diff --git a/PLUGINS.md b/PLUGINS.md index 43a59336..db49ea6a 100644 --- a/PLUGINS.md +++ b/PLUGINS.md @@ -446,6 +446,8 @@ _available in the examples directory_ Plugin that overrides material shaders to fade tile geometry in and out as tile LODs change. Based on [this Cesium article](https://cesium.com/blog/2022/10/20/smoother-lod-transitions-in-cesium-for-unreal/) on the topic. +The plugin will dispatch `fade-change`, `fade-start`, and `fade-end` events per tile on the TilesRenderer when the animation updates. These events should be used in addition to any others required when performing on-demand rendering. + ### .fadeDuration ```js