA, da Silva ECC, Barbosa GF., Augmented reality in aerospace manufacturing: A review, Journal of Industrial and Intelligent Information, 4, pp. 125-130, (2016); Li W, Nee AYC, Ong SK., A state-of-the-art review of augmented reality in engineering analysis and simulation, Multimodal Technologies and Interaction, 1, (2017); Wang X, Ong SK, Nee AYC., A comprehensive survey of augmented reality assembly research, Advances in Manufacturing, 4, pp. 1-22, (2016); Chen P, Liu X, Cheng W, Et al., A review of using augmented reality in education from 2011 to 2016, Innovations in smart learning, pp. 13-18, (2017); Lee SO, Ahn SC, Hwang JI, Et al., A vision-based mobile augmented reality system for baseball games, Virtual and mixed reality-New trends, pp. 61-68, (2011); Alimamy S, Deans KR, Gnoth J., Augmented reality: Uses and future considerations in marketing, Leadership, innovation and entrepreneurship as driving forces of the global economy, pp. 705-712, (2017); Bulearca M, Tamarjan D., Augmented reality: A sustainable marketing tool?, Global Business and Management Research: An International Journal, 2, pp. 237-252, (2010); Hilken T, de Ruyter K, Chylinski M, Et al., Augmenting the eye of the beholder: Exploring the strategic potential of augmented reality to enhance online service experiences, Journal of the Academy of Marketing Science, 45, pp. 884-905, (2017); Poncin I, Mimoun MSB., The impact of ""e-atmospherics"" on physical stores, Journal of Retailing and Consumer Services, 21, pp. 851-859, (2014); Beck M, Crie D., I virtuallytryit. 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An interactivity and vividness perspective, Journal of Interactive Marketing, 39, pp. 89-103, (2017); Davis FD., Perceived usefulness, perceived ease of use, and user acceptance of information technology, MIS Quarterly, 13, pp. 319-340, (1989); Marangunic N, Granic A., Technology acceptance model: A literature review from 1986 to 2013, Universal Access in the Information Society, 14, pp. 81-95, (2015); Al-Qaysi N, Mohamad-Nordin N, Al-Emran M., Employing the technology acceptance model in social media: A systematic review, Education and Information Technologies, 25, pp. 4961-5002, (2020); Wirtz BW, Gottel V., Technology acceptance in social media: Review, synthesis and directions for future empirical research, Journal of Electronic Commerce Research, 17, pp. 97-115, (2016); Granic A, Marangunic N., Technology acceptance model in educational context: A systematic literature review, British Journal of Educational Technology, 50, pp. 2572-2593, (2019); Mustafa AS, Garcia MB., Theories integrated with technology acceptance model (TAM) in online learning acceptance and continuance intention: A systematic review, 2021 1st Conference on Online Teaching for Mobile Education (OT4ME), pp. 68-72, (2021); Scherer R, Siddiq F, Tondeur J., The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers' adoption of digital technology in education, Computers & Education, 128, pp. 13-35, (2019); Rahimi B, Nadri H, Afshar HL, Et al., A systematic review of the technology acceptance model in health informatics, Applied Clinical Informatics, 9, pp. 604-634, (2018); Tao D, Wang T, Wang T, Et al., A systematic review and meta-analysis of user acceptance of consumer-oriented health information technologies, Computers in Human Behavior, 104, (2020); Jetter J, Eimecke J, Rese A., Augmented reality tools for industrial applications: What are potential key performance indicators and who benefits?, Computers in Human Behavior, 87, pp. 18-33, (2018); Chung N, Han H, Joun Y., Tourists' intention to visit a destination: The role of augmented reality (AR) application for a heritage site, Computers in Human Behavior, 50, pp. 588-599, (2015); Goebert C, Greenhalgh GP., A new reality: Fan perceptions of augmented reality readiness in sport marketing, Computers in Human Behavior, 106, (2020); Kim HC, Hyun MY., Predicting the use of smartphonebased augmented reality (AR): Does telepresence really help?, Computers in Human Behavior, 59, pp. 28-38, (2016); Cowan K, Javornik A, Jiang P., Privacy concerns when using augmented reality face filters? Explaining why and when use avoidance occurs, Psychology & Marketing, 38, pp. 1799-1813, (2021); Harborth D, Pape S., Investigating privacy concerns related to mobile augmented reality apps-A vignette based online experiment, Computers in Human Behavior, 122, (2021); Fishbein M, Ajzen I, Belief, attitude, intention, and behavior: An introduction to theory and research, (1975); Collier G., Information privacy, Information Management & Computer Security, 3, pp. 41-45, (1995); Malhotra NK, Kim SS, Agarwal J., Internet users' information privacy concerns (IUIPC): The construct, the scale, and a causal model, Information Systems Research, 15, pp. 336-355, (2004); de Guzman JA, Thilakarathna K, Seneviratne A., Security and privacy approaches in mixed reality: A literature survey, ACM Computing Surveys (CSUR), 52, pp. 1-37, (2019); Norberg PA, Horne DR, Horne DA., The privacy paradox: Personal information disclosure intentions versus behaviors, Journal of Consumer Affairs, 41, pp. 100-126, (2007); Baruh L, Secinti E, Cemalcilar Z., Online privacy concerns and privacy management: A meta-analytical review, Journal of Communication, 67, pp. 26-53, (2017); Rauschnabel PA, He J, Ro YK., Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks, Journal of Business Research, 92, pp. 374-384, (2018); Neely JH., Semantic priming and retrieval from lexical memory: Roles of inhibitionless spreading activation and limited-capacity attention, Journal of Experimental Psychology: General, 106, pp. 226-254, (1977); Fazio RH, Sanbonmatsu DM, Powell MC, Et al., On the automatic activation of attitudes, Journal of Personality and Social Psychology, 50, pp. 229-238, (1986); Kidder CK, White KR, Hinojos MR, Et al., Sequential stereotype priming: A meta-analysis, Personality and Social Psychology Review, 22, pp. 199-227, (2018); Buckland NJ, Er V, Redpath I, Et al., Priming food intake with weight control cues: Systematic review with a metaanalysis, International Journal of Behavioral Nutrition and Physical Activity, 15, pp. 1-25, (2018); Segijn CM, Voorveld HAM., A first step in unraveling synced advertising effectiveness, International Journal of Advertising, 40, pp. 124-143, (2021); Hayes AF., Introduction to mediation, moderation, and conditional process analysis: A regression-based approach, (2018); Bailey AA, Pentina I, Mishra AS, Et al., Mobile payments adoption by US consumers: An extended TAM, International Journal of Retail & Distribution Management, 45, pp. 626-640, (2017)","S.-H. Jeong; School of Media and Communication, Korea University, Seoul, 145 Anam-ro, Seongbuk-gu, 02841, South Korea; email: sjeong@korea.ac.kr","","Mary Ann Liebert Inc.","","","","","","21522715","","","36827589","English","Cyberpsychol. Behav. Soc. Networking","Article","Final","","Scopus","2-s2.0-85149999975" +"Yang W.; Chen T.; Wang H.; He R.","Yang, Wenxiu (57203137588); Chen, Tingshu (57733113800); Wang, Haining (57221609220); He, Renke (57202791852)","57203137588; 57733113800; 57221609220; 57202791852","“Simulation of medical goggles to stop airborne transmission of viruses: computational fluid dynamics in ergonomics”","2023","Ergonomics","66","3","","350","365","15","0","10.1080/00140139.2022.2084565","https://www.scopus.com/inward/record.uri?eid=2-s2.0-85131542190&doi=10.1080%2f00140139.2022.2084565&partnerID=40&md5=4ca0a8a126ab544ba6de19f9c952fe64","School of Design, Hunan University, Changsha, China","Yang W., School of Design, Hunan University, Changsha, China; Chen T., School of Design, Hunan University, Changsha, China; Wang H., School of Design, Hunan University, Changsha, China; He R., School of Design, Hunan University, Changsha, China","This paper presents a position statement on combining computational fluid dynamics (CFD) and ergonomics to guide the design of personal protective equipment (PPE). We used CFD to simulate 36 exposure scenarios of an infected patient sneezing at different distances and different angles while facing either the front or the side of a healthcare worker with or without goggles. The results show that medical goggles indeed block most droplets from the outer surface, but many droplets still deposit on the bottom edge (especially at the nose), inside the air holes and on the side edge. However, the edges of medical goggles have fitment problems with people in different regions, and the air holes do not function as filters and cannot prevent fine droplets from entering the interior and contacting the eyes. Our research demonstrates the feasibility of studying the design of PPE for airtightness and protection by means of CFD. Practitioner summary: Computational fluid dynamics can quickly and efficiently reflect the airtightness design problems of PPE. A model was developed using CFD to examine the protective effect of medical goggles in preventing the airborne transmission of viruses. The model demonstrates the feasibility of using CFD to solve ergonomic problems. Abbreviations: CFD: computational fluid dynamics; PPE: personal protective equipment; WHO: the World Health Organisation; COVID-19: coronavirus disease 2019; SARS-CoV-2: severe acute respiratory syndrome coronavirus 2; OSHA: the Occupational Safety and Health Administration; CDC: the Centres for Disease Control; FEM: finite element method; 3M: Minnesota Mining and Manufacturing Corporation; SPH: smoothed particle hydrodynamics; AROM: active range of motion; DPM: discrete phase model; PISO: pressure implicit with splitting of operators; VR: virtual reality; AR: augmented reality. © 2022 Informa UK Limited, trading as Taylor & Francis Group.","airtightness product design; computational fluid dynamics (CFD); droplet transmission; Personal protective equipment","COVID-19; Ergonomics; Eye Protective Devices; Humans; Hydrodynamics; Personal Protective Equipment; Respiratory Aerosols and Droplets; SARS-CoV-2; Augmented reality; Computational fluid dynamics; Diseases; Drops; Ergonomics; Filtration; Occupational risks; Protective clothing; Virtual reality; Viruses; Air holes; Airborne transmission; Airtightness; Airtightness product design; Computational fluid dynamic; Droplet transmission; Healthcare workers; Infected patients; Outer surface; Personal protective equipment; ergonomics; eye protective device; human; hydrodynamics; prevention and control; protective equipment; Product design","","","","","School of Design of Hunan University","The authors acknowledge the support of the School of Design of Hunan University. 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Zhang B., Zhu C., Ji Z., Lin C.H., Design and Characterization of a Cough Simulator, Journal of Breath Research, 11, 1, (2017); Zhang X., Chen X., Chen L., Deng C., Zou X., Liu W., Yu H., Chen B., Sun X., The Evidence of SARS-CoV-2 Infection on Ocular Surface, The Ocular Surface, 18, 3, pp. 360-362, (2020); Zhou Y., Zeng Y., Tong Y., Chen C., (2020); Zuo Y., Li H.F., Zheng D.C., Yin D.P., Wu H., Lu H., Risk Factors for Occupational Exposure of Medical Personnel in Wuhan Huoshenshan Hospital, Chinese Journal of Nosocomiology, 30, 12, pp. 1782-1786, (2020)","H. Wang; School of Design, Hunan University, Changsha, 410082, China; email: haining1872@qq.com","","Taylor and Francis Ltd.","","","","","","00140139","","ERGOA","35659495","English","Ergonomics","Article","Final","","Scopus","2-s2.0-85131542190" From 941f20e1598d2470b99579ed34acc3f249b3da7f Mon Sep 17 00:00:00 2001 From: Travis Date: Fri, 11 Aug 2023 16:51:23 -0400 Subject: [PATCH 4/6] remove print statement --- litstudy/sources/scopus_csv.py | 2 -- 1 file changed, 2 deletions(-) diff --git a/litstudy/sources/scopus_csv.py b/litstudy/sources/scopus_csv.py index 50833ee..79be923 100644 --- a/litstudy/sources/scopus_csv.py +++ b/litstudy/sources/scopus_csv.py @@ -118,8 +118,6 @@ def authors(self) -> List[ScopusCsvAuthor]: # of searching for author in auths_affs if len(auths) == 1: return [ScopusCsvAuthor(auths[0], self._get_affiliations(affs))] - print(auths) - print(auths_affs) indexes_of_authors = [auths_affs.index(auth) for auth in auths] auth_to_affs_mapping = {} for num, index in enumerate(indexes_of_authors): From 6acad51c85d8e48a3715d1151ea45348ed73e0bd Mon Sep 17 00:00:00 2001 From: Travis Date: Mon, 14 Aug 2023 21:56:36 -0400 Subject: [PATCH 5/6] refactor and fix accessing empty string error in parsing authors ID field --- litstudy/sources/scopus_csv.py | 118 ++++++++++++++++++--------------- 1 file changed, 63 insertions(+), 55 deletions(-) diff --git a/litstudy/sources/scopus_csv.py b/litstudy/sources/scopus_csv.py index 79be923..05b0d20 100644 --- a/litstudy/sources/scopus_csv.py +++ b/litstudy/sources/scopus_csv.py @@ -42,103 +42,111 @@ def __init__(self, entry): @property def title(self) -> Optional[str]: - return self.entry.get("Title") or None + return self.entry.get("Title") - def _get_authors(self) -> Optional[List[str]]: + def _parse_authors(self, auths: str) -> List[str]: """ helper method. parse two formats of Authors field. Formats: - 1. deliminates author by , and [No author name available] - 2. deliminates author by ; and [No Authors found] - """ - auths = self.entry.get("Authors") - no_authors_formats = ["[No Authors Found]", "[No author name available]"] - if auths in no_authors_formats: - return [] + 1. deliminated by , or ; + if either deliminator isn't present, will assume + only one author in field + """ if ";" in auths: author_list = auths.split("; ") elif "," in auths: author_list = auths.split(", ") # add comma between auth last, first to match format # in authors with affiliations - author_list = [', '.join(auth.rsplit(" ", 1)) for auth in author_list] - else: # single author... - author_list = [auths] + author_list = [", ".join(auth.rsplit(" ", 1)) for auth in author_list] + else: # single author... + author_list = [auths] return author_list - def _get_authors_ids(self) -> Optional[List[str]]: + def _get_authors_ids(self) -> List[str]: """ helper method to parse two formats of 'Author(s) ID' field + 1. AUTHOR_ID;AUTHOR_ID_2;LAST_AUTHOR_ID; 2. AUTHOR_ID; AUTHOR_ID_2; LAST AUTHOR_ID """ - auths_id = self.entry.get("Author(s) ID", "") + auths_id = self.entry.get("Author(s) ID") + + if auths_id == "": + return [] + if auths_id[-1] == ";": auths_id = auths_id[:-1] + auths_ids = auths_id.split(";") auths_ids = [auth_id.lstrip().rstrip() for auth_id in auths_ids] return auths_ids - def _get_auths_with_ids(self): - auths = self._get_authors() - auths_id = self._get_authors_ids() + def _try_to_add_ids_to_authors(self, auths: List[str]) -> List[str]: + """ + auths is non-zero length list. + """ + auths_ids = self._get_authors_ids() - if len(auths) == len(auths_id): - auths_w_ids = [f"{name} (ID: {auth_id})" for name, auth_id in zip(auths, auths_id)] - else: - auths_w_ids = [] - return auths_w_ids + if len(auths_ids) == len(auths) and len(auths) > 0: + auths_w_ids = [f"{name} (ID: {auth_id})" for name, auth_id in zip(auths, auths_ids)] + return auths_w_ids + return auths - @staticmethod - def _get_affiliations(affiliation_substring): - affiliations = affiliation_substring.split(";") - affiliations = [ - ScopusCsvAffiliation(aff) for aff in affiliations] - return affiliations + def _parse_affiliations(self, affs) -> List[str]: + if affs == "": + return [] + return affs.split(";") @property def authors(self) -> List[ScopusCsvAuthor]: - auths = self._get_authors() - auths_affs = self.entry.get("Authors with affiliations") - auths_ids = self._get_authors_ids() - affs = self.entry.get("Affiliations") - # author_last, first initial, affiliation; ..... - # try to add id to author name - if not auths_affs or auths is None or auths_ids is None: + auths = self.entry.get("Authors") + no_authors_formats = ["[No Authors Found]", "[No author name available]"] + + if auths == "" or auths in no_authors_formats: return [] - auths_w_ids = self._get_auths_with_ids() + # use auths to search in auths_with_affs string + auths = self._parse_authors(auths) + authors_with_ids = self._try_to_add_ids_to_authors(auths) + + affs = self.entry.get("Affiliations") + affs = self._parse_affiliations(affs) # if single author, no way to know if ',' in author name - # within auths_affs field, - # so need to use 'Affiliations' field instead - # of searching for author in auths_affs + # within auths_affs field (can't search string), + # use 'Affiliations' field. + if len(auths) == 1: - return [ScopusCsvAuthor(auths[0], self._get_affiliations(affs))] + return [ + ScopusCsvAuthor(authors_with_ids[0], [ScopusCsvAffiliation(aff) for aff in affs]) + ] + + auths_affs = self.entry.get("Authors with affiliations") + if auths_affs == "": # can't map affiliations to authors + return [ScopusCsvAuthor(auth, []) for auth in authors_with_ids] + indexes_of_authors = [auths_affs.index(auth) for auth in auths] auth_to_affs_mapping = {} + for num, index in enumerate(indexes_of_authors): - auth = auths[num] - if num < len(indexes_of_authors) - 1: + #auth = auths[num] - next_index = indexes_of_authors[num+1] - substring = auths_affs[index:next_index] - # only want part of string for current auhtor + if num < len(indexes_of_authors) - 1: + next_index = indexes_of_authors[num + 1] + cur_auth_affils = auths_affs[index:next_index] + # only want part of string for current author # and affiliations else: - substring = auths_affs[index:] - - substring = substring.replace(f"{auth}, ", "") - affiliations = substring.split(";") - affiliations = [ - ScopusCsvAffiliation(aff) for aff in affiliations] - if auths_w_ids!=[]: - auth_to_affs_mapping[auths_w_ids[num]] = affiliations - else: - auth_to_affs_mapping[auth] = affiliations + cur_auth_affils = auths_affs[index:] + + # cur_auth_affils = substring.replace(f"{auth}, ", "") + # could be multiple affiliates, but no clear deliminator + cur_auth_affils = [ScopusCsvAffiliation(a) for a in affs if a in cur_auth_affils] + auth_to_affs_mapping[authors_with_ids[num]] = cur_auth_affils return [ScopusCsvAuthor(a, b) for a, b in auth_to_affs_mapping.items()] From 19db43fd608ca0acb2658c42f0707cc10e4582f1 Mon Sep 17 00:00:00 2001 From: Travis Date: Tue, 29 Aug 2023 19:38:40 -0400 Subject: [PATCH 6/6] add support for two different types of csv files when downloading data from scopus. Make doc attributes consistent with scopus source. --- litstudy/sources/scopus_csv.py | 41 ++-- tests/conftest.py | 9 + tests/test_sources_scopus_csv.py | 329 +++++++++++++++++++++++-------- 3 files changed, 282 insertions(+), 97 deletions(-) create mode 100644 tests/conftest.py diff --git a/litstudy/sources/scopus_csv.py b/litstudy/sources/scopus_csv.py index 05b0d20..13d4ff0 100644 --- a/litstudy/sources/scopus_csv.py +++ b/litstudy/sources/scopus_csv.py @@ -87,9 +87,6 @@ def _get_authors_ids(self) -> List[str]: return auths_ids def _try_to_add_ids_to_authors(self, auths: List[str]) -> List[str]: - """ - auths is non-zero length list. - """ auths_ids = self._get_authors_ids() if len(auths_ids) == len(auths) and len(auths) > 0: @@ -100,18 +97,19 @@ def _try_to_add_ids_to_authors(self, auths: List[str]) -> List[str]: def _parse_affiliations(self, affs) -> List[str]: if affs == "": return [] - return affs.split(";") + return [aff.lstrip().rstrip() for aff in affs.split(";")] @property - def authors(self) -> List[ScopusCsvAuthor]: + def authors(self) -> Optional[List[ScopusCsvAuthor]]: auths = self.entry.get("Authors") no_authors_formats = ["[No Authors Found]", "[No author name available]"] if auths == "" or auths in no_authors_formats: - return [] + return None - # use auths to search in auths_with_affs string + # use auths to search in auths_with_affs string. auths = self._parse_authors(auths) + # use auths_with_ids for unique field. authors_with_ids = self._try_to_add_ids_to_authors(auths) affs = self.entry.get("Affiliations") @@ -119,7 +117,6 @@ def authors(self) -> List[ScopusCsvAuthor]: # if single author, no way to know if ',' in author name # within auths_affs field (can't search string), # use 'Affiliations' field. - if len(auths) == 1: return [ ScopusCsvAuthor(authors_with_ids[0], [ScopusCsvAffiliation(aff) for aff in affs]) @@ -127,27 +124,39 @@ def authors(self) -> List[ScopusCsvAuthor]: auths_affs = self.entry.get("Authors with affiliations") if auths_affs == "": # can't map affiliations to authors - return [ScopusCsvAuthor(auth, []) for auth in authors_with_ids] + return [ScopusCsvAuthor(auth, None) for auth in authors_with_ids] indexes_of_authors = [auths_affs.index(auth) for auth in auths] auth_to_affs_mapping = {} for num, index in enumerate(indexes_of_authors): - #auth = auths[num] + # auth = auths[num] if num < len(indexes_of_authors) - 1: next_index = indexes_of_authors[num + 1] cur_auth_affils = auths_affs[index:next_index] - # only want part of string for current author - # and affiliations else: cur_auth_affils = auths_affs[index:] - # cur_auth_affils = substring.replace(f"{auth}, ", "") # could be multiple affiliates, but no clear deliminator - cur_auth_affils = [ScopusCsvAffiliation(a) for a in affs if a in cur_auth_affils] - auth_to_affs_mapping[authors_with_ids[num]] = cur_auth_affils + affs_filtered = [a for a in affs if a in cur_auth_affils] + affs_filtered = sorted(affs_filtered, key=lambda x: len(x)) + # edge case is str in affs is substr of aff in cur_auth_affs + + # removes edge case where aff is substring of other aff + disclude = [] + short_string = affs_filtered[0] + for j in range(0, len(affs_filtered) - 1): + long_strings = affs_filtered[j + 1 :] + for ls in long_strings: + if short_string in ls: + disclude.append(short_string) + short_string = affs_filtered[j + 1] + + auth_to_affs_mapping[authors_with_ids[num]] = [ + ScopusCsvAffiliation(a) for a in affs_filtered if a not in disclude + ] return [ScopusCsvAuthor(a, b) for a, b in auth_to_affs_mapping.items()] @property @@ -169,7 +178,7 @@ def publication_year(self) -> Optional[int]: def keywords(self) -> Optional[List[str]]: keywords = self.entry.get("Author Keywords") if not keywords: - return None + return [] return keywords.split("; ") @property diff --git a/tests/conftest.py b/tests/conftest.py new file mode 100644 index 0000000..c81ce27 --- /dev/null +++ b/tests/conftest.py @@ -0,0 +1,9 @@ +import os +from litstudy.sources.scopus_csv import load_scopus_csv + + +def pytest_generate_tests(metafunc): + path = os.path.dirname(__file__) + "/resources/scopus.csv" + docs = load_scopus_csv(path) + if "doc" in metafunc.fixturenames: + metafunc.parametrize("doc", docs) diff --git a/tests/test_sources_scopus_csv.py b/tests/test_sources_scopus_csv.py index 6323149..d79a46a 100644 --- a/tests/test_sources_scopus_csv.py +++ b/tests/test_sources_scopus_csv.py @@ -1,90 +1,257 @@ import os +import pytest from litstudy.sources.scopus_csv import load_scopus_csv -#def test_doc_title_is_string(doc): -# assert isinstance(doc.title, str) -#def test_doc_publication_year_is_int(doc): -# assert isinstance(doc.publication_year, int) +def test_doc_id_doi_string(doc): + assert isinstance(doc.id.doi, str) or doc.id.doi is None -#def test_doc_keywords_is_list_or_none(doc): -# assert isinstance(doc.keywords, list) or doc.keywords is None -#def test_doc_authors(doc): -# authors = doc.author +def test_doc_title_is_string(doc): + assert isinstance(doc.title, str) -def test_load_scopus_csv_v2(): - path = os.path.dirname(__file__) + "/resources/scopus_v2.csv" - docs = load_scopus_csv(path) - for num, doc in enumerate(docs): - title = doc.title - doc_id_title = doc.id.title - doc_id_doi = doc.id.doi - doc_id_pubmed = doc.id.pubmed - doc_id_scopus = doc.id.scopusid - pub_year = doc.publication_year - keywords = doc.keywords - abstract = doc.abstract - citation_count = doc.citation_count - publication_source = doc.publication_source - source_type = doc.source_type - for author in doc.authors: - author_name = author.name - for aff in author.affiliations: - affiliation = aff.name - if num == 0: - assert title == doc_id_title - assert doc.title.startswith("Gender-specific visual perturbation effects") - assert doc.abstract.startswith("This study investigated the effects of different visual rotation speeds") - assert doc.publication_source == "Ergonomics" - assert doc.language == "English" - assert doc.publisher == "Taylor and Francis Ltd." - assert doc.citation_count == 0 - assert doc.keywords == [ - 'electromyography', - 'Gait', - 'simulation', - 'space medicine', - 'visual flow'] - assert doc.publication_year == 2023 - assert len(doc.authors) == 3 - assert doc.authors[0].name == "Hao J. (ID: 57221302630)" - assert doc.authors[0].affiliations[0].name == "Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States" - -def test_load_scopus_csv(): + +def test_doc_publication_year_is_int(doc): + assert isinstance(doc.publication_year, int) + + +def test_doc_keywords_elements(doc): + assert all([isinstance(kw, str) for kw in doc.keywords]) + + +def test_doc_authors_elements(doc): + da = doc.authors + if da is not None: + assert all([hasattr(auth, "name") for auth in da]) + + +def test_doc_affiliations_elements(doc): + da = doc.authors + if da is not None: + for auth in doc.authors: + affs = auth.affiliations + if affs is not None: + assert all([hasattr(aff, "name") for aff in affs]) + + +@pytest.fixture +def doc_set_v1(): path = os.path.dirname(__file__) + "/resources/scopus.csv" docs = load_scopus_csv(path) - for num, doc in enumerate(docs): - title = doc.title - doc_id_title = doc.id.title - doc_id_doi = doc.id.doi - doc_id_pubmed = doc.id.pubmed - doc_id_scopus = doc.id.scopusid - pub_year = doc.publication_year - keywords = doc.keywords - abstract = doc.abstract - citation_count = doc.citation_count - publication_source = doc.publication_source - source_type = doc.source_type - for author in doc.authors: - author_name = author.name - for aff in author.affiliations: - affiliation = aff.name - if num == 0: - assert title == doc_id_title - assert doc.title == "Scalable molecular dynamics with NAMD" - assert doc.abstract.startswith("NAMD is a parallel molecular dynamics code") - assert doc.publication_source == "Journal of Computational Chemistry" - assert doc.language == "English" - assert doc.publisher == "John Wiley and Sons Inc." - assert doc.citation_count == 13169 - assert doc.keywords == [ - "Biomolecular simulation", - "Molecular dynamics", - "Parallel computing", - ] - assert doc.publication_year == 2005 - - assert len(doc.authors) == 10 - assert doc.authors[0].name == "Phillips, J.C. (ID: 57202138757)" - assert doc.authors[0].affiliations[0].name == "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + return docs + + +@pytest.fixture +def doc_set_v2(): + path = os.path.dirname(__file__) + "/resources/scopus_v2.csv" + docs = load_scopus_csv(path) + return docs + + +@pytest.fixture +def v1r0(doc_set_v1): + return doc_set_v1[0] + + +@pytest.fixture +def v2r0(doc_set_v2): + return doc_set_v2[0] + + +@pytest.fixture +def v2r36(doc_set_v2): + return doc_set_v2[36] + + +@pytest.fixture +def v1r1(doc_set_v1): + return doc_set_v1[1] + + +@pytest.fixture +def v1r6(doc_set_v1): + return doc_set_v1[6] + + +def test_v1r0_title(v1r0): + assert v1r0.title == "Scalable molecular dynamics with NAMD" + + +def test_v2r0_title(v2r0): + assert v2r0.title.startswith("Gender-specific visual perturbation effects") + + +def test_v1r0_abstract(v1r0): + assert v1r0.abstract.startswith("NAMD is a parallel molecular dynamics code") + + +def test_v2r0_abstract(v2r0): + assert v2r0.abstract.startswith( + "This study investigated the effects of different visual rotation speeds" + ) + + +def test_v1r0_publication_source(v1r0): + assert v1r0.publication_source == "Journal of Computational Chemistry" + + +def test_v2r0_publication_source(v2r0): + assert v2r0.publication_source == "Ergonomics" + + +def test_v1r0_language(v1r0): + assert v1r0.language == "English" + + +def test_v2r0_language(v2r0): + assert v2r0.language == "English" + + +def test_v1r0_publisher(v1r0): + assert v1r0.publisher == "John Wiley and Sons Inc." + + +def test_v2r0_publisher(v2r0): + assert v2r0.publisher == "Taylor and Francis Ltd." + + +def test_v1r0_citation_count(v1r0): + assert v1r0.citation_count == 13169 + + +def test_v2r0_citation_count(v2r0): + assert v2r0.citation_count == 0 + + +def test_v1r0_publication_year(v1r0): + assert v1r0.publication_year == 2005 + + +def test_v2r0_publication_year(v2r0): + assert v2r0.publication_year == 2023 + + +def test_v1r0_keywords(v1r0): + assert v1r0.keywords == [ + "Biomolecular simulation", + "Molecular dynamics", + "Parallel computing", + ] + + +def test_v1r1_keywords(v1r1): + assert v1r1.keywords == [] + + +def test_v2r0_keywords(v2r0): + assert v2r0.keywords == [ + "electromyography", + "Gait", + "simulation", + "space medicine", + "visual flow", + ] + + +def test_v1r0_authors(v1r0): + assert [auth.name for auth in v1r0.authors] == [ + "Phillips, J.C. (ID: 57202138757)", + "Braun, R. (ID: 7402220509)", + "Wang, W. (ID: 56948551400)", + "Gumbart, J. (ID: 8553717000)", + "Tajkhorshid, E. (ID: 6701753117)", + "Villa, E. (ID: 8412476700)", + "Chipot, C. (ID: 7003715790)", + "Skeel, R.D. (ID: 7005206020)", + "Kalé, L. (ID: 7005862685)", + "Schulten, K. (ID: 7102415947)", + ] + + +def test_v1r1_authors(v1r1): + assert [auth.name for auth in v1r1.authors] == ["Murata T. (ID: 7402736947)"] + + +def test_v2r0_authors(v2r0): + assert [auth.name for auth in v2r0.authors] == [ + "Hao J. (ID: 57221302630)", + "High R. (ID: 6701683718)", + "Siu K.-C. (ID: 57192938181)", + ] + + +def test_v2r0_author_affiliation(v2r0): + assert [[aff.name for aff in auth.affiliations] for auth in v2r0.authors] == [ + [ + "Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States" + ], + [ + "Department of Biostatistics, College of Public Health, University of Nebraska Medical Center, Omaha, NE, United States" + ], + [ + "Department of Health & Rehabilitation Sciences, College of Allied Health Professions, University of Nebraska Medical Center, Omaha, NE, United States" + ], + ] + + +def test_v1r0_author_affiliation(v1r0): + assert [[aaff.name for aaff in auth.affiliations] for auth in v1r0.authors] == [ + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + ["UMR CNRS/UHP 7565, Université Henri Poincaré, 54506 Vandaeuvre-les-Nancy, Cedex, France"], + [ + "Department of Computer Science, Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Department of Computer Science, Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + [ + "Beckman Institute, University of Illinois at Urbana-Champaign, Urbana, IL 61801, United States" + ], + ] + + +def test_v1r6_author_affiliation(v1r6): + assert [[aaff.name for aaff in auth.affiliations] for auth in v1r6.authors] == [ + [ + "Department of Human Genetics, And Women's Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China", + "Zhejiang Provincial Key Laboratory of Genetic & Developmental Disorders, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China", + ], + [ + "Department of Ultrasound, Women's Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China" + ], + [ + "Graduate School of Information Science and Technology, University of Tokyo, Tokyo, Japan" + ], + [ + "Department of Human Genetics, And Women's Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China", + "Zhejiang Provincial Key Laboratory of Genetic & Developmental Disorders, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China", + ], + [ + "Center for Genomic Medicine, Graduate School of Medicine, Kyoto University, Shogoinkawahara-cho, Kyoto-City, Kyoto, Sakyo-ku, Japan" + ], + [ + "Laboratory of DNA Information Analysis, Human Genome Center, Institute of Medical Science, University of Tokyo, Tokyo, Japan" + ], + ] + + +def test_v2r36_author_affiliation(v2r36): + for auth in v2r36.authors: + assert auth.affiliations == None