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完善、封装 Draw 相关方法和对象 #42

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Tinellie opened this issue Sep 4, 2022 · 0 comments
Closed
4 tasks done

完善、封装 Draw 相关方法和对象 #42

Tinellie opened this issue Sep 4, 2022 · 0 comments
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feature 这个 Issue 提出了新内容的需求 / 这个 PR 添加了新的内容 optimize 这个 Issue 提出了优化程序的需求 / 这个 PR 优化了程序 (效率/思路优化,不影响实际体验)
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@Tinellie Tinellie mentioned this issue Sep 4, 2022
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@Tinellie Tinellie changed the title 完善、封装 绘制相关方法和对象 完善、封装 Draw 相关方法和对象 Sep 4, 2022
@Tinellie Tinellie added the optimize 这个 Issue 提出了优化程序的需求 / 这个 PR 优化了程序 (效率/思路优化,不影响实际体验) label Sep 4, 2022
@Tinellie Tinellie added this to the TidyUpFramework milestone Sep 4, 2022
@Tinellie Tinellie self-assigned this Sep 4, 2022
@Tinellie Tinellie added the feature 这个 Issue 提出了新内容的需求 / 这个 PR 添加了新的内容 label Sep 6, 2022
@Tinellie Tinellie modified the milestones: TidyUpFramework, Draw Sep 6, 2022
@Tinellie Tinellie pinned this issue Sep 6, 2022
@Tinellie Tinellie assigned Heaveeeen and unassigned Tinellie Sep 6, 2022
Heaveeeen added a commit that referenced this issue Sep 7, 2022
* 用 `ITexture.Draw` 取代` DrawManager.Draw`
* 为 `Sprite` 添加虚方法 `Draw` 和便于重写该方法时调用的方法` DrawTexture`
* 在 `Transform` 中,用 `Scale`  的正负取代 `FlipX` 和 `FlipY`
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feature 这个 Issue 提出了新内容的需求 / 这个 PR 添加了新的内容 optimize 这个 Issue 提出了优化程序的需求 / 这个 PR 优化了程序 (效率/思路优化,不影响实际体验)
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