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Camera
按照对象位置,计算对象在屏幕上绘制的信息 (CameraTransform()方法)
CameraTransform()
给定一个目标点 Point,朝着该位置移动 #11
Point
当变量 FollowPlayer == true 时,按照玩家的位置和速度,计算一个合理的目标点。 #12
FollowPlayer == true
当Camera移到一个人工设定的边缘时,把位置限制在边缘内 #13
The text was updated successfully, but these errors were encountered:
Heaveeeen
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按照对象位置,计算对象在屏幕上绘制的信息 (
CameraTransform()
方法)给定一个目标点
Point
,朝着该位置移动 #11当变量
FollowPlayer == true
时,按照玩家的位置和速度,计算一个合理的目标点。 #12当Camera移到一个人工设定的边缘时,把位置限制在边缘内 #13
The text was updated successfully, but these errors were encountered: