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I feel that the progression of the Cobble Quarry and the Cobble Grinder are backwards. The Cobble Quarry produces Diorite, Granite, Cobblestone, Mossy Cobblestone, and Andesite, and Gravel. This singular quarry produces 6 different resources - admittedly at random - whereas most mines and quarries only produce one type of resources (exceptions being dirt quarry, which gives all types of dirt, and the sifter, which has a small variety of resources - likely to avoid players rapidly getting only emeralds and stars).
The upgraded version of the Cobble Quarry, meanwhile, is the Cobble Grinder...which produces ONLY Cobblestone. To many, this might even be a downgrade unless they need nothing BUT cobblestone.
I'd suggest that the Cobble Quarry instead be just that; a Cobble Quarry that produces ONLY cobblestone. From there, the Cobble Quarry might be upgrades into additional quarries/grinders (Diorite Quarry, Granite Quarry, etc.), or -preferably - additional reagents/inputs might be added to the 'Cobble Grinder' allow more player control (place in diorite to have it produce diorite, place in cobblestone to have it produce cobblestone, etc.). A Quarry that produces flint might be nice as well, given the arrow factory that feeds into defenses.
The Sand Quarries are an example of how the similar resources are already separated. If all of the 'stone' blocks are harvested from one quarry, why is sand and red sand separate? Especially given the quarry limit, should the server owner not augment it. (You might place sand in as a reagent alongside a shovel to produce only sand, or place in red sand to have it produce red sand. Or maybe just a red dye.)
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Arrow production can already be fully automated using a chicken coop for feathers, flint works for flint, and lumberyard for wood.
At the very least cobble quarry should probably be renamed to something that represents what it is a bit better. It's not just cobble, it's all kinds of rocks.
One of the reasons for region limits is to encourage trade and teamwork. You can't get every region for yourself, so you'll need to work with others to get what you need.
I feel that the progression of the Cobble Quarry and the Cobble Grinder are backwards. The Cobble Quarry produces Diorite, Granite, Cobblestone, Mossy Cobblestone, and Andesite, and Gravel. This singular quarry produces 6 different resources - admittedly at random - whereas most mines and quarries only produce one type of resources (exceptions being dirt quarry, which gives all types of dirt, and the sifter, which has a small variety of resources - likely to avoid players rapidly getting only emeralds and stars).
The upgraded version of the Cobble Quarry, meanwhile, is the Cobble Grinder...which produces ONLY Cobblestone. To many, this might even be a downgrade unless they need nothing BUT cobblestone.
I'd suggest that the Cobble Quarry instead be just that; a Cobble Quarry that produces ONLY cobblestone. From there, the Cobble Quarry might be upgrades into additional quarries/grinders (Diorite Quarry, Granite Quarry, etc.), or -preferably - additional reagents/inputs might be added to the 'Cobble Grinder' allow more player control (place in diorite to have it produce diorite, place in cobblestone to have it produce cobblestone, etc.). A Quarry that produces flint might be nice as well, given the arrow factory that feeds into defenses.
The Sand Quarries are an example of how the similar resources are already separated. If all of the 'stone' blocks are harvested from one quarry, why is sand and red sand separate? Especially given the quarry limit, should the server owner not augment it. (You might place sand in as a reagent alongside a shovel to produce only sand, or place in red sand to have it produce red sand. Or maybe just a red dye.)
The text was updated successfully, but these errors were encountered: