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Light Em Up allows firing twice after moving #64

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bstar1million opened this issue May 20, 2020 · 4 comments
Open

Light Em Up allows firing twice after moving #64

bstar1million opened this issue May 20, 2020 · 4 comments
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@bstar1million
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It should only grant a second shot if the soldier fires with their first action.

@bstar1million bstar1million added the bug Something isn't working label May 20, 2020
@Iridar
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Iridar commented May 20, 2020

Is there a particular reason Light 'Em Up is not set up to work exactly the same way as Skirmishers' Marauder?

@bstar1million
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bstar1million commented May 20, 2020

Back in ancient times, before SWO restricting ability options was a thing, LEU was deemed to powerful to remain (1) a Corporal perk and (2) as flexible as it was, namely enabling taking any action you want after shooting. In fact, it was so powerful, many a user picked it on every single soldier, only to subsequently complain that RPGO made their game too easy. And so the council met and discussed on how LEU could be stopped to prevent further calamity. After much back and forth, the king shogun then stripped LEU of some of its power to bring it more in line and restore the balance.

@bstar1million
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Perhaps an argument could be made to restore it back to its original form now that there are numerous other ways to restrict overpoweredness. Would be interesting to know how the average user plays RPGO.

@Iridar
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Iridar commented May 20, 2020

Without SWOs Light 'Em Up would be a must have perk on all weapons that can have it, no doubt about it.

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