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gameViewer.go
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package main
import (
"time"
"github.com/google/logger"
"github.com/gorilla/websocket"
)
type gameViewer struct {
conn *websocket.Conn
gm *GameHandler
qSend chan []byte
qRecv chan []byte
statusTicker *time.Ticker
pingTicker *time.Ticker
}
func (gv *gameViewer) writePump() {
logger.Info("Running gameViewer writePump")
statusFreq := (100 / 10) * time.Millisecond
logger.Infof("Update time: %v", statusFreq)
gv.pingTicker = time.NewTicker(pingPeriod)
defer func() {
gv.pingTicker.Stop()
gv.statusTicker.Stop()
}()
for {
select {
case message, ok := <-gv.qSend:
if gv.conn == nil {
logger.Infof("No more connection, can not print")
return
}
err := gv.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err != nil {
logger.Info("SetWrDeadline err")
}
if !ok {
// The hub closed the channel.
err := gv.conn.WriteMessage(websocket.CloseMessage, []byte{})
if err != nil {
logger.Info("WriteMessage err")
}
return
}
w, err := gv.conn.NextWriter(websocket.TextMessage)
if err != nil {
logger.Info("Error with NextWriter")
return
}
_, err = w.Write(message)
if err != nil {
logger.Info("Error write")
}
// Add queued chat messages to the current websocket message.
n := len(gv.qSend)
for i := 0; i < n; i++ {
_, err := w.Write(<-gv.qSend)
if err != nil {
logger.Info("Error write")
}
}
if err := w.Close(); err != nil {
return
}
case <-gv.pingTicker.C:
//logger.Info("ping ticker")
err := gv.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err != nil {
logger.Info("Error set deadline Ticker")
}
if err := gv.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
func (gv *gameViewer) readPump() {
logger.Info("Running gameViewer readPump")
err := gv.conn.SetReadDeadline(time.Now().Add(pongWait))
if err != nil {
logger.Info("Err set read Deadline")
}
gv.conn.SetPongHandler(
func(string) error {
err := gv.conn.SetReadDeadline(time.Now().Add(pongWait))
if err != nil {
logger.Infof("Err set deadline pong")
}
return nil
},
)
for {
_, message, err := gv.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure, websocket.CloseNoStatusReceived) {
logger.Infof("IsUnexpectedCloseError GameViewer: %v", err)
} else {
logger.Infof("GameViewer closed socket at %v ", gv.conn.RemoteAddr())
gv.conn = nil
gv.pingTicker.Stop()
}
break
}
gv.qRecv <- message
}
}
func (gv *gameViewer) statusUpdater() {
logger.Info("Running statusUpdater")
gv.statusTicker = time.NewTicker(1000 * time.Millisecond)
for {
select {
case <-gv.statusTicker.C:
logger.Info("Pushing new status")
gv.qSend <- gv.gm.generateStatusJson()
}
}
}
func (gv *gameViewer) run() {
logger.Info("Running viewer")
go gv.readPump()
go gv.writePump()
go gv.statusUpdater()
}